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I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone!
What's the next step beyond rasterization? How does ray- and pathtracing create these hyper realistic graphics? We'll look into the inner workings of ray tracing as well as some of the challenges associated with it.
Timestamps
0:00 Intro
2:09 Problems with rasterization
5:50 How light travels
8:10 BVH
10:15 Lighting primitives
12:20 Light bouncing, reflections and refractions
14:25 Other applications of ray tracing
15:46 Problems with ray tracing
17:35 Conclusion
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References:
How does rasterization work? • How do games render th...
No! Euclid! GPY Ray tracer • "No! Euclid!" GPU Ray ...
Minecraft RTX demo • Video
Interactive sound propagation with bidirectional path tracing dl.acm.org/doi/10.1145/298017...
Music in in outro:
Besus y Abrazor - Rolemusic: freemusicarchive.org/music/Ro... available under a Creative Commons Attribution license creativecommons.org/licenses/...