Guilty Gear Xrd -SIGN- Arcade

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Ай бұрын

The prologue, and the game itself, provides more details on the series' backstory: It was in 1999 that mankind discovered magic. But this very resource, meant to usher in world peace, was instead leveraged as a tool of war, and in time Gears were created. As if to condemn these thoughtless deeds, Gears developed a will of their own and turned their fangs upon humanity. The Crusades that followed ended when "the Destroyer", Justice, was defeated. Though man emerged victorious, many threats yet loom large in the shadows of that hard-fought peace, threatening to engulf the world. And so mankind must continue to atone for the sin of magic.
After the genre departure in Overture, Guilty Gear Xrd -Sign- goes back to using the series' customary gameplay mechanics from Guilty Gear XX and ♯Reload. It returns to the six-button layout: the five basic attacks-Punch Punch, Kick Kick, Slash Slash, Heavy Slash Heavy Slash and Dust Dust-, and the Respect button for taunting or respecting the opponent. Movement, Overdrive Attacks, Psych Bursts, Instant Block, Faultless Defense, Dead Angle Attacks, Stun, and Throws work the same.
Regarding Roman Cancels, players can now cancel most missed attacks, and character will have a red X over them when cancelling is disabled. Force Roman Cancels are removed, and instead it comes in three types: red, yellow and purple. Slashbacks, Throw Breaks, and Force Breaks are also removed.
Dust Attacks now have two followups: Homing Jump, and the newly-added Homing Dash (holding Right after a successful Dust). The latter allows for new corner combos, as the opponent is sticked to the wall in the corner even after subsequent attacks. Guard Level is renamed "R.I.S.C. Level", and only displays levels above 0. There is also a new guard option: Blitz Shields (Heavy Slash + any button except Dust while at neutral, in mid-air and crouching with Down). It requires 25% Tension, and will repel strikes and projectiles, but not Throws and Overdrives. A successful repel forces the opponent into a stunned state, but even in this state they can still perform their own Blitz Shield.
The Clash system is introduced. A clash occurs when simultaneous attacks strike one another, and result in one of two scenarios: a Normal Clash (a standard clash like previous games where either player can cancel the clashed attack into a new attack), and the occasional 10-second Danger Time. While Danger Time is active, damage is increased by 20%, and connecting with any Roman Cancelable strike on hit will result in a Mortal Counter. Landing this attack results in potentially massive damage.
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@InsertCoinArcade
@InsertCoinArcade Ай бұрын
Guilty Gear Xrd -Sign- is a 2.5D fighting developed by Arc System Works (Team Red) and published by Sega for Sega RingEdge 2 in February 20, 2014. It ia the fifth main installment, and overall twenty-second entry, of the Guilty Gear series. Taking place about two years after Guilty Gear 2 -Overture-. Developed using Unreal Engine 3, with cel-shaded graphics in place of the series traditional hand drawn sprites.
@YukesVonFaust
@YukesVonFaust Ай бұрын
HAPPY 10 YEARS OF XRD!!!
@idekfate
@idekfate Ай бұрын
love you brother
@blestmusician2a.k.a.robert263
@blestmusician2a.k.a.robert263 Ай бұрын
I tried this game on PS3! Before I got it on PS4! The only part I love this game, is because of one of the episodes of the story!
@ryan2t4
@ryan2t4 Ай бұрын
The only version that had english dub, later revision, removes the dub.
Smart Sigma Kid #funny #sigma #comedy
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