How Much Does Using Unity Cost Now?

  Рет қаралды 29,127

Gamefromscratch

Gamefromscratch

Күн бұрын

Last year Unity made some MASSIVE changes to their pricing structures, adding a run-time fee to some, changing the features of the free tier and getting rid of the plus tier completely. So in this video we break down what it will cost to use the Unity game engine starting with Unity 6 later this year.
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Пікірлер: 624
@Parkhardtburkinson
@Parkhardtburkinson 29 күн бұрын
One thing no one says - regarding the personal licence - is: If you are working as a freelancer/contractor for a company that makes more than 200.000 a year, you will need a pro licence. In this case it's not your revenue, but the revenue of the company you are working for that counts. Bear that in mind.
@LloydSummers
@LloydSummers 29 күн бұрын
Worse than that, if you use Unity for a non game purpose (I.e. AR for a school or museum or non profit, or make a fitness app, or anything non game with it) you cannot use personal. You are considered industry, and require a pro license at a minimum. Additionally your revenue is now calculated on the company you are freelancing too and any of their clients revenue, not yours. Which means if they or their customers have over $1m in revenue (which they probably do) you now must buy Industry... for 5k/yr. For everyone on your team. Gotta love their industry and freelancer pricing.
@ArksideGames
@ArksideGames 29 күн бұрын
that's crazy
@yakdoggames
@yakdoggames 29 күн бұрын
If they enforce this they are killing so much Unity freelancing that was around...
@LloydSummers
@LloydSummers 29 күн бұрын
@yakdoggames they've been enforcing it over the last year. It'll make someone's blood boil a little bit, and its a very tense experience. After we paid last time, they made a mistake and accidentally disabled our company licenses anyway. It was a whole thing. I'm still mad about it. I don't think I even got an apology.
@beardordie5308
@beardordie5308 28 күн бұрын
I've never heard this before and it's terrifying. So as a side gig if I make $150 contributing to a prototype for a project that goes on to make that company big bucks, I would be forced to buy a Pro license that costs hundreds or thousands more than I actually made?
@mattiasimbola
@mattiasimbola 28 күн бұрын
My biggest problem with unity is not even the price, that's simple, it's 2.5% rev share if you make lots of money. My big problem with unity is that the editor now is constantly checking online for a license, which means that if Unity goes bankrupt or for whatever reason they revoke your license, the editor won't work anymore, and if that happens you lost your projects.
@hop3studio511
@hop3studio511 28 күн бұрын
That's the best you can come with? Okay
@justice83
@justice83 28 күн бұрын
Its unlikely but not impossible. Its a scary thought though. 😢
@mandisaw
@mandisaw 28 күн бұрын
At worst, you'd lose the Editor. But all your code and art assets would be just fine. If Unity goes away, you'd have to port to a new engine anyway, so being unable to use the Editor seems like a given.
@E_Hooligan
@E_Hooligan 28 күн бұрын
Unity going bankrupt? That’s like being an IPhone user and being worried about Apple going bankrupt, that’s too extreme lol
@TheDiner50
@TheDiner50 27 күн бұрын
Not only that. What if you made a game 24 years ago and want to fix a bug or whatever? I mean even 4 years? Adding DRM to a game engine. That is what this is. At the very minimum it should not be more sustainable to run a pirated version of the engine then the paid and licensed one. Yet with a call home to someone else's computer for digital right management? That means you own nothing and should be happy!
@FredsRandomFinds
@FredsRandomFinds 29 күн бұрын
Anyone else noticed the adobe ads being spammed on KZfaq since the latest shenanigans?
@Elwaves2925
@Elwaves2925 29 күн бұрын
That's usually the case. YT doesn't operate on morals but on who is paying.
@frontrider3240
@frontrider3240 29 күн бұрын
​@@Elwaves2925 the single moral they'd have to abide by is to not serve malvare. Be happy, you seeing that ad is bleeding money from adobe as you will never convert into a paying customer.
@thelaughingmanofficial
@thelaughingmanofficial 29 күн бұрын
That's due to the stupid ad algo.
@Elwaves2925
@Elwaves2925 29 күн бұрын
@@frontrider3240 I didn't see the ad and I have paid for Adobe products. It would be better if they catered for more morals but that won't happen with Google.
@gintokiikari8541
@gintokiikari8541 29 күн бұрын
Thank God it wasn't just me. I thought it was the crystals kicking in.
@thesteammachine1282
@thesteammachine1282 29 күн бұрын
If a company changes their mind so often and uses so many words so often, than I have a good idea of what their future holds , and it wont be my time and money . Already made that mistake long ago with autodesk .
@randall.chamberlain
@randall.chamberlain 29 күн бұрын
The problem stopped being the cost, rather the lack of trust that any terms and conditions will not be abused again, especially if you are invested.
@alter_ukko
@alter_ukko 29 күн бұрын
It may not have been widely used, but Unity Plus was pretty much the only way to affordably release a small indie game to the Switch, which is a huge market for smaller, or more niche games. The amount of effort and juggling that Godot has put into making this possible says a lot about how important this feature was.
@stickguy9109
@stickguy9109 28 күн бұрын
Idk don't you have to work with a company in godot to port your game to consoles? And that costs money. I don't think you can publish on consoles for free because console owners don't give out theirs sdk to everyone and certainly not for free. I could be wrong though
@pnvgordinho
@pnvgordinho 29 күн бұрын
Getting rid of console access in personal is also idiotic. The more system you put your game on , the more probability of passing the 100 thousand dollars and pay them royalties.
@starby1243
@starby1243 29 күн бұрын
Exactly. Being unable to get started with console personal makes them lose potential good games on console. Crazy. I myself am switching to other engine. You know the people who run Unity don't know anything about games and definitely don't even play games.
@minirop
@minirop 28 күн бұрын
alone, it's not that easy to get on console. and if you go through a publisher, they will pay the unity fee.
@ZedDevStuff
@ZedDevStuff 28 күн бұрын
i'm pretty sure you need to get accepted on the dev platform of those consoles first. Xbox is the only exception since you can apparently use UWP builds on an Xbox in dev mode, at least that's what i read a while ago
@_KondoIsami_
@_KondoIsami_ 28 күн бұрын
@@ZedDevStuff xbox is not an exception, while making games for it is similar to making for windows you still have to apply to be a partner to get access to the dev kit.
@_KondoIsami_
@_KondoIsami_ 28 күн бұрын
indie devs in general don't get access to consoles, only if you have a publisher with the right connections or if your game is already popular enough. even some popular indies get ghosted by consoles and have to get a publisher.
@VincentFM.
@VincentFM. 28 күн бұрын
Thank you for this! I'm someone who intends to stay in Unity and I'm glad you still feature it from time to time.
@krizzik
@krizzik 28 күн бұрын
To be clear, folks who were originally ONLY developing a title for a Console (No PC support) were given dev/publishing licenses by the Console maker ( SIE for PS5/4, etc). Now, that is no longer the case. This hurts small devs that are both dev locked to the Engine and have not yet released their game on the platform.
@mandisaw
@mandisaw 28 күн бұрын
Nah, the consoles still include a couple free Pro licenses once you're approved as a developer. And the decision to require Pro licenses for console was made *by* the consoles, several years ago. Plenty of blog posts about it.
@Migeruangel
@Migeruangel 10 күн бұрын
@@mandisaw Nope, not anymore that change form june 2024
@Migeruangel
@Migeruangel 10 күн бұрын
Yeah you maybe start the development years ago and now you can publish nothing in the sony platforms, so you are force to pay for pro, or no publish to consoles anymore
@mandisaw
@mandisaw 10 күн бұрын
@@Migeruangel I haven't seen anything from any of the Big 3 consoles saying they're changing that aspect of their developer program. YT will block links, but if you have a source or article title, that'd be appreciated
@yeost187
@yeost187 29 күн бұрын
Bottom line: If Unity actually wanted to show its now dwindling community good faith? They would have just kept the old payment system. But they didn't, even after all the uproar. They forced a change to the payment policy, and purposely made it overly convoluted. It shouldn't take needing an accounting firm, just to figure out what you owe a company. And no. using their propriety calculator they offer, isn't acceptable.
@BruhZerk
@BruhZerk 26 күн бұрын
The issue is their old price model wasn't profitable. If we want this to be sustainable and continue to be updated they need to make money somehow, which is why they needed to change the price model
@jean-michelgilbert8136
@jean-michelgilbert8136 27 күн бұрын
Correction : 2k per year per seat. The per seat adds up pretty fast.
@LloydSummers
@LloydSummers 29 күн бұрын
They count industry as anything non-games (film/vr/ar/education/etc) and is a mandatory upgrade if they decide you fit into the category. Its not just industrial. Anything considered not strictly a game. Dont underestimate it - it comes at very steep pricing (no personal allowed, and your revenue becomes calculated based on your clients)
@mandisaw
@mandisaw 28 күн бұрын
Education & academic non-profit (incl museum pieces) already qualify for free / discounted licenses. You just have to provide the appropriate gov't docs. This stuff isn't really new, it's just that a lot of entities were abusing the Personal tier.
@avp2501
@avp2501 28 күн бұрын
Don't forget gambling. If you have for example an online card game with real money then it's likely you will need Unitys most expensive licence
@LloydSummers
@LloydSummers 28 күн бұрын
@@avp2501 Pretty sure they want 25% of your soul with that license too :D
@stickguy9109
@stickguy9109 28 күн бұрын
​@@avp2501 A lot of game engines have issues with gambling games. You better make your game from scratch if it's gonna be a gambling game.
@avp2501
@avp2501 28 күн бұрын
@@stickguy9109 This is likely why Godot gets lots of backing from pub and gambling companies.
@sosamma090
@sosamma090 28 күн бұрын
To be connected to the servers to use it seems like a massive trap. Ask any adobe user.
@scotmcpherson
@scotmcpherson 29 күн бұрын
the answer is....who knows ?!?
@95mcqueen5
@95mcqueen5 29 күн бұрын
Also, who cares
@idehenebenezer
@idehenebenezer 28 күн бұрын
TO EVERYONE IN THIS CHAT: *THE JUDGEMENT OF GOD IS DRAWING NIGH.* REPENT TODAY AND GIVE YOUR LIFE TO JESUS TO ESCAPE ETERNAL DAMNATION!.
@eitkoml
@eitkoml 28 күн бұрын
I agree. After watching this video I'm still confused about how much it costs to use Unity.
@hop3studio511
@hop3studio511 24 күн бұрын
@@eitkoml nothing, unless your game profitable alot
@starby1243
@starby1243 29 күн бұрын
When you make people hate you People will turn on you When you make people like you People will join and support you Unity, Adobe, Autodesk are obsolete and will eventually die.
@Renegen1
@Renegen1 29 күн бұрын
Unreal isn't any better. Maybe people will look elsewhere.
@charcoalPanda
@charcoalPanda 29 күн бұрын
Nah, won't happen. They have monopoly for tools that have set an industry standard, so won't happen fast if ever. You just can't create new 3d Max clone and sell for less.
@mdmujahid6973
@mdmujahid6973 29 күн бұрын
They can't bcs they are used by big companies and businesses so it can't be
@MrDasfried
@MrDasfried 29 күн бұрын
​@@Renegen1i am a godot chil so maybe one day they can compete 🤔😂
@MrDasfried
@MrDasfried 29 күн бұрын
​@@charcoalPandaähmm Blender?
@artist1303
@artist1303 24 күн бұрын
As an investor in Unity, we as a company are bleeding cash. Our growth rate as a company year over year is -8.8% with operating expenses outweighing company profits. Our stock price has declined 90% since our introduction onto the NYSE. Everything users like and dislike about Unity now and in the past has not benefited the company in a positive financial surplus. We are trying everything we can to keep this ship afloat either we succeed, close up shop or get acquired.
@Migeruangel
@Migeruangel 10 күн бұрын
and you are about to lose more
@artist1303
@artist1303 10 күн бұрын
@@Migeruangel Well I just purchased shares at low 15s last week and sold them today at close for 17 made a quick 23k profit. Not bad for a 2 weeks work. will do it again next week when it falls back to 15
@jeffmccloud905
@jeffmccloud905 4 күн бұрын
Microsoft or Meta is going to buy Unity. It's the primary tool used to make VR and XR apps.
@lincy9114
@lincy9114 28 күн бұрын
Thank you for the insight, good to know where Unity pricing is going for now, I use Unity personal most of the time, still figuring out how Godot work, and trying out Unreal on the side. Since I am using Unity 2023 primarily , probably will not move on to Unity 6 until it necessary, it good to know I can still use personal to make a couple of small games~
@Livia-ej3lv
@Livia-ej3lv 29 күн бұрын
WHY IS IT SO COMPLICATED
@rustymustard7798
@rustymustard7798 29 күн бұрын
To confuse you into paying more.
@Hietakissa
@Hietakissa 28 күн бұрын
it's really not
@pixelfairy
@pixelfairy 28 күн бұрын
@@Livia-ej3lv you should read Microsofts server licenses. Wonder if they still do BSA raids and audits.
@mandisaw
@mandisaw 28 күн бұрын
​@@HietakissaSo many folks can't do math, or understand/read the explanation terms or table. They added the calculator because of it, and still folks say they can't follow. I feel for ppl, but if this is too confusing, then how were you ever going to manage a game business? This is like the easiest part of the process.
@pandueka7718
@pandueka7718 28 күн бұрын
​​@@mandisaw for indie dev, this one is still more confusing compared to other engine like gamemaker, UE, gdevelop, their payment plan are MUCH simpler
@edward3190
@edward3190 28 күн бұрын
Can you refuse to log in every a few days in Personal license by changing system date and time?
@nikefootbag
@nikefootbag 28 күн бұрын
Does anyone know if you’re required to get Pro even if you get the “preferred platform keys” from sony and nintendo? (xbox doesn’t do these apparently) Does unity personal just exclude you from building for any console?
@mandisaw
@mandisaw 28 күн бұрын
Consoles already required Pro licensing, for several years at this point. But they do grant you a couple Pro licenses once you're approved.
@randomcommenter10_
@randomcommenter10_ 29 күн бұрын
Godot and Unreal just keep on getting better and better after reading all this, lol. The deal breaker for me is the forced online authentication now for Unity, like seriously!? No other game engine has that requirement so they're just digging their own grave at this point. I'm hopeful that this causes other game engines with potential like Unigine, Flax Engine, etc. to rise up
@yeost187
@yeost187 29 күн бұрын
Might want to check unreal and see if you can stomach their woke coding procedures and recommendations. Or they might just not help you out, when their software bugs out (Not saying it will happen or not but for me? the implications are implied). Programming is hard enough without them trying to change programming standards, just to use "their" game engine.
@DurmanHimself
@DurmanHimself 29 күн бұрын
@@yeost187 That's the thing I hate most about unreal. It is so bloated that sometimes it can crush out of nowhere. And damn that compilation time is just ridiculous. The only thing that unreal has better than other engines is good graphics out of the box. In unity everything is customizable so output files it creates(exe, apk) are so small compared to unreal's. But with all that bs they're trying to do I don't want to use unity anymore. So I might as well just write my own engine.
@StevenSudweeks
@StevenSudweeks 29 күн бұрын
@@yeost187 that woke coding procedure was nothing but a virtue signal. There is no possible way that they can legally force you to do that. That would cause massive law suits.
@yeost187
@yeost187 29 күн бұрын
@@DurmanHimself Yeah, its a shame.
@flashback4588
@flashback4588 29 күн бұрын
Unless you are making the next call of duty, you honestly dont need Unreal Godot is more than enough these days If Godot's 3D capabilities aren't enough, you can try Stride 3D or Flax
@wesc6755
@wesc6755 29 күн бұрын
The price isn't the problem. The problem is the *counting installs* at all. It's simply not their data to have. It's between us, our players, and our publisher. It's just too intrusive. If they need to charge more for a license, cool. No issues. Maybe in that case they would put more effort into improving the engine itself instead of tweaking ways to extract money some other way.
@GHOSTSTARSCREAM
@GHOSTSTARSCREAM 29 күн бұрын
How is counting the installs going to be a problem? They have systems for that reason..
@Hietakissa
@Hietakissa 28 күн бұрын
how is it intrusive? And it's not them counting the installs, as they are self-reported
@GHOSTSTARSCREAM
@GHOSTSTARSCREAM 28 күн бұрын
@@Hietakissa I think you mean "automatically reported"? But, I think people like the OP has bo idea what they're talking about.
@Hietakissa
@Hietakissa 28 күн бұрын
@@GHOSTSTARSCREAM in the very first iteration of the runtime fee Unity was planning to use some black magic to automatically report installs, but as it stands now (and has for some time) both metrics will be self-reported by the developer
@Aerionix1
@Aerionix1 28 күн бұрын
@@GHOSTSTARSCREAM it's self reported, not automatic
@cmeebeycmee
@cmeebeycmee 20 күн бұрын
Help! İ downloaded unity hub and it asked me to install an editor and i selected 2021 version it been 4 - 5 hours and it dont installed how can i fix it
@Rogueixpresents
@Rogueixpresents 5 күн бұрын
not sure man
@NathanSL11
@NathanSL11 28 күн бұрын
My biggest question, is when the plus sub is gone, will they actually make up that difference in people moving to pro or just the free version. I know once my last year of plus is over I'm not going to pro.
@mandisaw
@mandisaw 28 күн бұрын
I suspect they've already figured for that. The real money is in support services, enterprise-level pricing, and the like. Most of us indies never made over the old $100k threshold - the appeal of Plus was in the splashscreen removal. Pro licenses for consoles were already required for a few years - that's unlikely to change much.
@valcaron
@valcaron 29 күн бұрын
Q: What costs the most about Unity? A: Your dignity.
@graythistle
@graythistle 29 күн бұрын
🤣
@DAG_42
@DAG_42 29 күн бұрын
Yep this was my exact thought. They hate developers. It costs your dignity to partner up with that
@wicgamesdev
@wicgamesdev 28 күн бұрын
Maybe you should consider making your own engine from scratch using Java with eclipse, learn how to make 3d scenes... Yeah deffinetly more worth it ~
@jsgnextortex
@jsgnextortex 28 күн бұрын
@@wicgamesdev if you consider making your own engine with java and eclipse in 2024 then you have a lot more to consider than using or not using Unity....
@Samu2010lolcats
@Samu2010lolcats 28 күн бұрын
@@wicgamesdev Unreal is better for 3D than unity
@disruptive_innovator
@disruptive_innovator 28 күн бұрын
The login requirement could be a precursor to such situations as Adobe just pulled, forcing new terms of service on you with no opt out ability, locking you out of your projects if you refuse. It's clearly not there yet but one day in the future they could do this. Ever since the runtime incident I have no trust left to give to Unity.
@MrTutiplengo
@MrTutiplengo 28 күн бұрын
Well, those seem to be costs as of today, but what about next week? Next month? Next year? The fact remains that they've proven they can change their TOS at any time, and make it retroactive, implies a cost much higher than any monetary fees. The last time I used Unity was the day they announced the Runtime Fee. I'm just a hobbyist so I didn't loose too much.
@eduanca8151
@eduanca8151 29 күн бұрын
Thanks! Can you make a video for unreal case pls ? And what about free games, devs have to pays for downloads ?
@Wix92
@Wix92 28 күн бұрын
The price is the stress caused by worrying about possibly getting rugpulled at any moment.
@codeFriendlyART
@codeFriendlyART 22 күн бұрын
Interesting, even with Pro or Enterprise it seems to be about only half (or less) the royalties than with Unreal + the 100k added mark for the Free tier, seems a really cool deal as well. The only thing I was not clear for me about the video since I did not went and visited the calculator myself is that you stated there's a convenience in terms of Enterprise percentage in relation to PRO, however in the earnings amount on the video two different amounts of earnings were presented : 5,000,000 vs 100,000,000 - so I would still need to go say and be sure that I compare against the very same two amounts as to better see the difference. Cool informative video by the way. Thanks!
@CrusaderGabriel
@CrusaderGabriel 28 күн бұрын
This video has illuminated me, I will definitely stick to Unreal for 3D and will start learning godot for 2D... I'm mostly a 3D character artist, but still want to get into game development (last project I ever made was a megan clone in Unity... Time to learn godot remaking my megaman clone there)
@hop3studio511
@hop3studio511 24 күн бұрын
That's so, sorry to say i diot move, unreal for 3d and godot for 2d? Bro, they are completely different engine, different workflow, different script, all different, the only thing they share is they both game engine.... And beside that 2 engine, you also need learn graphic design(ilustrator, photoshop, etc), blender, not music yet.... Really bro? How smart are you
@bazyt1
@bazyt1 28 күн бұрын
Seems weirdly 'complicated', but I think they're just saving face and not wanting to look like they copied UE ... The login requirement seems non-issue, unless I'm missing something? I mean, you're working via Unity Hub anyway, which logs you in? And you can work offline for decent amount of time. Curious why its different enough to list as a changed feature.
@WeenieWalkerGames
@WeenieWalkerGames 28 күн бұрын
Logging into Unity Hub is the issue. If I've downloaded Unity and the Hub, why would I need to log in more than once on a personal license? The program doesn't know my revenue so can't say it is tracking that part of the license and it is free so no need to phone home to see if I paid up for the month. That's the problem we have with it!
@mandisaw
@mandisaw 28 күн бұрын
​@@WeenieWalkerGamesSoftware patches, mainly. Platforms (console & mobile) require you to update your game periodically to keep up with their SDK changes.
@pixelfairy
@pixelfairy 28 күн бұрын
How does this apply to 3rd parties working on an existing game? For example making content for VR chat or mods for blade and sorcery.
@ZedDevStuff
@ZedDevStuff 28 күн бұрын
Iirc the new pricing only applies to new Unity versions
@mandisaw
@mandisaw 28 күн бұрын
Appreciate the clarity/update, Mike. Unity is still the best deal for teams under 5ppl looking to make multi-platform games, esp if they have coding expertise. I do grow weary of these "engine wars" though - let's get back to actual game-dev.
@lukasgruber1280
@lukasgruber1280 29 күн бұрын
How i understand it "personal edition" is without fees since fees start at 1 million and you can only use the personal to up to 200k gains. So does the license force you to upgrade if your game is succesful and makes over 200k? - And later potentially pay fees even when you started out with "personal"?
@Hietakissa
@Hietakissa 28 күн бұрын
you're required to buy Unity Pro after $200K revenue additionally, you're required to pay the runtime fee after $1M revenue AND 1M initial engagements
@paulreader1777
@paulreader1777 28 күн бұрын
So what can actually be done in a Personal account?
@lemapp
@lemapp 28 күн бұрын
I lose connection to the Unity Asset Store on a daily basis. I have to quit the Editor and relaunch every day. I hope that the Editor reconnects. I don't know why, but there are times I have to relaunch again and again. Then there are days it never connects. Because I do 'connect' on occasion, Unity says it isn't reproducible and is therefore not a bug.
@SoaringSimulator
@SoaringSimulator 29 күн бұрын
Unity still makes features that do not work well or is also improving on software sive?
@manitou__
@manitou__ 28 күн бұрын
Why would i need to upgrade to unity pro when i finished and published my game already?? I dont get it.
@gamefromscratch
@gamefromscratch 28 күн бұрын
Big fixes, dlc, patches.
@ahettinger525
@ahettinger525 28 күн бұрын
@@gamefromscratch or you made more money then you thought you would. Them's the rules. If you don't like it, don't use unity. Also the rules, they can change the rules at any time and all you can do is deal with it.
@drillerdev4624
@drillerdev4624 29 күн бұрын
Misread title, thought this was about Unity stocks plummeting
@UTTheLaw
@UTTheLaw 28 күн бұрын
Meh, that's simple enough. I don't love it, but I don't hate it either! It works for me.
@cnfnbcn3227
@cnfnbcn3227 28 күн бұрын
I'm listening to this whole video, and I'm like - what? Why does it have to be so extraordinary complex...
@BruhZerk
@BruhZerk 26 күн бұрын
It's literally just 2.5% or less, not that complex
@landonp629
@landonp629 22 күн бұрын
@@BruhZerk Unreal and Godot are still a better financial bet.
@risingforce9648
@risingforce9648 28 күн бұрын
Heck... they remove the console license for free? only PC and Android? or only PC?... well If I need money to pay a license, but to get money I need to make a relevant game project....what's about if I am developing in 2022.LTS and probably finish my game next year? ... I do not understand if apply for 2023 vertion ?
@rustymustard7798
@rustymustard7798 29 күн бұрын
The cost of being tied to proprietary software tools where already shady terms of service are 'subject to change' on a whim is unacceptable. Too many corpos have abused their customers too many times for any of them to be trusted with any of your IP.
@kojoopuni
@kojoopuni 29 күн бұрын
Also, if you have an interest in developing for the Apple Vision Pro, you can only do this on the Pro plan which sucks.
@_KondoIsami_
@_KondoIsami_ 28 күн бұрын
The revenue share being a low percentage like 2.5% after a million is not bad, and it gets lower as revenue increases. The problem is mostly that Unity really damaged their image with their initial price change, trust is hard to gain and very easy to lose.
@rw969
@rw969 29 күн бұрын
I personally don't mind a royalty based fee like unreal engine does. It encourages them to make the engine better so you can work faster and make better games overall. If you are successful, they are successful. Very simple. Unity is lacking engine improvements for the last 6 years. They are just relying on their asset store instead. My biggest problem has always been the subscription fee (that is per seat) so you pay them money regardless of success. Now you have the runtime fee/2.5% royalty fee on top. There is no point in using it.
@mandisaw
@mandisaw 28 күн бұрын
It's objectively untrue that there've been no engine updates - new packages, core features, improvements to tools, etc. What is it you're looking for that you haven't seen?
@rw969
@rw969 27 күн бұрын
@@mandisaw Sure, I'm exaggerating when I say there are "no" improvements, but in my eyes they only do the bare minimum and send you to the asset store instead. Odin inspector is the best example. It provides a lot of smaller and bigger improvements to the editor. Unity could easily just copy many ideas from them, but that will not happen. First of all, what signal would that send to the developers? Everyone would think twice before they start developing tools since unity can just make them obsolete. Second of all, unity makes money if anyone buys these tools. So they shoot themselves in the foot twice, if they copy them. That lowers unitys interest in making the engine better and as a side effect making your decision to leave unity harder when you already invested a lot of money into these tools. Of course they could just buy it. They did that before and acquired textmeshpro, cinemachine, probuilder, polybrush, bolt and probably more. These are all great, but of course just buying them is so much easier and cheaper to do rather than unity developing them. Often times they also hired the developers for a limited amount of time. And what happened after that time? Now they are no longer being actively developed anymore. No new features only a few bug fixes for years. Cinemachine being the exception (and maybe bolt I don't know about that). And what about their own systems? Look at mecanim. I don't know anyone that likes working with it. Did they make any improvements especially when it comes to usability? No, instead they are joking that the graph always end up being a mess during public speeches. What about their terrain tools, the animator, their audio solution? Were there any significant updates in the last years? Recently they introduced AI navigation 2.0 but that was just a merge with the experimental package that was out for many years already without anything new. They are working on their new UI solution for a while now. It is just too clunky to use and I don't think many people have adopted it. Not everything is bad, they did a good job with shader graph or the new input system. But the input system is also something only they can do. For me it is like they are working on something until it is "good enough" to make us happy and then move on leaving us with a half-assed system. And besides this, they keep adding more and more services so you give them more money and your players data. Now compare that to blender where basically every aspect of the software is constantly improving. Or UE...
@mandisaw
@mandisaw 27 күн бұрын
@@rw969 Hard to follow your logic there. The stuff they bought and improved/expanded-upon (Cinemachine, TMP) doesn't count? The stuff they built in-house and stabilized from preview to GA (Tilemap, Pathfinding, UITK) doesn't count? The stuff they built that works great but that folks misuse or misunderstand (Mecanim, Timeline/Playables, new Input System, XR) doesn't count? As for Odin, Bolt, and similar WYSIWYG "must-haves", those are assets for folks who just want a different workflow to what's built into the software. That's fine to have options - but I don't see how it's Unity's fault if some folks just don't have the know-how or motivation to learn to use the built-in tools. Unity is a code-centric tool, with a lot of parts that may or may not apply to any particular project or team. There are definitely complaints to be made, but saying they haven't made anything useful in 6yrs because you personally don't like the stuff that was made - that doesn't make any sense. _"That's like, just your opinion, man"_ LOL Just say you don't like what they made, or you wish they'd focus on other stuff, that's perfectly reasonable. Don't need to make false claims.
@rw969
@rw969 27 күн бұрын
@@mandisaw Clearly you didn't read my essay since I gave them credit where credit is due. It's always easy to blame people to misuse something. Or maybe you just want to miss my point. Look what blender is doing, look at unreal. Do you think unity has done a similar job as they have in the last years?
@mandisaw
@mandisaw 27 күн бұрын
@@rw969 You gave them faint praise for a couple systems, but still seemed nonplussed 🤷 Blender is decent, and tries to do a lot (maybe too much). I liked it for learning (free!), but after several years & UI overhauls I jumped ship to Maya - better support for industry formats, more intuitive interface, and I don't have to constantly lookup new tutorials for stuff I already learned how to do. At this stage of my career, paying money for convenience & not-wasted time is the better option. Unreal isn't suitable for any project I want to work on - poor mobile support, no/limited custom editor tooling, and Blueprints can't do most of what I need. The docs are functionally nonexistent. I can code in C++, but C# & Unity is a much more pleasant development experience.
@jasoncrosby8523
@jasoncrosby8523 7 күн бұрын
My big problem with Unity what that the UI doesnt scale when you run it on larger monitors. Every other software does this. Or offers things in the settings to change it so you can actually read text when on a larger monitor.
@etherealregions2676
@etherealregions2676 29 күн бұрын
I'm still irritated about the Gigaya project being cancelled. That told me that not even Unity can make a game in Unity, on time and on budget. 😂
@Gnidel
@Gnidel 29 күн бұрын
Or at all.
@altongames1787
@altongames1787 28 күн бұрын
The forest? Gtfo?
@_KondoIsami_
@_KondoIsami_ 28 күн бұрын
​@@altongames1787 OP meant Unity the company not the engine. Unity had a project were they were making a game to learn what devs need, Unity giving up on the project just showed that even they had issues and it was going to be hard to implement all fixes and features needed to make a complete game even if it's a small one, devs usually use the asset store to fix a lot of the issues or write their own solutions for things you would get out of the box in UE5. Personally I think both UE5 and Unity have serious issues, but that project would have helped Unity improve the engine.
@etherealregions2676
@etherealregions2676 28 күн бұрын
@@MAKIUSO . The sad thing is that many people were really excited about the Gigaya project, and myself included. It actually looked really interesting. Now I mainly use Unreal for 3D and Godot for 2D. I tried Unity 6, but it made me feel icky and gross. 😂
@stickguy9109
@stickguy9109 28 күн бұрын
​@@etherealregions2676 Godot has decent 3D though. Yeah it maybe not as optimized as Unity but still pretty usable
@GRHmedia
@GRHmedia 28 күн бұрын
Well it is an improvement over what they initially put forward. Not sure people are going to be so trusting in them after that showing though. I like the fact you could sell a game for $10,000 a copy and as long as you don't sell a million copies you don't need to pay the fee.
@michas4740
@michas4740 28 күн бұрын
Wow after the drama back then, it's still going to have runtime fee?
@ujugamestudio
@ujugamestudio 29 күн бұрын
UE5: Simple, pay only on 1000000$, not overpay, 5% only. Godot one word: Free
@Hietakissa
@Hietakissa 28 күн бұрын
Unity can be simple too: pay $2K/year after $200K, 2.5% extra after $1M
@ragerungames
@ragerungames 28 күн бұрын
Godot is free yeah but they are backed by community and donations.
@DeavtheDev
@DeavtheDev 28 күн бұрын
2k a year is fucking INSANELY expensive 😂 ​@@Hietakissa
@stickguy9109
@stickguy9109 28 күн бұрын
​@@DeavtheDev Not when you're making 200k
@Hietakissa
@Hietakissa 28 күн бұрын
@@DeavtheDev not when you make >200K revenue
@24pfilms
@24pfilms 29 күн бұрын
But what is the emotional cost? :)
@franolich3
@franolich3 27 күн бұрын
Not only are these pricing plans overly complicated, but Unity could also change them again at any time and indeed have proven their willingness to do so. They say uncertainty is the worst enemy of business. Unity's treatment of developers has been all over the place for the last few years which (in addition to previous buggy releases) means that using Unity has become a massive gamble. Sure most indie devs won't earn enough to incur license fees but all devs hope that their games will be successful and need to know with a degree of certainty what to expect if they get lucky. I have dabbled with Unity for a long time now and like using it a lot. But now that I want to commit to game development full time, I find it very difficult to trust Unity. However I am reluctant to start from scratch with another engine. I just can't make up my mind what to do and instead keep putting off following my dream of being a self-employed indie game dev. Bummer!
@KizmoBG
@KizmoBG 29 күн бұрын
so 425K monthly will have to pay 10260 monthly... and 100M monthly will have to pay 10260 monthly... isn't this kinda strange? 😕 for sure there is something broken in this calculator, i guess... thanks for sharing, nice video!
@Hietakissa
@Hietakissa 28 күн бұрын
It's not broken, it's because you pay based on how many monthly initial engagements you have, if your initial engagements stay the same it doesn't matter how high your revenue is
@Lilrock2033
@Lilrock2033 27 күн бұрын
Unity can always do an Adobe move with their TOC. By using Unity, you allow Unity to use any and all derivatives, royalty free, to be used in Unity's generative AI. Sorry, but I'm sticking with Godot because of this.
@polraudiozion1156
@polraudiozion1156 28 күн бұрын
You forgot to change the "Estimated monthly initial engagements"(basically number of sales) but its still not that high since reinstalling doesn't count, pirated games, and fraud doesnt count either.
@doltBmB
@doltBmB 28 күн бұрын
It costs the risk of them pulling another stunt in the future, which is an unacceptable risk.
@AP-sm8xd
@AP-sm8xd 29 күн бұрын
THANK YOU! Exactly what i was looking for! I'm trying to learn unity to make my own games (I'm primarely an artist), and help me find jobs in the industry... Do you think Unity is a good option (Does Unity have a Future with this new runtime fee)? (Unity is just an option since we are using this on the company I'm currently working and I'm kind of getting used to it).
@cynt4416
@cynt4416 29 күн бұрын
Unreal is your safest bet.
@erikafurudo9960
@erikafurudo9960 29 күн бұрын
If your company is using Unity, that means your company is making a mobile game, right? Unity is indeed the best game engine for mobile games.
@StevenSudweeks
@StevenSudweeks 29 күн бұрын
That depends on you and the type of game you are making. There are so many other game engines out there out side of the big two, Unreal and Unity. They all have their pros and cons. GameFromScratch has tons of videos going over all the different engines.
@Hietakissa
@Hietakissa 28 күн бұрын
Unity isn't going anywhere, it's as valid of an option as Unreal or even Godot. With that said, if you're already using Unity at your job, then it of course could make more sense to use it just based on that.
@cynt4416
@cynt4416 28 күн бұрын
@@Hietakissa That's my problem with it. Unity is too big to fail. They know that, thus they was so confident in pushing out bs. Dev have no agency over them.
@AngellusRavenix
@AngellusRavenix 28 күн бұрын
That whole situation with the early runtime kerfuffle left me with a bad taste in my mouth to where I now intend to use Unreal. I don't mind paying for success, but the initial release of the runtime was insane in theory, and potentially going into execution from that point on. For me, their reputation is forever tarnished.
@DarthHawkGaming-dz8dj
@DarthHawkGaming-dz8dj 28 күн бұрын
Unity's pricing plan is nuts. They should just charge a flat percentage of revenue, period. Flax engine is very good and very similar to Unity's editor but Flax games run smoother. Flax charges a royalty fee of 5% IF you make over $250K within a 3 month period. Unity should just charge a flat 2.5% fee to everyone who uses their engine if they make over $50K in a year in revenue related to their Unity game.
@BruhZerk
@BruhZerk 26 күн бұрын
That would cost people more than the current pricing model though lol.. It's 2.5% or less right now
@terroflys
@terroflys 28 күн бұрын
This is the video I needed! Though I do not like that unity needs to load 10 years to open a project.
@BruhZerk
@BruhZerk 26 күн бұрын
You should try Unreal 5 lmao, you will be waiting 100 years
@Afaik777
@Afaik777 28 күн бұрын
It's crazy how them trying to get a slice of Genshin money cost them everything and still did not let them get that share they wanted
@wisesonitier
@wisesonitier 28 күн бұрын
Me who use Godot : what is "runtime fee?"
@OscarFernandez
@OscarFernandez 28 күн бұрын
They can easily change the terms and licenses that's a risk. Unity, Adobe, Unreal and similar uses "Trust me bro license"
@centvire7035
@centvire7035 29 күн бұрын
As indie dev who already invested about 2k-4k in unity assets, switching to other editor complicated. Waiting when godot will support unity packages.
@hunter7777
@hunter7777 29 күн бұрын
There are already Unity to Godot converters.
@StevenSudweeks
@StevenSudweeks 29 күн бұрын
Look more into GamesFromScratch's youtube channel. He's done multiple videos on how to export assets between Unreal, Unity, and Godot!
@mandisaw
@mandisaw 28 күн бұрын
​@@hunter7777Only for raw art assets like models & textures. Anything code related, shaders & materials, physics, VFX are engine-locked. And stuff like packages, project config, lighting, etc are also non-portable.
@mowenyao
@mowenyao 22 күн бұрын
As it's self-reported, What if someone report their false data of their games, like installs..etc.
@Henry_Games1
@Henry_Games1 28 күн бұрын
WOW, Unity's pro tier has gotten more expensive. I think one is better off using Unreal in that case. With Unreal, you don't have to pay until you've become a millionaire.
@hop3studio511
@hop3studio511 28 күн бұрын
Until you release you need a lot of money just to build a pc that can run ue5, yet you cried about fee that's most likely you will never meet to pay, hahahs
@pyaehtetaung
@pyaehtetaung 28 күн бұрын
Cost Line will be only go up. Never down.
@geckoo9190
@geckoo9190 28 күн бұрын
That is a small fee... for now, if you are going to use unity I would recommend to develop only projects that take a couple of mounts, because they may change the terms of use again in a year or so, If you are going to learn an engine, better learn another one that doesn't push surprise fees few by few. I mean they didn't even revert the installation fee.
@ilpojaaskelainen1552
@ilpojaaskelainen1552 28 күн бұрын
I ditched Unity years ago after using it 10 years. Happy to announce that I never paid anything (no killer apps). They also killed their own unityscript. Godot is promising. Switching the engine is painful.. so many companies will pay any fees unity asks.
@gokudomatic
@gokudomatic 29 күн бұрын
You can't use your ide offline for more than a month? It's gonna be great when the unity servers will not support older versions anymore. Is that restriction a new stuff? Because I believe that's absolutely unacceptable.
@thelaughingmanofficial
@thelaughingmanofficial 29 күн бұрын
I make worlds for VRChat, ChilloutVR, Boneworks, and Bonelab so switching from Unity is a no-go. And it's 100% unlikely those games will switch to Unreal or Godot.
@frontrider3240
@frontrider3240 29 күн бұрын
The only alternative in godot I can see is not finished/only a foundation for it.
@ZedDevStuff
@ZedDevStuff 28 күн бұрын
VRChat can't switch to anything because they would have to build their own tools from scratch and break the years of community work. Unity can load pretty much a whole game inside another one as long as it's packed correctly
@E_Hooligan
@E_Hooligan 28 күн бұрын
Wait how do you make vrchat worlds in unity
@developeralley
@developeralley 24 күн бұрын
Hey guys, what do you think of Unreal Engine pricing as compared to Unity? P.S. I am using Godot. But, I am curious about Unreal.
@MrColinjsmith
@MrColinjsmith 28 күн бұрын
Using Unity 2021.3.29f1 without internet connection option to Connect, but you can still open and use Unity for 30 days.
@Migeruangel
@Migeruangel 10 күн бұрын
The pro version is for ANY console development also. Some indie devs got fuc*** this year with sony changing to require to use a pro unity from the developer.
@davidbroadhurst8107
@davidbroadhurst8107 28 күн бұрын
They are double dipping, expect the runtime cost to constantly increase
@OnyeNacho
@OnyeNacho 12 күн бұрын
Nothing will ever convince me to use that cursed tech.
@in-craig-ible6160
@in-craig-ible6160 29 күн бұрын
Unfortunately I don't think these changes will be enough to have people return or pick it up in the future, but, we'll see I guess.
@nathanmiguel76
@nathanmiguel76 29 күн бұрын
What about unity Chinese licence? 🤔
@Dave102693
@Dave102693 29 күн бұрын
I want the Chinese version so much!
@Hietakissa
@Hietakissa 28 күн бұрын
@@Dave102693 +1000 social credit
@itsjustmyusername312
@itsjustmyusername312 28 күн бұрын
This is more complicated than it’s worth. I can’t trust the company and even if I could, how am I supposed to explain my financial model to any stakeholders when I’ve got to jump into this wild linear algebra equation to show what our net profit might be? I used Unity for about 7 years, but haven’t really touched it since this runtime fee was originally announced.
@APaleDot
@APaleDot 27 күн бұрын
I don't think the complexity is all that much considering the revenue threshold is $1mil. That makes it feasible to pursue the few individual companies who have been raking in money without paying Unity a dime, while most of the indie scene can just ignore the change. Instead of processing 10s of thousands of small developers to squeeze as many pennies as possible out of them, they can focus on large mobile developers who have lots of installs.
@DarkDax
@DarkDax 28 күн бұрын
Even after all this time its still feels a bit like spaghetti. I can't see this working the way Unity originally wanted it to.
@CiampaGiuseppe8
@CiampaGiuseppe8 29 күн бұрын
Tbh, i don't care about unity anymore
@masterbasher9542
@masterbasher9542 29 күн бұрын
It lost all my trust the moment the runtime fee fiasco happened. So now? I'd rather fail at Godot, over Unity...
@kusog3
@kusog3 29 күн бұрын
agreed
@tonyzaddo
@tonyzaddo 29 күн бұрын
Tbh, I don't care that you don't care ;-)
29 күн бұрын
@gordzen123 Also is Unreal. The issue with Unity is that there are solid replacements for it, unlike Adobe Lightroom for example...
@CiampaGiuseppe8
@CiampaGiuseppe8 29 күн бұрын
@@tonyzaddo just said my opinion, i respect yours
@Domarius64
@Domarius64 28 күн бұрын
You made me think I was now locked out of updating my Nintendo Switch game - you can still build and export for consoles in the free version. The only thing they prevented is building for consoles WITHOUT approval from the console. If you have this approval, you can still build for consoles in the free version. And you need this approval by default if you want to make a console game. So nothing has really changed.
@vertigo1055
@vertigo1055 28 күн бұрын
Honestly, I see the no console on the Personal Lisence as a Negotiation between the console makers and Unity. Look at Steam - as a PC ONLY player I see thousands of pieces of Absolute Trash and Garbage just thrown at the platform. I wish Steam would raise the bar for what they consider "Acceptable". There's too many flipped asset copy-cat (literally just changes the name) games on the platform or generic asset hastily thrown together pieces of trash that should run good on ANY PC but run like they're mining Bitcoin off your machine chugging away resources. I guess the Console Makers have standards is my best guess. Cheers! Stay Healthy and Stay Sane!
@megamaster7667
@megamaster7667 28 күн бұрын
I have a feeling this change is hurting a lot of people unity didn't care that much about in the first place. The majority of the money is generated in Mobile Games by a couple of bigger publishers and developers who can spend ridiculous amounts on UA. The thing is that even though there is a lot of money you could extract from these businesses (without hurting actual developers and indies), they basically have no reason to upgrade to Unity 6. It's simple mobile games, everyone has their own tech stacks, it's mostly super simple stuff, nothing majorly graphically complex, no AI, no hyperrealistic humans, no large scale simulations, no 1000000 entities, etc. So why would they care about the resident drawer introduced in Unity 6? Why would they care about any of the other features? they can just stay on the current version ad infinitum and the only reason they're using unity in the first place is because there's a large pool of skilled developers and Unity's multiplatform support is one of the best (but it's basically just Android and iOS they care about). There's virtually no reason to switch and they have the resources to keep maintaining older LTS versions instead of paying 2.5% revenue...
@mandisaw
@mandisaw 28 күн бұрын
Outside of PC/Steam, all other platforms require you to keep up with SDK updates. Those are built into Unity, but only if you continue updating.
@eth7928
@eth7928 28 күн бұрын
A bureaucracy nightmare for any studio.
@user-kw8jx8le5x
@user-kw8jx8le5x 28 күн бұрын
Understanding game engine pricing is becoming similar to doing your taxes.
@morgan0
@morgan0 28 күн бұрын
so it’s not a game thing, but JUCE, a popular framework for audio plugin development, kinda analogous to unity, kinda pulled a unity not too long ago, but i’m not sure exactly what the situation is now. it’s not exactly game dev but if you’re looking for another thing to talk about, a synopsis of what happened, and parallels to unity, would be cool. among other things they did something crazy with licenses, at least in the initial preview of the terms, that meant you needed a perpetual license (either lotta money once or every month) per contractor on a plugin, and changed their terms on who counted, which meant that a ton of people who totally should not need a license now needed one, and the contractor’s license no longer counted. let’s just say i was pretty glad i had already moved away from juce lol.
@morgan0
@morgan0 28 күн бұрын
juce also did a very similar thing, and removed after the change as well, where they required their splash screen for paid or closed source plugins, unless you paid them. so either it was open source and you didn’t have to have that, or you paid money to not have that. so again, it was the small commercial offerings which were branded with juce, which of course does not look good. although at least before this open source plugins didn’t have to have that, so a difference there with unity. but now, like unity, that’s gone. def some parallels there lol.
@morgan0
@morgan0 28 күн бұрын
oh and juce didn’t try to apply stuff retroactively, but they would only sell old licenses before the new one was available or something, so it basically forced new devs into it, or anyone who wanted to use an internal web browser for ui (sounds dumb to me, idk why people like it)
@DeavtheDev
@DeavtheDev 28 күн бұрын
So if you use unity you have to pay $2000 to get a game on console just for the unity fee? Wtf .. thank God for Godot 😂
@subhadeepjasu292
@subhadeepjasu292 26 күн бұрын
I have had enough of the toxic relationship. We had a good run. I'm never going back.
@EricLefebvrePhotography
@EricLefebvrePhotography 29 күн бұрын
Why ... why would anyone encumber themselves with souch convoluted terms and reporting requierments when thay have access to amazingly good engines like Unreal or GODOT? What does Unity bring to the table that makes the hassle worth it?
@SunSailor
@SunSailor 29 күн бұрын
Its the same hazzle you have with Unreal, you need to report there as well. And Godot is a great engine, but still far from what you get from Unity.
@StevenSudweeks
@StevenSudweeks 29 күн бұрын
@@SunSailor Unreal isn't this same hassle at all. You just pay a percentage of revenue for roalties after you have made $1,000,000 USD. You know. Pretty much how any normal license works. Untiy is making this super dumb and convoluted.
@Hietakissa
@Hietakissa 28 күн бұрын
@@StevenSudweeks Everyone is ignoring the fact that you can choose to do the same with Unity, only with 2.5% instead of 5%. It doesn't need to be a hassle if you don't want it to be.
@EricLefebvrePhotography
@EricLefebvrePhotography 28 күн бұрын
@@SunSailor Unity not only requires sales figures but unique engagement for their runtime fee. That means we need to track that garbage. Unreal also has basically one lic4ense (well 2 if you count corporate suupport). You use the enigne, oyu make X ammount? you owe x percentage. Done.
@SunSailor
@SunSailor 28 күн бұрын
@@EricLefebvrePhotography How do you calculate one without the other? You‘re not running a studio with real sales, are you?
@exilednivera
@exilednivera 28 күн бұрын
See... When you watch at those changes. 1. Confused the heck out of it. 2. After how unity treated it's users I look at any positive change is "Sooo... Whats the catch?" as I don't trust company that was willing to consider make you bankrupt when announced fee per install + remove to suddenly try and treat you not as a walking wallet
@lachee3055
@lachee3055 28 күн бұрын
as a small indie that makes console games, the changes kinda screwed us over.
@MrShitthead
@MrShitthead 27 күн бұрын
Well you probably don’t make any money anyway
@rager1969
@rager1969 27 күн бұрын
Console: PlayStation or Switch or whatever?
@jasonwilliams8730
@jasonwilliams8730 28 күн бұрын
👍
@starvr
@starvr 28 күн бұрын
Too late, I learnt Godot C# now.
@G5349
@G5349 28 күн бұрын
And just in case MonoGame and Stride are also C# they are just have a smaller user base.
@starvr
@starvr 28 күн бұрын
@@G5349 I looked at MonoGame (it's good, just not right for me) but never heard of stride. I'll have a look at it the next time I have a bit of free time.
@leezhieng
@leezhieng 28 күн бұрын
@@G5349 I tried Stride and I ran into so many bugs within the 30 minutes trying it.
@tingamer2508
@tingamer2508 27 күн бұрын
You have to pay 185 a month for consoles? Epic gives it away for free as long as Sony or Microsoft let you publish there, that’s wild
@WeenieWalkerGames
@WeenieWalkerGames 29 күн бұрын
Nope! Once I can't use the older version, I'm switching to Godot. Also, not a lawyer, but if their old terms said you had to buy "plus or pro" when you made more than $100k, how are they legally allowed to not offer the cheaper Plus plan? Cause let's say I make a game with Unity 2021 on my Personal plan (legal as a solo developer), I put it on Steam, and it makes $150k. Before, I'd have to buy the Plus plan cause I was still a solo developer but made more than the limits of a Personal plan. Since that isn't offered, I'm now supposed to pay significantly more for a Pro plan? What happened to sticking to prior licensing terms? All this could have been avoided if Unity wasn't stupid and picked one or the other. The reason most of us initially went with them is because we only had to pay if we were successful - and then it was a set seat fee no matter how big the game got. Now they want to double-dip, both a fee AND a royalty! Remember, the big proprietary competitor, Epic, only charges the royalty and you don't have to subscribe to some expensive plan to get to the same dollar amount threshold! The whole point I chose Unity initially was because I didn't have to play these stupid monetization games. Then again, the best response is probably the best: just switch to Godot and don't look back! Cause remember, while this won't hit anyone but the super successful developers, isn't that the dream we all are hoping to achieve someday?
@Hietakissa
@Hietakissa 28 күн бұрын
"What happened to sticking to prior licensing terms?" You'd still be on the same terms, as you said it was Plus *or* Pro, so naturally if Plus isn't an option you'd have to go for Pro
@WeenieWalkerGames
@WeenieWalkerGames 28 күн бұрын
@@Hietakissa Except that is the classic definition of a "bait-and-switch." They give you two options, one of which is materially more expensive, and then stop offering the cheaper option that you could have taken; so no, it doesn't comply with the terms as stated. Like I said, I'm not a lawyer, but I fully support any developer who gets into this situation and wants to fight back legally.
@Hietakissa
@Hietakissa 28 күн бұрын
@@WeenieWalkerGames unless they explicitly stated "you will forever be able to stay on the plus license" in the terms, how is it not complying with them? The terms stated you have to buy Plus or Pro, to my knowledge it made no guarantees both would be available to purchase
@WeenieWalkerGames
@WeenieWalkerGames 28 күн бұрын
@@Hietakissa Like I said, bait-and-switch. They offered two significantly different pricing tiers. They chose to eliminate the cheaper option. That's like me signing a contract with you to rent you a car and saying, "You get either a Honda Civic or a Bentley and you only have to pay the price of the car you select" and then when it comes time for you to pick up the car, I say, "We only have Bentley and the price is now double what it was." They can talk all they want about staying on the prior license but unless I can get the same deal I had in 2019 or 2021, then I am not made whole by staying on the licensing terms we agreed to when I downloaded their engine.
@Hietakissa
@Hietakissa 28 күн бұрын
@@WeenieWalkerGames Your allegory is valid other than the fact that "the price is now double what it was" is not, the prices for the options are the same, the only thing that changed was the collection of possible options, which was never guaranteed to stay the same. The terms were buying Plus/Pro, you can still buy Pro, so the terms are the same and valid even if Plus is no longer available.
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