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ESO's BIGGEST Problem Is Only Getting Worse

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Hack The Minotaur

Hack The Minotaur

Күн бұрын

Пікірлер: 771
@HackTheMinotaur
@HackTheMinotaur 8 ай бұрын
Do you agree or disagree?
@thearabianlord
@thearabianlord 8 ай бұрын
agree ,, this is the reason why i dont do archive waste of time they trying to copy wow dungeons and class sets but they fail 😅
@dremat33
@dremat33 8 ай бұрын
I definitely agree with what you stated in the video. Hopefully the development team will see this video cuz you have some great ideas.
@orbital78_
@orbital78_ 8 ай бұрын
agree, many of the IA/EA sets do feel meh. Perhaps similar to what you mentioned once you complete the stickerbook you unlock your "master" slot piece or something similar. This would give the option to use it as a 5 pc. if desired but also allow the flexibility you mentioned. I would like them to relook at many of the crafted and overland sets rather than adding more dungeon sets every year as well.
@remysaturn
@remysaturn 8 ай бұрын
.I've been saying for years that they should rework most sets like they did pelenals. Add more special weapons like the arena ones( and change alot of those too) and weapon mithics that give special attacks. ( like flame blossom but not a 5 piece set) more weapon types would be nice too. Would love a polearm kinda weapon and maybe a wip or something. I DEFINITELY AGREE NO MORE SETS, FIX OLD ONES
@MagicMoshroom
@MagicMoshroom 8 ай бұрын
I was thinking of less pieces per set and more slots, but I like your ideas more because that seems to be easier to balance. Many old sets should get some love too, but I don't see a good way right now to make them more viable, except for reworking them completely. I remember a ZOS survey about sets and I think I mentioned they should slow down with the introduction of new sets and try some more 1-4 piece effects or some non combat sets.
@Bumbum_Inspector
@Bumbum_Inspector 8 ай бұрын
I also think a big issue is they never add new abilities and/or morphs to the original class and weapon skill lines.
@ericuy2201
@ericuy2201 7 ай бұрын
3 morph for abilities is awesome
@Bumbum_Inspector
@Bumbum_Inspector 7 ай бұрын
@@ericuy2201 Nah, it's not enough at this point with no new abilities being added to the game ever. They need to start adding new things to the old class skill lines and weapon skill lines to allow for more builds and play styles. The game is so unbelievably stale. I was bored with the new expansion after 2 weeks.
@DoritoBagWilkins
@DoritoBagWilkins 7 ай бұрын
​@@Bumbum_Inspectorin fairness, the "new" expansion of Necrom was pretty much an asset flip of 2016's Vvardfell resources. Regardless of new quests and dialogue, it was very small and got empty fast if you weren't exploring Apocrypha. When you consider that we only got one new area for the whole year, too, that gets *real* stale real fast.
@Bumbum_Inspector
@Bumbum_Inspector 7 ай бұрын
@@DoritoBagWilkins Yea but I'm saying it's not just the small area, this happens every expansion pretty much for me because nothing ever changes. You just grind the new dungeons and trial (and endless dungeon for this expansion) for the sticker book and that's it. No build changing abilities and/or morphs ever get added to the game. No new weapon skill lines ever get added. I haven't needed to change any of my gear sets in years, it's always just Relequen and Pillar of Nirn for dps, 2 of 4 of the staple tank sets and 2 of 4 of the staple healer sets. Even the new class I was done with in a few days. Just level it to 50, give it the same dps sets as every other dps character, quickly grind the mandatory mythic item for laser beam arcanist and boom, 130k dps and the game is over again.
@Bumbum_Inspector
@Bumbum_Inspector 7 ай бұрын
@@WarCrimeEnjoyer685 I don't understand this opinion at all. You want them to keep it the same boring and stale game forever out of fear of a potential brief and temporary imbalance brought on by new abilities, skill lines and/or weapons? You'd rather never have new abilities, weapons and skill lines added to the game?
@zelanndoniiwinterschoi2571
@zelanndoniiwinterschoi2571 7 ай бұрын
My husband and I have been playing for about 8 years, we didnt even have jewellery :) But yes we agree with you, even a bracelet with special powers, or an delayed explosive arrow would be nice. I would also like to see the Crown Crates 50% cheaper after all they are only pretend but they cost real money and way too much. Most people cant even afford to buy Plus Membership or the crates its really sad when new players aproach us for free armor :( Thankyou for all you do, Zelanndonii and Kevin Australia.
@erkan297
@erkan297 7 ай бұрын
Im single and middle class ppl and I buy plus from time to time when I play, what u call crates etc is just Cosmetics,does bot affect gameplay
@TigBlack7
@TigBlack7 7 ай бұрын
@@erkan297 cosmetics absolutely effect gameplay. There are many activities I did for colors, there are trials I’ve done for skins, maelstrom arena all for a cool looking sword, and the game wouldn’t be as enjoyable if I couldn’t be a dark elf in a purple tux with a gas mask riding a psijiic guar (which I only have due to luck).
@sv3ta7
@sv3ta7 7 ай бұрын
@@erkan297near everything is behind the crown scamshpp paywall ffs dont defend this snitch way to milk the own community😡 the lootboxes or so called crates r gambling!, gamblng in a game which has non adult players is against many countryˋs national law but bigthesda gibes a shit every mount is nearly behind paywall even dye is behind a paywall odk impay a game to earn that as reward for einning challenges fights exploring u name it but i dont buy a game and then spent constant money in a scam crownshop for a new moint wtf is wrong with u. bugthesda ❤trying to become next Bungie ?.!🤬
@TraktorTarzan
@TraktorTarzan 7 ай бұрын
as a new player the price of those crates are absolutely insane. its ridiculous
@brianhawkins272
@brianhawkins272 6 ай бұрын
I think the crown store is ridiculous. I hate the crown gem system
@aceslycer
@aceslycer 7 ай бұрын
I think the entire inventory system could use a revamp. Increase the inventory space per character(250 for example) and significantly increase the bank space(let's be honest, 240 is not nearly enough if you have 20 toons and being forced to sub to eso+ for inventory management should not be a thing to begin with. At least make the crafting bag a one time purchase. For example, there are around 173 unique survey maps currently in the game(up to necrom). Instead of those wasting away space in our bank, why not add them to a special edition of Eidetic Memory(the reward we get from shalidor for finishing the mages guild questline) or the crafting bag. Adding them to the former could make them be active at all times until collected. Adding them to the crafting bag(I would see them do this far sooner) could work the same as my last point or would only work if moved to the main inventory.
@JR1234567gamer
@JR1234567gamer 8 ай бұрын
I think this is a great idea! 👍 One reason why they may not have done this is because adding an extra gear slot automatically mean more checks & calculations the server as to make. I think with the right server improvements & optimizations this would be a viable option.
@markus.schiefer
@markus.schiefer 4 ай бұрын
If they calculated static values for every single piece of gear every single time damage is being calculated, this would almost be as bad as loading all stash tabs for all visible players... But for proc based effects this could indeed be a reason, though I don't think that this has been the reason in the first place.
@Unknown_Web_User
@Unknown_Web_User 7 ай бұрын
Their biggest problem is greed
@tehallanaz
@tehallanaz 4 ай бұрын
Ya like I’m even willing to pay for more if they will make cyro servers work
@street1111
@street1111 3 ай бұрын
1st thing I thought greed and pay to win smh
@Pharaoh_The_Great
@Pharaoh_The_Great Ай бұрын
And combat overall… the graphics I don’t really care about
@dutchalwayshasaplan4956
@dutchalwayshasaplan4956 Ай бұрын
I mean I wouldn’t say they are as bad as other companies. They’ve given as in the last couple months 3 dlcs and a player home for free in the daily rewards and Morrowind and Imperial City is free for everyone.
@dr.bendover3311
@dr.bendover3311 29 күн бұрын
​@@street1111whats pay 2 win in eso ? If you're talking about eso plus every game has that nowadays.
@Shark41112
@Shark41112 8 ай бұрын
Mino! I agree! If you wanted to take it one step further you can customize this new slot even more with a skill line specific buff that the devs were intending. That would be to have a tattoo that corresponds with a specific skill line. So in essence if you are a Templar you would have the new class gear with a general class buff as the fifth. Then add the second pice (a tattoo) then the fifth becomes skill line specific with that tattoo.
@KniteShayd2
@KniteShayd2 7 ай бұрын
1. Yes, More Slots! They can add 2 Earring Slots, 2 Bracelets, and a Charm slot. Boom! 2. They need to add more 1, 2, 3, and 4 piece sets to the game, going forward; including craftable sets. 3. They need to revist ALL existing sets & put stat bonuses on the sets that have non-stat effects. (Vicious Death, for example, has 2 bonuses for a full five piece; one stat bonus, and the 5 piece effect bonus). That way sets that no one uses can become viable outside their bonus/proc effect. 4. Devs need to be required to play EQ & EQ2, so they can see how class gear was so successful in those games. Then translate the positives from the 2, to ESO. 5. Add Race flavored gear. 6. Expand the Armor Skill lines, by adding more passives.
@CreativeExcusesGaming
@CreativeExcusesGaming 8 ай бұрын
This is a great idea. It would cause of bit of power creep, but it would be fantastic. Class focuses, a bracelet slot, and backpacks (much more reasonable than capes). Those three slot additions could add sooo much to itemization. They also need to go back and tune up the countless unused sets with some buffs. The easiest (and probably best way) to do this is to more liberally add an extra stat line to the 5pc bonuses, just an extra line of crit, or resources, or weapon and spell damage, something like that. Just one additional line of weapon and spell damage can push a mediocre set to something shockingly useable (especially if that stat is penetration)
@svengamings8658
@svengamings8658 8 ай бұрын
I think beside a class item slot to also introduce new weapon skill lines for example a unarmerd weapon skill line, a spellsword or even introduce new skill lines (rework) for existing weapon skill lines.
@UltrEgoVegeta
@UltrEgoVegeta 8 ай бұрын
Wands to give casters something besides a staff skill lone would be cool
@konjou2649
@konjou2649 6 ай бұрын
If they introduced an unarmed skill line, it would cut into profits.
@maximumcarnage2077
@maximumcarnage2077 7 ай бұрын
My biggest problem in ESO is all the damn farmbots! I am so f’n tired of competing against farmbots for resources! It’s not just beginner zones, I’ve seen bots all over the base game. It’s getting to the point i’m about to speak to a legal team about the TOS and start an investigation into ESO!
@georgesimmons5959
@georgesimmons5959 8 ай бұрын
Thank you! I cannot justify picking up the Class sets available in The Archives at this time, and yes Itemization is, and has always, has been a problem in this game.
@Siberiasun2
@Siberiasun2 8 ай бұрын
what if they added a gear slot for mythics so you don't have to give up on a monster set to use a mythic, or use 1 5 set and 1 broken set to use a monster set and a mythic. And instead of the class specific slot they make it so you can add another class skill to that slot or if you slot your own class it changes or buffs the specific skill you slot, and based off the grade of the slotted piece would increase how many skills in that line you can use, like the yellow version would allow you to equip 3 skills from that class line that you could pick from. It would really allow for some interesting character customization. Or scrap the 5 sets entirely and lower it to a 2 and 3 set bonus so you could really customize your builds better. Adding some new weapon skillines would go a long way too, like unarmed, wands ect.
@ZedNull.
@ZedNull. 8 ай бұрын
Esos basically selling "seasons" as expansions and charging the price of a full game to buy them. I love eso but i take long breaks as do many people, by design every time i want to play eso again i now have a new expansion to buy. Most current builds you will see are including items from the newest expansion and you feel like your playing with a handicap without it. Im fully aware you can not buy the expansion and play the game you have as is but in an already established mmo setting its bothersome to be doing old content while everyone is doing new content, getting new items and making that bag by farming the new content. So i go play something else despite loving Eso and wishing i could go hard on it, i cant justify the price while other games are releasing free season after season content.
@lamsauce4266
@lamsauce4266 8 ай бұрын
Honestly what you're talking about is the model of mmorpg in generals. Games like FF14 and wow is on a 2 years span expansion for 60$, while eso is yearly 30$. The different is because eso progression system has a clear cap, and it pretty much go horizontal then on; so the game isn't presuring you to get the newest expansion. About the item sets for build, I have seen the same builds for both pve and pvp for years. So the "feeling like you're handicap without the newest expansion" is honestly just a feeling.
@xpitohui
@xpitohui 8 ай бұрын
​@lamsauce4266 True, I don't think it's a bad model for eso to keep getting money. I mean, look at wow. You have to have a sub to play, buy an expansion, and people and still buy gold and stuff with real money through the Blizzard store. At least in eso almost everything, not cosmetic in the store, doesn't give you an edge.
@2ANYS
@2ANYS 8 ай бұрын
Yeah, imagine if they didn’t charge for new content. It’s almost like they wouldn’t be able to stay in business for ten freaking years to keep giving us such a cool game. They have to charge for something, whether new content, subscriptions, etc. to stay in business. But, I’m sure those games that dish out free content all the time are real top tier games with longevity like ESO has going for a decade plus. Perhaps that’s why you eventually come back after those long breaks. Deep down you understand, even if you despise it, that good games come with price tags. Or you wouldn’t keep paying the price for it to return. 🤷🏻‍♂️
@NeroIsD3AD
@NeroIsD3AD 8 ай бұрын
They have to monetize the content some way since they made it buy to play instead of pay to play aka subscription based like ff14, and it’s better for the game cause the content we get is way more worth the money than season based games. Just look how destiny 2 has effectively died since going live service
@feralomen
@feralomen 8 ай бұрын
No one has mentioned a very helpful thing. You can buy dlc with in game gold via the Crow Gifting System. You just won't get the newest Chapter dlc.
@glitchreal501
@glitchreal501 7 ай бұрын
Love the idea! I think after seeing the new crafting stations, there is something that could be there for sets. Imagine feeding full gold sets into a new "blank" set, and then being able to pick from the bonuses from what you fed into it. Your idea is definitely easier but i think if ESO can make more of the sets already out there, relevant again... Then we can ride that for the next 10 years
@JWR03KF9
@JWR03KF9 20 күн бұрын
There biggest problem was dropping the dual system during a time both the veteran and original champion systems were running at the same time Changing to horizontal progression with no actual combat growth Removing some crowd control strat skills like knockdowns Nerfing the champion system more then a few times Changing skill animations Reducing and removing delve chests Removing secret enemy spawns that occurred on a certain day and hour with high material odds to research as purples if you didn’t want to keep them that could appear a few times in a week. Removing the three difficulty options from the game which would have let players swap between three main characters to choose which faction would dictate east, med, or hard in each zone so you can choose which character to play to earn different xp payouts and have different odds and the rarest harvest spawns Less rewards to explore thuroughly and no chance of learning hidden secrets nobody else would know. Less reason to head hunt delve bosses and chest runs for that one in 50 spawn with extreme quality loot like triple or quad purple on a kill and triple or quad purple chest loot. During the given times I’ve mentioned before even if one was a glyph it was in a stack of 2 or 3 and only one of the 3-4 purples often two or three being armor or weapons one usually a set with a good built in material and enchantment People are so content with the game they don’t realize how bad they really have it.
@chrisperry4014
@chrisperry4014 17 күн бұрын
I feel like a cloak slot would be cool. It could add buffs to roll dodging or movement abilities kind of like boots in Diablo 4. It’s also a great aesthetic we are missing rn and would pull so many sets together visually. Also, for class slots, I’m thinking something along the lines of a relic. Sorcs could get tomes/spell foci, templars could get censers or holy symbols, necros could get different body parts and bones, nightblades can get blood reliquaries and shadow effigies, dk could get things like dragon bones and teeth, and wardens can get things like animal spirit totems and elemental foci. So many aesthetic options and they could be attached to the hip and fully transmog enabled.
@xboxgamerz22
@xboxgamerz22 7 ай бұрын
They need to separate what pvp and pvp is and don't let sets get nerf for both side.
@terratrodder
@terratrodder 7 ай бұрын
The only thing I want fixed is to not have forward movement stopped by a ground tile change. Having to jump over EVERYTHING, including stairs, is ridiculous.
@kantarmosmajorum6596
@kantarmosmajorum6596 7 ай бұрын
Very good idea! I've been hoping for a cloak slot for ages now. Just one more slot would change a lot the way we use gear imo
@sawekraab304
@sawekraab304 8 ай бұрын
I would love if they add cloaks with some cool effects, it could change and add variations to most builds and would look awesome!
@RM19061
@RM19061 8 ай бұрын
That would take the game to a next lvl, custom and gear wise
@odiin16
@odiin16 8 ай бұрын
as much as i would love this to happen, i dont think it will happen as apparently the game doesn't have the clothing physics, the game cant handle it...
@SunBro_Talos
@SunBro_Talos 7 ай бұрын
ZOS has stated in the past that they did not add cloaks or capes because the game can’t handle it. It already struggles to handle a large group of players in Cyrodiil… imagine if all of them had cloaks on top of that lmao
@RM19061
@RM19061 7 ай бұрын
@@SunBro_Talos pretty weird that a game as world of warcraft that is super old do have capes. And a game as eso what nearly came 10 years later out dont have that option. They really should have try a another engine from the beginning in my opinion
@Mortiel
@Mortiel 7 ай бұрын
While I burnt out on the game, Warframe had a cool idea with items that would fundamentally change how an ability worked. Imagine if the Warden's Shalk ability healed allies or a DK's damage shield changed to an AoE fire damage. Something like that. Now, ESO kinda has this already written ability morphs, but most of them are very small tweaks like choosing between using stamina or magicka. The Arcanist added some far more dynamic morphs, but I think they could go further with an item in HTM's "class slot".
@silvercat18
@silvercat18 7 ай бұрын
Ah, warframe....the game that broke one of my keyboards after introducing those quicktime events in the Kahl content. Why did they want us to hammer keys like that? You are right though, the game has some great ideas, but never before have i lost actual hardware to a game.
@ryanivers8815
@ryanivers8815 7 ай бұрын
I think a way to incorporate your idea while also combatting the issue of power creep would be that these class items, which take up one slot, give a significant bonus in one area for the price of taking a hit in another area. It would fit the theme that seems to play into the Hermeus Mora TOT deck too: that the setbacks makes these powerful cards nonetheless not overpowered since they can be disastrous to play if the setback happens to leave you open to your opponent in a way that is more significant than the benefit you get. In other contexts, of course, the same card bonus is overcoming it setback and can get you the win. So imagine applying this principle to item sets: people would need to really think strategically not only about what they pick, but also what circumstances those item bonuses and item setbacks should have them adapt to differently, so as to avoid succumbing to the setback while realizing the potentials of the benefits. This would diversify gameplay while also ensuring the class slot item continues to provoke strategic thought. If it's just benefits, one can slap it on and sort of forget about it. Not the same if it comes with both benefits and setbacks ;)
@Valandhir
@Valandhir 3 ай бұрын
While I don't see itemisation as a problem, I'd have another idea, instead of more gear slots. A a crafting option. Imagine you could take 5 pieces from your sticker book and turn them into say "Lesser aspect of the Sergeant" (Sergeants Mail) which crafts that bonus on a piece of existing gear. Imagine 10 items from the stickerbook would make the "Major aspect of the Sergeant" with which you can add the 5 piece bonus to your existing different set. The pieces would then vanish from your stickerbook and would need re-farming to craft the aspect again. That would give us interesting ways to add 1 or more additional set effect to a character already wearing 2 sets, and also make sure your sticker book will never quite be complete.
@violetbliss4399
@violetbliss4399 8 ай бұрын
I wanna add that I agree with your general sentiment about sets and their problems, though I also think it's actually fine if they are variations to an extent. But it's definitely not perfect. I'm also kinda hesitant about class sets because I fear how mandatory they could get. I think something that really holds the game back is light attack weaving. NOT the skill factor, I actually think it's good there is a skill expression factor, but the fact that it completely deletes the visual feedback from especially melee combat. I actually have this reason be the #1 by a landslide among those that I know that tried the game. They could not see past the visual feedback of melee even with just the occasional unintentional animation cancelling, and I honestly can't blame them. I really wish they could find a better solution to this type of skill expression. It currently works, but it's also only something you feel good about once you get into it via the key press feedback, it simply can't be visual feedback. And so many gamers derive pleasure from that aspect. It's literally the reason why "melee sucks" is a keyword you often hear from potential players, not the actual system behind the melee.
@GoatSays
@GoatSays 7 ай бұрын
I agree. I hate that my character just sits there jittering while damage numbers pop up. It completely removes any weight or impact from the combat at all and just makes me feel like I'm inputting numbers in a spreadsheet or something.
@skaronexe
@skaronexe 7 ай бұрын
I would totally support the idea. They could even implement it afterwards without changing that you need to collect those 5 set pieces. One possibility could be that after you collected the 5 set pieces, you have to craft them into a single new piece for a new slot
@VolkerDittmar
@VolkerDittmar 8 ай бұрын
I agree, and I think it is a great idea. Yes, this could affect the PvP balance, but this could be solved easily by reducing the bonus when in PvP. Four hundred or more sets are pretty overwhelming, and adding more won't give you more options. Another way would be to power up some older sets, which won't fix the problem. I would also love the idea of new items that say, “When wearing this, reduce the number of pieces to get a set bonus by one.” You can wear this item and have two five-piece-set bonuses, which will take up only eight slots. You still have three places left and even get a four-set bonus from this. You can have three five-piece bonuses when using an extra slot for this. This will even make three-piece sets more useable, which were used by no one at the time.
@Cooperharley0204
@Cooperharley0204 8 ай бұрын
Frankly, the whole idea that they're unable to balance stuff for PvE and PvP separately is getting old. All they have to do is add a stipulation for set pieces and changes that starts with, "when battle spirit is active...." World of warcraft does this and it works great.
@Adz2
@Adz2 7 ай бұрын
​@@Cooperharley0204Yeah exactly, I just think they are looking for excuses not to go over all the old sets and rework them to have seperate PVP specific stats and PVE specific stats. They could easily introduce this slowly by limiting what sets can be used in PVP and gradually grow the list as they complete the "Dual Functions" of particular sets
@Cooperharley0204
@Cooperharley0204 7 ай бұрын
@@Adz2 agreed. I think a big reason we don’t see a lot of these “no brainer” changes is because the top devs have moved to their new IP coming out in the future; the space oriented MMO/RPG. That’s why I feel bad purchasing things in the crown store too, as I feel like the funding support is going into the new game and not the one we’re trying to support here. But who knows! I’ve had a ton of faith restored since u38, 39 and 40 have dropped with the quality and quantity of content released. Future looks bright, but definitely keeping hopes and expectations low
@nagginsnuggets9424
@nagginsnuggets9424 7 ай бұрын
They could use a new slot, call it a talisman or something similar, make it hang from the belt or add wrist wear. They could rework existing sets to include a 3 piece bonus and a 5th to allow for more mixing of sets, Just like trial sets have the bonus to trial and dungeon monsters, add an extra buff there to add flexibility in builds.
@mr.warden1865
@mr.warden1865 7 ай бұрын
They overcharge for their dlcs, most games add free dlcs if they are mmos. Bdo to name one. The monetization is awful and that's why players walk away.
@Ithiryn
@Ithiryn 7 ай бұрын
I think if they did something like this they'd also need to slap some kind of penalty for out of line abilities just to keep the class slot things from feeling mandatory, or throw in a class agnostic alternative for people who's character fantasy comes from their weapon/element choice and not their class like "Guildmaster's regalia - Your direct damage abilities have a chance to cause your next damage over time ability to deal 80% of it's total damage up front, but the damage of your class class based direct damage abilities is reduced by 33%" or "Battlemage's Regalia - Your weapon abilities are infused with the element it's enchanted with and if that element is shock, fiame, or frost you can cast destruction staff abilities with it as if it were a destruction staff of the same element."
@davidduvall1947
@davidduvall1947 8 ай бұрын
I like this idea. Here's a counter/additional proposal: class based Enchantment. Something in the form of a non-craftable Rune that provides a class-based buff. It could be a small buff that could be stacked with others of the same type or (simpler to code) a singular one-off allowing mixing and matching depending on your play style and build.
@kagehyo67
@kagehyo67 8 ай бұрын
I actually asked myself the other day, “Why am I still running the archive when the class sets aren’t worth it?” Haven’t been back in the game much since then.
@JWR03KF9
@JWR03KF9 20 күн бұрын
There biggest problem was dropping the dual system during a time both the veteran and original champion systems were running at the same time Changing to horizontal progression with no actual combat growth Removing some crowd control strat skills like knockdowns Nerfing the champion system more then a few times Changing skill animations Reducing and removing delve chests Removing secret enemy spasms that occurred on a certain day and hour in a week. Removing the three difficulty options from the game which would have let players swap between three main characters to choose which faction would dictate east, med, or hard in each zone so you can choose which character to play to earn different xp payouts and have different odds and the rarest harvest spawns
@rynhardtengelbrecht3614
@rynhardtengelbrecht3614 7 ай бұрын
an extra gear slot would just be an excuse for me to ask for a visible cloak gear slot ;) Edit: You mentioning subclasses immediately makes me think of Guild Wars 2's Elite Specialization system which I've always thought is super cool, and I would really love something like that to give more class identity to the classes. Because currently, especially because of hybridization, a lot of the classes' meta builds tend to play the exact same, a lot of people have been saying it brought diversity into builds but it really didn't, sure it added extra options maybe for magicka dds, but overall it removed diversity between classes. You can of course just not go for a meta build, but you will have to deal with the fact that you're just not going to be as strong.
@emrek99205
@emrek99205 3 ай бұрын
11:28 ESO did technically introduce a new gear slot. It used to be that each weapon counted as 1 item no matter what the weapon was. So dual wield and sword & board builds had 12 slots to use/fill but everyone else only had 11. Also necklaces weren't a thing in the very, very early game. So it was possible to have only 10 slots to use depending on your build and when you were playing. The idea of adding a slot that can only be used by class items is really nothing more than a selectable buff and not a gear slot. If no existing set gear can be found/crafted to use that slot then it isn't a gear slot. With a new slot you should be able to use two sets of 5 and one set of 3; instead of two sets of 5, one set of 2 and another one set of 1 (in the new slot).
@ThatBaritoneGuitarGuy
@ThatBaritoneGuitarGuy 7 ай бұрын
The idea of adding class set slots reminds me of some Skyrim armour mods adding gear slots. For example, my Skyrim character uses an Ezio-style Assassin's Creed armour. It adds a cape hanging off your shoulder, and a couple things hanging off your belt, each being a separate item you can enchant. So, this many slots becomes THIS MANY slots. There is another mod allowing you to wear circlets WITH a hood. There is also a mod for wearable lanterns, which makes the lantern hang from your belt. That hanging from your belt slot is also how Inigo is able to carry Mr Dragonfly's jar. It is not so much a matter of engine as it is a matter of code. All you need to do is code the item to go here instead of here, so the class set slot becomes a cape, or something hanging from your belt.
@SkyrimBeast
@SkyrimBeast 7 ай бұрын
I just want to see more of a focus on bug fixes. I was talking with a few guildies. Craglorn's Seeker's Archive quest can't be finished even after all these years. Azandur's Favor is still broken in reference to activating an Ayleid well. Reports of this issue go back to April of 2023. These examples are just a small handful that I can think of.
@su3stantial128
@su3stantial128 7 ай бұрын
Its hard to say man. Adding another gear slot would ultimately just raise the over all power creep which is arguably a huge problem in itself. If we keep going at the rate we are content will be soo easy they will have to overhaul the difficulty of all older content and not to mention what power creep is doing to pvp ATM.
@fmlopes8405
@fmlopes8405 8 ай бұрын
The game would be perfect with updates to ALL of its animations and feeling of weight. That's why I don't play anymore, I can't stand seeing my character running around like he has a stick up his ass.
@simonholmes6473
@simonholmes6473 8 ай бұрын
A feeling of weight to weapon blows would certainly be nice.
@ClassicIX
@ClassicIX 8 ай бұрын
I agree with you 100% on the class-specific gem slot. However, that will only further break the balance of the game. The hybrids need to be rolled back slightly, and they need to separate the mag to stam max stats again. The sets in this game just need to be updated and to be honest i think they should make more sets be similar to 1, 2, 3, and 4 slot of gear sets. I love the weapon nd jewelry gear sets but they are so bad in comparison to just rocking 2 5 piece sets with a mythic. Also they need to fianlly address the 9 year-long proc set issue bc if they do not then introduce the class gem it will only make the master dw vate build more broken and dry in pvp, and in pve they still have not been able to balance procs with rel being just leagues above everything else and with hybrids the pve builds are all copy and pasted on every class.
@NinjaNina_D
@NinjaNina_D 7 ай бұрын
I like the idea of giving an extra bonus option for each class. I don't see why not, it would be such a simple way to add a little spice to Your build. Your onto something here. That would actually work really well without being TOO disruptive to the current set up. I hope they consider this, it could make theory crafting easier without ruining anything for older builds. I Love it.
@gloomster5699
@gloomster5699 3 ай бұрын
id like it if they added some more slots but also if they reworked / added more 2/3/4 set bonus's. Say take older 5 piece sets and took out a 2/bonus to enable you to mix and match potentially upto 4/5 sets with max bonus's if that makes sense. Alot of the older sets will never be used but cutting them down to just 3 max could revitalize alot of the older content
@TheBushWookiie
@TheBushWookiie 7 ай бұрын
I always thought they would add 'gem slots' onto armor to give your gear a bit more variety which would buff specific spells/abilities. So you could for example use a templar class with all gem slots use to buff blazing spear which turns it into an execute whilst healing your teammates or something like rather than everyone spamming radiant oppression.
@ip0dguy
@ip0dguy 7 ай бұрын
This! 100% This!!
@rakooba
@rakooba 7 ай бұрын
Enchanting is an existing system that can do that perfectly instead of just the current offering
@everettebrown5065
@everettebrown5065 7 ай бұрын
They could add in three charm slots where the charms go and show up on the belt. This would allow for three five piece sets or a mix of a monster set, a mythic, and two five piece sets that would open a door for far more unique builds.
@mave6602
@mave6602 7 ай бұрын
I could imagine a class crest that makes the Achive sets into 6 piece sets. They could keep the 2-5 bonus but get a Crest Item bonus and a 6 Item bonus. Nightblade could get "blood thirst" stacks with every Siphoning activation that is always active through a single piece that could be on the crest slot. The crest bonus is active if you wear the crest of the set while the 6 item bonus increases the stacks of the crest. Any nightblade could get up to 2 stacks of "blood thirst" by using it as a crest while the 6 piece will improve the stack up the 6. one could however also play the set as a 5 piece using the crest slot to get the full 5/5 bonus and the regular crest effect but not the trippled bonus to save a slot if one wants to skip the improved crest. I hope I make sense with my explanation. Edit: If no bonus slot is possible one could still make the Class sets a set with a 1 item bonus on top of the 2-5 item boni.
@salinaember9527
@salinaember9527 7 ай бұрын
maybe they could add a light/med/heavy armor layer with a percentage chance of all sets triggering their 5 piece bonuses. you could wear a maximum of 2 additional sets, limited to each weight style. additional sets need to be one of 7 body pieces and they have to be fully worn as a 5 set. the chance of a set activating increases with your playstyle. if you use a lot of magicka spells and light attacks, light sets are boosted. melee stamina and dodge rolling boosts medium. blocking and heavy attacking boosts heavy. the outer main layer of sets you wear would have a higher chance of procing, with jewelery and weapons being active at all times. the main layer would be the only armor visible and if you choose to wear only 1 layer of armor, then its 100% uptime. so essentially, making useless sets usable with builds, adding more customization to gameplay and theory crafting, while reducing the amount of power creep.
@D3th10rd
@D3th10rd 8 ай бұрын
I think another thing that could be done, if they really aren't interested in making all of the sets viable, is to take a similar approach when it comes to mythics. From my understanding of them, they seem to either be buffed or kept subpar as to prove worthwhile to have on a build and interrupting the 5 piece set of one of your items while not completely being overpowered. Turn the Mythics into Tablets and the Class Bonus into Soul Stones. Mythic Tablets you still would have to find and discover through the antiquities system but you could equip to your character on the left side of the head in the character equipment panel, while Soul Stones would apply a class bonus to your character to change them up like the sets or even like the same kind of thing from Borderlands that would go on the right side. This would allow for a large amount of build diversity to explode. The only potentially negative impact is that the game becomes even easier, which is a downside to the hardcore players but a plus side for the casual and new players. While I hope they can implement something like this, I am also not holding my breath either. It's essentially the same thing that happened with Mythics way back, but even then that was just a single item interrupting your 5 piece where this is a whole replacement kind of deal.
@Zebulization
@Zebulization 6 ай бұрын
Guild Wars 2 did this. They called it the relic system. The problem is they removed the final set bonus from equipment and stuck it onto the relics. (the sixth rune bonus in gw2 and the 5th equipment bonus effects of eso are equivalent, imo) The really bad thing gw2 did was use this opportunity to just remove effects from the game that the devs found problematic. Like when a set bonus would temporarily summon a minion to fight for you. There are no relics that do this, the temporary summons are just gone. Another problem is that now gw2 set bonuses are just various combinations of stat bonuses. The new equipment slot (relics) stole all of the flavor from the equipment sets. If ESO does a similar relic system do you think that they would add significant bonuses to this new equipment? If they did would they gut their current existing set bonuses like GW2 has done?
@Rataroto
@Rataroto 7 ай бұрын
In my opinion, the gave should reward you for using: monster set (head and shoulder) mythic (1 piece) arena weapons (both weapon slots) Then reduce the game to 4 piece sets, and 3 piece sets, 4 piece ones would be more proc oriented, and 3 piece sets are more stat and utility oriented. This way you would be able to: Monster set - Your Undaunted Flavor Mythic - Something that changes your playstyle a bit Arena Weapons - According to which combination of weapons skills you run 4 piece set - Your proc 3 piece set - Your utility or stat buffs Class Alignment - Which skill line in your class are you favoring (akin to what you detailed) And as we delve deeper into this system and ge OTHER class skill lines there. Maybe even align with Guilds as well, actually make them mean something to your loadout.
@PWNyoMOUTH
@PWNyoMOUTH 7 ай бұрын
As someone who started on PC and transferred to PlayStation, I think adding a class specific slot item with specialization would be awesome. Like in your example, you could fine tune a NB in to be a blink tank, or something spicy for a tetherbomb 🥹🫶. The other thing a lot of us would really like to see is a revamp of PVP. We need a fourth faction, new map, or possibly both. When the game works (which PS5 has helped a massive amount with load screens and disconnects) it has one of the best fighting mechanics of games I’ve ever played. A lot of us still enjoy the game, but we would really like to see a change to Cyrodiil that isn’t just going into Imperial City (which is also still fun). I think you hit a lot of good points about the game and how they could improve it for years to come. I really hope the developers see this and listen.
@ssmith1352
@ssmith1352 7 ай бұрын
Would be nice to have a class set slot. Or let me ask if this would be crazy. Perhaps they could introduce a way to “absorb” gear abilities to another type of slot/slots, allowing players to take one, two or even more different abilities from gear. Maybe have quests that allow you to open “slots” for gear abilities. This would of course start to make the characters stronger over time as they add to the unique abilities. Also, Zoe needs to allow for actual gear one companions. If you’re going to push for more self quests/dungeons, then make it more fun.
@ssmith1352
@ssmith1352 7 ай бұрын
Sorry for the darn miss types, hopefully what I wrote is still understandable.
@B1ackDahlia767
@B1ackDahlia767 8 ай бұрын
More sets. More sets. More sets. Zero added inventory space.💔 I'm surprised we don't have gems or something to slot in our gear at this point - or an option like you've suggested. Agreed.
@MrWacck
@MrWacck 8 ай бұрын
you can just scrap them and reconstruct them for only a few transmutes
@B1ackDahlia767
@B1ackDahlia767 8 ай бұрын
​​@@MrWacckI have 20 characters, multiple tanks, healers, Dps, pvp, pve, trials, 4-man, etc. , every class, every role.
@brianfox771
@brianfox771 8 ай бұрын
At this point, I think that is all ZOS knows how to do, and CAN do, really. They've been hamstrung by the serious limitations of their engine, now, for almost a decade. They could make their lives, and ours, easier, if they just started removing an old set for every new set they add. Oh, and if the set takes like 5 paragraphs to explain how it works, then lets just get rid of the f***ing thing.
@mikeCavalle
@mikeCavalle 8 ай бұрын
two handed weapons got a bump to two (2).. but additional gear slots would be fantastic. please note that we have 8 free digits for rings 🙂 so ?? class rings from endless archive ??
@mikeCavalle
@mikeCavalle 8 ай бұрын
ear rings ! sweet.
@ARealToothbrush
@ARealToothbrush 8 ай бұрын
Screw that. I absolutely HATE endless archive.
@Alistair-ei4jl
@Alistair-ei4jl 8 ай бұрын
Rings are already invisible so no new graphics to develop. But adding any new gear slots is going to add a lot of data maintenance to a system, that on console, already experiences performance issues. Even with the “new servers” performance is noticeably worse since the introduction of Infinite Archive. I can only speak for PS but some content is approaching unplayable on the 4 due to extreme lag, blue screens, and being kicked from the game for excessive messaging or internet connectivity when those issues did not actually occur. The PS5 performance is not nearly as smooth as it was when the new servers were implemented. I love the idea of new slots for class items but fear the toll they could take on playability.
@swampsect
@swampsect 7 ай бұрын
I've been playing since beta and you know what my biggest problem is? Is that nothing ever changes, I don't want WoW-like changes like every patch your character changes almost completely, but new effects, new spells & skill-lines for existing classes would be nice. Also, new character models would help bring more people in. Also, as someone that's SO invested into my main, I wish I could somehow change class, a class change token would be nice.
@MalcomMalediction
@MalcomMalediction 7 ай бұрын
agreed alucard. I also would really like better character models cuz the High Elves just look mean, old and ugly loool it can be difficult to make them look good.
@MalcomMalediction
@MalcomMalediction 7 ай бұрын
FF14 is great cuz u can easily change your class aka job and not have to spend any real money to do that. It just a simple click and u switch from like paladin to summoner after you unlock the job through quests.
@swampsect
@swampsect 7 ай бұрын
@@MalcomMalediction I played the hell out of FF14, after a few relics and all jobs maxed -- I realized that it is not the mmorpg for me. It was a good experience, especially the MSQ. But yeah, the job system is the best class system of any MMORPG.
@nuarBlack
@nuarBlack 8 ай бұрын
Class slots is a good idea. Them being BiS vertical progression is bad. They should be mostly horizontal progression just broadening playstyle options or they will be a balancing nightmare or will just further pigeon hole classes into certain builds.
@val_hallen
@val_hallen 7 ай бұрын
Back when High Isle was about to come out, I was a biit surprised and saddened by a card game being a thing in a chapter about knights kinda, I had a little stream of consciousness idea, about expanding on solo pvp and making dueling a less useless activity - knightly orders tournaments... Rewarding a new gear piece - medal, which can be upgraded with ribbons, essentially making it a one-piece multiple custom bonuses set. The trick is you'll have to work every tournament to keep it (or upgrade/downgrade to a better/lesser version). I guess class thing can fit into it well. Like, your order would be determined by your class, and the main medal bonus improves your class abilities, power determind by total amount of wins you scored in a tournament, and other traditional bonuses you get by getting to choose a desired ribbon after moving up a league every couple of wins. I know it sounds very messy rn, but, hey, I am not getting paid to figure it all out, I'm sure if a couple of pros got into it, they could turn it into something great...
@hioda5563
@hioda5563 7 ай бұрын
I agree 100% with the item slot idea. I know games that have like 4 extra slots for Charm, Cloak, Runes and Bracelets. All those have one or two abilities and there are a ton of different types of them. This really open up for tuning your builds. Lets say you get one Shadow Charm, Shadow Rune and a Shadow Bracelet, all of the same type you get some extra bonus for Stealth and P.atk for example, or maybe 3 diffrent of them unlocks a secret ability. And it should be a new way to obtain them by crafting and combining certain components.
@TheCheckeredOne
@TheCheckeredOne 6 ай бұрын
I would implement it as a stance slot, so you can add different stances for skill lines as a whole so like an assassination one siphoning one but also a two handed stance, werewolf etc, you can even put in lower level generalist ones for lower levels. On top of unique buffs you could even give them animation changes for combat (which could be hideable like helmets)
@spankyjeffro5320
@spankyjeffro5320 7 ай бұрын
Mandatory ESO Changes. No excuses. No exceptions. #1- 5 new classes. #2- 5 new weapons. #3- Every weapon ability to be unique to each class. #4- Craft bag permanent unlock for base CROWN purchase. #5- Mount abilities including UNLIMITED flight. #6- Unlimited block list. #7- Cooldowns on ALL abilities. #8- Cosmetics tied to achievements. #9- Gems easier to get through dailys, etc. #10- Repeatable gem-farm achievements. #11- Squash every meta.
@Acooky.
@Acooky. 7 ай бұрын
some of the most casual and backwards takes ive ever seen 1. no we don't need more classes as of now, fix the current ones 2. 5 is way too much, add 1 with a dlc and see how it's received, tweak it then add banother 3. LMFAO no, this makes absolutely no sense whatsoever and would just force everyone to migrate to whatever classes is the most optimal 4. i couldnt care less i have plus 5. no. this breaks the game on a fundamental level for both pvp and pve, you could skip pve encounters and not even siege in pvp...like have you actually played this game? 6. yeah you came off as this type of guy 7. why are you even playing eso if you want this dumb system? one of its only redeeming qualities compared to other mmos is the fact it's combat has a very high skill ceiling and is very fluid and fast paced...you wanna gut that because? 8. if by achievements you mean actual hard content and raids sure, if you mean go fishing and get a skin then no 9. crown gems? soul gems? either way this makes no sense 10. same as 9 11. actually makes no sense and you have no clue what you're even talking about. There will always be a meta, meta is just whatevers the best if they nerf what's currently the strongest people will just go to the next strongest thing dont comment on the game when you have 0 clue what you're talking about and clearly do not and have not played at a high level in both pve and pvp
@picoherbie9987
@picoherbie9987 7 ай бұрын
on that note, i would like to see jewelry give a 5 piece bonus so special weapons like the ones found in the maelstrom arena and asylum sanatorium wont break your 5 piece bonuses.
@KNIGHTJUMPS
@KNIGHTJUMPS 7 ай бұрын
Even with ESO's popularity and consistency I still cannot get three dudes to show up at any given WB in High Isle during non peak times and peak times are hit and miss too 😂😂😂.
@juliorodriguez4954
@juliorodriguez4954 7 ай бұрын
ESO can also have combine system. Where you can combine different pieces of armor, weapons, jewelry and mythical. Making a unique build! Imagine combining false gods with spriggan or ring of the pale order with oak soul or pillar of nirm! That would make the game more interesting and bring back old players. Also give new players a chance to experience a new ESO! I really want to know, do think my idea is good or bad? Please share your comments.
@melgazarconcepcion1105
@melgazarconcepcion1105 7 ай бұрын
also, so that they dont waste the existing 5pc class set. they can introduce a new class trial where if you finish it you can like forge the 5pc class set into 1pc were only the 5th bonus will stay but the 5pc will be condense/combined into an ultimate class item that you can slot into that class slot. this way they dont even need to redo the archive sets but add a new content and give players reason to go farm the class 5pc sets.
@melgazarconcepcion1105
@melgazarconcepcion1105 7 ай бұрын
the slots can also be called "path of calling". like its not just class set but a special slot. like an special talent slot. collect 5pc of items/sets and forge them into: "fishing rod" - talent for fisher (get 1 more fish per hook). "spatula" - talent for cooks (chance to cook provision with extra effects), of course "dragon horn"- dragonknight tallent (5pc bonus of the class set). the possibilities will be endless! (i mean "infinite" lol)
@temjiu9915
@temjiu9915 7 ай бұрын
Good idea. I do think that itemization is a limiting factor. skill morphs is another. I just recently returned to the game (I've played off and on since it released), and I was literally thinking to myself today as I unlocked some morphs on my new character, wouldn't it be great if they added an additional tier of morphs? perhaps the same amount of points, or only a few more, so you could choose to be more generalized in your skills, or sacrifice some extra skills to make a few really focused or powerful. extra gear slots just seems logical to me, like earrings, or perhaps a "brand" or "mark" slot for the class specialties. I would love to see more ways to change the very old skill systems which hasn't changed much at all since release, they've only added a few classes to spice things up. I think introducing some class questlines for those brands would be fun as well, since you want to make it an ESO experience. Like having to find a specific master of your chosen "art" style within your class, and have a decent questline they send you on to unlock your specialty. Magika brands would have to start at the mages guild, stamina at the fighters or thieves guild, etc. great way to link older guilds to newer content, then they could send you to your specialist. Like with the nightblade, if you were going for the drain concept (blood mage) you would find some old blood mage on the outskirts of Oblivion. or if you're going the route of assassin, you need to hunt down the world renown assassin whowusthat, last known to be deep in the bowels of X city. Or how about a beserker line for dragonknights, and you need to find an ancient Nord warrior atop some peak somewhere. lots of great story to be had in this stuff. unlocking the brand could even unlock the next tier of morphs for that skill line for you, and then allow for a brand of your choice, etc. It would add allot of depth to the old and dusty class design, which given that it's Elder Scrolls, should be a major focus.
@sixdemonmag3327
@sixdemonmag3327 4 ай бұрын
Customizable Gear for every piece: Chest stat > Stam or Magicka Chest Extra > Stam, Magicka, or Utility Chest Set Ability: Always active I don't think toggle sets would be too far of a reach.
@tinythinker1162
@tinythinker1162 7 ай бұрын
Not sure whether itemization is the biggest issue, but I gave up on keeping up with theory-crafting many years ago because of reduced play time and the constant deluge of new sets. Yesterday I considered changing my original character (that has been neglected for years and years) into a stamDK, and there apparently are lots of poison buffing/poisoning sets, yet from what I read a handful of powerful generic stamina dps sets are all much better. I like the new class slot idea given that we are drowning in skill lines and item sets. New avenues for customization are needed. The recently announced Scribing along with Class Foci (a.k.a. class slot options) would be great for shaking up how devs think about making or revamping/pruning traditional gear sets. There could be more than just one option for each class skill line, or even some that effect all class skill lines. Not at first and not for a while, a slow release with feedback is required for the system to develop over time. I for one have thought of making a Coldfire DK since 2014 or 2015 so let's gooooooooo O.o
@HairlessPersian
@HairlessPersian 7 ай бұрын
Tbh- simple things like selling cosmetic animations with no form or alternative forms of collection is disheartening. Additionally, de-sync, random disconnects, and the simple fact that we can’t log into the game until another instance is fully logged out is wild. In almost every other MMO: when you log into the game, it automatically disconnects all other active connections under your account.
@sk8legendz
@sk8legendz 8 ай бұрын
3:00 just wish they'd fix the target system already "target out of range" can only be my fault when I'm actually standing too far away to attack/interact so when it tells me I can't attack or loot because "target out of range" and I'm standing damn near on top of XYZ, it's infuriating because I'm left to the mercy of the Game's whims of deciding when it's going to allow me to attack or loot XYZ.... It's been an issue since Elsweyr. *edit* I once even had my own self heal resolving vigor get cancelled because "target out of range"... its madness
@Lupinemancer87
@Lupinemancer87 7 ай бұрын
I have been enjoying ESO ever since I started back in the Beta, ofc, not initially as much as I do now, I had a bit of slow start with it. Is it perfect? No. Does it have flaws? Yes. Is there things I wish they'd change, and features I wish they'd add? Sure. But I love the game. ESO is my favorite MMO, even above WoW, a game I've been playing religiously for 20 years.
@GanMic
@GanMic 7 ай бұрын
I had an idea. How about rewarding a maxed out sticker book for an item set? When you max out an item set, you get the ability to produce a mythic that has that set’s five-item bonus. You could also make a bound mythic for crafted items if you have 9 traits.
@user-zr2el2uv7v
@user-zr2el2uv7v 3 ай бұрын
I believe the biggest issue is not having cross platform because the player base is small for a big mmo
@zenwilds2911
@zenwilds2911 7 ай бұрын
The biggest problem for me is they aren't selling me homes I want to build in. All homes that have outdoor spaces should be 700 slots. All homes should come with and without buildings. We need more modular pieces. Especially for Leyawiin castle pieces. Also, way more modular cottage and cabin building modular structures. I'm playing another MMO until ESO housing improves. Necrom sadly didn't have any strctural pieces I'm interested in.
@michaelyancey2742
@michaelyancey2742 6 ай бұрын
I agree with adding an extra gear slot, for further customization, I think it would even make it more playable and fun, they do not need any more set items, and most of the set items are a variation of some of the better sets in the game. I think if they added the gear slot and one more jewelry slot that would even open up more opportunities for customization. More variations of the morphs would also be nice, which would even add more variety.
@les8947
@les8947 2 ай бұрын
i agree. other mmo's have what i can describe as "job advancement". say they start as a regular mage but then they can specialize in healing and become a cleric or into more damage and become a lightning wizard. Since eso has skills structured the way that they are this wouldn't work obviously but as you said, having something in the game to let us "specialize" or lean more heavily into a playstyle via a buff would be nice
@nemesis7884
@nemesis7884 8 ай бұрын
Im always excited for new sets tbh especially with cool new animations...i much prefer sets with active elements rather than passive bonuses
@geo_beans
@geo_beans 8 ай бұрын
Proc sets ruined the game for me. I felt like it took a huge chunk out of the skill gap in a boring way. Also, trying to disable animation cancelling and poor server stability for pvp. Honestly, proc sets aren't bad for pve imo, just bad for pvp.
@axelanders1011
@axelanders1011 7 ай бұрын
Great summary and love your suggestions! Was wondering about the point of these class sets as well and man would I love to see another gear slot, just one more ring that could enable to wear two sets, a mystic and an undaunted could make great combinations possible. Hope a dev is listening! I love the idea of Class specialization via its own slot also instead of more mind bending set options.
@MarieElenaCambria1
@MarieElenaCambria1 7 ай бұрын
I just returned to ESO after 5-ish years and the amount of armor sets was an issue back then. You idea is amazing. Have you submitted this idea directly to Development team? Another idea is to combine sets within of course a criteria of some reason; creating a new set of two existing perhaps choosing the best of 3 stats, then renaming the set; "MarieElena's Noob God Set". Returning to the game after so long is really daunting. After a few days of reintroduction, first place I have to check out is Online builds. This is another issue that can be addressed. Where to obtain these sets is also utterly confusing when just returning. Are there working Add-ons that list where to obtain sets and a scale to progression there in?
@Nerd_Adam
@Nerd_Adam 7 ай бұрын
I agree here Hack, I have often thought tbh with all the arena set bonuses and monster set effects it would be cool to be able to use these alongside 5 piece sets. So my thought on this would be to have 2 trinket slots added. So you can then destroy arena set items and monster sets etc to power a trinket and equip it to gain the effect of the set you have destroyed. We could then have these awesome sets alongside 2 5 piece sets and a mythic item if we wanted to. This idea should be pretty easy to implement too since we already a system within the game that lets us consume crafting tables to add to an already existing item. So it would be the equivalent that for 2 new gear slots. Could include trinkets as craftable vessels for the effects too using JC while we were at it.
@rymorc2216
@rymorc2216 7 ай бұрын
The problem with adding more item slots is that is causes a significant power boost and power creep is something ESO is already struggling with and that would make it even worse.
@Zetler
@Zetler 8 ай бұрын
This will happen in any live service game after 10 years. Plus the game's direction of being casual friendly runs counter to the trend of action based soul-likes combat. Its time to look toward the future because ESO is essentially a sunset product at this point.
@ShaunMcGuile
@ShaunMcGuile 20 күн бұрын
how about crafted gear where you can choose the 1,2,3,4,5 piece bonuses to craft in to the items based on something that drops...but only certain bonuses are available at each tier.
@JH-en6ql
@JH-en6ql 7 ай бұрын
A Class slot could be interesting, but they could add bonuses in other ways too, such as allowing gemstones to be slotted into jewelry, armor, or weapons. And perhaps adding a gemstone crafting feature where gemstones can be combined to make new gemstones before slotting.
@Tilley53
@Tilley53 7 ай бұрын
This is a great idea, i like the option of adding a slot for class sets. They could even go as far as making skill line sets. Like an archer set that gives increased ranged damage. Or a sword and board set that gives increased block, or reduced crit damage when blocking, or something cool. I also think they could add in 2 earing slots for jewelery crafting. And adding in those 2 slots would open up sooooooo much more variety, and you could maybe fit in a 3 piece with your 5 pieces, or fit a full monster set, a mythic and 2 five pieces while having both 5 pieces active 100% of the time. Idk some bit of variety just from adding earing slots would change a decent amount. I do think a lot of sets need some buffs. Id like them not to nerf strong sets right now, but instead buff weaker sets to try to get them on par. And if the weaker sets get too strong thats fine, it just means a new meta
@aki13lack
@aki13lack 7 ай бұрын
they can add double armor slot only for class sets that include jewelry, armor and weapons to buff the armor bonus, like wear 7 light armor pieces and with double slot you use 5 heavy armor class set pieces, so u get both bonus. people get more tank but also hit harder so its getting balanced and class sets get more required to wear
@SkiesTurnedGrey
@SkiesTurnedGrey 7 ай бұрын
I think the biggest problem is the stagnation of the abilities. A new class helps with that, and new sets that change the function or secondary effect of your abilities can be interesting, but we honestly just need some new skill lines. New morphs. They haven't added a single new weapon line. I'm so, so, so tired of using a staff for every magicka build. Can we, PLEASE, finally get a new magicka-based weapon? An orb. A totem. 1H + off-hand tome. Something.
@dersnorri7187
@dersnorri7187 7 ай бұрын
they could do this by just going back to the Morrowind gear system. That would split shoulders into left and right shoulder, same for legwear and add a robe to put above your gear. They already had something like this with the 2 ring slots, so that would be a possibility. Or maybe they could use the now announced scribing system for gear too
@ejsmith1325
@ejsmith1325 7 ай бұрын
I would like to see more 3 piece sets and 2 armour slots added; one at CP 3000 and one at CP 3600. Add an extra shoulder and hand to make 2 each instead of 1 each. This would solve the following isues: 1. There is no real need to grind CP beyound 1500; having CP grind goals that increase your build capabilities would draw end gamers back to the game. 2. It would make Monster Sets relevant again, as most people use a mythic instead. 3. It would create millions of new combinations to try as mythics/full monster sets plus class sets can be worn together.
@TheBewmstick
@TheBewmstick 7 ай бұрын
I had essentially the exact same idea. I was thinking even of a Tattoo slot functioning similar to a second mundus stone or something. However the new problem becomes power creep. I don't think that within ESO there's any accounting for player skills or gear, only accounting for player level. So imagine how quickly high-end content might become trivial if you're max CP with full BiS and your class set item giving you maybe 20% increased power on top of that. And if the trend continued as you suggested it would only become worse. The only workaround that I can think of would either be purely mechanical changes or power tradeoffs. For example with the nightblade class set, sure, 18% dmg and healing from siphoning but 9% reduced in the other two specs. Or for example with the Necro one make it so that you can use yourself as a corpse but can't use other corpses or something. I'm not here to figure out the exact balancing, those suggestions may be nonsense but hopefully the point is made.
@mattnickles6371
@mattnickles6371 7 ай бұрын
two things have kept me from getting fully immersed in this game. Itemization #1 all day long. The second is being locked out of player game economy because I am a solo player. That fact alone has killed an entire aspect of MMO's that I love in this game.
@Sam-pb8ym
@Sam-pb8ym 8 ай бұрын
I would love to see them introduce archive sets that synergize with other sets specifically. Like 5 piece that gets more powerful if you pair with new moon acolyte or something. That would help keep sets alive. Or more 7-10-12 piece bonus sets. Also maybe 2 piece mythic. And some fun sets, like something that buffs food for every 30 minutes, you have it equipped, capping at 2 hours of wearing it for max improvement on the food you make. I also wouldn't mind if they just phased out a bunch of sets. They could turn them into treasure pieces that sell for 250, 1500, 7500 depending on blue, purple, or gold quality.
@WarriorTRZ
@WarriorTRZ 3 ай бұрын
I suggested in FF14 that since class artifact weapons are usually their own thing that they make Off-Hands into their own thing for them... You could do that here, but as it's own slot. (FF14 Artifacts could really just be one slot, rather than a Mainhand-Offhand. Since half of them are two handers anyway. And some are "Pairs" of their own) A 1-piece Set, that you can upgrade and swap out for a different version. Make them Passive at the start but once you've upgraded them they become "Upgrades" to the skill line. Could even make the Slot work for any Skill line... Add it as something that comes from Scribing? (Maybe) and it's like a Record or Item that's specific to the class, the Upgrades to it could even be class Questlines, devling into the past/historic figures or factors that made them what they are. Who knows.. brain is all over the place.
@ShadowProject01
@ShadowProject01 7 ай бұрын
I think the class slot could go beyond the good idea you just mentioned. You can carry that “subclass” prospect into the CP system as well. The perks for these special section should fundamentally alter your abilities, animations, weapon skills, buffs specific to your class, etc. the cost for these perks can be higher than average since they provide such unique and powerful abilities (make them like 50-100 points depending) there would be a great incentive to flesh out special class perks because you get fresh new animations, particle effects, and more refined damage/buff/debuffs.
@dracoboar
@dracoboar 7 ай бұрын
6:24 I love how much effort you put into these videos. And I know how much time this kind of quality takes. However, we were more than 5 minutes into this video before. You finally mentioned what the problem was. That extreme amount of time made this whole thing feel like it was either click bait. Or you were just needlessly delaying to increase your view time
@comatose3788
@comatose3788 2 ай бұрын
just addressing what you said here. Elder Scrolls has never really been a class game. Anything added now is just that, added. As far as the set numbers, I'm pretty sure they have a few 100,000 to choose from.
@Drerven
@Drerven 7 ай бұрын
It sounds awesome on paper, but I imagine the technical difficulty of adding gear slots is probably substantial/opening up a ton of balance issues and new bugs. However, on the idea thar we are giving up a 5 piece set, I would have accepted 3 piece class sets because then we could still wear a mythic and full monster set.
@ben13254
@ben13254 7 ай бұрын
One addition I would say would be cool is similar to Borderlands 1's Relics. Changing elements with additional abilities, like a Poison for Mage nightblades, and making it some Magic Damage converted into Poison Damage can spread to another target. Also I could be upgrade overtime like a Skill Tree, and increasing the percentage of damage conversion, or the amount of targets.
@redlunatic2224
@redlunatic2224 7 ай бұрын
The problem here is that whatever you add, BiS mentality rules all. Whether it's a new gear slot or just more sets, as long as it's the most powerful option, it basically becomes mandatory. Infinite Archives, however, is a very different type of content. If you lock some BiS gear behind it, every person who doesn't like to focus on solo content will not be happy about it. So even if they added a new gear slot, IA wouldn't be the place where you get it from anyways. Plus, it's important to keep power creep in mind. A new bonus on top of all the current bonuses means they'd have to readjust numbers across the entire game to keep the same difficulty level.
@spencersmith5974
@spencersmith5974 7 ай бұрын
Disagree imo. The biggest problem is the lack of a direction for the player to follow to progress their character(s). While ESO prides itself on being a freeform playstyle kind of game where you can mix-match skills to do whatever you want to do (either that be Healing, Tanking, or DPS), specific questions to achieve something almost always leads to confusion and disappointment as the answer to 99% of these kind of questions are: "It depends..", leaving you with a feeling of either frustration or even to more confusion then you originally felt before asking the question which would be quite understandable. It's always been left for the players to educate other players on how they should progress their character to do more challenging content. The beauty of ESO, one amongst many reasons really, is you can do whatever you like in this world. The dynamic of play though, doing difficult content, leaves many people I talk to confused and intimidated because various forms of advice contradict eachother, the confusion I mentioned earlier, and perhaps too end game content is hidden behind achievements which without addons like Pithka's Achievement Tracker (for example), you need to go through a menu or 2 or maybe even 3 to know how to obtain a cool skin, or title, etc..
@Patrick-eg8ij
@Patrick-eg8ij 7 ай бұрын
I absolutly agree with you, especially the point with the class sets and a possible new gear slot, like that idea. I think the whole reward structure of ESO is a bit unsatisfying. Solving the class set problem will only solve this one case but the the problem itself. I just want raiding to feel satisfying, even after doing it the 20th time.
@SekiberiusWelkesh
@SekiberiusWelkesh 7 ай бұрын
I agree, instead of adding something like class sets they should add something like class artefacts that change or enhance how your class functions. They could possibly allow multiple of these to be equipped to truly personalize and craft your playstyle. Really though, I wish they'd just add new abilities and go back and update many of the combat animations.
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