Houdini Quick Tips | Melting Objects Super Easily

  Рет қаралды 29,888

Motion Designers Community

Motion Designers Community

4 жыл бұрын

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Пікірлер: 24
@iamYork_
@iamYork_ 4 жыл бұрын
I love the Houdini workflow... despite all the nose bleeds... Such a great way to spend a day/night...
@weliveyou
@weliveyou 2 жыл бұрын
I’m learning houdini now, nosebleeds and headaches became something common lmao
@iamYork_
@iamYork_ 2 жыл бұрын
@@weliveyou tell me about it... haha... It is all worth it after a few years if you can stay focused... unlike myself...
@weliveyou
@weliveyou 2 жыл бұрын
@@iamYork_ I’m learning for fun really, my main business is composing music for film so it’s funny to experiment with houdini with simulations linked to sound etc
@iamYork_
@iamYork_ 2 жыл бұрын
@@weliveyou after COVID i do more corporate film and animation work so a lot less VFX so a sadly a lot less Houdini usage... My nose is happy but my imagination is having trouble breathing...
@weliveyou
@weliveyou 2 жыл бұрын
@@iamYork_ yeah I feel you man, creative industries got hit hard over the last 2 years
@MrsDam236
@MrsDam236 4 жыл бұрын
Super useful tips! I definitely have to try this
@nictanghe98
@nictanghe98 3 жыл бұрын
defiinatly the best way of doing this i have seen.
@FaddyVFX
@FaddyVFX 2 жыл бұрын
Good example, thank you
@kdbrastudio
@kdbrastudio 3 жыл бұрын
Awesome! Thanks
@massimobaita7178
@massimobaita7178 4 жыл бұрын
Thank You very much!
@sams_3d_stuff
@sams_3d_stuff 4 жыл бұрын
Amazing! What about preserving the uv's? Also how to eliminate uv seams? Would be awesome if you could point out a solution. Thanks
@alexandretamisier8150
@alexandretamisier8150 4 жыл бұрын
Thanks ! I already tried several times a long time ago, I always had problems with the edges too. In reality I mainly use the "point deform" which necessarily keeps the most perfect uv. I will see if there is another way to keep UV rays effectively. I will do another Quick Tips if I find !
@polkablues
@polkablues 4 жыл бұрын
kzfaq.info/get/bejne/p5lmhJWK1K3dfHU.html This is the best video I've found on preserving UVs on a FLIP sim. The only thing I would add to it is, when using the attribute VOP to transfer your point UVs, experiment with cranking up the max points to get the cleanest result. You're never going to end up with absolutely perfect UVs from this method, but you can get close, and you can always mess with different techniques like blending from the clean object to the simulated object at the point of deformation, either in Houdini or in compositing. Though I wish I had known about the point deform technique from this video a while ago, it would have saved me some major headaches.
@mannywiebe
@mannywiebe 2 жыл бұрын
That's some high class point deforming right there...mmmmmmm
@excessoats
@excessoats 3 жыл бұрын
How would I be able to colour the object by the viscosity value of the FLIP sim?
@paulvansommeren
@paulvansommeren 3 жыл бұрын
Map the viscosity to Cd with a wrangle?
@eclairesrhapsodos5496
@eclairesrhapsodos5496 2 жыл бұрын
why not to just click viscous liquid instead?
@raphaelmantion5212
@raphaelmantion5212 11 ай бұрын
I like the part where you cut out important info
@mibkas4816
@mibkas4816 4 жыл бұрын
Looks like a Houdini mini course
@iamYork_
@iamYork_ 4 жыл бұрын
No that's just Houdini... Everything takes a minimum of about 30 to 40 steps... It's complexity can be addicting and frustrating all at the same time... It has its purpose though...
@rydershogun8130
@rydershogun8130 Жыл бұрын
Pardon but @viscosity is not working.
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