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High Level NG+ In Under 45 Minutes (Ft. More Bugs and Solar Flares) - Starfield (2023)

  Рет қаралды 164

Gymnos

Gymnos

Күн бұрын

This is basically a redo of my last upload, but better quality and done faster. Sarah's AI got confused yet again -- what a surprise! Almost seems better to leave her at Constellation HQ. Anywho, this will likely be my last NG+ run upload for a while as I don't think I can trim off any significant amounts of time -- but perhaps there's a skip somewhere that would vastly improve my speed in which case, please leave a comment and let me know!
As for my last ~55 minute run upload, the audio was so bad toward the end I decided its best to make it unlisted. I want my channel to show case the highest quality content that I can produce and last video doesn't make the cut. Linked below for your viewing pleasure:
• Another High Level NG+...
Also as a related sidenote -- with a couple exceptions, most of my newer KZfaq videos are processed through Blender for the purposes of video trimming, adding effects, and adding text where applicable. Blender is a great program that I highly recommend as its so versatile for so many different applications, and while it looks intimidating at first, after a few edits it feels very easy to use. Best of all -- it's completely free! Link below:
www.blender.org/
That said, the last few months I've had issues with Blender crashing (including bluescreens) which is why I had been uploading less frequently as I was unable to render long format video. As it turns out, Intel 13th generation processors, such as my 13900K, have some strange issues that results in crashes during heavy loads (e.g. rendering). I read its related to the memory controller but not sure. I've RMA'd this processor once already and could maybe fix by RMAing again but this gaming machine is also my work machine. I can't -- and honestly don't have the patience -- to wait another week for Intel to fix / swap a buggy processor yet again. I'll consider it my penance for preordering a new CPU. For now I've adjusted my bios settings such that my Turbo Boost Power Max is 220W and Turbo Boost Short Power Max is 253W (on an air cooler you'd likely want to go lower with Turbo Boost Power Max = 153W; these also may be labeled as TDP1/TDP2 and/or PL1/PL2 respectively depending on your manufacturer). That in combination with Intel Extreme Tuning Utility to reduce P-core ratio to 44x and E-core ratio to 40x seems to have completely fixed my problem. Your results will vary system to system, but hope this helps. It dropped my processor from constantly thermally throttling at 100C down to an average of 80C under heavy load. I've seen a lot of bug threads on both Intel and Blender forums about this exact issue so figured I'd say my bit here -- thanks for reading!
(Edit: Intel released a statement which seems to help solidify some info that's been floating around. Follow the specifications they list for your 12th / 13th gen processor and make sure your BIOS is up to date: community.inte... )
See the link below to support the developers you love!
Starfield:
bethesda.net/e...
Thanks for watching!

Пікірлер: 2
@Teufel9000
@Teufel9000 Ай бұрын
Hello i speedrun NG+ and i can tell u you can casually shave off 10mins off your run through warping faster. so most of the time u were warping places u just tab - hit r - then x. which opens the menu selects your quest objective automatically then X is to confirm warping to said place. like for example when i finish talking to sarah/victor u could just do that and make menuing way faster. instead of going back onto your ship. also when collecting the artifacts theres a faster way of getting to them which is the big time save. when you land warp again to the location your going to itll put you BASICALLY right outside the objective. (this will literally save u like 5mins of running around without even trying). also theres a landing skip animation u can perform if u want (when u warp to a planet. get out of your seat before landing, mid animation then warp down.) after that warp down again and ull be on the ground while your ship is still landing skipping the long animation. it bugs the ui out so u need to quicksave/quickload but saves like 10seconds. we actually have similar artifacts so u should be able to get like a 30-35min time with practice easily. i recommend using the Dash, solar flare, phase time as the main 3. invisibility one could be helpful depending on your artifacts (i think it could help with the robo factory one). i recently got a new pb 17:46 without loads (21:23 Real Time! ) of blasting through the unity, i have it uploaded on youtube you should check it out! . im still salty they techically buffed the starborn ship battle so that fight is like a minute slower now on latest patch but overall the run is the same. also if you wanna bring sarah along i suggest assigning her as a ship crew member that way she just stays onboard. so when u get to the last artifact done u can just warp to ship and talk to her then head to the starborn. personally i leave her at HQ because its faster without loads to just warp back to constallation and talk to her (then she appears in some random spot in constallation which is harlious). but if you got any questions let me know
@Gymnos2
@Gymnos2 Ай бұрын
Great ideas! I watched a couple speed runs (including yours) and seems there's a lot to learn. That ship landing fast travel seems pretty easy to pull off. Leaving Sarah on the ship makes way more sense as well. Will take a lot of practice but if I can shave it down to sub 30 I'd be real happy! Maybe would even warrant a speedrun.com submission at that point too. Thanks a lot for the feedback.
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