➤ STEAM PAGE: store.steampowered.com/app/16... 💬 Discord: / discord ➤ Patreon: / thomasstewart Here's a full breakdown for the amount of revenue I made by publishing my first #indie game on #Steam.
Пікірлер: 105
@CodeMonkeyUnity9 ай бұрын
Congrats on the launch!
@ThomasStewartDev9 ай бұрын
Thanks Hugo! Congrats on your launch too! Super fun game
@myrrysmiasi48669 ай бұрын
Congratulations! My team of 3 was in the same boat in February, with a lot of similar feelings about the results. Pretty good for our first release which is great! But not making enough money to keep three people afloat. First video from you I've seen, I really like this sort of thing and am gonna go look at your other videos now :D
@ThomasStewartDev9 ай бұрын
Cheers! The gap between “fun hobby money” to “cover living expenses” is very big haha 😅 But everything gets easier and better after you’ve done it once!
@TheRedPhoenix_07 ай бұрын
This video motivated me to continue learning programming and complete one of my dreams, which is to make a game and publish it. Thank you for this wonderful video. I will try your game soon and Good luck in your projects💪
@Cbo_Games3 ай бұрын
Amazing video, Im launching in July and bit anxious myself. I neglected the marketing thing for far too long and don't got the best amount of wish lists or followers, but like you, just like making games. This video was what I needed, thanks dude
@TreeFallStudios9 ай бұрын
Wow man, this video is great. I love the new shot, the editing, cadence and cuts. Great work. Glad launch went so well! Keep it up my dude.
@ThomasStewartDev9 ай бұрын
Thanks my man! Wish I hadn't accidentally unplugged my mic after the intro but oh well haha
@AIAdev9 ай бұрын
very cool! congrats on the launch and it's success!
@ThomasStewartDev9 ай бұрын
🥹Thank you dad…..I mean AIA…
@Jaspovideos4 ай бұрын
I just released my first game, Zeta Leporis RTS, on Feb. 26th, with coincidentally the same number of pre-launch wishlists. However, with a much more limited social media presence (no meaningful following anywhere, but running a very focused reddit ad campaign with a $100 budget), and no nice event tie-in, I had a bit fewer sales, and just hit 50 sales now. Days 2-5 averaged 5 sales, discovery queue exposure is dropping, and I'm stuck on 2 reviews so I can't get the visibility boost; I was at only just over 45,000 post-launch impressions on Steam last I checked. Small pittance compared to the 1 million impressions steam used to give every game at launch a decade ago - though supposedly impressions are much more targeted now. Silver lining, though; more than a thousand demo downloads post-launch. Hopefully a few of those convert to sales -and reviews- over time.
@Ishaan359 ай бұрын
Congratulations! Great to hear about the community you have created with this game. Can’t wait to see how it goes!
@ThomasStewartDev9 ай бұрын
Thanks a lot! I've found a lot of value doing the "build in public" thing. Especially as a solo dev, getting a community to offer feedback is super helpful
@JeromeMillion9 ай бұрын
Thanks for sharing! Love this kind of format after a game launch ;)!
@ThomasStewartDev9 ай бұрын
Great, glad you enjoyed it! I’m a big advocate for transparency and helping people set expectations for their own games.
@makeitsogames9 ай бұрын
Congratulations man. I was looking forward to this video. And I really look forward to seeing what happens when you launch on console. I bought the game right when it launched (really just for support). I think the knowledge gained from the whole experience is priceless. What’s your next game gonna be?
@ThomasStewartDev9 ай бұрын
Wow, thank you so much! I’m honored that you’d choose to support what I’m working on ❤️ I have a million ideas for my next game - but I’m trying to pick an idea with a small enough scope that allows me to complete it in a couple of months. I’m thinking about making a video with some of my favorite ideas and letting people vote for which one to tackle…
@bart55579 ай бұрын
Really cool to see. Congrats!
@ThomasStewartDev9 ай бұрын
Thanks!
@Skeffles8 ай бұрын
Congratulations on releasing the game! Thank you for sharing your experience with it, and I hope you continue to make sales. Good luck with the console ports!
@ThomasStewartDev7 ай бұрын
Thanks so much!
@itswisemoon8 ай бұрын
Congratulations on your release , you will reach new heights man keep going
@ThomasStewartDev8 ай бұрын
Thank you! 🙌 I’m loving the process! All I want is to continue being able to make games full-time
@deputyvanhalen62808 ай бұрын
Congrats on the launch! You covered my thoughts I've had about an eventual launch day. I really think when I get there, I'll do what I need to do early in the day and then check briefly to make sure nothing's wrong, and then go out for the day and try to take my mind off it as much as possible.
@ThomasStewartDev8 ай бұрын
Exactly! I love the process, but not the big launch stuff. Happy to be back in the trenches :)
@twainrocks47716 ай бұрын
@@ThomasStewartDevCongrats on your first Steam release. God bless you and your future projects
@TurboMakesGames9 ай бұрын
Congrats on the launch!! It's been a fun game to play around with on the Steam Deck before bed 😊
@ThomasStewartDev9 ай бұрын
Thanks, that’s awesome!!! I didn’t get a chance to test on Steam Deck, so I’m glad it works haha 👍
@BirdtekGames9 ай бұрын
Been following for a while and picked up the game at launch. Great to see how your launch week went. I am looking forward to more updates and the process of getting the game on consoles! Cheers!
@ThomasStewartDev9 ай бұрын
Hey thank you so much! What an encouraging comment! Things are looking good on the PlayStation build, so hopefully will have more news for that soon!
@AndrzejGieraltCreative8 ай бұрын
Hey congrats! You got way more than I did with Heir Obscure and have more than I currently have from Heir Obscure 2 years later! The game is super visually cohesive - looking forward to seeing what you'll do in the future.
@ThomasStewartDev7 ай бұрын
Thanks! I'm hoping I can continue to build more and more as I go! Unsure how long it'll be before I'll be making close to a full salary, but hopefully soonish!
@BlueGooGames8 ай бұрын
Congrats to finishing and launching what appears to be a cool game! i would love to make a couch coop game too, i didn’t know Steam was bad for this.. I’ve played Stick Fight so much with my kids and might pick up yours as well! Good luck in the future! Greetings from Space Chef 😀
@ThomasStewartDev8 ай бұрын
Thank you!! Co-op games are super fun to make and play so maybe I’ll do another in the future! Gonna try making something that will appeal to solo players next though
@rajarshichatterjee84354 ай бұрын
Congrats on the launch!! im also learning on solo developing for 3-4 months now and really looking forward to start my journey as game dev too. Also i have the fear like you described. I am very unsure what to do after finishing the game building. the marketing, the launch process. the steam page building so many things i dont know where to start. I really wish to know how all these things work and cant find any source on that. do you have any suggestions where i can get help or guide on building these post-game creation things? your game launch motivated me very much, congrats to you again and good luck for your further journey!!
@LoofaOfDoom3 ай бұрын
Good job man. I cant wait until I'm at this point
@TricoliciSerghei9 ай бұрын
Thanks for the honest video and information!
@ThomasStewartDev9 ай бұрын
Honesty is the best policy!
@andygeers9 ай бұрын
Well done for launching! And great to hear your experiences of it too. As you say, I'm sure you will have learnt a TON of stuff through the experience that is at least as valuable as the income itself
@ThomasStewartDev9 ай бұрын
Thanks Andy! Definitely. It’s funny how separate the skills are for creating games vs publishing games 😅
@MrAdamseslar2 ай бұрын
Congratulations on the release! Im currently working on my first release, couch coop as well. Did you look into steam remote at all? I have resigned myself to this game not selling alot of copies, I honestly just want to release a finished product to say I did it haha.
@howyoudoin20699 ай бұрын
My first video of yours. Liked it. Entertaining. Transparency came across genuine. Delivered well polished. Nice job. I’m off to check out a vid or two from your back catalogue. Actually, I’m going to download the game just for a look. Consider it a donation to your project 😜 Well wishes from Down Under 🇦🇺
@ThomasStewartDev9 ай бұрын
Cheers! Thanks for the support! I see lots of YT channels that lack authenticity, so I’m trying to make the kind of videos I would’ve wanted a watch a few years ago.
@Aarimous9 ай бұрын
Thanks for sharing these findings, I can't wait to see how the console launches go.
@ThomasStewartDev9 ай бұрын
Yessir! Consoles have been an entirely separate beast so far - so should be interesting!
@jweare3339 ай бұрын
Congrats on your launch. I can see this doing much more strongly on console for sure. Ganbatte!
@ThomasStewartDev9 ай бұрын
Appreciate it! Yeah I think it’s made for consoles - so we’ll see how it goes!
@gogogagashorts9 ай бұрын
Congrats! amazing and so motivating, We been struggling to finish games just because of the thought that it is not going to perform.
@ThomasStewartDev9 ай бұрын
Thank you! Yeah finishing is the hardest thing haha. My strategy is to make many small games and publish them across a bunch of platforms - that way the risk is minimized if one game flops.
@gogogagashorts9 ай бұрын
@@ThomasStewartDev Sounds like a good strategy!
@PiyushDhone109 ай бұрын
Nice to see you happy about feedback not about money I also want to make a game 🎮
@ThomasStewartDev9 ай бұрын
Do it!!! It’s a lot of work, but so much fun!
@PiyushDhone109 ай бұрын
@@ThomasStewartDev Yeah 👍 You are nice to your subscribers Keep it up 💯
@Toporshik9 ай бұрын
This is great that your game launched not horribly! I hope long tail will be plentiful!
@ThomasStewartDev9 ай бұрын
Thanks! I’ll be sure to keep y’all updated
@xCheddarB0b42x9 ай бұрын
rad stuff
@studioprimitive9 ай бұрын
It's pretty incredible how mirrored our launches were. My stats were almost the same for Attack of the Karens! Congrats on launching your game!
@ThomasStewartDev9 ай бұрын
Hey thanks! Yeah I was wondering how your launch went! I know you livestreamed what you're going to work on next, but I haven't checked it out yet. Excited to see what you get up to!
@studioprimitive9 ай бұрын
@@ThomasStewartDev likewise!
@KalenusxD8 ай бұрын
Wow I actually saw this game on my steam page and I remember Thinking that I loved the name!
@johannes45105 ай бұрын
Good job Thomas Strangart
@TheCaretaker65Ай бұрын
Congrats on the game launch! I do have a question. I am just starting as a game dev (who also is not in it for the money), but I want to ask, why if your game didn't get a lot of traction/'success', would you want to continue to develop it for consoles? I would think you would be looking to the next project, but I look forward to your response!
@ROFLWOOT9 ай бұрын
Congrats on releasing the game and that it went well. My two cents on video style, the conversation narrative style is absolutely adequate. You can spend ages editing fancy videos but it's all time taken away from work on the game in the end.
@ThomasStewartDev9 ай бұрын
Thanks for this! I have the exact same rationale - I’d rather focus on my games and not make my YT videos “the product”. Also it’s less pressure, more fun, and more authentic. But that’s not what some people are looking for 🤷♂️
@RockyMulletGamedev9 ай бұрын
I'm curious. Why 6h15 am ? Was it to have some time to post stuff all around social media before people are more active in the morning ? Do you feel it was the right hour to do so ? Do the "time since release" have any impact of visibility ? (meaning that releasing at midnight but still waiting till the morning for posting on social media would be a bad thing ?) Also not asking you to dox yourself, but what timezone was it ? Was your sells mostly North America ?
@ThomasStewartDev9 ай бұрын
I’d have to check my stats for the regions of sales, but I didn’t overthink my launch time much. I just wanted the launch discount to overlap with the Shmup Fest. I released a few hours beforehand in case I needed to fix a critical issue before the festival started 👍 I’m in Pacific Time
@RockyMulletGamedev9 ай бұрын
@@ThomasStewartDev Oh ok so your ultimate goal was to be ready for Shmup Fest. Gotcha. Thanks for the info !
@Tooni82829 ай бұрын
GG mate!
@ThomasStewartDev9 ай бұрын
Thanks! Let me know if you ever want to do a "US Presidents Play Tanks, But No Tanks"!
@Tooni82829 ай бұрын
@@ThomasStewartDev Haha, I'll let you know, but I'm definitely down to review your game on my 2nd channel, because I'm gonna be rebootin' it up shortly 😉😉
@sqwert6549 ай бұрын
Im very close to finishing my single player Mahjong game, 99 on wishlist atm. Already had the objective c code from Apple version, so just converted it to c#.
@ThomasStewartDev9 ай бұрын
Nice! Best of luck to you!
@kxmyonaАй бұрын
wait so my uni made me make a game for a graphic design assessment, can I just like, publish it? I don't even play games but it's been sitting in my computer.
@danmcgee69929 ай бұрын
good job looks fun i'll be buying it, steam does live game streams of games not sure how do able it is but maybe see if you can't take advantage of that i really think more will buy once more see it
@ThomasStewartDev9 ай бұрын
Hey, thank you!! That’s a great call, I’ve made a note to look into streams 👍
@hypertanks9 ай бұрын
Congrats on the launch! A scary moment that I am looking forward to as well with my game. Also thanks for the honesty and presenting your numbers, it reveals what to expect as an unkown Indie Dev. Good luck, and I hope it has a long tail.
@ThomasStewartDev7 ай бұрын
Cheers! Let me know when you launch - maybe we can do a bundle deal or something
@hypertanks6 ай бұрын
@@ThomasStewartDev nice idea! Will be a while in development still, but we can sync about that when release comes closer.
@denkkab13669 ай бұрын
Just a quick comment based only on this video and not knowing much about the game - the price point might have been too high considering the relatively simplistic look of the game. The style reminds me of awesome web games from the past, so I would have put the initial price tag around $3-5, and then a launch discount on top of that. Or possibly keeping the price as it is, but having a much more aggressive launch sale (60% discount or so). Might have converted more views into sales, but of course it's just speculation. Great job nevertheless and congratulations!
@ThomasStewartDev7 ай бұрын
Thank you! Yeah, pricing was a bit difficult for me. I'm trying to discount it to under $5 as frequently as I can.
@denkkab13669 ай бұрын
I watched the whole vid and still dont know what your game's name is :( remember to put that out there whenever you can! (I know I can find it in the description, but featuring it in the video more often can make a big impact)
@ThomasStewartDev7 ай бұрын
Yeah, really good point! I sometimes forget that I'm making videos or people who have never seen my other videos...
@denkkab13667 ай бұрын
@@ThomasStewartDev don't worry about it, I've watched a lot of your videos after this. Amazing stuff, thank you 💪
@anthonymartin49009 ай бұрын
You bet!
@BrandonFerrentino7 ай бұрын
its funny how different marketing strats work different for other people. Most traffic I get it from reddit probly cuz I hate interacting with it.
@ThomasStewartDev7 ай бұрын
Oh interesting! I also hate using Reddit haha. What subs do you post on? I typically will do /IndieDev /DevBlogs & /TheMakingOfGames
@BrandonFerrentino7 ай бұрын
@@ThomasStewartDev currently im making an incremental or idle game, for which they have a community for. When i post to reddit i try to find areas i think that would enjoy the content not just posting in /indiedev or ect. Most of the traffic my channel gets its from reddit. On the other hand twitter doesnt do anything for me. But im still screaming into the void mostly.
@ThomasStewartDev7 ай бұрын
@@BrandonFerrentinoOh yeah that makes a lot of sense. I've been having a lot more luck on Twitter recently (and YT algorithm has started to favor me more as well). It's rough to get traction though.
@BrandonFerrentino7 ай бұрын
@@ThomasStewartDev I feel that, im happy to just keep growing the community i have now but im adhd asf and want to make more than just game dev stuff.
@gyokzoli3 ай бұрын
Your game is probably a lot of fun but doesn't even look close to a bullet hell game. Why did you add that tag? Anyway, thanks for sharing the numbers!
@AnikenSkiwalker8 ай бұрын
How do you make a living with the revenue you published?
@ThomasStewartDev7 ай бұрын
I took some time to save up some money and pay down debts before I quit my job - so I have a limited financial runway before I need to get another job if I can't make enough to sustain myself.
@Grogu_10_103 ай бұрын
I want to launch my very first game too for free, with no ads, nothing Pay to Win, just a couple of skins people can pay for. What would you surgery I do?
@ThomasStewartDev3 ай бұрын
Honestly, I'm not an expert on all the monetization methods different games use. I'm sticking with the premium model where I just sell the game for a flat price.
@Grogu_10_103 ай бұрын
@@ThomasStewartDev Yeah. That makes sense. But do you have any advice as to how to actually launch the game?
@ThomasStewartDev3 ай бұрын
@@Grogu_10_10 Yeah start super super small. If it's your first game then try to make it as simple and stupid as possible. You'll learn a million things, then can make the next game a bit bigger
@JasperWilliams429 ай бұрын
you're really handsome
@ThomasStewartDev9 ай бұрын
no u
@TreeFallStudios9 ай бұрын
These are my favorite comments on all of Thomas's videos.
@Anifix1233 ай бұрын
I m the 1k th like u enter 4 digits now 🙌
@nishantsharma11386 ай бұрын
collabgame
@zachemory9 ай бұрын
You'd think you'd at least show some screenshots or clips of your game in this video.
@ThomasStewartDev9 ай бұрын
I know 😂 Literally didn’t even think about it until I posted it…whoops
@zachemory9 ай бұрын
Maybe it's a good thing because it did force me to go watch the trailer, increasing the view count.
@johannes45105 ай бұрын
Hey Thomas Stringert. It would be good if you showed the game you made too. Better luck next time