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Interview with lighting artist Michael Tanzillo. Michael is Senior Lighting Technical Director on internationally released animated motion pictures and related marketing projects. Michael creates and develops lighting rigs to establish mood and specialized themes on award winning feature films. Led and managed team of Lighting Technical Assistants on multiple workflows. Michel runs the online school on animated art. If you want to become a lighting artist (video production/production lighting/video lighting/film lighting/hollywood lighting/lighting job), this video is for you.
Film Credits:
Spies In Disguise (October 2019), Ferdinand (2017), Ice Age Collision Course (2016), Peanuts (2015), No Time For Nuts - 4D Ride at Central Park Zoo (2015), Rio 2 (2015), Epic (2014), Ice Age - Continental Drift (2013), Rio (2011), Scrat’s Continental Crack-Up (2010), Ice Age Dawn of The Dinosaurs (2009).
TDU online school for lighting artists: td-u.com/about/ and bit.ly/2SxOXPE.
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The lighting artist working as a member of a visual effects or digital animation team is responsible for applying all lighting effects to a scene. He or she takes into consideration the light sources of the live-action plate (the filmed scene over which VFX features are placed) and applies virtual lighting to mimic the existing illumination within the environment. He or she may also add secondary virtual light to visually enhance the objects or characters in the scene, such as adding eye glint or rim lighting. The goal is to ensure that the VFX and live-action elements blend seamlessly, as though both exist in the same environment.
In animation without live-action sequences, the lighting artist is concerned with providing the evidence of light sources depicted in the scene; that may be light cast from lamps, street lights, or natural outdoor lighting. To create sequences that are realistic to the world of the film or television show, the lighting artist uses a discerning eye to creatively manipulate qualities like light color, intensity, and angle.
When the lighting artist is satisfied with the look sequence, he or she completes a rough composite (for visual effects with live-action scenes) to test that the computer-generated objects appear realistic in the scene. Upon approval of the light or visual effects supervisor, the lighting artist renders the images and passes the sequence through the pipeline for final compositing.
Lighting artists must be artistically trained and fluent in the technology of computer animation. A solid background in 2-D and 3-D art should include a thorough understanding of color theory, perspective, and other basic principles of design theory. Study must also include the mastery of software tools such as Maya, Photoshop, After Effects, and similar digital art and animation applications. Additional experience in film and television production with a specific concentration in cinematography and production lighting is also valuable.
Lighting is just one phase of the larger production pipeline. It is the lighting artist’s job to build upon the work of the other artists, while enhancing and supporting their work.
Employment opportunities for lighting artists exist within visual effects studios and digital animation production companies. This field is closely related to shading, texturing, and look development, as well as lighting for video games. Graduates with a relevant degree and strong portfolio of independent or amateur work may find entry-level opportunities as a junior member of the lighting department. Others often rise to the position through an internship with the studio or role as a render wrangler or compositor.
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