How KeyShot Actually Became the Most Popular Product Rendering Software

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Will Gibbons | 3D Rendering

Will Gibbons | 3D Rendering

Күн бұрын

I often receive comments about why I use KeyShot. I'm asked which rendering tool I recommend and which one is better, or best. Comparing render engines is not a practical or easy comparison to make, especially as KeyShot is quite different from many rendering software.
I made this video to shed some light on the nuances of KeyShot and how it differs from many other render engines. I also get into why many choose to use KeyShot and why some choose to leave it.
This video was made to answer questions I had when I was studying industrial design in college. I hope you enjoy it.
Download the free KeyShot Rendering Roadmap:
willgibbons.com/roadmap
Read the full article on this topic here:
willgibbons.com/rendering-sof...
Level up your KeyShot skills with the Rendering Masterclass:
courses.willgibbons.com/keysh...
Time Stamps:
0:00 - Intro
0:21 - Why Designers Use KeyShot
0:37 - Utility
0:57 - Ease of Use
1:17 - Compatibility
1:41 - CAD-Friendliness
2:41 - KeyShot's Limitations
2:58 - Simulation
3:25 - Advanced Animation
3:49 - Particle Systems
4:23 - Render Output Control
4:56 - Integration
5:38 - Types of CGI
7:23 - The 3D Pipeline
7:51 - About DCCs
8:37 - Why CAD & DCCs Don't (often) Mix

Пікірлер: 30
@SamDoesDesign
@SamDoesDesign Жыл бұрын
Great video! I also think it’s interesting to see where Keyshot might develop in the future. They’re slowly bringing in simulations like you mentioned, but I wonder if they’ll develop that more, or if it’s a case of “animation is now checked off. Let’s focus on something else” I’d also love to see some sort of proxy file system introduced where KS imports a low res model for the scene, and then swaps out to the high res model at render
@WillGibbons
@WillGibbons Жыл бұрын
Great points there Sam. Yes, my suspicion is that the simulation animation will improve a bit, but as to how else it might change, I've no clue. I definitely like your point on proxies.
@frankyphix
@frankyphix Жыл бұрын
The extra step of exporting to a mesh for another renderer slows down my workflow too much, especially if I'm tweaking the CAD and needing to update the render. Not only is updating the CAD into Keyshot easy, but Keyshot brings parts in with their CAD-defined coordinate system which makes updating animations or adding parts to animations (depending on how you've structured your tree etc.) quite easy. Our clients pay for the part design, the render just helps us communicate the idea to them - so I need it to be a quick and easy part of the workflow.
@WillGibbons
@WillGibbons Жыл бұрын
Thanks a ton for sharing your real-world experience! I think it's helpful to have others' points of views too. Best!
@steve_the_designer
@steve_the_designer Жыл бұрын
Very well explained, Will. Excellent! Cinema 4D's Arnold plugin gives me ultra realistic renders, but they are difficult and cumbersome to set up. Took me 10 years to learn Cinema, but only 1 year to learn Keyshot. Keyshot's easy UI and fast renders are its strengths. Plus, the render pass options (Clown Pass) make it easy to make adjustments in post.
@WillGibbons
@WillGibbons Жыл бұрын
That's cool. Thanks for sharing your experience. That makes sense to me!
@googlemapsexplorer932
@googlemapsexplorer932 Жыл бұрын
One of the things I would most like would be a rendering engine in 3D programs like C4D. Using GPUs with the ease of Keyshot to create excellent quality materials takes a bit more time than other engines. The caustics in Keyshot are incredibly easy to do, while for example, in Arnold, it gets really complicated. I don't know how the economy of Luxion will be, but hopefully one day we will have the Program version and the Plugin version
@WillGibbons
@WillGibbons Жыл бұрын
I understand why this would be attractive. However, if I were to place a bet, I don't think you'll ever see KeyShot as a plugin software. Unfortuantely.
@davidemiozzi8589
@davidemiozzi8589 Жыл бұрын
Call me crazy, I import the step files from the client in Blender, pass the meshes to Houdini for frills and lighting, then render with Redshift. Just because I like it. Thanks for the video, clear and informative as always.
@WillGibbons
@WillGibbons Жыл бұрын
Not crazy at all! If you can make it work, that's great. All those are great tools. But for many, the streamlined process and simplicity of KeyShot is what keeps them from branching out.
@hairulanuaronline
@hairulanuaronline Жыл бұрын
Bravo! Tremendous explanation about Keyshot and why keyshot standout for product visualization. 👍👍👍
@WillGibbons
@WillGibbons Жыл бұрын
Thank you! 👍
@nilspiirma5849
@nilspiirma5849 Жыл бұрын
Yaaay my image on 0:28 HEH
@WillGibbons
@WillGibbons Жыл бұрын
Yoooo!
@ballsdeepinglory3054
@ballsdeepinglory3054 10 ай бұрын
Keyshot has a lot of available plugins to integrate it better with modelling software ! It's basically just some plugins that do the importing and exporting for you in a few simple clicks... I haven't tried it but if you can set up some hotkeys you could possibly have a really fast workflow if you need to move over from Keyshot to Cad and back a lot...
@WillGibbons
@WillGibbons 10 ай бұрын
There is no way to 'hotkey' the import/export to my knowledge. You can maybe make it work with a standard scritp using auto hotkey or some 3rd party software. But I honestly don't mind waiting the 20 seconds to export and import my models directly.
@danielvi449
@danielvi449 Жыл бұрын
Awesome video
@WillGibbons
@WillGibbons Жыл бұрын
Thanks!
@Scultronic
@Scultronic Жыл бұрын
You forgot to mention something really important, Keyshot doesn't need a powerful graphics card for rendering cause it renders with CPU so textures and really heavy meshes are allocated in your RAM instead of the V-RAM of your graphics card. In that you could render really dense meshes without worrying to much about retopology if you want to present a model for 3D Printinting for instance.
@WillGibbons
@WillGibbons Жыл бұрын
Yes, this is a great point and I'm glad you brought that up!
@santiago-xd8771
@santiago-xd8771 Жыл бұрын
10:10 Exactly my situation right now. I was doing really well with Keyshot in Uni, and thought that was enough, but soon got asked to do Full CGI renders at the first job.
@WillGibbons
@WillGibbons Жыл бұрын
Sometimes that's just how it goes!
@santiago-xd8771
@santiago-xd8771 Жыл бұрын
@@WillGibbons Exactly! But I'm really happy about how it panned out. My boss gave me two weeks to learn 3dsmax on the job, and the result turned out well! Getting paid to learn something is the awesome :)
@Reverse.Engineers
@Reverse.Engineers Жыл бұрын
Great Rendering
@WillGibbons
@WillGibbons Жыл бұрын
Thank you! Cheers!
@supoflex
@supoflex Жыл бұрын
while I love keyshot and I'm currently using it, I've started to hate it due to its limitations and buggy behaviours. One major downside of keyshot is the render times are pretty high compared to some other render engines like cycles and redshift. Keyshot needs to double down on its gpu rendering.
@WillGibbons
@WillGibbons Жыл бұрын
Fair enough. I know there have been some very frustrating bugs over the past couple of releases. I still don't use GPU rendering in KeyShot very often
@Calcifer821
@Calcifer821 29 күн бұрын
Great
@zakey9662
@zakey9662 Жыл бұрын
i'm agree
@zainnadeem8484
@zainnadeem8484 Жыл бұрын
Awesome video bro. Please make a series on jewelry rendering, I'll provide the jewelry models just give me your email.🙏🏽❤️
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