No video

Holy Grail of Starfield Ship Building

  Рет қаралды 22,966

ShipTechnician

ShipTechnician

Күн бұрын

Пікірлер: 179
@TayschrennSedai
@TayschrennSedai Ай бұрын
Can we just take a moment to also admire how he transitions from the workbench to the spreadsheet and the whiteboard to scrawling his explanation?! Top notch, my dude.
@pdexBigTeacher
@pdexBigTeacher Ай бұрын
Bethesda needs to just hire you to make this game better. Thank you!
@cassieudy5718
@cassieudy5718 Ай бұрын
Amazing work. I can't imagine how much time you spent on this. Insane! I've been doing my own non-scientific, non-methodical weapon testing, and things "felt" so wrong across all my different builds, that I started completely ignoring listed stats. I would instead look at a weapon's required level and total cost as an indicator for potential efficacy. It was an attempt to try and interpret the developer's intended role for a particular weapon at a particular level. "Is this meant to be an end-game part?" or "Why is this seemingly crappy part so expensive?" Now, this method has not actually been that useful for finding "better" parts. A full set of particle beams--any of them--is still hilariously OP, clearing all content on max difficulty with ease. But what I DID learn is that the other weapon types are a lot more FUN to use. For example: on paper, a laser turret with inferior damage and 1000 range would never be equipped over a particle turret. But in practice, the range limitation on that laser turret fundamentally alters how you engage the enemy. It turns your ship into a hit-and-run close combat attacker. The pulse laser turret isn't constantly trying to empty its magazine, like a particle turret with infinite range would, and thus actually has time to reload before you boost back in and find your next firing solution. We have just unlocked an entirely new style of gameplay by using bad parts. Anyway, I am rambling, but really I just want to encourage people to try alternate weapon types. I love Starfield's ship builder, but I was getting pretty bored of ship combat... until I stopped putting particle cannons on everything. The true end-game is making the coolest possible roleplay ship, right down to it's combat load-out. This tool is going to be a massive help for exploring that. WOW!
@RandyLutcavich
@RandyLutcavich Ай бұрын
Love this!
@cerebralhawks4544
@cerebralhawks4544 Ай бұрын
This is awesome, for those trying to build ships from scratch. I got no mind and less patience for how all these parts actually fit together. What I can do is follow a guide for a ship that someone else says is the best ship, once I have the money to actually build it. What would be cool, and I'm not sure if it's possible, would be some kind of automated guide, where a person could input their level, skills, check whether they did the Stroud-Eklund/Slayton mission, etc., and could follow a guide on how to build a ship, and others could upload said guides. I mean watching a guy on KZfaq talk about it and all their color commentary is fine, but a chart might be better.
@ghostpasha9076
@ghostpasha9076 Ай бұрын
You have the best Starfield gameplay channel, hands-down. Keep up the great work, my man. Spread the gospel of the White Dwarf 3015!.
@vincentkeith5259
@vincentkeith5259 Ай бұрын
Why do I think that stack of Terrabrew cups is only the tip of the iceberg? Well done!
@stevekuhns1729
@stevekuhns1729 Ай бұрын
DOOOOD! All I can say is THANK YOU! This tool is amazing. Thank you so much for all your work and the work of others that ended up contributing to this. I am really learning to love shipbuilding as a result of your videos. I am currently running several of your builds and I love that this allows me to look at all aspects when shipbuilding!!!
@jamesbooth3360
@jamesbooth3360 Ай бұрын
Old retired guy here. If I were still in the real game, I would recruit you to analyze my businesses and build useful analytical tools. I really enjoyed the quality of this worksheet, and I understand the level of focused submersion required to build the tool. The linkage into the star map was a great 'flex'.👍🤣
@ShipTechnician
@ShipTechnician Ай бұрын
Genuine smile when reading this. Thank you. I have done some of that in my past “real game” :) Never too late to hop back in to the game! And thank you for the message. Hope you’re enjoying Starfield!
@dkindig
@dkindig Ай бұрын
@@ShipTechnician Props. I'm a CAD/Database developer (retired too, lol) and this was a HUGE amount of data collection! It's a shame that the UI is so broken, I mean they're already calculating things properly on the fly (maybe). I've had prior issues related to Vasco as crew and it really screwed up TargetLockTime so the Targeting skill wasn't working right, actual shield values were all over the place and then you see things like challenges for the EM weapon skill being 10000 damage points at level 4 with no consideration to the fact that EM weapons don't have a high physical damage (just copypasta from the other weapons). I've had such a hard time trusting what the game is telling me.
@obiwankenny1966
@obiwankenny1966 Ай бұрын
You are doing the Great Serpent's work with this.
@redbacc5744
@redbacc5744 Ай бұрын
I was having a really crappy day, and then I opened KZfaq and saw this video. You sir are doing the (star) Lord’s work.
@pdexBigTeacher
@pdexBigTeacher Ай бұрын
So I fitted the 3320 Neutron Turrets onto @WizeOldWizard 's Basilisk II. I have NO points in Automated Weapons Systems; went out to Serpentis and absolutely kicked. ass. Again, THANK YOU!
@kornholiokid867
@kornholiokid867 Ай бұрын
You should have someone convert your "tool" into a mod that changes the UI to give the honest info that your spread sheet does......if that is possible. Or maybe a mod that adds a setting to the shipbuilding that gives this spread sheet
@shanehall8447
@shanehall8447 Ай бұрын
Wow sooooo much data to decipher. This is incredible…
@roboticghost
@roboticghost Ай бұрын
This is absolutely amazing! Thanks dude! And here I was wondering what I was going to do this evening...
@Tobascodagama
@Tobascodagama Ай бұрын
Incredible work, dude! Thanks for creating this and sharing it with the community.
@jaydentaayl6708
@jaydentaayl6708 Ай бұрын
No way now i can at the same time make accurate ship recreation and specilized ship with the best module using your tool thank you Ship technician your really part of the finest of ship builders 👌
@SceGno1
@SceGno1 Ай бұрын
Mind=blown! I cannot understand most of this as it's completely over my head, but I can certainly appreciate an epic piece of work! Well done for this. And, just so you know, I use the Vanguard Autoprojector and Hellfire weapons since watching a previous video and nobody seems to be able to get close to my ships anymore. I once fought off three Starborn Guardian VI at once and hardly got scratched! :D
@lando_rizing
@lando_rizing Ай бұрын
I got laid off yesterday so I’m late to this vid, but that won’t stop me from supporting ST!
@ShipTechnician
@ShipTechnician Ай бұрын
My friend! No! How can I send you a Terrabrew?!
@anthonyhenderson2132
@anthonyhenderson2132 Ай бұрын
This is nothing short of outstanding! I can't wait to use this in-game. Amazing work ShipTechnician
@Arch_Twisted
@Arch_Twisted 21 күн бұрын
Ship Technician, if you see this, here's some info that might help. I'm not sure how or where you could include it, but there is some good info to be known about the He3 Tanks with their fuel-to-mass ratio (F:M), and the landing gears with their landing thrust-to-mass ratio (LT:M). Cargo also has important things to note as well, and there is another aspect to Shields that may need to be considered. For example, the Ulysses M10 He3 tank provides 50 Fuel for 12 Mass, for a F:M of 4.2. The Ballistic Solutions 500T provides 210 Fuel for 29 Mass, for a F:M of 7.2. Four M10s would weigh 48 Mass and only grant 200 Fuel, and a 500T would take up 1/4 the space of those four, provide 10 more Fuel, and weigh about 34% less. I've figured that the He3 tanks worth using in most cases are the 500T, 900T, M50, H30, H40 and Titan 550. the tanks that are basically redundant are the 100G to 400G, M10 to M40, and the H10 and H20 in most cases as other tanks just provide better Fuel to Mass and fit in the same spaces. The tanks I left unnamed are wild-cards. As for landing gear, the Hope 55 is the best for it's Landing Thrust to Mass ratio of 1.3. However considering it's dimensions, it's likely most people won't be able to incorporate it into a build in a pleasing way. So the next best options are the NG-20, Accu-Lander 11 and the Pinpoint 3G (all variants of all three) the NG-20 providing the best LT:M for it's 1x1 size, and the Accu-Lander providing a good LT:M while also having a variant with many snap-points. The Pinpoint 3G is ascetically pleasing (in my opinion) and has a variation with a decorative pseudo-engine effect. But for most builds, the NG-20 is going to provide the best performance for a Lander. Also Cargo. The Capacity to Mass ratio (C:M) isn't really all that notable, they're pretty even when you compare Standard Cargo to Standard Cargo (Average C:M of 4.73), and Shielded to other Shielded(Average C:M of 3.33, Average 1.40 C:M less than Standard). The only outlier is the Shielded 10ST Hauler, which has about 0.70 worse C:M than the other Shielded modules. So, for the most part, the best practice is simply to decide how much Cargo Capacity you want and how much mass you're willing to take on. Then find the single closest module to that and put it (or them) on your build. 1 module that carries 1500 takes up less build-space than 3 that grant 500, and they'll likely have close to the same Mass and C:M Ratio. Finally shields. I seen the Health to Power ratio (H:P) but it might be good to make a choice based on Health to Mass ratio (H:M) for people prioritizing Speed and Mobility. The Assurance SG-1800 has a great H:P of 133.3, but the H:M is 10. Meanwhile, the Vanguard Bulwark has a H:P of 120.8 (the 4th best) and a H:M of 20.7 (the Best) making every point of Shield Health being worth over double it's savings in Mass. Another popular choice is the 28T Defender at 125.0 H:P (2nd best) and 16.7 H:M (above average). So it's not as strong as the Assurance, but 67% more efficient in H:M loosing 100 Health. Hopefully this helps someone, and if Ship Technician doesn't see it, anyone else can feel free to pass it on.
@rbutga
@rbutga Ай бұрын
If I may say "Holy Sh1@"! Amazing job putting all of this together. Thanks! You have changed the way I approach ship building and I can't gush enough. You may not be a physicist or statistician but you are genius in my book. Strong work.
@WoobiewookieBlogspot
@WoobiewookieBlogspot Ай бұрын
Really amazing investigation and, as a Bethesda RPG player, this sort of investigation was bound to come out. Great to watch the process , and see the results of your hard work (from which we all benefit). I'll be heading to your Ko-Fi right away, but set something aside for a decent PC!
@ShipTechnician
@ShipTechnician Ай бұрын
Thank you for the kind words. I want to play with the Creation Kit a bit more, so I may need to start saving!
@alejandrobarboza2431
@alejandrobarboza2431 Ай бұрын
Dude, I don't even OWN the game and have been enjoying your videos, you've done a fantastic work and contribution to the community
@ShipTechnician
@ShipTechnician Ай бұрын
I can’t believe that, but thank you so much for the kind words!
@jodele5878
@jodele5878 Ай бұрын
👏 It is now verified, that you Sir, are a Steely Eyed Missile Man.
@ryanschoenick4065
@ryanschoenick4065 Ай бұрын
Much appreciation for moders❤. You guys do a better job sometimes than the creators.
@Book_Bird
@Book_Bird Ай бұрын
This is seriously impressive -- thank you for all of this work. Super cool.
@RabbitWatchShop
@RabbitWatchShop Ай бұрын
I used your mod and made an amazing ship with maxed weapons, shield, etc. It also looks amazingly beautiful with M parts that have blue lights. Thank you. You’ve made my Starfield experience better.
@daveb1926
@daveb1926 Ай бұрын
Just wanna say thanks, for all the time and effort you put into these projects….They’re fantastic!…Keep up the good work.👍
@ByakkoHowaito
@ByakkoHowaito 21 күн бұрын
Thank you for this! Amazing! Also can't wait for your take on a "complete strongest all auto turret" build with great aesthetics and highest manuverability!
@chuckyoufarly
@chuckyoufarly Ай бұрын
Thanks for doing this!!! Can’t wait to dig into this in more detail today.
@somerando1073
@somerando1073 Ай бұрын
13:32 You are making some assumptions about how people fight. I only use 2 weapon groups, so I can fully power them and shield. Engine stays fairly low. I fight like a turret, stay in thruster mode unless the missile lock on alarm sounds then a do a quick boost and back to thruster mode. Works for me at extreme. Aside from that, nice work.
@dkindig
@dkindig Ай бұрын
I like to hot-key power setups and pretty much use two options: 1) annihilate and 2) steal. Either I'm running two sets of particle beams or I'm running particle beams and EM weapons.
@somerando1073
@somerando1073 Ай бұрын
@@dkindig You can hotkey power setups?How?
@stevenmachen
@stevenmachen Ай бұрын
I really enjoy listening to you talk about this.
@DJ_Bonebraker
@DJ_Bonebraker Ай бұрын
Yeah, I have maxed out Automated weapon systems & Particle beam weapon systems perks, and I have to completely depower the 250MeV Alpha turrets if I want to even have a CHANCE to disable ships before the turrets take them out most of the time, lol! I stuck with them even when others were telling me I was wasting a weapon slot both because I refused to ignore my own firsthand experience using them and the fact that I don't have a controller, and no easy way to map weapon 3 to a functional key binding, I just assign that slot to turrets. Now that I know that the Vanguard Obliterator Autoprojector damage is affected by the Energy Weapons system skill, I am going to have to start putting points into that (probably going to have to use the Vanguard Simulator to cheese the challenge requirements, since I don't put laser weapons on my ships). I definitely want to thank you for making this tool & making it available, and I plan on running some numbers with it tonight & maybe re-doing my ship weapons loadouts... Again.
@TheMorteReport
@TheMorteReport Ай бұрын
I initially tried to build a ship with 2 direct fire and one turret particle beam weapon. Like you I found that the turret would always destroy ships before I could disable them. Now I just use two direct fire beams and an EMP. It means I don't have to use perk points on turrets and I'm still powerful enough for hard difficulty on NG10.
@DJ_Bonebraker
@DJ_Bonebraker Ай бұрын
@@TheMorteReport I stick with the current set-up, but use the turrets as a situational, like if I'm up against a group of Starborn Guardians or don't feel like attempting to board hostile ships for Astra. Also as a follow up to my post last night, I did do some number crunching based on the spreadsheet, and it looks like that for sustained DPS for full complements of weapons, the regular 95MeV Helion Beams are better, although the 95MeV Auto Helion beams have higher burst DPS for full complement... debating about whether or not to switch, since there isn't much difference between the two at 50% power, and I already have the Auto ones. The big take-away, though is the fact that the 250MeV Alpha Turrets sit on top of the heap, even at 50% or less power means that I could swap out the Pinch 8z reactor I've been running for a Pinch 8a reactor & I would still have enough power to fully power Engines & Shields with all 3 weapon systems at 50% power & still have 2 power left over for the Grav Drive, but part of that is due to my current crew. Still might be worth it for the extra hull HP, although since I play on Normal difficulty, most enemies don't manage to get through my shields, so I will probably stick with the Pinch 8z reactor for the increased power budget.
@chrisiwooder
@chrisiwooder Ай бұрын
With this thing I was able to create a build that I wanted to create for a long time. A ship with a lot of cargo but with good fighting and flying capabilities. Just with that thing I was finally able to get a better feeling for mass and it's impact on flying capabilities of a ship. So that I could make the compromises I want to make and not compromises I had to take. Again, thank you very much
@mjphyil
@mjphyil Ай бұрын
Fantastic, thank you for this! I would absolutely buy your ship builds if you added them to the Creator space
@Rickie11
@Rickie11 Ай бұрын
This is amazing! So many hours dedicated... Keep up the very good work
@collinkelch7764
@collinkelch7764 Ай бұрын
Not the hero we wanted… but definitely the hero we need!
@tassey
@tassey Ай бұрын
This is amazing and a ton of work. Really appreciated.
@Cameron_Meldahl
@Cameron_Meldahl Ай бұрын
Thanks!
@ShipTechnician
@ShipTechnician Ай бұрын
Thank you. I don’t have the words. So glad to see that this is well received.
@Cameron_Meldahl
@Cameron_Meldahl Ай бұрын
@@ShipTechnician I love the detail and effort you put in for this channel. Work like that deserves compensation. You are most welcome!
@ulyaoth3579
@ulyaoth3579 Ай бұрын
So the Vanguard Ares Particle Cannons benefit from the Ballistic weapons skill. Unfortunately their range is shorter than the Obliterator 250Mev Auto Alpha Beams. I considered using the non auto beams and in testing it does huge crit damage and is devastating in target mode. But it's slow rate of fire is really evident in targeting mode. Also after many hours of Testing the KE-42 Cannon Turret is the most efficient Ballistic weapon to put on your ship.
@kan-zee
@kan-zee Ай бұрын
Your Long nights to figure out these stats, and points, etc.....are greatly appreciated.
@Dorkrust
@Dorkrust Ай бұрын
Dude, great work, thanks for this great new tool.
@lessonzlrnd
@lessonzlrnd Ай бұрын
Yes Bro! Excellent work my friend. Many thanks good sir!!
@moonmister
@moonmister Ай бұрын
This is amazing! Kudos to you Squire!
@timothyjanke7855
@timothyjanke7855 Ай бұрын
That’s a top notch bibliography! I can’t wait to use this awesome tool!
@kornholiokid867
@kornholiokid867 Ай бұрын
Another great video brother. Keep up the great work
@DreddPirateRoberts
@DreddPirateRoberts Ай бұрын
Amazing tool! Thank you for your dedication.
@EdmondEnache
@EdmondEnache Ай бұрын
Fantastic work! Great job with the weapon DPS and damage and that spreadsheet is amazing! Funny how Reddit works sometimes - the post about Fuel Consumption that you linked to in the document is actually downvoted although right… I guess it was too complicated for some… The laser skill has the same oddities for normal weapons and it has been tweaked in one of the latest patches. There’s a Reddit post on that as well.
@lisaarmato6911
@lisaarmato6911 Ай бұрын
Not all heroes wear capes! Thanks so much for all your work.
@DaneInTheUS
@DaneInTheUS Ай бұрын
This sounds absolutely amazing! I can't wait to try it out! Question: are the numbers in the UI regarding weapons calculated, or entered? Meaning is it math errors that are causing the number errors, or data entry errors?
@ShipTechnician
@ShipTechnician Ай бұрын
The data is the data, so to speak. In my, likely naive, understanding it is due to the various tags/identifiers applied to weapons, such as their type, and their damage type(s), and how those interact with the skill perks and the types of weapons/damage type(s) the perks apply to. It appears the UI considers one application of skill perks, the gameplay another.
@DaneInTheUS
@DaneInTheUS Ай бұрын
@ShipTechnician ok makes sense. So in that case, or should be possible to "correct" the ui with a mod, so it'll properly take things into consideration and reflect something closer to the real factual damage without changing anything on the back end like what skills affect what damage number? Assuming one has the skills for it? And thank you for answering!
@1Mountinman
@1Mountinman Ай бұрын
This is amazing. Nice work. It'll take a month to absorb all this. Where can we send questions, if we have them?
@deutschmanxspike
@deutschmanxspike Ай бұрын
brilliant! nice work Ship Technician!
@dingdinglai
@dingdinglai Ай бұрын
lol, damn dude. I love it. I imagine you must be some sort of analyst/engineer in your day job.
@xankazo
@xankazo Ай бұрын
Masterful work!
@ericboyd2479
@ericboyd2479 Ай бұрын
Excellent work, thank you.
@lauribleu7558
@lauribleu7558 Ай бұрын
I am in awe. What a monumental piece of research.
@timothyjohnson1412
@timothyjohnson1412 Ай бұрын
One thing to add to ship building. For Xbox & PC, there are at least 2 mods that increases your reactor output enough to fully power all 6 ship systems, which should remove some of the restrictions from using all the parts you want.
@JC23783
@JC23783 Ай бұрын
This is museum level stuff right here. Cheers.
@chibynite
@chibynite Ай бұрын
Awesome work! Thank you very much for this and your other videos.
@ryanmsalisbury5499
@ryanmsalisbury5499 Ай бұрын
This is very well done. Nice job!!
@MegaTran1001
@MegaTran1001 Ай бұрын
Forgive me if I'm mistaken or unaware of previous announcements, but you said "my remaining time" near the end of the video... may I ask if you are going through a health situation? I'll risk sounding alarmist and nosy, but that statement really struck me. These videos are awesome btw
@woufff_
@woufff_ Ай бұрын
Awesome work, your videos are so helpfull, a huge thank you !
@soiltek2015
@soiltek2015 Ай бұрын
Wow! Just wow. Thank you so much!
@chrisiwooder
@chrisiwooder Ай бұрын
Dude...u deserve a metal! Thank you so much for sharing this!
@chrisiwooder
@chrisiwooder Ай бұрын
@ShipTechnician, where should I post issues I came across. Like no Grav drive shown or a part has a wrong class, these kind of things I found one or two? No critics, just want to let u know.
@m1ndstalker
@m1ndstalker Ай бұрын
From my testing, for handheld burst weapons, the game correctly displays the average fire rate and DPS. It actually scales the attack delay, so that (burstTime + burstDelay)/burstShots == displayedFireRate
@ShipTechnician
@ShipTechnician Ай бұрын
That’s really interesting. I did notice a field in the data, titled something to the effect of “Override Firing Rate.” Any idea if that has a value of TRUE for those handheld weapons?
@m1ndstalker
@m1ndstalker Ай бұрын
​​@@ShipTechnician, In the creation kit, the fire rate can be defined in two ways: by setting the attack delay or by setting shots per second. The override firing rate switches between these two modes (true means the game will use shots per second). The burst fire behavior does not change from that. E.g. setting attack delay to 0.2 is the same as overriding shots per second with 5 - all results in "average" fire rate of 5 shots per second. With burst delay of 0.6 and 4 shots in burst, it would mean whole 4 shot burst fired in 0.4 seconds. Anyway, I will check if this stays true for ship weapons. And how it is shown in ship weapon stats in UI. Another thing I noticed is that for handheld weapons, the properties inside the weapon form itself are often overridden by the properties in the "receiver" mod (one of the receivers is always present, even if not shown in the game) Need to recheck if the ship weapons have any default mods.
@m1ndstalker
@m1ndstalker Ай бұрын
​By the way, the discrepancy between how various buffs are displayed in UI is because different buffs are applied using different methods. Some buffs increase the weapon damage (they are visible in UI), but some others apply buff on hit (they are not part of weapon statistics and are invisible in UI). E.g. the debuff from NG+ level is applied "on hit" (it uses ModifyFinalAttackDamage or something like that) As for the damage types - they are treated entirely differently under the hood. The physical damage is just "damage". But the damage to shields is defined in a list of additional damage types (it uses dtShield, which affects "shield" stat). These two damage kinds are treated differently by the game and require different modifier types in the perks (magazines are also treated as perks - they are just hidden). So, it is entirely possible that for certain perks, the modifier for damage affects weapon itself, but for the shield damage they use "on hit" modification. That seems interesting, so I will check what exactly is happening inside.
@m1ndstalker
@m1ndstalker Ай бұрын
​@@ShipTechnician , Ok, Now I know what is happening - the game just differently handles the same weapon properties for ships vs for characters. But the UI always displays stats based on the ShotsPerSecond. As a result, for handheld weapons, the UI numbers show correct average fire rate and DPS (not accounting for clip size and reload). But for ships, the UI ends up displaying fire rate and DPS during the burst, totally ignoring the burst delay. For ship burst weapons, ShotsPerSecond or FireDelay sets the actual delay between shots in the burst. By the way, for all ship weapons I checked, "Override FirFireDelay ing Rate" is true, so it has nothing to do here - it indeed just switches whether to use ShotsPerSecond or FireDelay. I measured timings for Vanguard Obliterator and, as expected, its firing cycle is 0.6 seconds and the full 30-round clip is fired in 5.7 seconds (6 - 0.3 for not including delay for the last burst) In contrast, for handheld burst weapons, ShotsPerSecond or FireDelay defines the average fire rate. For my mod RealLaserBeams, for Orion, I set the ShotsPerSecond=7.5, BurstShots=30, BurstDelay=2.5 And, I get the measured firing cycle of exactly 4 seconds (i.e. full 30-round burst is fired in exactly 1.5 seconds), all exactly matching the 7.5 shots on average (30 over 4 seconds = 7.5)
@ShipTechnician
@ShipTechnician Ай бұрын
That is very interesting, and awesome investigative work. I haven’t dug in to this specifically, but do you know if we can modify how the fire rate/damage amounts in the ship UI are presented?
@Cameron_Meldahl
@Cameron_Meldahl Ай бұрын
You're dedicated and amazing....
@crazy-tommy
@crazy-tommy Ай бұрын
I just digged more into your data and I'm still surprised that the Disruptor 3320 Neutron Turret is so high up there on the sustained DPS side even if you underpower them. As these are unlocked at level 20, don't need Starship Design ranks, have maximum range and are only B class with only 2 mass at 13800 cost per weapon, these are now desired options when I level up a new character. Even at endgame they are strong contenders for the third weapon slot on light ship builds that only go for a B class reactor.
@ShipTechnician
@ShipTechnician Ай бұрын
That is an interesting one. Looks like it may be similar to those Obliterator turrets in that its recharge rate is very close to its attack delay
@crazy-tommy
@crazy-tommy Ай бұрын
@@ShipTechnician Just tested the Disruptor 3320 Neutron Turret ingame and it works similar to the Obliterator 250MeV Alpha Turret. No matter if you assign 12 power or only 1 power it keeps on shooting indefinitely. For the Disruptor 3320 Neutron Turret the first volley drops ammo down to 95 for me, the second volley drops it down to 90 and then it fully recharges back to 100. On a test build I combined both turret types and cleared whole sectors with just 2 power on weapons (1 power assigned to each turret type). haven't expected that it has such a good performance.
@crazy-tommy
@crazy-tommy Ай бұрын
When I select Power Allocated = 1 and Potential Power Allocation = 12 the Obliterator 250MeV Alpha Turret has a much lower Sustained DPS than Burst DPS. Shouldn't it be almost the same due to still never running out of ammo or does power allocation still has such a big impact in another way?
@ShipTechnician
@ShipTechnician Ай бұрын
Great catch! If you look at the “Weapon Data (Effective)” tab, change cell AO157 to 30, instead of 1. It was set at 1, because that weapon is listed as a Single Shot weapon, but in reality it does have a magazine. Correctly for that, the Sustained DPS calc will update as expected.
@jimmymarcussen4976
@jimmymarcussen4976 Ай бұрын
Thank you so much for your hard work ☺☺👍👍
@anvarkuchkartay
@anvarkuchkartay Ай бұрын
@ShipTechnician can you make the mod that fixes the UI to show more relevant data? (Just a curious idea) I will be your first subscriber to the mod if you do it 😄
@elrondofrivendell4337
@elrondofrivendell4337 Ай бұрын
Absolute Wow. Thank you!
@enokarden3205
@enokarden3205 Ай бұрын
We're still waiting for the build of your ship at 3:51 in your video "Build This - I Have Spoken".
@ShipTechnician
@ShipTechnician Ай бұрын
Back to the grind...
@SiNKiLLeR_
@SiNKiLLeR_ Ай бұрын
Top notch thank you
@crazy-tommy
@crazy-tommy Ай бұрын
I'm a bit confused that the Exterminator 95MeV Auto Helion Beam doesn't show up in the top 10 weapons for me. Is this an error or did you find out something new about them? edit: ah sorry, you cover this later in the video ... I assume this is caused by the auto version not being affected by Energy Weapon Systems skill, while other particle beam weapons are affected and surpass them in your calculation When I select Power Allocated = 1 and Potential Power Allocation = 12 the Obliterator 250MeV Alpha Turret has a much lower Sustained DPS than Burst DPS. Shouldn't it be almost the same due to still never running out of ammo or does power allocation still has such a big impact in another way? Also, interesting that up to 8 power allocated the auto particle beam weapons have the upper hand in your ranking, while with 9+ power allocated the repeater weapons take over.
@DraphmirEmpire
@DraphmirEmpire Ай бұрын
I still have yet to see a good A12 Blackbird build 😢
@Randomgirlkae
@Randomgirlkae Ай бұрын
You are the 🫅 when it comes to ship building.
@JTCulverhouse
@JTCulverhouse Ай бұрын
Fantastic - thank you.
@danielkonig-jung56
@danielkonig-jung56 Ай бұрын
Awesome! 🎉❤
@SteveHall
@SteveHall Ай бұрын
Hmmm...apparently I'm doing something wrong--can't edit?
@danvalsler1610
@danvalsler1610 Ай бұрын
I’m having same issue
@armus550b
@armus550b Ай бұрын
You put a lot of work into this and I'm sure it's very nice. I only complaint is that it's for people not using mods. Must be quite boring playing this game without mods
@fizzle7421
@fizzle7421 Ай бұрын
I liked your intro
@Daoldman
@Daoldman Ай бұрын
BETHESDA GIVE THIS MAN A SEAT AT THE OFFICE PLEASE!!!😂😂😂😂 What a great damn video!!!
@e.liepins4657
@e.liepins4657 Ай бұрын
Keep doing it for more terrabrew❤
@falconnm
@falconnm Ай бұрын
Wow great video! Great analytics
@jimkozma
@jimkozma Ай бұрын
The tool seems nice, but is there a way to override the "allowed" parts? I always start with a stolen ship, so for example I have a better reactor that my character could purchase and want to use it. Thanks for all your work!
@LBurhenn
@LBurhenn Ай бұрын
Tool is read only. I can't make any changes to the skills and such.
@ShipTechnician
@ShipTechnician Ай бұрын
You’ll need to make your own copy of it. It may require a google drive account, I’m not 100% sure you can download it otherwise.
@crazy-tommy
@crazy-tommy Ай бұрын
Can you explain the high end options for Desired Jump Range. I assume 27.244 is the value you need to reach any system. Whats the meaning behind 23.605 and 24.888? I assume they also represent thresholds to achieve something very specific as otherwise you would have added 23 and 24 instead.
@ShipTechnician
@ShipTechnician Ай бұрын
Avor Kron’s video on grav drives outlines some of the farthest jumps in the game, and that is what they called out. Look at around the 4:30 mark: kzfaq.info/get/bejne/rNeSpKd5q96oaYU.html I wanted to find a matrix of every star system’s distance to one another, but couldn’t find it. Do you know if someone has put that together?
@crazy-tommy
@crazy-tommy Ай бұрын
@@ShipTechnician I don't know if such a matrix exists. I would assume with access to the creation kit you could read out the coordinates of all star systems and create a matrix for them. To test my ships I usually just jump from Bohr to Katydid. This route includes the longest jump of 27.243 ly and has the highest total fuel cost you can have in the game. You don't need the fuel that is required for this extreme route as you can always do multiple smaller trips, but its a quick check for me to see if I overdimensionized my fuel tank.
@terrymckerral4104
@terrymckerral4104 Ай бұрын
Thank you for this!
@gdhmunited6157
@gdhmunited6157 Ай бұрын
Where can I get hold of this amazing tool do I pay for it😊
@ShipTechnician
@ShipTechnician Ай бұрын
Link in the video description!
@RichardBejtlich
@RichardBejtlich Ай бұрын
It’s a crime that r/starfield deleted the post announcing this.
@timothycoussains1436
@timothycoussains1436 Ай бұрын
hi thank you for the great video. what software are you using to read the spreadsheet please ? i tried a few but all those broke the spreadsheet.
@ShipTechnician
@ShipTechnician Ай бұрын
Google Sheets. You’ll need to make your own copy, which may require a Google Account
@timothycoussains1436
@timothycoussains1436 Ай бұрын
@@ShipTechnician thank you i got it to work ! have a nice day
@hadoken95
@hadoken95 Ай бұрын
hm so given Isolation boosts shield damage ONLY on energy weapons (and not particle beams) does that mean for dropping shields, energy weapons could be actually quite a bit more superior than particle beams (if you max out Isolation)?
@henrycarlson7514
@henrycarlson7514 Ай бұрын
Interesting , Thank You
@FyreGod
@FyreGod Ай бұрын
You are awesome dude ❤
@zachfrickel
@zachfrickel 22 күн бұрын
Just 1 request: since I know I can fully power all 3 of my obliterator 250mev turrets with just 1 power point allocated, can we have an indication of how many power points are needed to fully effectively power any given weapon set? There is another turret set (i forget which, maybe the disruptor 3320 turrets) that only need 4 power points, allowing me to allocate the rest all to my manually fired weapon set of choice (typically vanguard hellfire for brawlers, exterminator 95mev for snipers, and vanguard obliterator for something in between).
@Capitan2525
@Capitan2525 Ай бұрын
Can you please do a video about the best single shot ship weapons, and weapon loadouts that can work with them?
@zeljkoklepac3180
@zeljkoklepac3180 Ай бұрын
Bravo. Super.
@DreddPirateRoberts
@DreddPirateRoberts Ай бұрын
-While I recognize that you've only made ship builds with vanilla parts, do you think you'll ever do a Class-M build?- 22:57 - *"I play on Xbox."* Ahhh...I forgot about that.
@crazy-tommy
@crazy-tommy Ай бұрын
Your spreadsheet is missing the price for "Vanguard Bulwark Shield Generator". I just tried to find it out ingame and noticed something different: even on my test character without any points in the Commerce skill the ship part prices don't match. A 1x1 hab costs 926 instead of 1050 credits, SF40 Sheared Flow Reactor costs 72059 instead of 81700 credits. So something in the game is giving me a -11.8% discount. The only thing affecting prices that I found is Kryx's Journal #4, which should reduce store prices by only 2%. Not sure if the faction rank has any impact on the prices. Back to the "Vanguard Bulwark Shield Generator": ingame it shows a price of 35721 for me, so without the discount the original price should be around 40k credits.
@ShipTechnician
@ShipTechnician Ай бұрын
Is it your game applying a discount, or the cost figures in the spreadsheet are wrong?
@crazy-tommy
@crazy-tommy Ай бұрын
@@ShipTechnician In the spreadsheet is only wrong that the Vanguard shield has a cost of zero. The discount of unknown origin is in my game. I haven't figured out where this is coming from.
@DThomassen
@DThomassen Ай бұрын
Thanks
@ShipTechnician
@ShipTechnician Ай бұрын
Thank you! This means so much to me!
Become a Ship Technician - A Starfield Upgrade Guide
59:09
ShipTechnician
Рет қаралды 98 М.
Pool Bed Prank By My Grandpa 😂 #funny
00:47
SKITS
Рет қаралды 18 МЛН
Harley Quinn's desire to win!!!#Harley Quinn #joker
00:24
Harley Quinn with the Joker
Рет қаралды 6 МЛН
Smart Sigma Kid #funny #sigma #comedy
00:40
CRAZY GREAPA
Рет қаралды 37 МЛН
Kind Waiter's Gesture to Homeless Boy #shorts
00:32
I migliori trucchetti di Fabiosa
Рет қаралды 7 МЛН
Best Engines in Starfield
30:43
ShipTechnician
Рет қаралды 35 М.
Black Myth: Wukong - Before You Buy
12:22
gameranx
Рет қаралды 1 МЛН
Starfield Xbox Mod Showcase -Matilija's Aerospace V3
21:45
Jeanine Thompson
Рет қаралды 2,2 М.
All Unusual NG+ Universes. Starfield
19:16
Ferzen RPG
Рет қаралды 672 М.
Use These Ship Building SECRETS in Starfield
36:41
Darkdally
Рет қаралды 259 М.
Extreme Difficulty + Extreme Analytics = Extreme Ship
38:17
ShipTechnician
Рет қаралды 17 М.
Upgrade the Mantis Razorleaf to the Most Powerful Ship in Starfield
23:21
Starfield Ship Mechanics, Stats & Building Full Guide
2:22:05
STALVIET
Рет қаралды 287 М.
Pool Bed Prank By My Grandpa 😂 #funny
00:47
SKITS
Рет қаралды 18 МЛН