How one card is slowly killing Genius Invokation TCG | Genshin Impact TCG

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TaktiGhoul

TaktiGhoul

Ай бұрын

Within Genshin Impact exists Genius Invokation TCG which is slowly being killed by one card with every passing patch.
What could this card be that's so overpowered it's slowly causing the death of the game?
Well that's what this video is about so I hope you all enjoy it even though I've never done anything even close to this and well if you do why not hit those like and subscribe buttons to tell me you want more of this kinda stuff!
Music: All music rights go to HOYO-MiX
Shoutout to ‪@skwibbleTCG‬ for the help with some stats for this vid!

Пікірлер: 98
@AlvaroChuquiureZadig
@AlvaroChuquiureZadig Ай бұрын
From someone who almost never plays TCGI and only plays combat in Genshin i found this vid very interesting and informative.
@Taktighoul
@Taktighoul Ай бұрын
I'm glad I was able to make it easy to understand!
@maciejdomaniuk7765
@maciejdomaniuk7765 Ай бұрын
Another (I think even bigger) problem I realized is how efficient card draw engine is. Best proof of that, is when you compare old combo deck like AyaMiya to decks like YelanOTK or ChongRazor, you'll notice that they now ramp in cards (like 0 cost artifacts), instead of dice (like parametric). Also they now run only one copy of Gambler, since it doesn't matter, because you draw your entire deck on round 3. This is what made Hypermagic so OP, because you were guaranteed to draw all of your broken cards like Gilded, Jeht or Boar Princess.
@Taktighoul
@Taktighoul Ай бұрын
*Lumenstone proc* *Lumenstone proc*
@lightsandesune3761
@lightsandesune3761 Ай бұрын
I think on this version they released cards called 'The Mausoleum of King Deshret' to act likes trap cards to draws engine, I thinks this help draws engine problem a bit, but still... we need some adjustment of treasures (maybe have a hard limit use of 6 in a turn, or reduce healing to 0 after use for 3 times in a turn)
@minimonstr6182
@minimonstr6182 Ай бұрын
Yeah I agree with basically everything you said, a lot of these gilded hypermagic treasure decks basically play themselves with how easily they can just outpace and otk other decks with the sheer amount of dice value. I mean, it’s like playing against 10-16 extra dice per turn with no way to stop it outside of maybe arcane judgement. They really need to look at lyresong undersea treasure boar and gilded next patch or the tcg will just die
@Taktighoul
@Taktighoul Ай бұрын
The worst part in my opinion is that those 10-16 can appear out of nowhere. I've had games in CTG where my opponent was on 0 dice so I ended to maintain turn priority and ramp a bit but then I lose because my opponent just goes "oops I have Gilded combo". It's really frustrating to play against because traditional outs just aren't outs anymore and everything is just more RNG reliant
@northsouteastwesk3435
@northsouteastwesk3435 Ай бұрын
TCG right now feels like modern yugioh- whoever draws their entire deck and combos first wins. It honestly feels like a punishment if you aren't playing rainbow (except for maybe freeze.. but even they add anemo and dont need the team healing from hydro resonance nowadays)
@Taktighoul
@Taktighoul Ай бұрын
Basically
@visualNE0N
@visualNE0N Ай бұрын
The Genshin Mill Deck Era has arrived
@MrAidaslit
@MrAidaslit Ай бұрын
I think given how gilded was limited to rainbow decks, resonance decks should also get some cards. The elemental resonances are simply not enough, those are single use cards that dont have too much deck synergy outside hydro, meanwhile gilded benefits massively from artifact/companion engine. I say we buff up resonance, perhaps add more control cards instead of just nerfing gilded directly. Although I feel like the game might just need a general rebalance, I feel like 10 HP is starting to be too little for how much damage can be done in only a couple rounds
@Taktighoul
@Taktighoul Ай бұрын
Extremely valid points. Give resonance decks a card that says "if you have 3 characters of the same element deal 10 damage" and it probably wouldn't see play at this point.
@Ayzev
@Ayzev Ай бұрын
I'd say 10 health was always too little. Just a 3 energy burst without any buffs almost oneshots; just a vape/melt/overload half-healths; Gravestone might as well be an execute; pyro/cryo/dendro reso or Temptation exist; etc. Like damn, no wonder basically every meta deck ever has had Gambler and Itto in them, there's always someone bound to die with all this damage and so little health.
@Modie
@Modie Ай бұрын
Tbh, I only ever built decks in the beginning of the game. It was quite fun back then, when people still tried to figure out the game, but like with the original game, the meta was discovered pretty quickly and it didn't seem like they were trying to fix the cards that much. The only reason I was looking into TCG videos again was because despite all that, I still played the general challenges that didn't require you to play PvP, but with the Apep boss, I noticed for the first time, how outclassed these old decks are. It wasn't even possible to beat the guy and now I get why he casually did like 5 damage for one dice at times, because it seems the economy has been so bad that this is the genuine state of the game.
@thegrmah5531
@thegrmah5531 Ай бұрын
If resonance cards lasted the entire game instead of just 1 round I think it would make up for their teams having less reactions. So like electro res giving the active character 1 energy at the start of the round.
@Taktighoul
@Taktighoul Ай бұрын
Even if it just lasted for 1 additional round it would be way stronger than right now
@youraverageguy4930
@youraverageguy4930 Ай бұрын
Hell no, I don't wanna deal with Bennett + Thunder Manifestation and double Cryo teams oneshotting my characters each round, and I sure as hell don't want Vortex Millelith Zhongli gaining 8-9 shield points each round nor Dvalin + Shenhe + Faruzan teams getting a free 0 cost fast swap on top of Katheryn and Leave it to Me. All of them are already massive game changers, you just don't know how to use them properly.
@Taktighoul
@Taktighoul Ай бұрын
So Yun Jin having OTK on turn 2 with 9 damage normals is fine then? (literally just Yun Jin +20hp) Or MES doing the same but with a Sayu OTK on T2? How about a freeze lockout into OTK from Yelan OTK on turn 3 or Razor OTK doing the same in a different way? I get how the "You just don't know how to play" is meant to be some kinda gotcha but I play with TCG pros regularly and I'm even friends with some of the Prince Cup players. I have the skills to be at that level. Anyways it was just a proposed "this may be an interesting buff" considering that +2 damage once per round from Cryo/Pyro resonance isn't even all that right now and chances are you wouldn't even get to see the second usage. Lasting the WHOLE game I agree with you would be too much but +1 round I don't think would be game breaking.
@youraverageguy4930
@youraverageguy4930 Ай бұрын
@@Taktighoul I was mostly referring to the whole "resonance cards should last for the whole match" bit, which I honestly found a bit too much. Thundering Manifestation is already a menace with how it could nearly kill to outright one shot a Pyro Afflicted character on the first round alone, and Faruzan - Dvalin - Shenhe can still OTK on the 3rd round most of the time (2nd round if the stars align). Allowing the former to effectively near-oneshot each round consistently or the latter to essentially give a free Quick Swap for the entire match on top of all the other Quickswap cards for easy swirls and dice efficiency would only result in an entirely new flavour of cancer decks. I still remember the amount of troll Qiqi + Zhongli stall decks that'd drag the match up to Round >10 I encountered on regular play, and even though it's faded from general view I'm already seeing the shield stall deck come back in the form of Emperor of Fire and Iron with its 20+ shields - and this time people can add Gilded on it too for another extra layer of stalling. The recent patch already has a number of new cards and combos that frontloads damage like Kaveh's frontloaded, buffed Blooms and Furina + Lyney's double vape at the end phase that could kill you before you get the chance to finish the Gilded + Lyresong combo. That's what I meant with OP not knowing how to use resonance cards well. Resonance cards don't need to be buffed to the point where they last an entire match because current Resonance teams are designed to end the match before the enemy has time to even gather their OTK combos. Note: (deleted the last comment because I misread your initial comment on the thread)
@Taktighoul
@Taktighoul Ай бұрын
Thanks for the further explanation and I'm sorry if I came off too harsh! I still think resonance should somehow get a buff or Gilded be nerfed because the top tier of the meta rn is hell. Crab doesn't see as much play as last patch and Pyro station is dead in the water rn. Unfortunately the same with Shenhemo decks which are my favourite since the game came out.
@GhostEmblem
@GhostEmblem Ай бұрын
Yes the reason you can have cards like pot of greed is because of dice cost but they have basically nerfed dice cost into oblivion almost everything cost 0 dice by the second turn quicker if you get good draws and the dice generation is crazy now. Remember when paimon was the best dice generation card.
@Painroses
@Painroses Ай бұрын
it's incredibile how I don't understand how to play property but I try to do it nonetheless by watching videos and reading comments... my brain is a colander when it needs to retain card games information
@Taktighoul
@Taktighoul Ай бұрын
That's okay! What matters is you're trying your best and you're doing great with that!
@Painroses
@Painroses Ай бұрын
@@Taktighoul hehehe 😬 I try to understand as much as I can and just have fun with it when there are events
@visualNE0N
@visualNE0N Ай бұрын
Great video, definitely didn't think is was going to be Gilded The audio balance was pretty low on my end, I had a hard time hearing you over the music at max volume, and there were a couple very minor editing things I would've preferred but overall amazing video!
@Taktighoul
@Taktighoul Ай бұрын
What was your bet aha? Also it seems I can't win when it comes to audio editing. I spent so long going over everything T-T
@visualNE0N
@visualNE0N Ай бұрын
@@Taktighoul I was gonna say Jeht or Timaeus bc of the magic engine and the arti engine
@Taktighoul
@Taktighoul Ай бұрын
Well you were kinda right then aha
@dominicjannazo7144
@dominicjannazo7144 Ай бұрын
The viable resonance is faction resonance. The monster and especially fatui only cards are great.
@visualNE0N
@visualNE0N Ай бұрын
*TL;DR: I rambled a bunch about Pokémon decks but I think the GITCG should either have people deck out to mitigate milling or retroactively implement rules like Supporters and Items in Pokémon. I don’t think the meta has ever really lasted long enough for people to deck out, but it would be a start.** Since the majority of my TCG knowledge is Pokémon, I thought about some ideas that could serve as a basis for possible GITCG changes. The game doesn’t last long enough for this to be a viable fix as of now, but a mechanic where you automatically lose if you can’t draw a card at the end of your turn might help a little. End Phase drawing makes it a little tricky to decide when to call the loss though. I was thinking about how Night March was a haha funny deck where you could set up Basic Pokémon with low cost attacks that could do insane amounts of damage (200+) and sweep your opponent at the risk of decking out via milling or having no Pokémon fielded after a KO. Of course, that was back around 2015 but Yanmega BREAK still made use of the Night March concept with sub carry Vesbiquen and Bee Revenge in the 2016 World Champs. More recently we have stuff like Radiant Greninja that lets you draw a card in exchange for discarding an energy and was used to help the Gardevoir EX engine snowball in endgame or the Solrock/Lunatone engine that can easily dish out 120+ damage per turn on Lunatone and sustain 270 a turn with Mewtwo VStar unless your opponent had aggressive bench sniping. But all of these decks still run the risk of decking out or have other disadvantages. Gardevoir EX requires a full evolution chain and takes 20 damage for every energy attached via its ability and Lunatone is easily KO’d like Night March carries while Mewtwo VStar is a two cost card and starts to crumble if your Solrocks get sniped and you can’t restore your energy sustain, both leading to death by a thousand cuts every time a Solrock is KO’d. GITCG has none of these and starts coming down to who goes first and who gets better RNG to draw every card they need and sweep on Round 3~. I think retroactively classifying cards like Pokémon may help. Only being able to play 1 Supporter per turn means you have to choose between disrupting your opponent with Boss’s Orders or drawing with Iono/N/whoever. Items have their own limitations. Ultra Ball requiring you to discard 2 cards, Capturing Aroma requiring a coin flip to determine what card you can draw. You also can’t play Supporter’s on Turn 1 which would prevent people from unloading an entire hand of Companion Cards when the match starts. The problem with this is that it cuts both ways and doesn’t really do anything to help Resonance decks. Anyways, I was just thinking about how much fun I have playing Ice Path FTW even though it’s 7 years old at this point and outclassed by other decks. (Also, the normal Alolan Ninetales theme deck shutting down EX and GX carries is funny to me)
@EvilislikeaBowlofOranges
@EvilislikeaBowlofOranges Ай бұрын
Thank you for this very good analysis! Personally, I think a 1/turn nerf to both gilded & lyresong might be a useful starting point.
@jeremiahsmith916
@jeremiahsmith916 Ай бұрын
I'm still baffled as to why we don't have ANY "cards X and Y cannot be put in the same deck simultaneously" restrictions. Sounds like a good solution to me which doesn't require nerfs to cards themselves. You could play your fav card at full strength if you enjoy it, just not TOGETHER with another card which makes it too OP.
@TheRovingPunster
@TheRovingPunster Ай бұрын
Gilded dreams isn't even the problem anymore. I've gotten to the point where I don't even run the card in my magic decks because there's cards with similar effects that are much easier to deploy early. Heck, the yayoi nerf wasn't even impactful. Immediately after the announcement of the incoming nerf, I tested replacing yayoi package with mao 2 nsc and an MMR and my winrate drastically increased. The reason resonance decks have fallen off is that before, they had a monopoly on wovens, but in exchange you pay a deckbuilding cost to gain access. Now every deck has so many wovens available for free that that's no longer needed. The *other* issue is that decks have so much draw, which combined with said wovens means that the best ramp now is always just drawing more cards. Seelie is now just as dice positive as big paimon, but with no major downtime caused by sinking 3 dice into a card with no immediate effect. Heart of khavernah and boar princess are by far the biggest offenders, but with the addition of bonecrunch, even they may be passed by.
@Taktighoul
@Taktighoul Ай бұрын
This definitely isn't completely up to date since when I started writing this script none of the tournaments for last patch had happened yet. Things have simmered down but it's like someone else in the comments said, GD is more a marker of inherently bad game design choices.
@NeoGamemaster
@NeoGamemaster Ай бұрын
This TCG update has finally made me quit the TCG. I can't take it anymore.
@yurisei6732
@yurisei6732 Ай бұрын
Buffing rainbow when rainbow is already dominant is a bit of an odd design choice. I fully expected something like this to happen, although I expected it to be more on the paimon-style side of things. Invokation has bizarre design, where because characters have to be made to feel related to their Genshin incarnations, there's no room for characters to have synergies with specific decks - cards can have synergy with characters, but characters can only have synergy with other characters. This means that there are no characters who are strongly unable to use any given card, and with the game starting out already quite search-heavy, that was always going to result in the best engines being used everywhere. It was only a matter of time before the best engines meant high search power and dice generation. If you wanted to fix this properly, the way it would have to be done would be by making characters directly relate to the contents of a deck. For example, maybe Arlecchino can't be equipped with artifacts, thereby incentivising a more weapon-focused deck. The other option would just be to accept that this best engine is simply how the game works now, and focus on ensuring there's still a good diversity of characters even when the decks behind them are similar.
@Taktighoul
@Taktighoul Ай бұрын
This is a great outlook on things!
@ayuplaygames
@ayuplaygames Ай бұрын
And the current patch is even worse, the new cards are really broken They deal very big damage, so many ftk & otk possibilities
@Taktighoul
@Taktighoul Ай бұрын
Yeah the bit I've tried of this patch seems really strong
@ayuplaygames
@ayuplaygames Ай бұрын
@@Taktighoul yeah, like narwhal who keeps generating HP and deal very big damage Yunjin who's a better version of itto, and I think she's is even stronger than itto before the nerf Kaveh can ftk, and each attack can deal like 7 or more damage Apep can summon with 0 dice Wrio can attack with little to no dice Furina can heal & damage Anemo beast can deal 16 damage out of nowhere And the kits are so confusing, it's hard to learn the new decks and it's hard to counter them
@ayuplaygames
@ayuplaygames Ай бұрын
Tbh, I prefer earlier versions, maybe I just don't like to think too much
@diazpramudita5165
@diazpramudita5165 Ай бұрын
And the Fontaine Cube location card, another card that can generate three dice in single turn 🤣.
@jeremiahsmith916
@jeremiahsmith916 Ай бұрын
I can't shake the suspicion that originally they were going for a more steady-paced game, but cranked it all the way up to 11 after people (who couldn't even play it well) just kept complaining that "TCG is boring and demands too much time". I feel like there was a distinct shift in new cards' design when you could feel the devs going "fine, we will make it possible to easily win in 2-3 rounds because otherwise people just abandon the mode". There's no way they'd put only 10 HP as the initial health if they were planning this massive DMG inflation from the beginning
@GreatLordKelvin
@GreatLordKelvin Ай бұрын
I randomly signed up for the recent wild card qualifier on a whim. I didn’t look up meta for fun and because people seemed to be divided on what meta even looked like. I went in with the best decks I could cook with my two brain cells. (Read: not good) My one opponent had Yelan OTK, Razor OTK and some stall variant as their 3 decks though I didn’t know those archetypes at the time. I banned the stall deck and yolo’d. Man facing the boar princess and underwater treasure engines for the first time were a wake up call that soured me on ever playing competitive GITCG again. I have no interest in playing against players when those engines exist because it all feels so pointless. Why try to be thoughtful with your 8 dice and strategize if the other guy will just have +20 dice in a single turn? And it’s not even like these engines are inconsistent or easy to stop. It’s built out of tutors and cheap draw spells. Good luck to anyone who enjoys PvP in GITCG. I hope they make it more enjoyable for you.
@Taktighoul
@Taktighoul Ай бұрын
This is one of the things that I hate about the current state of the game. You thought to do something fun and albeit at a high level tournament but instead of having fun everything was ruined for you by unbalanced game design
@sagikiihori
@sagikiihori Ай бұрын
Wow thats a lot of informative details!! Thank you so much
@Taktighoul
@Taktighoul Ай бұрын
I hope it was still easy to understand!
@ancalyme
@ancalyme Ай бұрын
This sounds so much like YGO video lol So many nerfs and none of my favorites ever get buffs (Albedo and Kaeya). I stoppped playing back when they nerfed Maguu Kenki just as I started using it against NPCs, that kind of killed it for me.
@Taktighoul
@Taktighoul Ай бұрын
I really feel you. Some old characters NEED the love
@tgamagedon
@tgamagedon Ай бұрын
I think the game has moved into a spot, where most decks are trying to deal their damage in the least interactive ways possible: OTK, token spam or stall. You can always shift your dice into future turns and even earn interest on them, so you are no longer forced to play an interactive game. I think the game might need to fundamentally shift to make dice transfer more taxing to incentivize you to play more proactive. I also think there should be more action cards, that have a more immediate impact on play. Maybe not instant like adeptus, cause it has been somewhat problematic in the past when facing pyro res, that you constantly have to play around your opponent being able to do +6 dmg at any moment, but maybe something like "Can only be used if your opponent has more than 2 dice and hasn't ended their turn. After your opponent back to you, their active character has the element of your current active character applied to them." or "..., apply a debuff to their active character preventing them from getting healed for the rest of the turn.". You know cards, that apply pressure and make passive players move. In general I've always been a proponent of more tech cards in the TCG.
@Taktighoul
@Taktighoul Ай бұрын
I can think of so many tech cards that could be good right now. - Send off for companions. - Eat a second food in a round. - A card that makes all players lose all shields. Just to name a few.
@tgamagedon
@tgamagedon Ай бұрын
@@Taktighoul Okay, I get it, we hate the crab, but I think that'd be a bit extreme. Maybe lose 5 shield or something.
@Taktighoul
@Taktighoul Ай бұрын
Crab actually isn't even that bad to play against imo I feel the hate is overrated because design wise it's a cool card. I said all because for majority of decks they cap out at 2 shields with Tenacity or Gen helm so lose 5 would basically be losing it all already. The only thing it would hurt is crab and Geo deck shield stacking which should hopefully lead to less round 14 ties. Maybe lose 1 but if they have 3 or more shields make them lose 4? I don't actually know how you'd balance the card too well but it would be a nice aggro tech card in a fair meta I think. Seirei just doesn't do it
@ericcardinal9138
@ericcardinal9138 Ай бұрын
the only 3 characters i need to win. fishl, noelle and diluc. most games, i start by spawning oz and afterward, noelle can deal with everything else. other times, i start with noelle and genuinely never swap her unless forced (because of overload damage, for exemple). there are times where fishil and diluc deal with the opposition without any need for noelle. very rarely do i need all 3 to pull their weight. with overload, diluc's burst is a 1 shot kill on whoever get hit. meanwhile, once noelle's burst is activated, every enemies get killed in 2 hits (unless a shield is used). with her weapon, relic and artefact equip, my noelle swipe all she face. any health problem she face are generaly solved by using food.
@Taktighoul
@Taktighoul Ай бұрын
I'm glad you're still able to have fun with your favourites!
@ericcardinal9138
@ericcardinal9138 Ай бұрын
@@Taktighoul having fun would be a bit much. i play tcg for completion. if what i'm looking for is to have fun, for now, there's nothing else to do for me on genshin. every single quests done, no more crowns to further upgrade my main team, no more acheivement to get besides commissions acheivements and others that i'm willingly waiting for, etc. for more fun times in genshin, i need to wait for more content. cleared everything that was added in 4.7 in less then half a day. i know there's more coming later, but this is... disapointing. not nearly enough new content. i guess i'll have to pass time with sports, se+ and other games.
@Skellehhhhhhhh
@Skellehhhhhhhh Ай бұрын
"killing" implies that it was ever alive xD
@Taktighoul
@Taktighoul Ай бұрын
Except it was and a $16K prize for first tournament just happened soooo
@CatWithAOpinion
@CatWithAOpinion Ай бұрын
Tbf I played the heck out of it after the first two patches until I couldn't make time out of my schedule to iron out the kinks
@pencilonpaper1026
@pencilonpaper1026 Ай бұрын
I played tcg once and never again so this was interesting 😂
@RKNancy
@RKNancy Ай бұрын
Honestly, this is the reason why I don't play TCG anymore. Early on I noticed that they weren't serious about balancing this game in the development stage itself. Any nerfs came afterwards when players come up with broken decks and have already experienced heaven with a infinite win streak. And it was frustrating to see my fav cards not win once even with a proper deck. The problem seems to have only grown in scale rather than being fixed a year later. (Not to mention all the bots you can get in the matching) I am not saying this to hate on GITCG but this game doesn't belong in Genshin, maybe as a separate app would have been fine. This game mode is the reason a lot of people, including me, lost trust in Hoyo's judgement of what players want. I can't think positively of them, ever again no matter how much they fix things now. But if they wanted to walk the path of appeasing casuals, the least they could have done is focus on balancing TCG properly. I have no problem with TCG existing, I only have a problem with core combat being ignored. It's just that if they wanted to walk this path, they should have walked it properly and not introduce broken card after broken card without putting any thought into it. At least that's what it seemed like from what you were describing in your video. Of course I could be wrong, this is just a passerby's opinion on what your video. If I am wrong, then I apologise in advance for my words.
@diazpramudita5165
@diazpramudita5165 Ай бұрын
IIRC, this is the first time they did this kind of game. Before this, everything they make is gacha centric where they didn't need to and can't do periodic adjustment for competitive / PvP play. If we compare them to Valve with DoTa that do tons of minor adjustment throughout the patches, Hoyo is like an infant in this field. We can see they did very little adjustment throughout TCG patches where tons of em actually needed and we ended up in this ass situation 😂. Since they're new in this field I'm not having high expectation for them in the balancing of this mode, but holy shit I also doesn't expect they'll messed up this hard throughout Fontaine's patches. Anyway petition for permanent draft mode.
@RKNancy
@RKNancy Ай бұрын
​@@diazpramudita5165 Petition for permanent draft mode. That's the only time I enjoy TCG. People win by using their brains in draft mode, not broken decks.
@diazpramudita5165
@diazpramudita5165 Ай бұрын
Me when they release Gilded: Play for a week, see the bullshit dice asspull, then stops playing normal PvP till this day 🤣. Well still doing matchmaking for like 2 or 3 days to try new cards, but not daily play like pre-Fontaine patches. Surprise" they release Jeht after that LoL, seeing gameplay of dumpstering supports cards just to feed Jeht is pretty saddening. Seriously though if they're fine with that much dice in a round, just get rid of the round system altogether and rework round based abilities. During these 4.x patches, I only frequently play TCG when we have the Draft Mode Heated Battle, more matchup variety & lot less usage of those problematic cards. I genuinely hope they make permanent draft mode matchmaking.
@Taktighoul
@Taktighoul Ай бұрын
Permanent draft mode matchmaking would be a God send because even though I play with and against insane players on the regular I just want somewhere to chill and have fun rather than predicting 3 rounds ahead that they might have magic online. I honestly can't blame you for playing as little as you do
@diazpramudita5165
@diazpramudita5165 Ай бұрын
@@Taktighoul At least something like previous patch right, a draft mode without any special effects like action card discount or perma fast swap, just default TCG rules. Anyway what do you think about about the new Devour mechanics?
@Taktighoul
@Taktighoul Ай бұрын
I've barely got to play this patch cause I was working on this vid aha. I've tried Kaveh, Yun Jin and Apep so far and they seem fun if not really strong
@RKNancy
@RKNancy Ай бұрын
Oh man, if they bring in permanent draft mode matching, I might get back into the game.
@diazpramudita5165
@diazpramudita5165 Ай бұрын
@@Taktighoul One of my friend just asked me to play with him and he uses the Kaveh deck and Narwhal-Apep deck. They're just bullshit man 🤣.
@alexanderericson8628
@alexanderericson8628 Ай бұрын
OH NO NOT TCG HOW COULD THEY
@Taktighoul
@Taktighoul Ай бұрын
Surprisingly a lot of people play the TCG
@drekhunter
@drekhunter Ай бұрын
@@Taktighoul I mean a lot of people compared to what? 20 randoms walking into my house is a lot of people to me, this is a 60M players game, I don't believe TCG is close to even 10% of that.
@Taktighoul
@Taktighoul Ай бұрын
It's hard to get a good estimate because Hoyo never released stats but on a fair guesstimate from the previous 2 Cat's Tail Gatherings there's at least 2K people per region across 4 regions that signed up for the tournament. That's 8K players that just signed up for that but there's more that didn't sign up because they either didn't know or didn't care. I don't think Hoyo would be putting resources, time and a LOT of money into the game mode if it wasn't being played. Edit: I forgot to mention there's a handful of TCG vids that I've seen with upwards of 100K views which means there's at least instrest in it. While a high ball of the overall player base (based on the TCG server having 241K members) may be like 300K people which is way less than the 60M players registered it's still no small number. Things also get sticky because there's no guarantee all the accounts of those 60M are active players since people have dupes and what not. TLDR: The exact player base count is unknown for TCG but there should comfortably be a good couple thousand active players
@alexanderericson8628
@alexanderericson8628 Ай бұрын
@@Taktighoul it's frustrating to see how much time and effort goes into this game mode when they have so much to do in the normal game to improve it. But I have as many slightly given up on Genshin looking forward to Elden Ring instead.
@drekhunter
@drekhunter Ай бұрын
@@Taktighoul That's pretty much nothing to a game with an active player base in the 60 millions, not trying to be mean but the resources allocated onto making TCG are wasted, specially since it could be it's own game and that would make it even more accessible. The 60M is an estimate but it wouldn't change much even if it was half.
@Aizen_Sosuke999
@Aizen_Sosuke999 Ай бұрын
cyno must do something
@Taktighoul
@Taktighoul Ай бұрын
It's Cynover
@Aizen_Sosuke999
@Aizen_Sosuke999 Ай бұрын
@@Taktighoul Nice one cyno
@CoolGrovyle
@CoolGrovyle 8 сағат бұрын
Hoyoverse absolutely does not care for game's ballance. They are clearly completely oblivious to this. As they keep releasing overpowered nonsenses which they have to nerf later. It is happening constantly.... with character I want to play the most (Noelle) having less and less chances to be viable. :( Now when Navia came, I am using some of the copium that Noelle and Geo Resonance are still in the game somehow.
@Taktighoul
@Taktighoul 7 сағат бұрын
Yo CoolGrovyle!! It's great to see you outside the CTG server! Also yeah I agree with you. I'm hesitant that the nerfs we got are enough but we'll have to see. As for Noelle, Blep has a really spicy team her with and Navia and I recommend you go check it out!
@CoolGrovyle
@CoolGrovyle 6 сағат бұрын
@@Taktighoul I already did check it out and it was so satisfying to see Noelle again. In Blep's video no less
@iamjp15
@iamjp15 22 күн бұрын
12:22 yelan otk
@Taktighoul
@Taktighoul 22 күн бұрын
Yes?
@TheBanishment
@TheBanishment Ай бұрын
Tcg is already dead wdym om
@drpulcinella1870
@drpulcinella1870 Ай бұрын
Ah so it's now a regular TCG. And no longer a genshin meme. That being it's not full of ways for players to sweat there balls off and a mass disparity between top strategys. Man it's almost like this is a card game and that's what happens in card games. Pretty sure hoyo design team stopped caring and IRL TCG sweats got ahold of this game killing it for everyone. If u not about that life. My advice. Just walk away because it's NEVER going to change
@Taktighoul
@Taktighoul Ай бұрын
I used to be a comp MTG player so I'm way too used to it at this point but I still enjoy playing the game. Thought this vid would be an interesting look at things though given how many casuals there are to the game and without them no game can survive.
@drpulcinella1870
@drpulcinella1870 Ай бұрын
@@Taktighoul yikes 😬 then u already know. That last sentence was mainly towards everyone else but yeah I can definitely say the video was good though so your good on that front. Worst part is if this game was in physical paper form I'd probably play it which sucks cause of what this game turned into
@blue5138
@blue5138 Ай бұрын
1v1 me
@Taktighoul
@Taktighoul Ай бұрын
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