@@DaFuzeHdTV you responded to that comment 4 months later lol
@Godstone933 жыл бұрын
Lol yep me to
@Phillibetrus3 жыл бұрын
Just replayed 4 for first time since it came out so looked up reviews.
@BlackPantherFTW7 жыл бұрын
Halo 4 leaves a hero emotionally damaged and a major character never to be seen again... Until Halo 5 walks in and says FUCK YOU and destroys Halo 4's ending
@brandonwise51707 жыл бұрын
BlackPantherFTW Didact was going to be the main villain in 5, but that was back when 343 was just doing a new trilogy, which has been expanded into an entire saga
@banishedepsilon18027 жыл бұрын
BlackPantherFTW halo 4's story was too complicated so 343 had to dumb it down
@memeteam82747 жыл бұрын
Halo Fan 76 they dumbed it down too much, and they tried to have too many characters at once, and it doesn't help that content was missing, just fueling the hate
@SuperGamer614997 жыл бұрын
There were more issues with 5's story than just it being dumbed down. A lot of things like Cortana as the main antagonist in that game felt very contrived to me. Considering that by this point we have known her for 4 games I find this a betrayal to her character. What kind of sense is it to make her the antagonist when in the previous games she was her ally? That's like if I made Toad the antagonist in the next Mario game.(Actually, that might make more sense because unlike Cortana people really hate Toad for his voice.) Honestly, it makes no sense to me regardless. Not just that but from what I also heard of the campaign has a lot of issues regarding filler. Quantity doesn't also mean quality and in this case I feel like if it was more focused and had better pacing it would of been much better. At least 4 I feel was focused even with the exposition dumps and the confusing opening. I just wonder, what was 343 trying to accomplish with 5? I think that's the biggest issue with it's story. They didn't have a clear idea where they wanted to go with the story after the tragic ending of 4. Personally, if I were to fix the story I make it more about the Master Chief dealing with the death of Cortana and how much it changed him as a person. Honestly, I think that be far more interesting as then we can see how Master Chief was affected by this in 5 and how much it humanized him. I thought that was the point of 4 anyways. To humanize the Master Chief. I feel like 5 really does contradict a lot of what 4 was trying to do and it's really ashamed because I think story wise it could of been solid emotional stuff but as it is it's a lot of "what could of been" ultimately.
@patrikmiles93423 жыл бұрын
And I love how halos infinites campaign looks like it's just going to ignore both and make the level Halo in CE into an entire campaign
@Tofuuuuuu7 жыл бұрын
The Knights still look like rejected Bionicle characters.
@amiemallich32557 жыл бұрын
Really? I don't get that vibe at all.
@shangovi41677 жыл бұрын
Amie Mallich When they show their skull it looks like the head piece that you connect the mask to.
@amiemallich32557 жыл бұрын
BewareTheBatFamily Mmmm... which one?
@aweblivion11927 жыл бұрын
Bionicle was one of the best legos
@olivierbufole12917 жыл бұрын
plus 1 for bionicle reference
@Raycevick7 жыл бұрын
Thanks for all the comments everyone! Making this series has been a blast and while I originally planned to end it here, there is one more game... More videos are to be released on my channel, and I hope to see you there!
@BlurryWhaleFTW7 жыл бұрын
Raycevick looking forward to your review. Halo 5 is easily the most polarizing game to date. Love your videos, keep up the great work!
@iXiClub7 жыл бұрын
Nice, gives me motivation to continue my own similar passions to see this type of content be successful. Great work, I enjoyed the other videos as well :]
@joshuak57987 жыл бұрын
Just subscribed, great video with amazing analysis. Keep up the good work mate and hopefully your subscriber count will boost.
@joshuak57987 жыл бұрын
***** True haha, but this guy's analysis of gameplay mechanics, story choices etc. Del Rio was an arse and I was disappointed that we didn't get to see what happened to him, but then again, I was disappointed with Halo 5 as a whole. It actually makes me appreciate Halo 4 more.
@joshuak57987 жыл бұрын
***** Yeah, Del Rio's attitude was trash haha, like after everything the chief did, if he just up and walked on the ship and wanted to commandeer it, by rights they should have let him. I also love how he didn't even bother to question the chiefs disappearance nor thank him for his previous successful efforts to save not just humanity, but the galaxy, he's straight up a dick lmao. I loved Halo 4, wasn't perfect by any means but it still a gorgeous, atmospheric game that gave the Chief and Cortana lots of humanity, but I feel like Halo 4 was a bit of a missed opportunity, with all the lore that was there from what Bungie had built I was expecting something mind blowing for the forerunners, I was expecting to be blown away by the environments, the characters and the story itself...instead I was rather underwhelmed and sad to say that I genuinely think us fans could have created a better story. As for Halo 5, look it felt the most 'Halo-y" and the soundtrack is great but god damn the campaign is a mess, and that sequal baiting ending pissed me right off, I mean we had it with Halo 2 but that was because Bungie had to take out some subsequent levels and anyway, Halo 2 still had an amazing campaign (It's my favourite Halo) and I didn't feel mugged off. Either way I hope Halo 6 pulls it together and realises that Halo is anything but a mindless shooter, it's story, atmosphere, music, characters, gameplay...they're all just as important as each other.
@TheInfamousCloaker7 жыл бұрын
I think the quote from Bungie tells what Halo 4 did wrong "This area needs to be fun to play in before it looks pretty"
@rhysnichols86087 жыл бұрын
"It's gorgeous, but this is an awful place to fight bad guys in. The space needs to be fun before it's pretty" That's the quote you got it FUCKING WRONG AHHHHHHH!!!
@TheInfamousCloaker7 жыл бұрын
Close enough
@pwnshhhop517 жыл бұрын
That actually makes perfect sense. Plus, Halo 4 looks great anyway.
@megazion347 жыл бұрын
Wish they felt this way about destiny
@AsianNIGMA7 жыл бұрын
The Infamous Cloaker Videos halo 5 did neither, it looks awful and plays awful, I mean dammit we're super soldiers, and yet we die in 2 rifle shots... really?
@Levdrekinn7 жыл бұрын
Now when I watch the cutscene with Cortana dying I get pissed off by the fact that 343 and Microsoft brought her back to life for some reason. I, and many others, regret being big giant asshats to 343 on Halo 5. I think a lot of us could've handled our criticisms a lot better than before.
@Galuran17 жыл бұрын
Just think that the Cortana in H5 is one of the fragments she split off in H4. That really helps explain how Cortana isn't Cortana in H5. Not a perfect fix, but one nonetheless.
@Galuran17 жыл бұрын
I know that, but for better or for worse, both H4 and H5 are canon. As such, the only way I can reconcile H4 Cortana with H5 Cortana, and the way I hope 343i takes it, is what I detailed earlier.
@Levdrekinn7 жыл бұрын
Whoops I accidentally deleted two comments when I was trying to exist this comment section. lol
@Bastion707 жыл бұрын
Whats wrong with 4 Cortana dying of rampancy was instilled way in the beginning of bungie times they made the 7 year life span for AI they invented rampancy. Halo 4 was by far the best story since 2. The fact John finally broke out of his machine and became his own person. Which was by far bungie's biggest blunder in development. Bungie kept saying halo was a universe of emotional consequences yet your main hero's were devoid of any interaction with that universe. John has 54 lines throughout CE-3 and in Halo 4 he has well over 100.
@ranakin90007 жыл бұрын
You can thank the fan base for that. Everywhere I looked after halo 4 I saw comments like "I miss Cortana...):" and 343 did what they always do and back slid on ambition just to cater to its childish fan base.
@HiddenXperia7 жыл бұрын
This was honestly a fantastically produced video - top notch quality and amazingly well produced. Time to binge the rest of your Halo videos!
@nb57964 жыл бұрын
Ha
@illmatic10263 жыл бұрын
343 is really pissing me off with all the confusion of quality
@zanemagers74652 жыл бұрын
Hell yeah Xperia!
@Sabasanosiss7 жыл бұрын
I'm not kidding when I say Halo's last cutscene with Cortana is the best in the series. It made my little sister cry, and shes 18.
@Sabasanosiss7 жыл бұрын
***** Cortana combined herself with the forerunner holo-light tech that makes the light bridges. In that last moment she basically just surrounded chief in cube. That's why he's safe and why she's physical. I'm pretty sure all of that was explained through context. Also, she's sorta dying. How would you and your friends handle your mortality.
@Sabasanosiss7 жыл бұрын
***** And you missed my point, "Also, she's sorta dying. How would you and your friends handle your mortality." They're close friends... saying goodbye for the last time. (hopefully) lol
@mphylo22967 жыл бұрын
***** You've gotta do better than that.
@mphylo22967 жыл бұрын
***** I bet you get your ideas from Encyclopedia Dramatica. You've gotta remember that the people who write those articles are the master trolls who know the secret techniques for getting the perfect response. If they told you the real way to get a response when trolling, they'd go out of business. You need to work on that trolling, boy. It's not most excellent, it's pretty bogus.
@mphylo22967 жыл бұрын
^See, that's a better attempt. Still pretty shitty to be honest but at least he has a vague idea of how to troll. Can't really expect much more from a 14 year old making a reference to a shitty old geyboy cartoon from the 90s
@vasred42657 жыл бұрын
How to make a phenomenal Halo game: - Halo 4 level-of story. Halo 3-type of diverse levels & epic scales. (The Ark & The Covenant, etc.). - Reach's diversity of core game modes. Customs, Forge, Theater, Firefight, online Matchmaking, Campaign. - Halo 5's Forge. - Split fucking screen. - Less variety of weapons so sandbox becomes easier to refine & polish. (The huge variety in Halo 5 warzone is cool, but look what was sacrificed- actual playable maps & gametypes at launch). - No map remixes. Quality maps over quantity. Focus on Halo 1 & 2 calibre of maps. - Focus on giving community gametypes more options and new gametypes must have these more in mind. (Infection & Race) Rationale behind is this is to maximize the value of the gametype: majority of the custom maps that's being paired with gametypes since Halo 3 has had a lot of emphasis on either Slayer, Infection or Race. ____________ And yea that's really it. We don't need a Warzone or Spartan Ops. We need content that allows us to create even more custom content so we can keep coming back to play the game. (I still do split screen/LAN on Reach twice a month on average, despite it being a 6 year old game. Why? Firefight. Forge. Split screen (Looking at you Halo 5). Infection. Race.
@user-js5iy6mb6z7 жыл бұрын
Minus halo 4's story I agree with everything you said.
@vasred42657 жыл бұрын
109 What was wrong with the Chief-Cortana arc? :( Unless you're criticizing the Didact's development, which I agree with you.
@VainerCactus07 жыл бұрын
If you mean by map remixes, bringing old maps form other Halo games into the new one i personally like that, just two or three should be the upper limit. I also do not mind getting a suitable map from the campaign, just again not to many. Most of the maps should be new with a few remakes and maybe one or two from the campaign and plenty of community maps.
@MuscledRMH7 жыл бұрын
Remixes are redesigns of maps that are already in the game like Regret and Truth or Eden and Empire.
@VainerCactus07 жыл бұрын
Oh ok thanks. Yeah don't do that because it is lazy. I thought he meant things like say Hemorrhage from blood gulch and other remakes like that.
@mastervidxad58837 жыл бұрын
sign, even though Halo 4, despite taking many steps back, the game was still decent; Halo 5 on the other hand took one step forward, 10 steps back.
@simonkool41727 жыл бұрын
Master Vidxad 58 do u really think halo 4 is better than halo 5
@burgahguy6677 жыл бұрын
Simon Kool depends, 4 has a rather good and in my opinion underrated campaign with a clunky multiplayer whereas 5 has the worst campaign I've played in a halo game but a great fast paced multiplayer.
@TheIshikawaRin7 жыл бұрын
+Simon Kool Halo 4 is better than Halo 5 on almost all fronts. At least Halo 4 is a Halo game and kept what made Halo what it is.
@Floody957 жыл бұрын
Sarcasm surely? Adding full sprint, loadouts, ordinance, unequal starts and flinch is keeping Halo what it is? At least Halo 5 has a well balanced multiplayer which is actually skilled based with a decent ranking system.... all of these were in Halo 2 and 3.
@slvrcobra13377 жыл бұрын
How about they're both really shit Halo games that both get some things right but ultimately fuck up in a HUGE way...can we agree on that?
@MrElias7607 жыл бұрын
Halo MCC - Two years later
@UnseenBubby7 жыл бұрын
Yazite Why? Everything good about the MCC has been covered in the videos about the individual games, and everything bad is common knowledge for every Halo fan.
@vincentjohnson71757 жыл бұрын
Because greater awareness of how bad it is outside of the Halo community is always a good thing. 343 got away with bloody murder. They never fully fixed it and ruined what should have been the resurrection of the community.
@espi3717 жыл бұрын
Two words: Still Broken
@ewjfpoefjwoiefj4 жыл бұрын
2 years later: It actually works now.
@Jjz02894 жыл бұрын
sdkfjlk 4 months later PC port is pretty broken
@hapcot7 жыл бұрын
I genuinely enjoy Halo 4, but your grips are very true. I think the number one issue with that game was Microsoft forcing 343 to meet deadlines. This was a company founded from nothing who had never worked together and some never on a Halo game and they had to build a AAA title in a preexisting universe in about 3 years. That left some mechanics feeling unnecessary and the multiplayer gamemodes left unfinshed. While Halo 5 isn't perfect, you can definitely see the progression to that game and how much they learned from Halo 4
@AsquareM5 жыл бұрын
That's exactly what. The evil has always been Microsoft but everyone throws shit at 343i who're genuinely trying their best.
@civilwarfare1015 жыл бұрын
I wish 343i would just make a new IP. They could really shine if they weren't shackled to Halo.
@Iaminsideyourwalls2311 ай бұрын
4 is my favourite game in the franchise but youre absolutely right
@AyStar7 жыл бұрын
YES! So glad I started watching your series this week. Perfect timing and your videos don't disappoint.
@Solruc_7 жыл бұрын
Ay Star Same!
@Nity60007 жыл бұрын
Ay Star ⭐️
@LateNightHalo7 жыл бұрын
You bring up many opinions that I share but I think you missed a few issues When it comes to the multiplayer, the issue of allowing you to spawn with weapons like the storm rifle (plasma rifle equivalent) DMR, carbine and so on is that it removes KEY aspects of halo's online gameplay.. no more fighting for BR tower.. no more picking up the plasma pistol.. it takes away from the sandbox Also in regards to the story, I feel that the prologue and epilogue's were vital to the narrative punch. The prologue shows us that darker things are stirring with ONI and Halsey and the epilogue would have actually taken away from Halo 4's ending if it were not there.. it shows chief taking off his armor (visual representation of him officially not hiding anymore) and taking the first steps to understanding his humanity
@andreivaldez67136 жыл бұрын
LateNightGaming - Video Game News & Entertainment Everything you said and also the ability to maintain zoomed when shot: I know it was mostly done as a convenience for the people who aren't used to it but it didn't work for the sake of balance: the automatics need it to allow them to get close to the ranged weapons and add an element of back and forth between the two but that just ruined that element.
@andreivaldez67136 жыл бұрын
LateNightGaming - Video Game News & Entertainment Ayy, he brought that up near the end :3
@sEaNoYeAh6 жыл бұрын
That first point is really two points. The first part is subjective. Fighting for favourable positioning and map control is a fundamental part of any shooter, whereas fighting for terrain to control resources is a gameplay element that is more subjective. If a resource is important but the area to fight over doesn't offer interesting interactions it's bad design. Fighting over areas to secure weapons isn't inherently a good or bad game mechanic. It comes down to the question of what skills and strategy a person wants the game to require. If you're all about straight mechanical skill then giving everyone an equal start and having few to no power weapons would make sense. If you're the kind of person who wants resource control to be a key factor then it makes more sense to build maps and game modes around that. Alternatively some people just want good shootouts with varied situations and weapons, in which case building maps and game modes to resolve so heavily around particular areas and weapon spawns would be a negative. The second point on the situation where the effectiveness of starting equipment makes obsolete weapons available to find in the course of play is fair though. That's flawed balancing.
@greggeverman55784 жыл бұрын
I agree for the most part. My one issue with the opening I suppose would have to be the seeming lack of context. Not that they didn't talk about chief or anything, but it just seemed like something which should have been at the beginning of Spartan Ops instead.
@_Cato_7 жыл бұрын
I've seen these "Halo _, __years later" videos recommended to me for a while now and I just ignored them, thinking they would be low-quality. Holy shit, these are so engrossing and well-made. Loving it so far!
@civilwarfare1015 жыл бұрын
Yeah I am quite surprised by them.
@eselesser6697 жыл бұрын
I loved Halo 4, mostly because it was the game that introduced me to the Halo series and I also have a lot of good memories revolving around the game.
@enfrahg4 жыл бұрын
>Video says "4 years later" >Came out 3 years ago >Your back is starting to hurt and women are paying less attention to you
@antoniodestefano32544 жыл бұрын
I feel this on a spiritual level
@kadirgarib34594 жыл бұрын
I'm probably being a moron but what the hell is this trying to say
@utisti49764 жыл бұрын
@@kadirgarib3459 It means you are aging. Time is flying past you without you even noticing. Your back is starting to ache. Women don't see you as attractive anymore as you start to show your age. The dreaded years of growing old start now.
@kadirgarib34594 жыл бұрын
@@utisti4976 I gotcha! I feel dumb lol
@lindholmaren4 жыл бұрын
Pain
@UnseenBubby7 жыл бұрын
I love this series of videos. Halo 4 initially blew me away with its story, graphics, music, and gameplay, but as I played more, I enjoyed less. I will defend Halo 4's narrative and soundtrack until the day I die, but multilayer aged like milk instead of Reach's or 3's wine. I thought Spartan Ops was a lot of fun, and is a shame that 343 never continued its narrative with a Season 2 or bringing more into Halo 5. On the subject of Halo 5, I think they want a video about it because, as you've said, people have torn that game to shreds, but your relative lack of bias is a breath of fresh air. Although I agree that there are many faults with it, especially with Cortana, there some highlights. Running down the Guardian, dialogue from Exuberant Witness, the last two missions, some of the post release content, and new variations of weapons.
@DarthVantos7 жыл бұрын
Halo 4 story makes me wonder how far 343 could have gone if they didn't have promethians weighing down the story. The lord of the forerunners is more interesting than halo 4 iteration of them. It makes me sad. The forerunners could have easily been something working in the background much like the the Institute in Fallout 4. The story could have been about getting cortana back to earth. A break down in Covenant and human relations making them about to go to war again. Anything but the promethians.
@UnseenBubby7 жыл бұрын
DarthVantos I'm on the opposite end. I wish Microsoft and 343 wouldn't have jumped the gun on Halo 4 by releasing it on the 360. That way we could have a more or less Xbox One launch title, have given more time and resources to make the Prometheans better. Make them more fun to fight. We would have waited a while longer, but it would have provided a better incentive to get an Xbox One and we could have gotten a better campaign.
@DarthVantos7 жыл бұрын
Neo-Mad Dog I would have liked if they were more robotic like the syths or like the eldar in the 40k universe. And yes it's true if they had time ti would made sense.
@Jarekthegamingdragon7 жыл бұрын
Reach's MP didn't age well at all. Reach is where halo 4's MP came from. Armor abilities and killing off comp halo. Halo 5 thankfully brought this back.
@WitnessedOne7 жыл бұрын
Halo 4's multiplayer is the best in MCC, id say its the other way around, halo 4 got better with time while the older games got worse. Halo ce, 2, and 3 pretty bad in mcc
@ColtenGriffin7 жыл бұрын
WARNING ⚠️ : PERSONAL OPINION Don't understand why people don't like this game, I loved it.
@randod16837 жыл бұрын
I disliked the way they had redesigned the enemies. I am not against the lore of some of the covenant being a sub species but I would have liked to have seen the old grunts and the unbrutish elites. The elites where never meant to be like the brutes! The other thing was that the forerunner constructs where unlike in other halos and lacked the browns and different colours. I guess the other thing is that I disliked a lot of the floaty bits and the removal of some of the iconic species and weapons.
@djstriker41846 жыл бұрын
yea
@HarryBillyBobGeorge6 жыл бұрын
Multiplayer got old quick. But I love the campaign.
@chummyweevil39484 жыл бұрын
I understand why they didn't like it, heck I didn't even like the game that much I was just only really interested in the story
@evanjones-nz8vx4 жыл бұрын
It’s my second favorite, just a bit behind Reach
@Jarekthegamingdragon7 жыл бұрын
Oh shit, those are clips from my videos at 9:38. Haha
@LordSlappyDawg7 жыл бұрын
I also saw a clip from GameCheat13's Halo 2 cut sprint video, too. Pretty cool!
@jackofspades97426 жыл бұрын
You should get paid for that footage.
@sethforsgren90675 жыл бұрын
Woosh
@JL-uq6qe7 жыл бұрын
H4: Campaign-Ok Multiplayer-Weak H5: Campaign-ASS Multiplayer-Good This is general opinion right?
@DietWater7 жыл бұрын
i think so though i loved halo 4s multiplayer because it was my 1st fps and multiplayer game too
@internetmeta7 жыл бұрын
H5: Campaign-ASS Multiplayer-Lacking
@666narutomanfan7 жыл бұрын
Actually, I enjoyed halo 4's multiplayer the most out of all of them. Reach is a close second, with armor lock being the highest quality of BULLSHIT
@wtblack57 жыл бұрын
So... H6: Campaign: Good Multiplayer: Halo 3 levels good?
@doglover75867 жыл бұрын
Needle that doesn't mean it's bad
@OfficialRedTeamReview7 жыл бұрын
Very good video. I'm surprised you don't have a lot of subs because you do make top notch content. My beef with Halo 4 and 5 is the armor customization. Its so bland and it all looks the same.
@elvenarcher56426 жыл бұрын
eemils X Raycevik must have a deal wth COG cause COG didn’t steal it. Raycevik is in these comments talking about the series. These videos are not on Raycevik’s own channel.
@shredisodes25416 жыл бұрын
thats weird beef to have haha customization is option and only for multiplayer and spartan ops XD hardly worth takin points away from the whole game for that , silly
@Danneman923 жыл бұрын
@@shredisodes2541 To each their own. He thinks so, but you think differently.
@iijumperi87117 жыл бұрын
Need something like this for Halo 5. Because that game screams development issues and starting all over again.
@_Cato_7 жыл бұрын
JumPeRJumPzZ YOU SCREAM DEVELOPMENT ISSUES AND STARTING ALL OVER AGAIN ...I'm sorry. That was uncalled for.
@HaloCanon7 жыл бұрын
Much as I love this series and, while I don't agree with everything that's been presented I do always appreciate how well though out it is, I have to disagree with your dissection of the opening cinematic. It's purpose is to introduce casual fans to the backstory of the Master Chief, the Spartans, and Dr. Halsey (who may not appear in the campaign but does appear in Spartan Ops). In this regard, I think it does a great job, and I think you over-analyzed it a bit. 1. You mention that casual fans would only have a surface level understanding of the events being depicted, and while correct, this isn't a bad thing. That's the point, if anything. It's just meant to say "this is how the Chief, and the Spartans, came to be". Even to this day, a lot of people don't know that the Chief was kidnapped as a child and augmented to become the soldier he is. 2. You place way too much importance on when the scenes are taking place and whether any are meant to show the Chief. All we need to know is one scene showing Spartans taking on Covenant, another scene of a Spartan being a bad-ass (it's practically right there in the narration), and then the Chief receiving Cortana. 3. As mention, this interrogation is also meant to serve as a formal introduction to Dr. Halsey. Halo Reach failed at presenting Halsey for who she is and making her importance in the overall narrative of Halo known. The introduction to Halo 4 does all that, which is especially important going into Spartan Ops and later Halo 5.
@RandemFellow7 жыл бұрын
Hi Toa
@HaloCanon7 жыл бұрын
Hey
@JustAndre927 жыл бұрын
The scene serving as an introduction to Dr. Halsey ultimately winds up being pointless, though, because the most she ever factors into _Halo 4_'s story is Master Chief expressing hope that she can fix Cortana's rampancy (which doesn't make sense to casual players who have only been introduced to Halsey as the creator of the Spartan program, while people who have read the books know that the concept of Halsey being able to just up and cure rampancy simply because someone asked her to is ridiculous). If they felt they needed to introduce her for the sake of Spartan Ops, then common-sense storytelling dictates that they should have done so within Spartan Ops. That said, the opening cutscene does serve a very important purpose to the story that Raycevick overlooked, which is establishing the Spartans (and, by extension, the Master Chief) as having been left developmentally damaged by their supersoldier upbringing, which informs the subtext of every character moment the Chief is given throughout the rest of the game. The real problem isn't that the scene doesn't serve a purpose, but that this crucial thematic point is easily lost on people because the rest of the scene is packed with so much unnecessary white noise.
@robinbanks12914 жыл бұрын
@@HaloCanon TBH the scene is a plot hole in terms of the art and Cortana the art is that the Elite's doesn't look like the ones from the human-covenant war and the Spartan armor is not the ones from the human-covenant war and with Cortana they say that Cortana was with the master Chief since Halsey gave her to Chief but they met on the Pillar of Autumn I'm just saying
@greggeverman55784 жыл бұрын
I agree about the opening cutscene. While not using the right art style (for whatever reason) it DID seem pretty straightforward to me. And I’m not too, too much of a lore nut.
@HD_Simplicityy7 жыл бұрын
I enjoyed Halo 4, but so many things about it frustrated me. Mainly with the multiplayer. Although I did enjoy 343s take on multipalyer for a time.
@suli5427 жыл бұрын
Man your videos are top notch quality. You really disected every aspect of the Halo franchise, props to you. It still doesn't lower my love for the Halo franchise even though I know it will probably never peak again. In the meantime why don't you do a Gears series ? Another beloved franchise which doesn't really get the recognition it deserves. Do let me know what's next for your channel ! :)
@Raycevick7 жыл бұрын
While I do enjoy Gears Multiplayer, I've never been a massive follower of the series like I've been for Halo, and the "Years Later" series is something I want to keep for franchises that've made a big impact on me. I've been thinking about reviewing Gears of War 4, perhaps I'll cover it on my channel in the future.
@spiguy7 жыл бұрын
Raycevick Are you willing to do a Halo Wars review?
@Albumbrella7 жыл бұрын
I love halo, and Halo 4 is no exception. Its fun as shit.
@Albumbrella7 жыл бұрын
No game made me go into spotify to listen to the album until this one
@chrishardin97747 жыл бұрын
Alvin Alers hell yeah it was
@pretzelstick3207 жыл бұрын
Alvin Alers halo reach has way better music. Although halo 4s is pretty good
@rulingmoss55995 жыл бұрын
+Pretzel Stick The first 2 games have even better soundtracks.
@chemica7vortex9215 жыл бұрын
Alvin Alers halo 4 was my childhood. I am glad I am a fan of halo for 5 years
@chiefynproud17877 жыл бұрын
I loved the flood, I'd fight them over the prometheans every time.
@thatoneguy41087 жыл бұрын
Chiefy N Proud Same
@RandemFellow7 жыл бұрын
The Flood are a cancer that should have never been put in Halo.
@thatoneguy41087 жыл бұрын
Mega Guy43 What does that make the Prometheans then?
@RandemFellow7 жыл бұрын
The Wizard Necrons
@civilwarfare1015 жыл бұрын
That's like choosing between getting punched in the face or punched in the balls.
@ayylmaotv7 жыл бұрын
Holy shit i literally just finished watching the halo 3 video and now this is uploaded
@EarFarce47 жыл бұрын
Eh, Bungie's sound design is better. Almost every sound in Halo 4 feels overproduced, as if compensating for something.
@rhysnichols86087 жыл бұрын
It's compensating for the shit gameplay
@EarFarce47 жыл бұрын
auniversalstick Somewhat. Listen to Halo 3's AR/BR reload and then Halo 4's version. One does exactly what it needs to and sounds nice while the other does too much and messes with the overall feeling of the weapon.
@andrewt91287 жыл бұрын
Bungie were fucking great at a LOT of things, but as of Halo 2 onward, sound design was NOT one of them. Halo Reach having the only solid sound design outside of Halo 1. The sound in 2, 3 and ODST were actually bad. Opinions Bro.
@Checkmate11387 жыл бұрын
I thought it was ironic how they wanted to make the human guns sound more realistic and with more oomph, but they honestly sounded to me like a stapler.
@user-js5iy6mb6z7 жыл бұрын
343's sound design sounds like it was made by crackheads. I genuinely dislike their audio design.
@tommymaxey2665 Жыл бұрын
I would have really liked to see in Halo 4 was for the first few missions before you reach the Infinity you use the Halo 3 suit. It's starting to show its age and shield won't fully recharge and you are slower. Then once you get a new suit from the Infinity you get to use the armor abilities and sprint. Then when the Libraian gives you that super hero deus ex thingy something else happens, maybe you gain more resistance to Promethains weapons or something
@TheRavenArchon3 жыл бұрын
I applaud your fairness in really diving into Halo 4 and looking at it objectively. I don't agree with all your criticisms, but I believe them all to be well informed and thought out on your part. For example, I know it's pointed at a lot as a terrible mission, but I LOVE the Mammoth tank mission. For me it's a high point in the whole franchise, not just Halo 4. I also had zero problem understanding and accepting the librarian's sudden entrance and plot device to help Chief. I could elaborate on WHY it doesn't bother me, but I don't think that's super important. Suffice it to say I felt any ambiguity and contrivance in her inclusion only added to the atmosphere of mystery the game was already establishing around the forerunners and I didn't personally need all the answers. I'm glad that in the end you still saw the value in the game, and enjoy playing it. It's actually my favorite of the entire franchise, just barely beating out Halo:CE and Halo 2, which are tied for second, and I view it as a flawed masterpiece - I see it has some minor issues, the rule of three in level design, and slightly inferior AI being the most prevalent, but I feel none of them detract from the excitement, awe, emotion, and simple FUN I had with this game. Frankly, It blew me away.
@funkyreapercat52803 жыл бұрын
Reclaimer is my favorite Halo mission, i always found it strange that people didn't like it.
@chaiwarrior113 жыл бұрын
Weird comment on a Halo 4 review, but your ODST comment in final thoughts was so on point and succinct. It was a brilliant campaign, great mood change but it was a greedy cash grab instead of a generous add-on. That criticism is easier to take as time goes on, though.
@SwigittySwag7897 жыл бұрын
Now this... this is an amazing review of the game. While you neither decided to tear it apart for its few big flaws or make it gleam for its few amazing improvements you have an actual review of the game as it is, a good addition to the halo series that needed some work. All of the comments who possibly didn't even play the game are bandwagoning to hate on it, and it's plain stupid. You need to realize the good with the bad and that's why I love this video so much.
@MajoraZ7 жыл бұрын
Always glad to see one of these videos in my sub box. I completely agree in regards to your comments of level design, AI, and atmosphere for single player. I think what best encapsulates Halo 4's strengths and weaknesses of it's single player is the scene you mention (and praise, to my dismay) in the start of missions 2 where you exit the cave and are given this awe inspiring view of floating pillars in the sky across a huge valley, only to be corralled moments later into a super linear warthog segment (while cortana tells you a bunch of lore inaccurate bullshit, but more on that later). It's worth noting though that I actually don't mind linear levels: Halo 2 has my favorite campaign. But even though 2 was linear, it often didn't FEEL linear because of how it's level design was given context my it's environments. Outskirts and Metropolis take place in a city, and having linear streets and tunnels feels natural. Delta Halo and Regret take place in a series of ruins and it feels more open then it actually is just due to how everything is framed. The only part of Halo 4 where anything similar is pulled off is in the jungle mission. I also can't stand CE's overuse of corridors and reused geometry, which 4 also has in spades, but I actually feel it's less grating here then it was in CE for whatever reason. Regarding the fact that the Promethean's behaviors and how you deal with them as a player don't change based on what weapons they use, that's mostly true, but you forgot an exception: Crawlers with binary rifle do behave differently, and while at the end of the day your solution is still to shoot them, you need to do so differently then otherwise. That said, they are incredibly frustrating enemies, akin to jackal snipers, so that's not really a good thing, either. You bring up how well handled Cortana is in 4, but it's honestly my biggest issue with the game. I don't know how many novels you've read, but Rampancy is described as something far more insidious and subtle then what;s shown in 4. Seeing a character known for being in control and witty reduced to acting like a scared little girl throwing temper tantrums is laughable. I get that's sort of the point, showing a strong character in the moment of weakness, but It;s inconsistent with rampancy as a concept. In fact, Cortana's behavior in halo 5 is far, far more in line with how I would have expected a rampant cortana to act: She's not submissive and scared but rather even more assured of her superiority and power, and she doesn't even realize that something with her is off. This is PRECISELY how rampancy is described in the novels. Even if you still want to go the route of her acting scared and weak due to facing her death, I would point to how she acts in Halo 3 under the gravemind's control. She also says at one -point she's the only AI she knows of made from a human brain which is ridiclious seeing how all smart AI are and she'd be well aware of that fact. I'm also annoyed by how the Master Chief acts. I don't mind them giving him more personality, as in the novels he has one, and i'm all for moving EU content and concepts into the games, but he has no reason to care about her as much as he does. He's only known her for 3 months, and he's sent other Spartans, who he''s known since childhood, off to die stonefaced. I find it very hard to believe he would disobey orders and do what he does in 4 for a single rampant AI, especially when her behavior at the time is such a flight risk to him and the UNSC. He also acts like he has no clue what rampancy is which is ridiculous. I literally cringe watching many of the cutscenes and dialog in 4 because he acts like a kid who doesn't understand the world going "why isn't everybody nice to each other/why not just cure cancer?". He should be well aware there's no way to save her and he's wasting his time. I get that part of the point is showing him breaking down and not just acting like a machine given ordes as he always does, but they just did a shitty job of it. Again, pointing to 5, how he deals with her behavior there I feel is a much better executed example of how it should have gone. He still cares about her, but he's not willing to throw everything away for her sake. Bottom line for single player, I feel both 4 and 5 would have benefited if their villians were swapped: Make a rampant cortana the villian of 4, with the end of the game being MC having to kill her, and make the Didact, who is trying to enforce galactic peace under the mantle the villian of halo 5. This would also allow for him and the Librarian to potentially be handled better by giving them extra game of buildup, though technically both were introduced in the Halo 3 terminals and had plenty of backstory given for them in the forerunner novels before 4 came out. In regards to multiplayer, I also agree that ordinance is a much bigger problem then the loadouts, though less because of the super thought out reasons you gave and more just because at the end of the day, loadouts can still be fun in certain modes, I never once had extra fun due to ordinance and more then once it frustrated me. I also think your criticism of how minor the armor mods are and how little the loadouts matter usually (aside from a few exceptions) is a postive thing, not a negative one. By keeping them minor it allows the core gameplay to still be more about map control and other "halo" things then being more about your personal loadout like other shooters. I think you are giving Halo fans too much credit, though: People hate sprint and loadouts and ordiance because ir reminds them of Call of Duty, NOT because of the very valid reasons you bring up. Though it's worth pointing out that technially, your max walking speed in CE, 2, 3, and ODST /is/ supposed to be you running. Try to "race" normal marines, and you'll notice you actually move very, very fast in the games where you play as the master cheif (around 22 miles per hour, to be exact), it just doesn't seem like it. I also agree about the multiplayer map design. A step up from reach, about on par with 3, but nowhere near as good as 2 and CE. You only breifly bring it up, but the scoreboard change in 4 is honestly my favorite thing about the game: even if it's only visual, it means that players who play the objective in many modes by defending the flag and stuff like that are rewarded by being placed higher on the scoreboard, as opposed to prior games where points were the only things that influenced that (which can lead to situations where you singlehandled allowed your team to win in CTF but the scoreboard shows you having done jack shit). Looking forward to seeing the video for 5, even if you didn't want to do it. The fact so many people asked you is evidence that you make good content. Wouldn't it be worse if people DIDN'T want more videos from you?
@JustAndre927 жыл бұрын
Nailed. It.
@Raycevick7 жыл бұрын
It's interesting to see how different opinions can be from witnessing the same content. I haven't read the novels so Cortana in Halo 4 was my first experience with Rampancy in this universe and when I saw what Cortana was going through I just thought "Okay, it's dementia for software". Something I was going to bring up but cut due to saving time and it not being vital information is that Josh Holmes' mother was suffering from Dementia while working on the project, and he encouraged Chris Schlerf to go through with Cortana's struggle despite being unsure if players would care enough about it. I never saw Cortana as "throwing temper tantrums" or being a scared little girl, I felt like a close friend was dying in front of me. For me, the roller coaster of emotions I talked about came from Cortana and had the game not featured her deterioration, it would've made the experience a lot more forgettable. Same with the Chief. I didn't see him as not understanding of Cortana's peril, but not wanting to accept it, and believing that he's able to prevent it. I don't think Chief accepting Cortana's eventual death that quickly would've been in sync with the player. When I first played Halo 4 I assumed "They're not going to follow through on this, they can't just kill Cortana off" and believe that feeling was shared with most players, making the final scene that much more powerful. It was a surprise. As I want to leave my opinion for Halo 5 in the video, let's just say I disagree with Cortana's behavior in it :D As for the sprint and loadouts thing, I'm sure people are able to identify and articulate Sprint, Loadouts, and Ordnance's faults in detail, but they're not interested in examining everything like you or me, they just care if they like it or not, hence why they use "it's like Call of Duty". It's like when people say "I Hate Nickelback" as a shorthand for annoying trends in popular music. Glad to see you back, thanks for sticking around, Jabber!
@CosmicAzul7 жыл бұрын
Jabberwockxeno You make such an amazing point and I respect it.
@meandmyfriends9997 жыл бұрын
As someone who loves Halo 4, but has kinda drifted away from the series since the clusterfuck that was Halo 5, watching this brought me back a lot of good memories. I kinda teared up a bit at the scene when John said "Im not going to let that happen" to Cortana, and I got chills at the Requiem scene where the amazing music plays. Kinda reminded me why I love this game and this series so much.
@cannibalsausage57677 жыл бұрын
I loved Halo 4's multiplayer, and the map Exile made it a whole lot better. I hate Halo 5's multiplayer. Short lines of sight, small maps, only the basic vehicles.
@simonkool41727 жыл бұрын
Cannibal Sausage go back to cod
@cannibalsausage57677 жыл бұрын
Simon Kool I said I liked the vehicles. I hated the small maps. In conclusion, I am a Battlefield Vet
@slvrcobra13377 жыл бұрын
Cannibal Sausage Yeah, Halo 4 had great BTB and Dominion was a good counterpart as well. It's design issues don't hamper the gameplay as much on bigger maps, and now that I think on it that may be why BTB maps made up a majority of the game. Still mostly hated it though.
@lshalo37 жыл бұрын
Man that's weird I personally didn't really like it, it wasn't atrocious but kind of pathetic in comparison to the previous games. Like half the community left over that multiplayer :D
@2pac14317 жыл бұрын
Cannibal Sausage i agree but i still like halo 5s multiplayer
@NebulousFumes7 жыл бұрын
you're such an underrated youtuber damm. Love your vids
@BlackPantherFTW4 жыл бұрын
While I will always consider Marty o'Donnell as the GOAT by a large margin, i think 343 nailed halo 4's soundtrack. Had a very ancient and mysterious feel that I feel not only fits well here, but could have fit just as nicely if not better in halo 1. This soundtrack really, imo, emphasizes chiefs' dilemma. He is trapped in a new, mysterious world where the rules have changed. His rock and most trusted ally is dying and they both know they won't be able to save her, yet, they hold on to that nugget of hope that they can pull through just like the last games. This leads the duo's dialogue to keep that witty and light dialogue yet still staying focused on the mission. The soundtrack nails that feeling of exploring a foreign world that you are the first human to step on, al a halo: ce. It ramps up with the revelations of Cortana's condition and the didacts plans coming to fruition. I think it has a rightful place in the halo universe
@boristeplitskiy76322 жыл бұрын
Not many people agree on halo 4s soundtrack in a “halo” game. It felt off to me. It’s no wonder why they brought on a change in Halo5 and then another change in halo infinite
@vzm46637 жыл бұрын
That "beautiful reveal" part in the level Requiem is just brilliant. I haven't played Halo 4 in awhile, but watching it here gave me chills all over again =) Neil Davidge's soundtrack might not be as memorable as Marty's, but it sure is AS beautiful. =) Great video, BTW! Love your analyzation, especially the pros and cons of each of the games in the end 😁
@namesurname6247 жыл бұрын
Finally! Will Halo 5 review be coming anytime soon? Or ever?
@MrElias7607 жыл бұрын
Dan Volkov Watch the very end
@namesurname6247 жыл бұрын
Yazite ik!!! noice!!
@pvtspartan7 жыл бұрын
Halo wars first lel
@emilskukojs37836 жыл бұрын
He stole this video from Raycevick
@PlanetGamerYT7 жыл бұрын
man you need more subs, your content is amazing. Keep up the good work man hope to see you grow
@Starkillar647 жыл бұрын
Very good shit, I love breakdown videos and seeing the Halo franchise dissected was a real treat. It's been a good ride thus far and seeing you conclude on Halo 5 will be great to see
@YormanGina7 жыл бұрын
Halo 4's campaign was my favorite. Chief and Cortana's story easily eclipsed what was going on in the background and I was glad to see the pair get some quality development in their relationship.
@rhysnichols86087 жыл бұрын
Good analysis and I respect your opinion. However I disagree on a lot of things you said and I'm shocked you treat this game better than reach, I think the enemies were boring and generic to fight, the story was too far removed from what made halo fun and the art design was too much like COD. I really don't like this game and I was expecting a roast haha but still fun video to watch you know! 😎👍🏻
@DarthVantos7 жыл бұрын
"art design was too much like COD." okay what?
@zachiga7 жыл бұрын
DarthVantos it sort of reflected a little bit of Black Ops 2 tbh, not graphics wise, but art and how bright the game was reminded me too much of CoD
@andrewt91287 жыл бұрын
Yeah... that confused me too. Halo 4 returns to neon colours and alien architecture where Halo 2, 3 and Reach progressively became more and more about humans, human planets and modern tech, bringing it right in line with the (very) general look of COD.
@mr_sn4k3s7 жыл бұрын
the art is nothing like cod, if I would compare it to anything, it would actually be Crysis, in fact the similarities to Crysis 3 is fucking uncanny, I remind everyone to play Crysis 3 and halo 4, it's weird, there's neon orange enemies that remind me of Promethean, etc. But like CoD? the bright colours and deep colours return from original halo, Reach was more of the one going into CoD's design philosophy rather than 4.
@Rythaze7 жыл бұрын
Just finished watching. Another enjoyable entry into this series! I eagerly await your reluctant response to "do Halo 5".
@ErikLosLobos Жыл бұрын
Watching this in 2023 and Halo 4 still looks so good. Amazing achievement for 2 generations ago
@Lupirio237 жыл бұрын
I feel very informed with that information on Promethean enemy types, weapons and the fact Human weapons were hitscan while Covenant were projectile (that one really got me, makes so much sense with the "playing against" design). Love your series.
@Levdrekinn7 жыл бұрын
Oh hey there's my comment at 48:46 (slow downed). :D
@asup64987 жыл бұрын
Lol
@Levdrekinn7 жыл бұрын
Blu Hat danke
@tomo00867 жыл бұрын
Paul Beenis the Parrot :D
@117Tempest7 жыл бұрын
So in terms of story, you liked the Cortana/Chief stuff but the Forerunner stuff was bad? Fair enough. I guess I didn't mind how the Forerunners were presented in H4 because I read the books and watched the terminals. I actually find a lot of their lore to be very interesting and the Didact is actually a pretty cool character despite him being underdeveloped in the game itself. However, I've always disliked the cutscene with the Librarian and I definitely agree that it is the low point of the story. It's a visually strange (why are we suddenly in this heavenly looking place?) and sloppy exposition-dump cutscene that will definitely lose people who don't care about the Forerunner story details. I will say that I think you completely missed the point of the opening cutscene. It introduces one of Halo 4's most important themes, which IS explored throughout the story, and introduces Dr. Halsey so that the player knows why Chief and Cortana decide that Halsey is their best bet at saving Cortana. It also presents the notion of Spartans being children that were kidnapped at a young age, deprived of the most important years of their development as people, and trained to be killing "machines". This helps Master Chief's character arc make sense to casual fans that are not familiar with that backstory. I do agree that there are some problems with the visuals. It mainly comes down to how 343 handles the art direction of Halo in general but I feel like that is a separate issue. Also, I don't really understand why you don't like the epilogue cutscenes in Reach and Halo 4 (which in Halo 4's case, dealt with the bigger picture of where the story was going as a whole: the "Reclamation" of the Forerunners' legacy by Humanity). But maybe I'm just biased because I thought the Didact's speech was awesome... I agree with most of what you said about the multiplayer though, and it's by far my least favorite in the series.
@Raycevick7 жыл бұрын
I haven't read Greg Bear's series but I did enjoy what i saw in the terminals, and felt more invested in the Didact and Librarian in one Terminal than I did throughout Halo 4's duration. It's a shame that the games weren't able to capitalize off of them for all players. As said in the video, I understand the opening's intention and what it presents is fascinating, but the execution was so visually confusing that the emotion is lost and I think if 343's option was either to leave it or cut it, the latter would've been better. Chief's awakening would've been able to set the tone without the player being confused by the previous scene. As for the epilogue in both games, I don't enjoy them because adding a narration at the end of the story more often than not takes me out of the experience. This applies to any art-form. Didact's point of legacy and what belongs to Forerunners is something that could've been expressed in numerous ways throughout the game but because it didn't, they threw in the narration. In both cases it also robs the previous scene of a lasting impact. They end on such a devastating and personal note, only to have someone speak to great lengths about the big picture and how important it is moments later. SOMA's a game with an ending that has this same pattern but achieves it in a brilliant way without ever cutting to a narrator or using dry exposition. (TL;DR) It's a lazy trope I'm tired of. Thanks for the comment!
@slvrcobra13377 жыл бұрын
I didn't mind the end-game narration in either game too much, but I will say this; At least in Reach it's a possibility that Halsey would say something like that once it's all over, Noble Team DID save her life and all. But the one in Halo 4 confused the crap out of me because it came from a character I'd just "killed" five minutes ago. I had to find out way later that it's apparently his last words when being put on trial hundreds of years before the events of the game, which is a damn ridiculous choice TBH.
@Raycevick7 жыл бұрын
slvrcobra1337 I very much agree. I could see the strings in Reach's narration, but Halo 4's is even more shoehorned.
@117Tempest7 жыл бұрын
+Raycevick The Greg Bear books are really good and I'd recommend reading them if you're interested in the Forerunner lore. The last one in particular is one of the best Halo novels imo. I honestly couldn't imagine Halo 4 not having that opening cutscene, and I don't agree that some of its issues are severe enough to warrant cutting it entirely. Not only is it important to the story, but it instantly drew me in with its dialogue, intriguing subject matter, production value, and music (Sacrifice is one of my favorite songs in Halo 4's OST). I understand where you're coming from, but for me personally it's a cutscene that I can watch over and over again and I'm glad that it exists in spite of some of its flaws. As for the epilogue, I think part of it comes down to personal taste. The narration didn't take any of the impact away from the previous cutscene for me personally because it doesn't make what just happened any less significant or undo the events that transpired. I enjoyed it, and I wouldn't throw it into the "lazy trope" pile, or call it dry exposition. But that's just me. Though I think its worth pointing out that in the MCC (I assume that's where you played it right?), Halo 4 doesn't have end credits. Maybe the epilogue seemed more jarring because it begins playing IMMEDIATELY after the last cutscene instead of being a post-credits scene like it is in the standalone H4? Also, the epilogue doesn't exist just because the writers couldn't figure out a way to express its ideas over the course of the story. It wasn't necessary to go into great detail about what the Didact is talking about in that narration during the main story because those things have more to do with setting up the rest of the new trilogy and don't necessarily need to be fully explored right away in Halo 4. I'd argue that the immediate focus of H4 was Cortana's situation, as well as putting the MC in a position to grow as a character. The Forerunner legacy elements were secondary and because Halo 4 is the start of a new trilogy, I think it's fine that those elements were left open for the rest of the "reclaimer saga" and teased in the epilogue. Thanks for making these videos and giving your thoughts. I really appreciate the different perspective and analysis on these games that I've loved for so many years.
@117Tempest7 жыл бұрын
slvrcobra1337 I see what your saying, and based on that I think the issue is mainly that the cutscene assumes you have the information and context behind the history of this dialogue when in reality, a lot of players actually don't becausr the game doesn't explain when this dialogue is taking place (though to be fair, I don't know why you would assume it was anything other than the past). I think this could have been possibly fixed by showing or mentioning this discussion at some point in the game or the terminals and leaving the end of it for the epilogue narration. The Didact's closing statements would have seemed less like they just came of nowhere for casual fans if they did something like this and it also might have alleviated some of the issue with the Didact's lack of character development and backstory in Halo 4.
@07Hubbs Жыл бұрын
Halo 4 gets a bad rap, but honestly was the one I have played the most besides Halo 2. I loved the story between Chief and Cortana. The problem with Halo 4's story outside of that is the struggle to weave the drama of a character who has saved humanity/world 2.5 times over with a new enemy and a satisfying conclusion. It is a shame because I think if you remove the last 3rd and make that story tied into Halo 5 and had Cortana's death happen there it wouldn't have been such a mess. You could have had time to expand on characters, flesh out the Diadect and the Librarian and continue the emotional journey that Chief and Cortana were headed. You still could have had the evil Cortana in say infinite, but the copies that they actually show in Halo 4 that hold down the Diadect could have been explained more and Halo 5 could have all but kept out Fireteam Osiris since everyone wanted to keep playing as Chief and not some tacked on uninteresting fireteam when Blue team who is far more interesting basically took a back seat. Narratively speaking Halo 4 had something great here and I think if it didn't rush things at the half way point Halo would be a in a much better place today. As far as multiplayer it is a shame that it plays sooo well and the gunplay is one of the best of the series. If it just stuck to its roots and not tried to be Call of Duty it would have been a lot better off. Catering to casuals is a problem with games. However, what these publishers fail to realize is that if you make a gun that is great, fun, and addicting the players will come and they will stay. The game controls too well to not keep picking up the controller. A great ranking system and fun social playlists are all you need to mitigate the casual player base. Halo 4 probably needed another year in the oven and to release on the Xboxone and it could have been the Halo everyone was hoping it would be. I still remember the E3 teaser trailer and how hyped I was. Still was a great game. It is a shame that 343 is so talented and how much they care about Halo. Halo 4 had a complete focus on the game they wanted to make across Campaign and Multiplayer. Unfortunately, you can tell that since Halo 4 343 has a management issue, as well as a focus issue. A great game exists in their visions but it never gets fully executed. 343 needs a renewed focus and to once and for all not ship a game without the complete set of features that Halo is known for. Microsoft has the money and resources and the team to make a fantastic Halo game, just needs to give it the proper time.
@urallnoobs89437 жыл бұрын
I love your analysis almost as much as I love your voice
@almostliamneeson80297 жыл бұрын
Love your videos! Have you ever considered doing this format for gears of war?
@TheMadmanNorby7 жыл бұрын
How do you not have more subscribers?! These videos are incredible!
@JAGtheTrekkieGEMINI17014 жыл бұрын
I DO NOT CARE what O.G. Halo 2 Fans say.. Halo 4 is a FLAWED MASTERPIECE! The story is typical convoluted Halo stuff but so much more PERSONAL The AI and set pieces might be dialed back/down but the graphics are STILL Insane esp back on 360!!!!! The Soundtrack is so NON-Halo like but SO mythical and melancholic... I LOVED IT!!! The MP was like CoD/Halo Mix but at least the armor abilities were balanced and not BROKEN like in Reach... But Ordnance drops wer a REAL issue The Boss-Fight sucked but the ending was so much deeper than any other Halo ending... Even than Reach's ending!!! This list could go on and on... But one THING is for sure.. HALO4>>>>HALO5!! 🗡⚔
@Skyfoogle3 жыл бұрын
"at least the armor abilities were balanced" promethean vision says hello. perks, custom loadouts and care packages were a huge dealbreaker.
@JAGtheTrekkieGEMINI17013 жыл бұрын
@@Skyfoogle Promethean Vision was balanced compared to vanilla Reach Armor abilities Like the Jetpack and Armor Lock. But the CoD Like loadouts were Indeed problematic
@Skyfoogle3 жыл бұрын
@@JAGtheTrekkieGEMINI1701 really? personally i never found any of reach's armor abilities stronger than the ability to see through walls, not even armor lock.
@anthonygilbert3182 жыл бұрын
Halo infinite 1 year later hype
@alexwise29457 жыл бұрын
Love this series
@braydeno41897 жыл бұрын
You know, if 343 had just followed the formula that Halo 4 had set for them, they would have been set. But no, of course they had to fuck up Halo 5 to the extent that I think we should demand them to make another game - Halo 5. Drop the 'Guardians' from the title, dismiss everything in Halo 5: Guardians as a dream the Masterchief had, and continue on PROPERLY.
@raidengodofthunder61777 жыл бұрын
Halo 4 being my first halo is to this day my favorite i love everything about this game.
@raidengodofthunder61774 жыл бұрын
@LSmoove 79 my personal favorite not everyone else's although It's tied with H2A. Now.
@DeLuciosX7 жыл бұрын
20:21 The Spartan is the Chief, or at least like with Halsey it is his modell. You can see his Number 117 written in braille on the side of his chest armor.
@Unwedged7 жыл бұрын
Still better than halo 5
@alecjohnson28647 жыл бұрын
Wedge Halo 4 was awful but you're right it was better than halo 5
@TheLazySleeperLives7 жыл бұрын
Story wise, yes, multiplayer wise, hell no
@Unwedged7 жыл бұрын
Kevin Dyer you obviously aren't even good if you think halo 5's multiplayer is better than h4's
@TheLazySleeperLives7 жыл бұрын
Wedge lol wat? Halo 4 had a huge hitbox, a lot larger bullet magnetism and not to mention the overall arcadey feel the gunplay had. Halo 5 was a lot more skillful and satisfying to play play. It went back to what made Halo, in my opinion, a great franchise: Balanced starts.
@nahndeskript7 жыл бұрын
True... Halo 5 worst, Halo 4 second worst.
@DanVal47 жыл бұрын
To be fair although H4 campaign was average at best and the multiplayer was crap on the competitive and balance side, I thought it was a great casual game. I've played halo since CE and can say that H4 is definitely the easiest to pick up casually. Many of my friends who have never played halo before (they play cod and games like fifa) definitely picked up H4 quicker and enjoyed it more than the older halo's, when we have LANs. I guess you the game was aimed at a newer more casual audience, while screwing over the old fans.
@xxhowisuxx7 жыл бұрын
Halo 3 was easy to pick up to be honest. While I still consider it the best game of the series it wasn't that difficult. The flood were a complete joke other then the ranged forms. All weapons were viable in Halo 3. I haven't played Halo 4, have seen it. Kinda think that it looks pretty meh. It's not that expensive so I'll probably eventually pick it up.
@Xecnalxes7 жыл бұрын
Troy Fowler Halo 4 is trash. Too easy to play.
@DigitalGamersX7 жыл бұрын
I fully agree. Im a moderate player, somewhere inbetween social and competitive. Both spending hours on infection matches in Halo 5 continuously as well as rocking onyx rank in team arena. And my god, for some reason, Halo 4 BTB is one of my favourite halo experiences I enjoy. I recognize the flaws, but the maps, looks, and gameplay is just so good for some reason on them
@xxhowisuxx7 жыл бұрын
***** BTB was really the highlight of halo multiplayer. The game works so much better in the rather "Meh" vehicles in MP then in serious man-to-man battles. But thats' just my opinion.
@greggeverman55784 жыл бұрын
Very...interesting...
@5nanometers7 жыл бұрын
Very informative. What surprised me even more is the upload date. Didn't know your channel existed until it showed up in my recommended watch list!
@phoenixdown51815 жыл бұрын
Thanks for giving Neil Davidge credit. I loved his musical contributions to the franchise.
@milk73605 жыл бұрын
Halo 4 was underrated
@camperhonsa86337 жыл бұрын
How did I just manage to watch the whole god damn video at once?
@kakarotlifted73024 жыл бұрын
You enjoyed it.
@jakobkelley23725 жыл бұрын
I LOVE this video. Just one thing that you said did bug me a little. 343 bringing "War Games" into the campaign lore was a good implement, because up until this point we had no previous reason why multiplayer was..... multiplayer. War Games gives us a clear as day reason why we were fighting other Spartans. When I was a kid, I wasn't really that deep into the Halo Lore, and i actually thought Chief was the last Spartan alive, and I would always wonder why in multiplayer there were Blue Spartans vs. Red Spartans, it just never made sense. 343 doesn't shove war games down your throat, they simply hint that this is the reason why we're in this multiplayer universe with other Spartans fighting each-other.
@Dexieboi20136 жыл бұрын
"Who uses pulse grenades?" 'Slowly raises my hand'
@thesa-x24627 жыл бұрын
This was very entertaining and educational. Are you going to do a video on halo 5?
@Raycevick7 жыл бұрын
Watch the ending.
@arebutwords51023 жыл бұрын
Halo 4... 4 years later... 4 years later
@MoonLight-zj8iu5 жыл бұрын
"Hardlight shield, which no one uses" Personally, I find it the most useful. I use it to keep an enemy's attention on me while my teammate flanks; or to keep them stuck waiting for it to run out to finish me off, which gives my allies time to regroup and avenge me. It also helps annoy vehicles.
@londondeer7 жыл бұрын
What an absolute joyride of a series. Thank you SO much for making these dude. This was a lot of fun to watch, and I look forward to all of your future content, Halo or otherwise.
@robwhittall7 жыл бұрын
Biggest problem with Halo 4 is fighting characterless robots. Dull! environments were really similar. Didn't think it was a good idea to introduce mech exoskeletons, seeing as chief wears something similar. Remember seeing the artworks of bungie warthogs, one was a snow half track version that I thought Would make a cool level. Even outdoor environments were bland experience for alien worlds. Preferred 5 to 4, Didn't have to shoot something a dozen times for a kill. Multiplayer didn't hold much interest compared to other shooters. Yet at its core, Halo has something very special. I hope it returns.
@TheIshikawaRin7 жыл бұрын
I really hope Halo 5 gets ripped apart when that video comes out.
@zilentis18357 жыл бұрын
idk, halo 5 took halo 4 and made it better in everyway, other than story and story length but it greatly improved and balanced and redesigned the forerunner weapons added warzone which is by far the most interesting and most fun gametype since halo reach infection added more balanced and well made multiplayer maps made Promethean knights the beasts we wanted them to be and more the only problems is poor story short story hidden progression system and more
@xBINARYGODx7 жыл бұрын
I hope he does the opposite because it has been rightly and (more so) wrongly "ripped apart" already, many times over. What would be added by a 30-60 min videos that does what has already been done? What is nice about the videos in the series so far is that he is adding a detailed, well thought out, balanced looks to each game. Why would doing something different for Halo 5 specifically be good? Do you hate this or that about Halo 5 and you need yet another tuber echoing your thoughts, no matter how well reasoned they are or (more likely) aren't? No thank you - I have watched that sort of video at least a dozen times already.
@xBINARYGODx7 жыл бұрын
@rude Lang Halo cannot really be the game that everyone talks about in 2015-2017 because it is nearly impossible for a FPS that is "stuck" on one platform to grab the kind of mindshare that huge, AAA, multiplatform shooters gather, and Halo is no longer (mostly) the only one of it's kind. That is, we are living in a post CoD:MW world, where mass market gamers make up a lot more of the market than "core" gamers do (or whatever you call someone who is not a mm-gamer).
@eduardobm957 жыл бұрын
What I love about Halo 5 is its tight controls, the sense of being a fast, powerful space super soldier and the open-ended level design. But as a lore fan (since 2012 at least), I was so dissapointed with the story that I don't have the urge to play the campaign again like I did a few times with the other games. Maybe I had my expectations set too high, which I didn't for the previous titles.
@MasterJazz097 жыл бұрын
What a stupid comment good thing the guy in the video is not a hyped hater
@tristanjohnson39377 жыл бұрын
I got the biggest chills when he plays the reqiuem track ... the visuals are so striking and the sound is so riveting that I can feel the mystery, wonder, and surprise of a discovered new race. Halo 4 was overlooked at times.
@Rainbowhawk19937 жыл бұрын
Halo 4 has the best stand alone story. To actually see the empty husk hero actually go through emotional torment and not succeed entirely in the end... It's the same reason I personally like Mass Effect 3 the most in the trilogy because Shepard was an actual human being through out that game.
@2ndRangersbn7 жыл бұрын
hurray halo 5 1 year later
@melindagreer41776 жыл бұрын
I disagree about the promethian grenade. It's great for area denile and spacing with it's longer timed AoE, it makes a great zoning tool.
@NarvinCheeWood7 жыл бұрын
I really enjoyed Halo 4's Soundtrack...
@FluffyDDG4 жыл бұрын
I realize this is an older video; this is the first on this channel I've stumbled across. -Really wonderful pacing, structure, and criticism! I can't wait to see more.
@kovenmaitreya71847 жыл бұрын
I think they would have had more success dropping Master Chief altogether and making this game a trip to the past. Going back into the Forerunner era. It would have been new and given them artistic freedom while still being Halo.
@rstriker217 жыл бұрын
Koven Zekeb human forerunner war where you play as a forerunner eatching it all unfold, halfway through flood show up, you learn about construction of rings and the end is similar to halo reachs ending where you know it's going to end.
@RandemFellow7 жыл бұрын
This would alienate most fans, because as cool as that would be to us, everyone else would just whine and bitch about not playing as Chief.
@kovenmaitreya71847 жыл бұрын
And that's why everything is creatively bankrupt nowadays.
@nextgencs77 жыл бұрын
that actually sounds awesome. but taking away chief would probably make it fail
@williamcronshaw52624 жыл бұрын
@@rstriker21 That would still piss off fans of the old games because the Humans were the Forerunners before 343 and Halo 4 came along. That's why the Covenant needed humans in order to activate the technology in Halo.
@wearywanderer70184 жыл бұрын
“With one of the most useless grenades in video game history” hahahahahahahahahahahahahah correct.
@jamespeake26887 жыл бұрын
I played the other videos of this series on repeat waiting for this one to come out. I can hardly wait to watch it!
@Visier1036 жыл бұрын
I gotta thank you, raycevick, due to your reviews I'm a greater understanding and love for music, and I find myself listening to game ost's and film scores all the time, so thanks
@greggeverman55784 жыл бұрын
They’re 10 times better than 99% of pop, rock and country!
@treyheywood35787 жыл бұрын
Halo 4 is actually my favorite multiplayer
@jonatanpetersson30977 жыл бұрын
thats weird...youre weird
@pinkyless7 жыл бұрын
Trey Heywood You must have not played: Halo 2, Halo 3, Halo Reach
@dannyxkai7 жыл бұрын
Master Cheif Collection
@treyheywood35787 жыл бұрын
PaperInsults i have played halo since the beginning bruh halo 1,2,3 and reach I like the campaign better and while they still have better multiplayer than cod I personally have the most fun with halo 4 multiplayer. 5 is ok
@denzelromero47966 жыл бұрын
Trey Heywood That's called great taste
@ceufrscio707 Жыл бұрын
10 years
@BonzerMrT7 жыл бұрын
this channel is producing videos like they are top notch million plus channels. And i enjoy it greatly
@theamazingmeh17597 жыл бұрын
I don't even wanna look in the comments after the end, but I got to say your videos are really good and happy to look foward to more of your contant in the future.
@greggeverman55784 жыл бұрын
The usage of the Halo 4 soundtrack is perfection!
@andrewmcquain7 жыл бұрын
I really liked Halo 4's multiplayer. I loved being able to use the jet pack. I had the most fun with this one and halo 2.
@DG2assassin7 жыл бұрын
So I came into this video to watch just a little bit before turning in for the night. Needless to say, I was shocked when the video ended. You did an absolute amazing job with this video!
@malachaimoniz22903 жыл бұрын
Watching a video about Halo 4 four years later, a video from four years ago
@NxtDoc18517 жыл бұрын
Halo 4 is the best to date.
@Kelis983 жыл бұрын
Emotions and emotional pacing haven’t been missing from the Bungie games, they were very present there. 4 just told a more personal story overall and went more in depth into the chief and Cortana. It is arguably overall the most character focused story (though definitely not the only one), but the Bungie games very much have emotions and emotional pacing and had character moments. 4 just does some things slightly different. All the Bungie games have good finales, not just CE. 4’s finale isn’t the most emotional scene in the series as there are many, but it is one of them. Reach’s final monologue by Cortana was good not bad. Reach’s credit ranking system was good. CE’s campaign was repetitive. 2’s Campaign was great and levels weren’t linear. 3 had great maps and equipment. ODST has great storytelling. Reach’s content made by Bungie was just as great as past games and had great quality. Singleplayer, Multiplayer, and Firefight were all great and didn’t regress.
@REALMARCHINADER2 жыл бұрын
Odst would have had a terrible story if it wasn't presented in such a good way. Once you dig deep you would realize there wasn't much. But that game is still the best game Bungie ever made
@FreakinTheComments5 жыл бұрын
Halo 4 was rough but I had a wonderful time with it. Also the audio mixing was so much more visceral and punchy, a huge plus for me
@styk0n7 жыл бұрын
probably the most balanced and reasonable summation of a game i've ever seen in my life. great video dude
@paulmcgettigan90687 жыл бұрын
halo 4s assault riffle sounded great. the weapons in halo 5 sounded awful. halo 5 was a truly awful campaign
@muntasermo7 жыл бұрын
paul mcgettigan wait people actually pay attention to the sounds guns make in game and care
@TheDustyMuffinsss7 жыл бұрын
lil'tyrone, aka Yung Javier, aka papi chulo you're really underestimating the power of sound design
@TheDustyMuffinsss7 жыл бұрын
TheGaminCheese So if you turned on a shooter and the gun shots sounded like static and the gameplay was already sub-par, you wouldnt be bothered at all? Wish my standards were as low as yours.
@civilwarfare1015 жыл бұрын
Halo always had a good sounding assault rifle.
@williamcronshaw52624 жыл бұрын
@@civilwarfare101 This is actually one thing 343 improved, the guns in the old games sounded like toys.
@343bola47 жыл бұрын
The death of the greatest series ever
@MasterJazz097 жыл бұрын
Tartarus did 9/11 gonna take a lot more then that
@readmyusernamecauseitssoreally2 жыл бұрын
Fun fact about watchers: you actually can melee them. Even assassinate, they just have to be really low to ground and you catch them off guard or be at the same level as you. I know I sound like I'm making it up, but it's true.
@REALMARCHINADER2 жыл бұрын
Done it once. Never again.
@mbmmhm5016 жыл бұрын
Halo 4 was my first xbox 360 game and i loved it in the campaign, spartan ops, and multiplayer. In multiplayer i felt powerful and an important part of the team (which is rare to me). In spartan ops i played story missions alongside other people and showed off my armor. In the campaign i got introduced to how emotion should be portayed in a games story (keep in mind this was my first true campaign). It holds a special place in my heart and this video makes me want to go pick it up again. Thank you for the in depth video!