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Howdy Guys! In this video we are going to look at the process of setting up an HDA for the Houdini Engine in Unity 2021.1, to help us make cloth. We will walk through the entire process including adding collisions, pinning parts for the cloth and how to make the HDA more efficient for other users. I hope you enjoy the video and let me know if you have any questions! Thanks!
Patreon: / indiepixel
Website: www.indie-pixel.com/
00:00 Introduction
00:36 Step 1 - Create the HDA
01:39 Step 2 - Adding a Basic Vellum Setup
05:40 Step 3 - Import into Unity 2021.1
06:53 Step 4 - Add Collision Interaction
10:34 Step 5 - Promoting the Re_Simulate Button
12:20 Step 6 - Add Pin Point Groups
16:43 Step 7 - Material Assignment & Poly Reduction