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2023 DOTS edition
🎮 In today's video, I'm diving headfirst into the captivating world of game development, pushing its physics systems to their limit. I set out on a quest to discover just how many objects Unity can realistically handle in real-time. Starting with a sea of cubes, I switch to spheres, and then venture into uncharted territory with Unity's powerful DOTS system and the new Entities 1.0 🕹️
🔹Scripts🔹
1️⃣ GitHub Link goo.by/aGiID
⏰ Timecodes:
00:00 - Introduction
00:41 - Cube Simulations
01:40 - Optimisation
01:55 - Fixed Timestep
02:30 - THE GREAT IDEA
02:41 - Simplified Collision Calculations
02:59 - Finding the MAX number of Game Objects
03:21 - DOTS
03:54 - Setup Scene
04:14 - Finding the MAX number of Entities
05:51 - Simulated Shapes
06:38 - Outro
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#unity #unitytutorial #madewithunity #ECS #DOTS #GameDevelopment #PhysicsSimulation #UnityOptimization #unity3d