Running HL Alpha Maps on Xash3D Engine. This was possible due to Xash3D having support for Quake BSP format. hl1 alpha retail map xash 3d
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@eXPeriment-cO238 күн бұрын
This is the worst part of this early version in my opinion. The idea looked interesting and challenging, but those textures and complicated layout really made it boring very quick. I'm glad they took out that part entirely.