How Bad are Villagers in Minecraft 1.20.2?

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XayXay

XayXay

7 ай бұрын

In 1.20.2, Mojang introduced a controversial villager rebalancing, how bad (or good?) will these changes affect us? Let's find out!
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Пікірлер: 1 900
@KaramHaitham
@KaramHaitham
why are we nerfing things in a sandbox game?
@Kabu_Kaiser
@Kabu_Kaiser
Thanks Mojang for giving me a reason to expand my dictatorships from one Village to at least ten, always felt like having only one under my iron rule was counter-productive but it worked, so again, thanks for fueling up my expansionist views on Minecraft
@IHacked__
@IHacked__
The fact that Mojang still has not implemented an anvil fix for the annoying "TOO EXPENSIVE" problem is crazy to me. I seen so many viral videos complaining about it over the years and it just makes no sense to not be able to repair a tool infinitly. As for the villager nerfs, I think the community would be way more accepting of them if they actually gave you the maxed out enchantment as their master trade. Nobody wants to spend hours transporting villagers just to get protection 3, mending aside. If they give us enchanted books that we are forced to combine, at least don't penalize us on the anvil for combining them. Thats my take on it!
@TheFailnaut
@TheFailnaut
I feel like they looked at Terraria's Journey's End update and thought, "hey, this seems like a great idea". The issue is, in Terraria, you're not only incentivized to build villages in multiple biomes due to NPCs having extra items for sale and/or a huge discount, but they made it possible to visit them all by adding pylons which let you teleport between them freely. Minecraft doesn't give you that. You find multiple villages, you better get used to wasting hours of time hiking between them all.
@RichieBre
@RichieBre
I can’t stop laughing about the villager that died from Hyperaxemia
@yarielrobles9003
@yarielrobles9003
My biggest problem with the rebalance is that because world generation is random, being unlucky means you'll either be unable to get mending, or be forced to use a seed mapper.
@EmeraldChest312
@EmeraldChest312
If they're going to force you to have a bunch of different villages or move between villages a bunch they need to add a waystone feature or something so that you can teleport between villages
@TKDB13
@TKDB13
I think it's also worth noting that, while the focus here is on Mending (being of course the most highly-valued book), the similar treatment given to other high-value enchantments is similarly problematic. Especially with the nerf to the maximum level you can get of the leveled enchantments. Players who set up villager trading halls for a full set of enchantments do so primarily because having those librarians drastically cuts down on the grind to get a new set of gear if you die and lose your old set. It's way faster and more XP-efficient to just apply books at an anvil than to get yourself above level 30 and fight with the enchanting table RNG until you get what you need. Much like with the Mending vs. anvil repair issue, if the goal is to encourage players to actually use the enchanting table more they should probably focus on enhancing
@SadJBomb
@SadJBomb
its good to see mojang promoting the modding community by making the official game absolutely unbearable to play! 😃
@frederikromer4618
@frederikromer4618
The problem with these nerfs is that it makes Villagers even more of a hassle to get (and even less worth it), while not addressing the reasons why we need villagers in the first place:
@goldenpsi8764
@goldenpsi8764
At the very core of minecraft, its a sandbox game, where you can do anything you want, but it feels like mojang is trying to make it mandatory to explore a sandbox in order to reach the ability to BE a sandbox game where you can do anything you want whenever you want. Instead of being able to do anything, at any time, you are instead forced to waste time traveling/migrating villagers, because if we are honest, next to no one will e v e r go back to any of the villages away from their main home. just poor design in my opinion
@briarblack7437
@briarblack7437
Realistically the villager trade rebalance needs to be paired with an enchanting rebalance. For both the table and the anvil. I actually love the idea of reliably getting certain trades from certain villager varieties. That to me is a good thing. But when the only enchantments you can get from those trades that are max level enchants are the ones with only single level, it means that you have to spend exponentially more xp to get a tool set up. God forbid you're trying to get a sword or pair of boots going. Getting tools shouldn't be a time or resource intensive tasi.
@ulyssesb1842
@ulyssesb1842
Before the anvil rework, naming a tool would stop its repair cost from exponentially increasing out of control. Maybe they should bring something like that back. You shouldn't be paying 39 levels to repair a tool no matter what.
@LazerDisk
@LazerDisk
I think what makes this change go from an interesting and immersive experience to horrible is how boring and tedious enchantments are to get no matter what you choose to do. You’ll need to visit countless structures if you wanted to only use enchanted books you find, sit bored next to a farm to grind experience to rng some enchantments, mindlessly reroll villagers until you get what you want, or any combination of the 3. Mending and villager changes will all suck because they push players towards sneakier ways of bypassing the normal grind for items. There’s a quote that says it’s easier to prevent piracy by providing better services than the ones people receive from pirates, and I think the same can be said about this. If a less tedious and more engaging way of getting maxed out gear existed, villagers wouldn’t be abused nearly as often and mending would likely not be needed at all.
@AAA-qk1vl
@AAA-qk1vl
5:19
@ollidragon3146
@ollidragon3146
i feel like its a cheap shot to add mending on one of the two biomes where villagers don't spawn. it shouldnt be somewhere too common, but it shouldn't require villager breeding to get the most necessary enchantment
@ultrafun2227
@ultrafun2227
I think many people don't understand why mojang won't add villages in swamps and jungles: the problem is AI. You know how often villagers and raiders get stuck in everything? Well, imagine it but 10 times worse: in jungles they will spawn on trees, stuck in bamboo, and in swamps they will drown or stuck in water.
@joshua1188
@joshua1188
They are taking the grindest game and making it so much more grindy. Making one villiager hall already takes way too long, there should be a better way to reroll villiager trades than breaking the block (or using pistons if your playing pocket edition) and they should remove the low level enchantments from villiagers. Instead, they're removing the high level enchantments and increasing the grindyness at least 10 times, considering travel.
@newcheesegrater
@newcheesegrater
You know what'd be interesting? If cartographers in the nether sold nether fortress/bastion remnant maps so exploration would be encouraged, but you don't have to go thousands of blocks just to find a single one.
@pubertdefrog
@pubertdefrog
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