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Thank you for your Support one Patreon - / ibradev
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This is my second devlog for my RPG game, where you play as a post apocalyptic Survivor with no memory, in a world filled with junk robots who mostly ignore you, and throughout the game you uncover more and more about that world.
In this video I'm going through the process of preparing the character for animation and how it should be rigged to avoid future technical problems.
👋 Please subscribe, like and turn on notifications if you enjoyed the video!
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Support on Patreon: / ibradev
Join us on Discord: / discord
Follow on Instagram: / ibrabdo
Follow on Twitter: / ibrabdo2
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My Course: www.wingfox.com/c/8547_127_10612
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Helpful tutorials:
• How To Use Mixamo With...
• Intro to Rigging in Ma...
• Rigging for Beginners:...
• Maya Weight Painting T...
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Music by Hotham
Stream: linktr.ee/hothammusic
Free Download: hypeddit.com/hotham/oceansaway
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Music by WOW Sound [wowsound.com/]
SFX by WOW Sound [wowsound.com/]
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CHAPTERS:
00:00 Intro
00:55 Mesh Mistakes
01:32 From Static to Animated
02:23 Weight Painting
02:56 Rigging
04:15 Rigging Mistakes
04:57 Exporting Mistakes
06:41 Starting UE5
07:20 Retargeting
07:37 Game Update
====Tags / KZfaq Algorithm Stuff====
Sekiro, Soulslike, dark souls, Bloodborne, hollow Knight, devlog, game Dev, indie games
#gamedev #devlog #characterdesign #maya #3d #substancepainter #marmosettoolbag #indiegame #indie #ue5 #unrealengine