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This tool was designed to solve a problem: we have about 400 post-apocalypse shots, so we need to produce destructed buildings with ivy. The challenge was about importing and exporting USD assets, and exporting the building with adaptive UV so we could make consistent texture resolutions.
PDG system came in a handy way to enable me to make variations and write data on desk by helping of some python code, it also helped me to make turn table video to check instances and compare them aesthetically.
Thanks to the awesome team at Mercury Visual Solutions for working with me in a harmonic way!
Special Thanks to:
TD Pipeline: Karem Hamdy
FX TD: Abdelrhman Adel
احب اشارك معاكم أكبر تول عملتها في الكارير بتاعي وهي عباره عن توله بتعمل مباني عن طريق رسم بسيط.
التول دي مكنتني من حل مشكلة اننا عندنا حوالي 400 شوت من مسلسل "الجسر" اللي بيتصور في أحداث ما بعد حرب حصلت في مصر، الفكره اننا كنا محتاجين نطلع عدد كبير من المباني المتكسره وعليها أشجار متسلقه عشان نعمل البيئه المناسبه اللي تحاكي أحداث المسلسل.
أتمني تعجبكم ❤
#houdini #tool #building #generator #pdg #usd #pipeline #python