This video shares a quick introduction to the Sweep Geometry Node in Houdini, which creates a surface by sweeping a cross section along a curve or polyline.
Пікірлер: 11
@linselu20 күн бұрын
It's concisecute.BTW,the OP&ED is so cute
@Pixelfondue18 күн бұрын
Glad you like!
@carlosrivadulla89032 жыл бұрын
set Surface Type option to columns ll gives u just the curves while getting rid of the polys. That's useful to create curves, then u can sweep again those resultant curves and twist them using the twist of the first sweep node to get a rope for example if the input geo was a simple tri or quad.
@Pixelfondue2 жыл бұрын
Nice. Another one to look into!
@lgtwzrd Жыл бұрын
I was like, "why does this voice sound like William Vaughan who did some awesome tutorials with Lightwave 3D back in the day?" and then I saw the logo at 0:59. It's good to hear your voice again William! Time to learn some Houdini now.
@Pixelfondue Жыл бұрын
Glad you found the series.... Enjoy!
@AngriestAmerican2 жыл бұрын
Is there a Rail extrude type node?
@Pixelfondue2 жыл бұрын
Do you have an example of what you are trying to accomplish?
@christianvolkner20282 жыл бұрын
For flat closed meshes the polyextrude with a curve to second input is very useful :-]
@Pixelfondue2 жыл бұрын
Noted. Is there a benefit to that over sweep?
@christianvolkner20282 жыл бұрын
@@Pixelfondue the sweep by default sweeps all edges of your mesh not only the boundary, creating interior polygons in the process. There are probably several methods to use polygons instead of curves, but I didn’t investigate enough. But there are several ways to create a boundary curve of a mesh and sweep that. The polyextrude can use complex poly-cross sections that might not get „capped“ like you intended. A few days ago I created a multilayered coated cable using the polyextrude. Anyway, sweep is super powerful most of the time, but if you are in a hurry there’s still extrude waiting as a backup :-)