I always found it odd how a game that has the lead up to WW2 doesn't have the League of Nations. Sure, it didn't do much, but this game also loves its Alt-History and it could be a fun challenge to make it work. I could see its use during war justifications, demanding of land in focus trees, etc where countries in it can choose how to react. The feature could be rebranded as the United Nations with more features like the security council being added which would allow for some Post-War content.
@HovelaxАй бұрын
I think i talked about this once in a HOI4 wishlist video or something haha - yea the lack of League of Nations and its failing with a late game version of NATO/UN appearing to restore peace and conclude the game would be good!
@j0nathanGamingАй бұрын
@Hovelax I did watch your video on it and the ideas in it are nice. I can only see the League if there was a diplomatic play thing like in Vic 3 which builds upon your idea in this video. Like for the Munich Conference, Germany does a focus that initiates a play. Then on historical, Sudetenland is given for an NAP with Czechoslovakia. Germany then can do Fate of Czechoslovakia to bypass the NAP, but allows Britain and France to guarantee nations.
@alexvonrom7942Ай бұрын
Yes, it is odd, but it isnt odd for Paradox greed, they will release a thousand DLCs before they stop releasing half cooked games..
@Radbug11Ай бұрын
Would be a great option if timeline would start in 1933. League of Nations should make the war very costly until like 1936-37. For example full embargo if starting the war. So additional 3 years wouldn't make the game easier.
@scotvince784716 күн бұрын
I think the league of nations could be added through a DLC.
@AngloidBelieverАй бұрын
NOOOOOOOOOO but we haven't got the Tuvan focus tree yet in a £20 DLC!!!!!!
@lupus_croatiaeАй бұрын
Tannu what?
@selok91Ай бұрын
@@lupus_croatiae nice
@Rpoti27Ай бұрын
They unironically need to add a focus tree for Belgium and Austria
@viligerm6592Ай бұрын
20$ for different focus icons
@JhonnyWaltz29 күн бұрын
@@lupus_croatiae THERES NOT ENOUGH THROAT SINGING IN MY HOI4 PLAYLIST
@IdontevenknowNoideaАй бұрын
Adding the interwar period to the game timeline would open so many new possibilities
@viclorenzo5016Ай бұрын
You want an 11 November 1918 start date? That would be interesting.
@crunch.dot.73Ай бұрын
@viclorenzo5016 At that rate I would want to see the game just start in 1910, so that you could cause an alternate history ww1 result in a drastically different ww2, but that is incredibly ambitious, not to mention the 20 years inbetween where nothing happens
@cosmosyn2514Ай бұрын
@@crunch.dot.73 "nothing happens" ??????
@thegamer-jz5duАй бұрын
@@viclorenzo5016I think a 1918 start date seems too bearing for the game (idk if this hypothetical game can even reach to the 1930s without having lategame lag similar to 1936 start date past 1945). Maybe a 1918 to 1930 or 1933 limit? In my opinion at least.
@viclorenzo5016Ай бұрын
@@thegamer-jz5du That's a possible idea.
@fillipe4700Ай бұрын
HOIV will release without HOI4 features, then they will add it as DLC
@cooldownboi3890Ай бұрын
that game would be dead on arrival
@yaboikindabored9831Ай бұрын
Yeah if that happens no one is trying HOI5, all of us will stay at HOI4
@WillHammer117Ай бұрын
I can see it, when hoi 4 first released it was lacking many features hoi 3 had and took a few years to become more playable. didnt even have fuel
@JackoBanon1Ай бұрын
Wasn't this the same reason why Dawn Of War 3 failed and got abandoned? It had less content while all the players went back to Dawn Of War 2 after a short time.
@JohnSmith-pj6wbАй бұрын
i hope they do...i hope only bulgaria has a focus tree and nobody else and everyones units look exactly the same...then add everything bit by bit for huge prices...this will definitely secure longevity for 20 years as we buy everything all over again
@rob2540Ай бұрын
I agree with all the points. One extra I would want is more domestic politics. How to get your population to be more supportive of war or change ideology. Or an economy system if your economy fails maybe radical ideologies gain popularity.
@eliasnord6402Ай бұрын
literally victoria 3 lol
@acezeze2596Ай бұрын
millennium dawn right there
@blazeeer148323 күн бұрын
@@eliasnord6402 I would honestly love if Hoi was more like Vicky sometimes 💀
@allahstan4171Ай бұрын
Adding an actual economic system affecting the army and not just building 60 gazzillion divs
@aquagaming3480Ай бұрын
and military base system like you can strike using allies bases sanctions effect .
@kylezdancewicz7346Ай бұрын
I don’t want the muh Germany experience, I want the where did all my oil go experience .
@bongcloudopening5404Ай бұрын
@@aquagaming3480 wasn't that part of hoi3? Someone can tell me if I'm wrong though
@redtopatАй бұрын
Lets not get into really complicated territory, as much as you would like this to become an economic sim making it tooo tooo complicated like some mods out there will drive players away
@LukeBunyipАй бұрын
Especially like the idea of the flipped focus tree (actions determine foci, rather than as it is currently) Slightly bigger map would be shiny
@R-H-BАй бұрын
F O C I
@arthursandomine5464Ай бұрын
"We were expecting something a little bit more shiny" "Shiny?" "Aye, shiny"
@spamfilter32Ай бұрын
I would like post-war content. Once ww2 ends, within a few months to a year, allied Germany invades allied Poland because it is repeating the focus tree it has. It would be nice if there was some mechanical ism to handle the world after the peace treaty.
@techMan_25Ай бұрын
I think that hoi5 should go up to maybe korean war. A lot of the tech used there was stuff developed for ww2 that just came too late
@kirby1225Ай бұрын
@@techMan_25 Korean war would be cool to have.
@PlatinumGaming67Ай бұрын
The game should just go up to 1991, while people might not play up to the date, it could bring a lot of content into the game and increase replay value, especially if focuses could also last to 1991, which definitely won't happen, but if it did the game would never be boring with the possibilities you would have. This is random, but it would also be nice to have countries surrender after they get nuked. It's so annoying nuking Japan as America 50 times and they don't surrender. How is their leader even living at that point
@kirby1225Ай бұрын
@@PlatinumGaming67 A nuke making a country surrender would be extremely unbalanced, + Japan did not necessarily surrender because of the nukes, but also because they were completely blitzed in Manchuria by the Soviets
@PlatinumGaming67Ай бұрын
@@kirby1225 Well yes, certain conditions could be made to not let nuke spam make others surrender as well, making nukes harder to come by could also help
@spamfilter32Ай бұрын
I like the idea of actions determining the focus tree, and flexible focus trees. One of my earlier games, I was playing Finland (before rhe Nordic expansion) and I chose the fascist tree and allied with Germany and we were about to cap the Soviet Union when England invaded Yugoslavia and pushed up for Berlin in about 2 months ending the war in 1943. Finland became a puppet of the Soviet Union and we got a Communist government in the peace deal. I, being a roleplayer, decided to play the communist government, but I was still locked into the fascist tree. One of the focus I had taken early in the playthrough caused a growth in Fascist support. So even though I was a Soviet puppet, fascism grew until my government flipped back to fascist, while remaining a Soviet puppet. Not sure how that works. But no matter how things changed, I was locked into something that was not really appropriate anymore.
@thegamer-jz5duАй бұрын
I remember seeing this in the Equestria at War mod where whenever a country was puppeted, their focus switches to one that was similar or adjacent to the overlord's ideology. I think it also removed the country effects of the former ideology so that you won't have, for example, Neutrality support while you got puppeted by a Communist nation or something like that. (So that the ideology switching Finland puppet thing that happened to you won't happen at all).
@mulan-jinglesemusicas1513Ай бұрын
its just lazyness, as ideas can be coded to be removed if it fails a condition (like being puppet of someone of different ideology)
@OGREChadАй бұрын
Navy: I want to be able to micro naval battles, I want design and operation of different ships to make sense to how it performs.
@quirinoguy8665Ай бұрын
Agreed, I should not be able to design amazing cruisers and automatically win while major powers that have carriers get absolutely wrecked anyways, like the carriers ARE A BIG DEAL, but nope, just get Battleships or Cruisers, and they'll do the work for you, only use Destroyers as HP cannon fodder.
@poggingmilk9452Ай бұрын
„Size isnt everything“ Thanks Hovelax, that really means a lot to me 🥺
@BigmanDogsАй бұрын
I agree that the start date needs to be pushed back to 33. I think Paradox themselves are aware that the setting and political intrigue is a massive reason why Hoi4 managed to gain such interest. It would also enable more organic feeling alt-history paths.
@quirinoguy8665Ай бұрын
Not 1933, but rather 1930s as the aftermath of the Great Depression, allowing America to have a path for wacky alternative scenarios by having a Kaiserreich moment and also preparing other nations such as the Weimar Republic to either go down Fascist which is obviously the default path, or Communist. It just makes thematic sense to me that the first year before the storm would be spent dealing with economic issues that would influence politics, some nations would not be affected that much but some would be drastically affected and it is up to you to dictate what happens before it is too late.
@mghd1745Ай бұрын
Paradox player money milking spree must continue
@krasnamerah1926Ай бұрын
If that's the case then ToA would not existed and us Indonesians would flooding the HoI4 scene after the release of Southeast Asia DLC. Sadly that's not the case....
@mghd1745Ай бұрын
REVERSE POLAND MENTIONED 🔥🔥🔥💪💪🇲🇨🇲🇨🇲🇨
@arthursandomine5464Ай бұрын
How do you run your business? On hopes and dreams I assume?
@simonrobillardАй бұрын
My wishlist for HOI5 is quite simple. I just want the AI to be able to do more than just fill a frontline with divisions and wait until they get an arbitrary planning bonus before they attack. Imagine, a HOI5 frontline AI capable of... - Using the environnement (rivers, forets, mountain ranges) to establish fall back lines to which it can retreat - Keeping mobile reserves near the front to contain breakthroughs - Actually escaping encirclement by retreating from a pocket - Amassing tanks for a concentrated breakthrough and potentially an encirclement In such a game, you wouldn't have to give a country like France a massive (ahistorical) handicap to ensure their defeat in 1940. Instead, you could just make the French AI retarded (make France have no mobile reserves behind the front, so a German breakthrough could easily crush them).
@Perrirodan1Ай бұрын
Tood good, most games have retarded AI because it takes effort from the devlopers to have non stupid AI
@die1mayerАй бұрын
France and many other countries can't have such a AI, otherwise German advances become impossible.
@Perrirodan1Ай бұрын
@@die1mayer Read the end of his comment
@pira707Ай бұрын
I really like that last part. Historical Ai make allies retarded until 1941-1942ish and unhistorical can give equally good AI to every nation
@ArenumbergАй бұрын
As far as focus trees in the future go.. many mods have shown just how versatile and interesting focus trees could be, ranging from dynamic foci, hidden trees and even so far as to engage in various systems, some of which are unlocked by them, and paradox could easily learn from them without even dipping into other games.
@WaverleyWandererАй бұрын
Shadow factories that you can build that only come into play during war would be an interesting option. You build a civilian factory that cost more but spawns a mill when war is declared. The is what the UK did, subsidising civilian factories that can be converted to war production.
@Perrirodan1Ай бұрын
This is a great idea, set in a limit of military factories if you are not in war economy and allow such factories to be built.
@theshoe1391Ай бұрын
That's actually awesome idea
@reckless2021 күн бұрын
And everyone except the usa would only spam these
@styx544Ай бұрын
something id love in an ideal world is the ability to actually draw borders
@thegamer-jz5duАй бұрын
I'd honestly love to see that, but I'm wondering if its possible with the game engine or not? I think they should make it like EU4 where you take tiles instead of states in the peace deals.
@styx544Ай бұрын
@@thegamer-jz5du theres reasons why i said in an ideal world. in reality there would be many issues with it, such as the ai making a mess and performance issues. also i realise my first sentence may come off as rude or smth, sorry if it does, that isnt my intentions
@thegamer-jz5duАй бұрын
@@styx544Nah, don't worry, m8. I think I wrote my comment when I was a little tired lol.
@styx544Ай бұрын
@@thegamer-jz5du fairs lmao
@l.Gold.I.v2Ай бұрын
would be also cool if there would be more states that you could release and not just mostly countries
@MarmamarthaАй бұрын
We have focustrees of nations that didnt participate in any war. Yet nations like south africa, australia Raj and specially Belgium and Malaya have dating focustrees or none at all. I cant imagine HOI5 without any of these nations getting some form of love
@hardrada35349 күн бұрын
Kaiserreich is better game
@ahistoric_gamer9716Ай бұрын
As long as they don’t implement the war system from Vic3, I’ll be happy. I love Vic3 but I really don’t like how war was designed. I understand that war wasn’t the primary focus but it made Victoria 2 so much fun
@ahhno4662Ай бұрын
i don’t think they’d ever do that to a HOI title. war is the primary focus of HOI so the system has to be comprehensive. plus, the HOI4 war system is beloved by fans, so they’d be taking a massive risk if they replaced it (considering the backlash to Vic3’s war system where Vic2’s was janky as hell)
@FernybunАй бұрын
You have more control over the weather than you have control over your army in Vic3.
@hagymascsiposgyros5780Ай бұрын
@@Fernybunyeah, thats the point, you dont focus on army but on the economy
@LT_SilverАй бұрын
The constant unstoppable infiltration of political idelogies made it a darg in Victoria 2. You would lose most of your army in a few months due to uprisings constantly, without any way to stop or counter it. Other than giving in. That's why I quit Victoria 2
@MapleMan1984Ай бұрын
@@hagymascsiposgyros5780 Build filing cabinets, ad infinitum.
@bulbainquisition9590Ай бұрын
What I would like to see, is the implementation of some of the lost mechanics from DH and Hoi3. The return of the cabinet system, the training of officers as a second pool of manpower, more in-depth diplomacy system and trade system, expanded tech tree similar to DH, a the reintroduction of the HQ system from Hoi3 but that last one is pushing it because I don't know how that would work, in a Hoi4 like system. Hoi4 is still "lacking" in the some that mechanical depth like Eu4 and Ck2 has.
@bulbainquisition9590Ай бұрын
One idea my friend has told me, is to push back the start date to 1930.
@taylorcasale680Ай бұрын
I’m so happy someone said something about focus trees. When HoI4 first came out the focus trees were a good substitute for not having a fully developed diplomatic/political/character/intelligence system. But now it’s become a development obstacle to developing those systems (which are the ones I most want to see). We can’t have dynamic politics because politics are controlled by the focus tree, likewise for diplomatic. Focus trees basically would make a robust diplomacy system obsolete. We can’t make appeasement a gameplay mechanic because that part of the story is handled by the focus tree. Imagine having a dynamic political system inside Germany where Hitler hast to worry about keeping public support by fulfilling his campaign promises and keep Quality of life high. Imagine sending your diplomatic ministers to negotiate and how the negotiation goes is based on their diplomacy score. I would love for the focus tree to the series of historical missions that you go on by making your military/economy/diplomats do different things instead of just a series of buttons to click. Gosh I wanna make a video like this
@spamfilter32Ай бұрын
If we push the atart date back, we should push it back to 1932. This is when FDR was elected. Changing the outcome of that election would be hugely impactful on any alt-history run.
@unfunnyusername9719Ай бұрын
A 1932 start date would also make German content more interesting, in my opinion at least. If you choose to start in 1933, than the focus is entirely on the Nazis and their imminent takeover, in a 1932 start date, you could get to do more as the Weimar Republic, such as playing out the rivalry between von Papen and Von Schleicher
@crunch.dot.73Ай бұрын
There is a mod that explores this titled Calm Before the Storm, it recently had a fan-fork so I would recommend giving it a try if you haven't already
@CesarAugustoRocabadoVillegasАй бұрын
Every man a King USA?
@kylezdancewicz7346Ай бұрын
@@unfunnyusername9719If argue maybe push it’s back a bit to 1929 so you get to choose how your nation deals with the Great Depression and in historical gives an even 10 years before the start of WW2
@KeksimusMaximusLegioАй бұрын
1 thing I'd like to see is "passive research", say 1 slot you can't interact with and the AI randomly chooses something (like how citizens irl can come up with something then sell it to the government) but if you like what is being researched you could research it yourself for maybe a x2 research speed buff
@AWholeLegionaryАй бұрын
HOI5: You have to buy each unit type and country while the game costs $70 and requires a subscription that's $30 a month.
@lordbeetrot27 күн бұрын
thats really cheap in paradox standards
@pyroboss1013Ай бұрын
2:12 Equestria at War mentioned, video is immediately peak
@modrytrikoАй бұрын
What I'd like to have in hoi5 are more expanded politics. More iedologies and subideologies. It'd actually matter which subideology you have and you could end up in some conflict with some other subideology within your main ideology. Also the ability to make a peace with country without the need to 100% capitulate them... There is already such mod that allows that in hoi4.
@rainbowapplesliceАй бұрын
The two things i would like to see in HOI5 are expanded peace deal mechanics so that not every war ends in total capitulation, and a prisoner of war system, where divisions overrun or destroyed in encirclements have a portion of their manpower killed and the rest held in camps. If you liberate a tile with a camp in it that holds manpower from your nation you could then get a boost to your available manpower based on how many soldiers are being held in that camp. The only 2 things I potentially have a problem with that is suggested in this video is the extending of the end date to something like 1958 and the more open ended focus trees mentioned at the end of the video. Increasing end date content would mean that paradox HAS to address the fact that the game runs terribly post 1943 for a majority of people to bother playing this new endgame content. And I don’t really have a problem with the idea of open focus trees like EU4, but I only wonder how well they can be implemented when HOI4 has such a restrictive timeframe compared to paradox’s other games.
@Perrirodan1Ай бұрын
There should be a bigger limit to the amount of troops you can field to avoid the late game slog.
@jelen7217Ай бұрын
I have an idea, which may not be popular, and that is a map, that is globe, not just a map on table, but big circle.
@hailexiao277018 күн бұрын
Unless you have a spherical monitor, that just makes for terrible UI. Maybe have a standard flat map, but with a scrolling window so it isn't always centered on Europe and Africa?
@nikolamincic1190Ай бұрын
I would like to see more focus on the internal politics of the country, and not just the goal of the game to conquer the territory. For example (job creation, unemployment, protests and so on.
@SpeculativeSpeculatorАй бұрын
Yes, a bigger map scale would be so much better. The pacific islands would actually be interesting to fight on and terrain would matter more, especially urban terrain because now you would fight on multipke urban tiles rather than one. Smaller countries like belgium or luxembourg would also be more enjoyable
@wrtekcz538Ай бұрын
Also civilian economy system that gives actual purpose to consumer goods to make people happy and not just number to remove civs
@ForgottenArmy1944Ай бұрын
this was a great list! very thoughtful, especially the longer timeline that better sets up reconstruction and the cold war
@RadioactiveE326 күн бұрын
I agree with everything here, but I agree especially with the focus tree section. I really want to see more modular focus trees, that would add so much more depth to the game.
@ArchBuck18 күн бұрын
Some compelling ideas here, I like it - probably the best ideas I have seen for a 'new version' of the game! Nice work, I look forward to the day we find out if you are correct in your predictions / Wish list!
@nilsroeselАй бұрын
i actually liked the approach of HOI3 with battalion level and from there combining and structuring armies.
@arvojusticeАй бұрын
I think that a revamped version of research and development where the gdp of the nation determines how much research points they have, and they can then be devoted to researching techs. Eg, investing 50 research points into tank research leads to new tank models being available after a period of time, with more points leading to it being researched quicker.
@biba_1428Ай бұрын
I hope they keep the frontline system. That's literally the only reason I play hoi4. My dumbass cannot control the troops in vic2 and etc
@fierylightning3422Ай бұрын
now this might not seem that important, but I would love if hoi5 had some kind of transitionary mechanic for stellaris, even though stellaris is far more fictional.
@SketchGАй бұрын
Offtopic but your voice is so soothing. It's a joy to hear it
@rogueemerald742Ай бұрын
A better white peace or truce system should be essential!
@adamelestratega29 күн бұрын
2:35 The problem with this is that it took them 8 years to make this amount of content for HOI4, god knows how long it would take them to do it for another game.
@Dedelblute3Ай бұрын
6:43 Map scale also affects 2 other very important things: Division speed, and combat width. Smaller tiles means lower combat widths which means lower combat width divisions must be used which gets hard to balance very quickly. Divisions with low width tend to have the problem of running out of strength before organization. This means you’re either going to have to pump out tons of smaller divisions that will just die on the frontline with no hope of ever being reinforced (because strength and organization can’t be regained during battle or while in reserve), or have to worry about divisions simply not being able to reinforce a tile quickly enough because you can only fit two divisions in the combat. Smaller tiles also mean divisions of the same speed will traverse them much more quickly than on a larger tile. This isn’t much but it’ll make microing units much more difficult along with the larger frontline.
@SlyCrowАй бұрын
no tiles, no national focuses, no scripts. separated map for underground resistance as it is for planes and ships. Artillery shells which would be counted and produced like oil
@chrisx2953Ай бұрын
They need to add more tiles and increase map size, but what they should really do is instead of a flat world map they should make it a globe view.
@SvevskyАй бұрын
I have some ideas for HOI5: - a proper replay UI where you can analyze and rewatch the playthrough, with stats about wars and such. So many games lack this and its so frustrating if you want to document what you did. - a peace deal system with more options, such as making proper occupation zones, annexations being restricted to cores and claims, negotiated peace, armistices, etc - civilian casualties. Yes i said it. If paradox doesnt have the stones to adress war crimes at all, they shouldnt have made a game about the war that probably included more of them than all other wars combined. World war games *should* be grimdark, violent and depressing, because that was how that time period was. That war was bad to the point where the self-declared good guys thought firebombing hospitals and using delayed timer bombs to blow up firefighters was a war winning strategy, and they endet up being right, so that should be pretty telling of what a dark time that was. HOI4 is just too damn colorful for a time where in a single decade 100 million people were murdered. - add a war economy and mobilization system. Currently, you never have an incentive to demobilize after a war. This is just not accurate, war economies are expensive and ruin countries in the long run, the extended maintenance of a full war economy was what killed the ww1 german empire and the cold war soviet union. Honestly the Great War Redux mod kind of gets it, but its bound by the mechanics of hoi4. - cut back on the unneccessary fat that hoi4 accumulated. There doesnt need to be a designer for every kind of equipment, nationally unique tech trees wouldve been sufficient. The system of upgrading the spy agency is absolute hell, tedious and frankly offensive. This couldve been streamlined and relegated to the decisions tab. Army/navy/air force XP should be cut alltogether, im fact, political power too. - extend the timeline. It should run from 1912 to 2000. This would be perfectly achievable if they werent so focused on being faux PC hack frauds. - for fucks sake, rework nukes. The AI should use them only in the last resort, and there should be a MAD-type system where another nuclear power *will* nuke back if nuked. There should be a more transparent way to see the other country's nuke stockpile, and a way to mount them on missiles to negate enemy air superiority. - add alternate history techs like zeppelin battleships, floating fortresses, land cruisers. None of these are realistic for the time but they really are cool.
@worldwidewonders681Ай бұрын
A game from 1912 - 2000 is impossible by the hour by hour time Hoi4 goes by. Hearts of Iron series is a WW2 game. Its about total war and unconditional surrender, although i could see a world were a pre 1939 conditional surrender mechanism would be added.
@MitchellAyres-e5hАй бұрын
I just want a world map with an Arctic Ocean and normal continent shapes. The top of alaska shouldnt be missing
@Dante-mr3rzАй бұрын
Yea and they still need to update like half of the countries so they won't drop it anytime soon. The main problem is the price. Their model keeps getting worse and that's why they are having issues.
@lewistivey26 күн бұрын
I think the biggest thing is negotiated peace. At the moment it is a redundant option that never works. But when you get in a situation where one side has conquered half the world but needs one last province to cause a surrender it’s a bit silly. Same when the war becomes a stalemate and neither side can make any progress. Surely war weariness would eventually cause internal conflict
@portman8909Ай бұрын
I really don't want agencies / spy mechanics in HoI 5 to be honest. Or at least give us more options to turn off features we do and don't want.
@Presidentti_El_Cabio16 күн бұрын
Only thing we need is focus tree for Belgium, Peru and Thailand.
@kingofnothing1871Ай бұрын
one thing i would to be implemented is for cores to be more dynamic. Maybe they could add the culture mechanic from other paradox games and cores are based off that. it kinda sucks that you get cores based on events or focuses. it just sorta ruins the immersion.
@TheMadMax10006 күн бұрын
Id really like to see the addition of underground factories, fortress networks... something of that nature, that could really add to the depth and difficulty. Maybe Tech facilities or location you can build and have to defend like a Peenemunde or shared tank design factories in Russia that shared with Germany early on.
@legatelabienus783Ай бұрын
I mean, Vicky 3 has already proven what will happen: Hoi5 will release as a barebone mess to be patched as a premium afterwards. So the game releases as husk, and after one or two years and 50$ of DLCs maybe there will be some actual content in it. That's the business model by now, it's ridiculous to expect anything else
@SetTheGoat23Ай бұрын
Major things id like to see a revamp of ww2 adding more onto the base. A 1910-1914 start date and a 1945 start date for cold war
@primkupАй бұрын
My only wish is that they release a full game this time. HoI4 came out as a glorified demo, and it eventually became totally unplayable without DLCs. I don't want to see that happen again.
@quirinoguy8665Ай бұрын
Well first things first, add minor focus trees on nations that actually partook in the war, like is it so hard to put a similar focus tree like the Baltics to South East Asian Nations? What the hell paradox? I've been waiting for the Philippines, Indonesian, Thailand, Malaysian, and Vietnam focus trees, so apparently one of the major theatres of WW2 should just be forgotten and be given the most generic ass focus trees while they are busy adding Mr. Cornelius who is politically irrelevant in WW2 start overthrowing and putting a Monarchical-Communist hybrid government in power to oompa loompa ville. Like ffs Paradox give us the Southeast Asian DLC!
@wendydelisse9778Ай бұрын
Seaports should sometimes have a max level of less than 10 in very cold environments. For example, if building a seaport on the Hudson Bay, which due to ice in the Hudson Strait most of the year was open to large merchant ships from other continents only in August and September and October, the seaport should not be allowed to advance beyond a level 3 seaport. Also, the resource system has a too discrete feel, rather than a continuous feel, and also copper should be added as a resource, for ship propellers and for electrical wiring in warships and for electrical wiring in medium and large airframes. Regarding a too discrete feel for the resource system, a 0 to 12 system should be used instead of a 0 to 8 system. Resource requirements for factories can initially be multiplied by 3/2 (with for example a basic infantry equipment factory needing 3 steel instead of 2 steel), resource locations can have their resources multiplied by 3/2, and civilian factories can buy 12 at a time of a resource rather than 8 at a time, and 0% production can happen when a factory is short by 25 or more of a resource rather than being short by 20 or more of a resource. Short version: Seaports in areas that are frozen in for most of the year should have a maximum seaport level that is less than 10. Also, the resource system needs to have a more continuous feel, and copper should be added as a resource.
@memazov6601Ай бұрын
Germany DLC no other country would anyone want a major rework than Deutschland for das fatherland
@nathanmalik7056Ай бұрын
Since 3D character models and maps are a thing in Paradox Interactive games, you can bet that Hearts of Iron V would have them and resemble Crusader Kings III/Victoria 3. The same applies to submods like Kaiserreich and TNO as well.
@schwarzenegger_arnoldАй бұрын
So hyped for that 3D Hitler
@nathanmalik7056Ай бұрын
@@schwarzenegger_arnold Or 3D Taboritsky.
@kamemesg2083Ай бұрын
I hope not, the portraits are cool.
@nathanmalik7056Ай бұрын
@@kamemesg2083 Probably not. Since 3d is now the future of Paradox Interactive games, they're going with 3D maps and character models.
@Lu.BtheThird25 күн бұрын
@@schwarzenegger_arnold Seggs mod? 😍
@medivhtheguardian9297Ай бұрын
All my suggestions about HOI V: FIRST AND ABOVE ALL - USING AS MANY PROCESSOR CORES AS THIS GAME NEEDS No more provinces-states 1. GDP/Budget system at some level 2. Reworked naval warfare, deathstack battles is still a thing 3. Possibility to modify captured ships 4. Possibility to have multiple doctrines - you can choose what doctrine your divisions / generals / army groups use 5. Possibility to control batallions in divisions of you scale up the map, also expansion of support companies 6. Improved multiplayer so there will be much less desyncs that leads to a possibility to have more people on big nations to play a full rp/semihistorical game with generals ministers heads of the state 7. Extended government system, that shit that we have now worse than Vicky 3's system 8. Improved convoy system 9. Using more than one processor please pdx I'm tired of lagging not cause my PC bad but cause engine is trash 10. Merging MIO's and obtaining new ones by conquering countries, Škoda, for example, was integrated into Reichswerke Hermann Göring 11. Supply improvements: storing supplies in depots (example - Italy's ethiopian front in WW2), supply spread from railroads/roads, level of roads (Barbarossa autumn was stopped due to extreme extent of supply chains and roads that turned into mud) 12. Artillery preliminary bombardment 13. Proper resistance mechanics, I mean improved intelligence agency, it's trash and you need it only for two things - stealing blueprints from Canada in MP game and collab government 14. Infantry squad designer 15. Germany's wunderwaffe projects (will be a thing in a new DLC I suppose) 16. Reserve soldiers, I mean when you delete an air wing it's experience goes nowhere as well as infantry division and ship's crew 17. General's/Fieldmarchal's traits and amount of divisions you can apply to them reworked, it's questionable how commander of a division can jump straight into commanding of 24/30 divisions 18. Reworked stat stacking, it's braindead that you can stack bonuses on top of each other and have x5-x10 stats. I suggest to make some of them additive instead of multiplicative 19. Gun caliber separation, I mean heavy/regular/pack artillery/anti-air/anti-tank 20. Proper paratrooper mechanics (it's shit now) 21. Rocket interceptors rework 22. Reworked construction (completely), can u imagine that 15 factories are working to build a port on an unlinked state? 23. Remote supply from local factories / farms (rations mechanics), also improvements to air supplying 24. Supplying through lake/frozen lakes (road of life) and possibility to have ports in Caspian sea 25. Reworked production 26. Sweden for Germany have no purpose cause instead of raw iron Germany have steel. From where?! Addition of metal refineries and raw resources (bauxites, hematite, chromites, COAL, etc). 27. Energy consumption I want more immersion in the game, I want it to be much harder
@APanaman253 күн бұрын
Something I would add to your point about appeasement is making wars less total. Many of the recent updates have already started to explore this with being able to white-peace the Soviets as Finland in the Winter War and the Peruvian-Ecuatorian War. This has definitely been said so much by now but I find it stupid how because the Soviets declared war on me as Romania, I now have to go all the way to Moscow to be able to bring the Soviets to the negotiating table. It’d make more sense that whenever you start an offensive war against a minor nation you’re on a timer, if you take too long to end said war, or take too many casualties (this is another point one could get into, about casualties being completely inconsequential) then the enemy has the chance to offer a peace. Depending on how badly the offensive side performed they could push for some harsher punishments. Such as war reparations, or the demilitarisation of the border.
@ImTheCrepe14 күн бұрын
I like your ideas, something i like to see would be a return of features from HoI3 like some sort of chain of command that ties into organisation. I dont need the brigade level of detail that hoi3 has, but actually having individual, "physical" headquaters that cause loss of organisation of subordinate unites if captured/destroyed through decapitation strikes and alike would be nice. Also it doesn't need to have micromanagement requirements of hoi3, dynamically moving with the frontline, mostly setting up in victory points or something like that. Also I'd wish for a more economy focussed war that we have in Victoria. Heavy machinery, factories and such is a huge part of a war and id like to see a better (also localised production) impact representation in hoi
@LordGihrenZabiАй бұрын
I think if they lean into alt history like they did with IV, they need to make the game more playable when historic is turned off, so the AI can reliably navigate the alt history trees in a reasonable time, and group up into large factions so world wars reliably happen.
@yesno8371Ай бұрын
a hoi5 game would make the army a dlc
@UbixQ13 күн бұрын
i had this video on a loop all night long oops
@QuackYouTubeАй бұрын
Might as well make the start date September 1929 then. This is when the Great Depression began, so if you choose your path well and lead your nation through the rough times, you could become the next great power (i.e., think H!tler). Choose other paths, and it could lead to alternate history, aligning itself to other ideology (i.e., think Kaiser, Lenin, Chamberlain, etc).
@BigmanDogsАй бұрын
Another idea I have for alternate history paths in hoi5 is the idea of some being selectable before the game begins. For example, instead of Germanys democratic and communists paths being caused by some super unrealistic short civil war, why not have ot be that X side actually won the 33 election. So you are Communist or Democratic at the very start of the game. Not all alt-history paths need to be like this though. But one version of this that would be really cool would be a Monarchist or Capitalist Republic Russia at day 1 (what if the bolsheviks lost the civil war)
@thegamer-jz5duАй бұрын
Hey, that sounds like a neat idea. It makes it more exciting tbh.
@BigmanDogsАй бұрын
@@thegamer-jz5du I think it would be a great way to add more alt-history paths in a way that makes them more immersive and believable, without pushing back the start date.
@thegamer-jz5duАй бұрын
@BigmanDogs Exactly! Honestly, I'm surprised someone hasn't done this yet at all. Unless it's because of some random coding thing that makes it impossible.
@BigmanDogsАй бұрын
@@thegamer-jz5du I dont think there's any technical issues as vanilla hoi4 lets you pick options to balkanize regions at the start of the game in the settings. Many mods also let yoy pick between focus trees at the start of the game.
@lanleskovec8697Ай бұрын
i kinda don't want hoi 5 just yet, i would prefer that they clean up hoi4 a bit first, becousse i do not want hoi5 to go the victoria III route
@DarkSpiryt1Ай бұрын
Minimaps for cities - that i was proposing to add. Taking city is too fast compared to real fights.
@yuuschzhie882221 күн бұрын
it would be ridiculously difficult for paradox to remove focus trees (or do earlier start dates), imo. that's essentially like the ck3 style of sandbox approach, which is somewhat controversial. it would become a feature question of how much the game should be sandbox-like versus being a representation of ww2.
@Hovelax21 күн бұрын
Hearts of Iron 3 didnt have focus trees and it had more start dates, although not pre 1936 i grant you. When making a new game I think people and here you are forgetting it can be a blank slate. You can literally change the very identity of the game. Were not talking about making Hearts of Iron 4 and a half. Its HOI5 - it can drastically change the pacing, the form, the core mechanics... keep an open mind!
@onethreeifyАй бұрын
7:01 taking paris as one random tile is pretty much historical though
@ora6376Ай бұрын
What?????
@ringthatbell9597Ай бұрын
I had the same idea (like everyone else) but If you expand the length of the game even just by 5 years you’ll have to make the economics way more complex and difficult to manage else countries will snowball even more than they currently do and it’ll be pretty immersion braking. The issue with making the economy more complex is the fact that this isn’t Victoria 2 it’s a war game
@freetime5803Ай бұрын
Knowing that Vicky 3 had spheres of influence as part of an entire DLC, paradox will probably make the division template designer as part of a full price DLC. And probably mess up the combat system and make it more hands-off like what they did with Vicky 3.
@ThatCanadianGuyАй бұрын
Crusader Kings II, Europa Unerversalis IV, and Vic 3 were all made more than 10 years ago and that's why they're getting next gens. Hoi4 4 is only 8 years old and holds up much better than those other games did so it's likely we won't see Hoi5 until 2026 at least
@jacobbaker1096Ай бұрын
You Sir, are an absolute genius.
@KokenyRichardАй бұрын
I would definetely want to see HOI expand to consoles as a mostly console player.
@OldTraditionalPrussianАй бұрын
Hoi4 as a console game sounds like cancer. A game that primarily uses a mouse for every function onto a controller would be clunky as hell.
@KokenyRichardАй бұрын
@@OldTraditionalPrussian You are... I'm sorry but you can play a lot, a lot of games with a mouse on console. Especially on Xbox. Lot of games have mouse support, they would just have to implement support, you really don't have to be a genius. Controllers are really no drawbacks.
@KokenyRichardАй бұрын
@@OldTraditionalPrussian I really don't like support your negative mindset. Think of it from the company's perspective. Sure it takes more work which means more spending, but consoles are a really big market. It would be stupid for paradox to completely miss out on a market like that I think. Even if they just do decently with sales on consoles, they are profiting, which in return also means pc players will get more content and more fun, while console players get to play and know the game.
@KokenyRichardАй бұрын
@@OldTraditionalPrussian Meaning that everybody wins some. Although this is hypothetical.
@OldTraditionalPrussianАй бұрын
@KokenyRichard I'm sorry if my response was overtly negative, I forgot about the mouse support feature regarding Xbox and Playstation. But you have to remember the core audience of paradox are primarily steam/computer players, and the company would be forced into making the game run on each individual software and pc at the same time resulting in longer development times and the need of much more resources for projects.
@Cpt_Boony_Hat6 күн бұрын
I agree with the map point, especially given how there isn’t really anything remotely like the American island hopping campaigns
@DancaniaXАй бұрын
All the features in hoi4 with all DLC at base game release as a minimal. That’s my standard
@MukixEsRealАй бұрын
In the means of states and borders I would like to see a combination between Vicky 3 and eu4 tile system, having split states but also having the capability to choose which provinces you want in a peace deal. Maybe it would be hard to develop, but the sole idea of not depending on states for a peace deal is intriguing.
@hammotimeeАй бұрын
Mate what a video! Firstly, your animaton and editing on this one is so good On your points, I agree with all of them! Having the majority of features being brought across to Hoi5 would also be a huge incentive for people to buy it and get into it. So many people still lack a lot of the DLCs, and buying them all at full price can be over 100$ easy even with sales. But compare that to buying a new game with most of the features included can be a huge initial boost to player count for PDX and ensure that Hoi5 has a long life like it's predecessor Expanding the timelines is a great idea, I think that being able to have more play before WW2 would be super fun, once you get to 1942-44 most nations get so strong and bloated that wars drag on so much. Having some kind of demilitarisation feature would make the game way more enjoyable, maybe even limit the number of divisions to some multiplier of world tension, war support and ideology? Map scale: I love this so much, especially in the larger cities which had famous extended battles like Stalingrad, Berlin, Kyiv or Singapore. It would be more dynamic and tactical to be able to fight battles in terrains like this. With the VPs you get more/less control depending on how much of the city you control MP priority: I am all for this so long as it's not at the detriment of the singleplayer experience, which is an unfortunate trend other games seem to take Focus trees: I actually agree with you on this! One thing I love is player agency and creativity being able to be explored. Being able to start a run as a particular idology then pivot to another late on is a must have in the next game for me A couple of other ideas I would love to see: - More options for the kind of proxy wars and clandestine operations which had set objectives beyond just taking territory. Volunteers exist of course, but I would love an expansion of this, and also ways to have smaller scale wars take place without it always escalating into a wider conflict. Think Vietnam war or Malayan Conflict. And in terms of the operations, things such as commando raids or smaller scale invasions for the purpose of destroying facilities or other things which have an affect on the wider war - More freedom in the peace deals. I would love to be able to create fully unique puppet states from scratch, or at the very least, be able to give land to a puppet I create in a peace deal beyond what is their core territory. Again this goes back to player freedom and creativity! Awesome video mate, hope PDX sees it and takes some ideas on board!
@lavenderempress17 күн бұрын
I would love to see more localization and a full map projection. Why cut off the map in the north and south?
@EveofConflictАй бұрын
Map Size increase and OOB should return to HoI3 with the improved HoI4 Interface. You still manage primarily Divisions, but the Battalions will order themselves appropriately according to what's in them. The dream, would be that Historical Divisions should be achievable, and Divisions displayed on map appropriately according to Doctrine.
@themightyeagle21Ай бұрын
A November 11th 1932 start date would allow for great althist paths
@andrewleggott6821Ай бұрын
We definitely do not need a hoi5 for at least another 4 or 5 years. It still very much holds u in the modern day and if hoi5 released within the next couple years, everyone would just stay on hoi4 anyway because hoi5 would be quite different
@Radbug11Ай бұрын
About map scale: I will implement mechanics for "city siege". Now we have plans, and we just click one button aaaaand BOOM we won the campaign. But cities like Leningrad, Stalingrad, Moscow, Berlin or Warsaw are their own campaing, not just province with "big city terrain". They should have loupe near it, and armies should capture big cities, district by district. Imagine Warsaw Uprising in a close up city map with 20 districts? Imagine Stalingrad siege with historical clash in tractor production hall? Imagine special scenario in "endsieg", starting with succesfully defending Berlin in 1945? Would be amazing.
@H1dd3nFoxАй бұрын
A 1929 start date could be even better as the 1929 economic crisis is assumed to be one of the main trigger of WW2. It could allow to explore the reactions and the constraints this crisis generated across the globe.
@truss46Ай бұрын
I love your ideas. I also would like to see every Bundesland (state) independently in germany.
@chocyboy6676Ай бұрын
I would love to see 2 scenarios a ww2 obviously and extended as said but also a like 1910 or earlier option. I know there is the Great War mod but it would be cool to see in base game
@Saint_EightАй бұрын
Hoi4 still has a bunch of good years left in it I don't think it's about time we start talking about Hoi5
@ahmedabdolghani8879Ай бұрын
Hoi5 that’s exactly the same as hoi4 with more detailed map (with maybe more details in making infantry divisions + adding brigades as independent units) so they can continue adding on the present content
@dna0303Ай бұрын
All good stuff, but I think my #1 wish for Hoi5 (even Hoi4 still) is the ability to peace out without total victory and unconditional surrender. The inability to peace out can turn many games an unfun slog to finish, especially when having to defeat the late game Allies. With how peace scoring works in Hoi4, there could be limited / conditional surrenders implemented like in EU4. I would also appreciate being able to form nations without controlling EVERY province required. I should be able to form Rome if I own literally all of Europe but someone else snagged Gibraltar in the peace deal. Again, this makes many games turn into a world conquest since formable nations are often split between multiple factions. If you combine that with the limited peace deals, it could make formable nations much more fun and reasonable to achieve.
@bigger_mibber6029Ай бұрын
I also hate focus trees. Makes the game too strict and boring without them.
@jaycarlson586827 күн бұрын
I think Paradox should look at the mods (black ice, Kaiserreich, etc) and incorporate some of their best ideas (and throw them some profit sharing for keeping players engaged for a decade or more) and incorporate those ideas into HOIV. HOI4 has some good functions built into engine now, keep them. Have a menu to choose how you want to play using features and research from the mods. Check a box in start up to add black ice like features for instance. I'd love to see doctrines actually effect division building or ship and aircraft design. The US building 5x5 space marine divisions is just silly since they were, by doctrine, 3x3 with support historically. Some functions from Strategic Command are good: research is based on resource allocation and not on 'slots' . Slots are good but some ability to pay for increased speed would be nice. Like one point is standard but you can apply and extra one or two for some sort of additional cost. Spies could use some love. Having them based on civ factories is a bit odd - they should be under production because they are generally an arm of the military. Build spies and assign them around the world or to decryption or sabotage or whatever just like a military unit.
@man2..Ай бұрын
honestly amazing ideas
@JhonnyWaltz29 күн бұрын
I really hope most of your ideas are implemented, or at least 6 major ideas are implemented
@Stormbringer2012Ай бұрын
How about make it so you can have a unified command instead of a bunch of minor armies chaotically running around doing nothing but sucking up supply. This goes for aircraft as well.
@kokobil19 күн бұрын
Give option to make letters bigger. We have huge screens but tiny letters
@zklebertwАй бұрын
Time flies
@nateb6883Ай бұрын
I think it would be cool if there was a feature where you could go into your battles and expand the cities and control officers which could add a system for more in depth battles and it would be way cooler without having to remake the entire map
@Mineno-fx6biАй бұрын
I agree with all your points and feel like they also be applied to project ceaser as well (the appeasement time political shenanigans taken as more options to negotiate what you want instead of needing to always resort to war). Paradox has already adressed some of them but I feel like especially multiplayer needs to get more love in Paradox titles in general!