Houdini | Fixing Flickering Fluids | Quick Tip

  Рет қаралды 13,193

CG Forge

CG Forge

Күн бұрын

For more content that will help you achieve your Houdini goals, visit:
www.cgforge.com
In this video, we explore some techniques which aid in smoothening a fluid simulation over time.
Thanks for watching!

Пікірлер: 20
@kikofx
@kikofx Жыл бұрын
great tip! will bookmark to remember if I ever run into this problem. thanks!
@TOSCHNEIDER
@TOSCHNEIDER Жыл бұрын
This is a great Tip! Thanks for sharing
@StephaneSOUBIRAN
@StephaneSOUBIRAN 2 жыл бұрын
awesome !! thx
@fabiosobrin6648
@fabiosobrin6648 2 жыл бұрын
Suberb houdini tuts!
@BasicCGI
@BasicCGI 2 жыл бұрын
awesome!!!!!!!!
@thing3d
@thing3d 5 ай бұрын
TOP TIP FLIP EVER ^^
@mordecai1484
@mordecai1484 Жыл бұрын
Thank you very nice tutorial. It would be cool to see procedural blood splatters generation on a surface. Character face for example.
@cgforge
@cgforge Жыл бұрын
Thanks for checking out the video Mordecai. Pretty soon I'll be done with Fluids I. It's not a demonstration on blood splatters, but it will give you the knowledge on how to go about that sort of thing on a FLIP solver.
@mordecai1484
@mordecai1484 Жыл бұрын
@@cgforge Ok. that's cool. I'll keep an eye on it.
@ModelWhatYouSee
@ModelWhatYouSee 9 ай бұрын
Nice tutorial! Quick question - Is there a reason to use multiple smooth nodes as opposed to using delta mush?
@cgforge
@cgforge 9 ай бұрын
I think that was whatever came to mind in the moment. You're welcome to try delta mush and see how it goes though.
@ModelWhatYouSee
@ModelWhatYouSee 9 ай бұрын
Sure thing! I was just curious if there was a advantage to doing the multi-smooth approach. So many different ways to do the same thing in Houdini:)@@cgforge
@TGameplay4k
@TGameplay4k 2 ай бұрын
How do you come up with all this tricks, .. crazy! thanks!
@cgforge
@cgforge 2 ай бұрын
Lots of practice! Thanks for watching
@mxgn0
@mxgn0 9 ай бұрын
wow
@danacarvey
@danacarvey 5 ай бұрын
Hey Tyler, I used the RemeshGrid smoothing technique from this tip but didn't realise I'd lose all my velocity data. Is there a way to get this back? (I've cached the surface and it's 2000 frames..)
@cgforge
@cgforge 5 ай бұрын
Hey @danacarvey , you could try using an attribute transfer node to bring it back
@danacarvey
@danacarvey 5 ай бұрын
So this should work even though the vert count etc. is way different?@@cgforge
@cgforge
@cgforge 4 ай бұрын
Yeah, I think so
@danacarvey
@danacarvey 4 ай бұрын
Thanks Tyler! @@cgforge
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