How to Animate a character JUMPING for an INDIE GAME.

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Trent Kaniuga

Trent Kaniuga

Жыл бұрын

Tutorials/Templates/Brushes - gumroad.com/trentk
Twilight Monk Game on Steam- store.steampowered.com/app/19...
Books + Merch - www.aquatic-moon.com
Discord = / discord
Twitter- / trentkaniuga
Cubebrush tutorials - cubebrush.co/trentk
How to Animate a character JUMPING for an INDIE GAME.
Make a JUMP animation using photoshop that can be used in a video game such as an indie game. Specifically this is really easy to do in photoshop and there are some tips that can help you to get better at animating if you follow some of these same methods.
Games I've worked on -
Fortnite (Environment concept art)
Overwatch (Environment concept art + Sprays artwork)
League of Legends (Character design + Environment concept art, UI + Icons)
Diablo 3 (Character design + Environment concept art)
Hearthstone (Illustration)
Burning Crusade(Character design + Environment concept art)
Wrath of the Lich King (Character design + Environment concept art)
Indivisible (Environment concept art)
Final Fight Streetwise (Voice Acting + Character Design + World Design + Cutscene Direction + Co writer on script)
He Man GBA (Pixel Art)
Terminator 3 GBA (Art Direction + Pixel Art)
CannonBallers (Character + World design)
Ikeda: The Scrap Hunter (Programming + Art + Design)
Goblins and Gnomes (Concept Art)
Books available-
CreeD Re:Imaginary (2021) - 2 part Comic series
Twilight Monk - Return of the Ancients (2021) - Illustrated Novel
Twilight Monk Secrets of Kung Fulio (2020) - Illustrated Novel
Escape from Giants Crown (2019) - Illustrated Novella
World Of Twilight Monk Vol 1 (2019) Art Book
The Man and the Moonken (2019) - Illustrated Novella
The Beast of Tuksa (2018) - Illustrated Novella
Twilight Monk (2012) - 2 Graphic Novels
Nova Colony (2009) - 1 Graphic Novel
CreeD (1993-2007) - Comic Book Series
Ghost Rider (2000) - Comic Book Series
The Fuzz (1997) - Comic Book

Пікірлер: 25
@mostafaabdella5324
@mostafaabdella5324 Жыл бұрын
MA man you are the only reason why I am still trying to have art job you make things look reachable
@dunkeshon2309
@dunkeshon2309 Жыл бұрын
Wow, just in time. I was thinking on making my own 2d game with unreal engine myself and Trent came up with AMAZING animation tutorial. Crazy motivation and inspiration. This happens the 2nd time. 6 month ago I watched Trent’s video about what it takes to be a concept artist. I’ve never heard of it and my reaction was hell yes, seems so interesting. Trent’s videos, wisdom and actions, that inspire me changed my life. Thank you ❤
@lucasmoreira3237
@lucasmoreira3237 Жыл бұрын
I wish you the best during development and release of the game. It looks awesome!
@aqualust5016
@aqualust5016 Жыл бұрын
11:10 idk how it came to be but this has been my ongoing process with drawing and learning 2D art. I call it "iterative formation" where I've identified that the lines I need are somewhere in the silhouette blob. Just remove the excess junk and you have the isolated form you need!
@UWdashMADtown
@UWdashMADtown Жыл бұрын
You're kicking ass Trent! Can't wait to for the game!
@bahamutaxiomx8706
@bahamutaxiomx8706 Жыл бұрын
Man, pretty crazy timing. I've been doing a TON of test animations and started with my jump animation.
@sinayanimation
@sinayanimation Жыл бұрын
This was really eye opening. You’ve Inspired me to start adapting my animated series into a video game! Idk much about how to create a game so any insight you can give like unreal engine/coding/how to transfer your animation into a game, is super helpful! One love!
@dunkeshon2309
@dunkeshon2309 Жыл бұрын
Hi, there are plenty videos about it on the web. My recommendation is to peek a simple game engine with relatively low entering point. To me, unreal engine was incredibly overcomplicated, even though i already had experience with unity and c++. At some point - I was even traumatized by it😂. It took me a year(with some breaks) to learn it to the level I can now use it without that much frustration. When I started - I was scary to even change some parameters in the editors. Drawbacks of unreal engine are: -documentation is not that good. To understand how things work you need to search manually source code of the engine itself. You need to know c++ pretty good. Actual documentation is there) -to start developing you need to operate within unreal’s class hierarchy. If you don’t know oop(object oriented programming) it may be quite hard at the beginning. If we take unity, for example - everything is gameobject. And you can put gameobjects everywhere - on the scene and inside each other. Unity: Unity is like a handicapped skeleton, where there is minimum things and often you need to search for external solutions. Also it has some tools for 2d. You can make crapy games with crapy code and you are good. I liked online documentation. It is very good with examples and use cases. Though source code is closed and you can’t look in it yourself. But for me, I would rather know how things work from inside. On the other hand, unreal is a hell of a beast with everything you need and learning curve is very complicated for the beginners. If you are beginning - try to avoid things that you don’t need. IMHO, unity is much friendlier to the beginner. Maybe try godot, but i’ve never used it. Also there are plenty of solutions for codeless game engines. I wish you luck on this journey😊
@sinayanimation
@sinayanimation Жыл бұрын
@@dunkeshon2309 thanks for your insight! I also wish you good luck on making your 2d game!
@UnknownFilipino
@UnknownFilipino Жыл бұрын
Thank you, this is really useful.
@oversalt4713
@oversalt4713 Жыл бұрын
Small suggestion to further improve your animation, add 1 - 2 frames of anticipation before the jump (build up / crouch) and repeat for follow through on landing. It will still react instantly on button press and feel more dynamic.
@kayfall99
@kayfall99 6 ай бұрын
that won't work because the character must jump instantly for gameplay purposes in movies or shows what you said would be necessary
@mr.jellyfish8
@mr.jellyfish8 Жыл бұрын
This is really useful
@masekpeter
@masekpeter Жыл бұрын
you switch to UE. i am interesting! :) i wish happy holidays
@paradoxvuim8562
@paradoxvuim8562 Жыл бұрын
Ty for Video
@Lorin25
@Lorin25 Жыл бұрын
good video!
@AlexLusth
@AlexLusth Жыл бұрын
Love me some more game dev content
@AndrewMaksymBrainNectar
@AndrewMaksymBrainNectar Жыл бұрын
I wish listed it!
@hexgp
@hexgp Жыл бұрын
Thank you for the tutorial. One thing that I would like to know is, what's the resolution you used for the animation. Is it 250px X 250 px and what is the DPI
@aiolosfritzalas2468
@aiolosfritzalas2468 Жыл бұрын
YES I HAVE WISH LISTED THE GAME I WANT TO PLEY IT LOOK GOOOD btw how long has it been since you started and when do you think you ll be done ,just for reference
@Pewsplosions
@Pewsplosions Жыл бұрын
You probably already know but just in case, if you're going to be doing 2D in Unreal Engine, make sure to learn and use PaperZD (free add on.) It makes life so much better with 2D in UE.
@aqualust5016
@aqualust5016 Жыл бұрын
Trent, do you currently offer animation tests?
@fuzzydragons
@fuzzydragons Жыл бұрын
looks so cool but oh so tedious lol which is why i didnt take animation at uni😝
@lokeyartist
@lokeyartist Жыл бұрын
using krita or sometihng would be better than animating in photoshop
@thelaw3536
@thelaw3536 11 ай бұрын
I wish your character looked as cool as your thumbnail on Steam. Is it because it would be harder to animate? Right now it's the only boring art i've seen in game.
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