How far can we PUSH Unity? Game Objects vs Entities

  Рет қаралды 11,833

GameDev Blueprint

GameDev Blueprint

Күн бұрын

2023 DOTS edition
🎮 In today's video, I'm diving headfirst into the captivating world of game development, pushing its physics systems to their limit. I set out on a quest to discover just how many objects Unity can realistically handle in real-time. Starting with a sea of cubes, I switch to spheres, and then venture into uncharted territory with Unity's powerful DOTS system and the new Entities 1.0 🕹️
🔹Scripts🔹
1️⃣ GitHub Link goo.by/aGiID
⏰ Timecodes:
00:00 - Introduction
00:41 - Cube Simulations
01:40 - Optimisation
01:55 - Fixed Timestep
02:30 - THE GREAT IDEA
02:41 - Simplified Collision Calculations
02:59 - Finding the MAX number of Game Objects
03:21 - DOTS
03:54 - Setup Scene
04:14 - Finding the MAX number of Entities
05:51 - Simulated Shapes
06:38 - Outro
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#unity #unitytutorial #madewithunity #ECS #DOTS #GameDevelopment #PhysicsSimulation #UnityOptimization #unity3d

Пікірлер: 29
@IronforgeX
@IronforgeX 11 ай бұрын
It is like Unity Asmr, i liked it thanks for sharing
@TurboMakesGames
@TurboMakesGames 11 ай бұрын
Fun video and great progression through all the different optimizations 👍
@gamedevblueprint
@gamedevblueprint 11 ай бұрын
Thanks, man 👍
@TREXYT
@TREXYT 11 ай бұрын
Hey man, can you make a tutorial video on dots ? I just want to know how to make a player shooting to ennemy with cubes as projectile (or sphere) and use on triggerenter or oncolider enter function in dots, i dont see anyone making a video on that, i already codded it on c# but im new in dots (ecs)
@therealpeter2267
@therealpeter2267 11 ай бұрын
I'd love to see a video where you use joints to make the eiffel tower actually stand and not collapse :D probably even remove the overlapping spheres / cubes so it doesn't try to explode
@mondzahn
@mondzahn 10 ай бұрын
Awesome video Subscribed
@gamedevblueprint
@gamedevblueprint 10 ай бұрын
Thanks 😀
@p.zgamedeveloper
@p.zgamedeveloper 11 ай бұрын
Perfect
@SwatHound
@SwatHound 11 ай бұрын
Well that was pretty entertaining to watch. How did you learn that you could spawn objects on a vertex? Creating a shape to use as the spawning pattern is.. wow.
@gamedevblueprint
@gamedevblueprint 11 ай бұрын
Thanks, well it’s not my idea, I’ve seen it in one of Brackeys video.
@omega3D
@omega3D 10 ай бұрын
Hey! Nice video and I liked the VSCode theme you're using. Do you mind sharing the theme and font/size?
@gamedevblueprint
@gamedevblueprint 10 ай бұрын
Hi, Thanks :) Yeah I am using GDScript Theme you can find it in the Extensions
@MDMehediHasan-iu1js
@MDMehediHasan-iu1js 8 ай бұрын
Hi, the subscene setup part and after that I didn't get the result you've achieved. Would you mind sharing the process from there? Thank you!
@gamedevblueprint
@gamedevblueprint 8 ай бұрын
Yeah, well once I moved the gameobjects to the subscene at runtime it will automatically will be converted to entities using DOTS physics. so it will use the resources much more efficiently. Then I changed cubes to spheres, because the physics calculation is much simpler for a sphere than a cube, and that gave me the final result.
@heavybaguette
@heavybaguette 11 ай бұрын
Eiffel Tower ? damne ! I'm French and i subscribe for sure !
@gamedevblueprint
@gamedevblueprint 11 ай бұрын
Thanks 😀
@matthiasmax2849
@matthiasmax2849 10 ай бұрын
unity saves, due to performance reasons for light calculations, vertices twice, so you ahve to go over the mesh and eliminate doubles
@gamedevblueprint
@gamedevblueprint 10 ай бұрын
Oh I didn’t know that, thanks
@Tymon0000
@Tymon0000 11 ай бұрын
So you didn't get x100 improvement. Curious to see if there is any difference with dots physics and dots havok.
@gamedevblueprint
@gamedevblueprint 11 ай бұрын
Yeah, well not 100x but around 8-10x in this particular case, if you consider the same number of cubes with gameobjects and ecs. Unfortunately I don’t have access to Havoc due to it only available in the pro version.
@onerimeuse
@onerimeuse 11 ай бұрын
Man, I really want a gumball now....
@MrDarkKobe24
@MrDarkKobe24 10 ай бұрын
Eiffel tower? More like I-fell-tower
@gamedevblueprint
@gamedevblueprint 10 ай бұрын
Haha good one 😀
@J5Cfilms
@J5Cfilms 9 ай бұрын
“How to jump” 💀💀💀
@EMPERENIKA
@EMPERENIKA 11 ай бұрын
turn off the lighting,pp and then try to compute the phy on the gpu
@zendraw3468
@zendraw3468 11 ай бұрын
maybe we shuld keep the tests to something thats viable for an actual game and not just test for the sake of testing.
@EMPERENIKA
@EMPERENIKA 11 ай бұрын
@@zendraw3468 bro its works Edit:Games do do that simulating phy on gpu is nothing new, also unlit light its bad some games prefer it over lit
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