How To Build Your UE5 Project To The Oculus/Meta Quest - Setting Up Android & Fixing Other Errors

  Рет қаралды 77,611

GDXR

GDXR

2 жыл бұрын

Updated Discord invitation: / discord #UnrealEngine #VR #VirtualReality
► Join the Discord: / discord
► Description
In this video, I cover a lot. I leave in all the errors I experienced during my installation process and show you how to fix them. Please watch the video to the end before trying to build.
Simply open PowerShell and run:
New-Item ~\.android
epositories.cfg -Force
dev.epicgames.com/community/l...
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► Patreon: / gamedevxr
► Twitter: / gamedevxr
► Instagram: / gamedevxr
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If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.
1. Installing UE4 from Source code (contains more up to date Quest features)
• Installing UE4 4.25 fr...
2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)
• Installing Android Stu...
3. My Oculus Quest 1 Settings (These are different to the Quest 2)
• My Oculus Quest 4.25 B...
4. My Oculus Quest 2 Settings
• Quest 2 Settings You S...
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PC SPECS:
► RTX 2070 Super
► I9-9900K
► 32GB Ram
► 2TB SSD
Equipment
► Keyboard: HyperX Alloy Origins
► Mouse: Anker® Ergonomic Optical USB Wired Vertical Mouse
► Mic: Trust GXT 232
► WebCam: Jelly Comb
► Screen: AOC I2367fh 23-inch LED x 2
► Headset 1: Oculus Quest 128GB
► Headset 2: Oculus Rift + Motion Controllers
► Headset 2: Oculus Quest 2
► Graphics Tablet: Wacom Cintiq 13hd

Пікірлер: 194
@kubilayg3200
@kubilayg3200 Жыл бұрын
IF YOU ARE TRYING THIS IN UE 5.1: the sdk requirements are different. Current UE Version: 5.1 Android Studio Version: 4.0 Minimum SDK Version for compilation: 30 Recommended: 32 Minimum target SDK for shipping on devices: 26 took me a while to figure this out, hope this can help someone not to lose hours of their lives.
@litowimerepublik
@litowimerepublik Жыл бұрын
thanks!
@MaximPerry
@MaximPerry Жыл бұрын
That definitely benefited me, thank you!
@flowpoi5864
@flowpoi5864 Жыл бұрын
i hope this works man. i have been at my pc for 4 days now.
@kubilayg3200
@kubilayg3200 Жыл бұрын
@@flowpoi5864 did it work?
@kubilayg3200
@kubilayg3200 Жыл бұрын
@@MaximPerry I'm so glad. Mission accomplished.
@stefanreutersward2393
@stefanreutersward2393 2 жыл бұрын
Great stuff, man. As someone not very familiar with development and whatchamightcallit, I quite appreciated the not-so-lengthy but enough-to-make-sense explanations for what's going on. As a side note, lesson learned: duh, fix any errors in the output log when trying to package and it fails. I received an error pertaining to a -disabled- plugin and figured "that can't be it, that's disabled!" and spent an hour redoing everything. Perhaps I'll figure out the proper solution one day, but for now, I just removed the plugin in question from the UE install folder and it works like a charm.
@lazukoanimates9610
@lazukoanimates9610 Жыл бұрын
thanks so much for this. this was exactly our issue and though we had to wait a lot!!! we got there in the end. brilliant, step by step, detailed video!
@BrittBratt0704
@BrittBratt0704 Жыл бұрын
Ummmm you are absolutely AMAZING!!! This helped me a lot 😄😄😄 thank you soooo much!!! Also for anyone who’s having the args errors make sure you have the Java file 1.8.0_77 installed and copy that folder into UE and the errors are gone! 😊
@Ciscodeva
@Ciscodeva 2 жыл бұрын
learnt loads from your videos, could have done with this last night was having loads of fun verifying the SDK so i could send stuff to the oculus. managed it in the end though nice work
@GregDowning
@GregDowning Жыл бұрын
Thanks! Took a lot of tries but I got it working. A tip I found that helped me when I was unable to get the icons that indicated Android install was OK was using the "Project Launcher". I had the error ""device SDK status was not returned from turnkey" the project launcher gave me a more specific error that I needed to install "NET Core 3.1 Desktop Runtime (v3.1.28)" and the launcher even provided the link to the download! After restarting the computer it was working.
@n.w.9051
@n.w.9051 Жыл бұрын
Thank you!! Works for me too
@markozivanic563
@markozivanic563 Жыл бұрын
Greg I want to buy you a beer...you are a lifesaver😎.
@ThierryCoutier
@ThierryCoutier Жыл бұрын
Same here
@Are_you_Delicious
@Are_you_Delicious 2 жыл бұрын
There was an error even if I did the same thing after watching other videos, but I succeeded after watching this video!!! It helped me a lot Thanks to you, I was able to set up Oculus😀😀😀😀
@WimpoD
@WimpoD 2 жыл бұрын
That was an ordeal, but I got there in the end with your help. Thank you so much for the vid!! Alexa, play Blink 182 - I'm Lost Without You.
@GDXR
@GDXR 2 жыл бұрын
Glad it helped!
@benoithyperlord
@benoithyperlord Жыл бұрын
Very well done and super useful! Would be great to have a list of things to do / debug, but thats Epic Games or Meta s job :D
@hchentw9154
@hchentw9154 Жыл бұрын
want to thank you five hundred times! have burnt brain cells before, could not got to work until this time. many thanks, man.
@matthewisikhuemen8907
@matthewisikhuemen8907 Жыл бұрын
I had no choice but to subscribe after watching this video. This is by far the best I have seen in terms of linking the quest to unreal engine. Thanks so much and God bless!
@GDXR
@GDXR Жыл бұрын
Glad I could help!
@anthonymannwexford
@anthonymannwexford 2 жыл бұрын
Excellent help. Had one or two issues but got it working in the end. Looking forward to your next tutorial..
@GDXR
@GDXR 2 жыл бұрын
Glad it helped
@what1414
@what1414 Жыл бұрын
you solved so many of my issues, thank you!!!
@inventedtech5030
@inventedtech5030 2 жыл бұрын
My savior! you deserve the best man.
@atrashedpanda6044
@atrashedpanda6044 Жыл бұрын
cheers man seriously i had no idea what i was doing untill i found your vid
@Rambho009
@Rambho009 2 жыл бұрын
man you are a gift to the community!
@graemepalmer2306
@graemepalmer2306 7 ай бұрын
Brilliant tutorial, thanks for making these!
@noiseworks
@noiseworks Ай бұрын
Wow, never thought i could get this to work. Thanks!
@GDXR
@GDXR Ай бұрын
No problem!
@VirtuoVisio
@VirtuoVisio 2 жыл бұрын
thank u really! U saved my transition to UE5 :D
@anthonymalagutti3517
@anthonymalagutti3517 11 ай бұрын
hi - great content thank you very much ! quick question though : do we have to convert all the project to vulkan or is it possible to stay as is ? thx
@AJGameDev
@AJGameDev Жыл бұрын
cheers man. this helped loads
@shinrin_ju
@shinrin_ju Жыл бұрын
Went throught video step by step, with sucessful build on the first try at the end. Thank you.
@meloin522
@meloin522 Жыл бұрын
Hello, Sir! Since Meta requires android 12L as target from 30 June, are you going to make new video how to set up configuration for build on Quest 2?
@HBasch
@HBasch Жыл бұрын
thanks man amazing tutorial
@mpjstuff
@mpjstuff Жыл бұрын
Hooray it worked! I'm on 5.1. Now I'll see what works with the new features.
@GDXR
@GDXR Жыл бұрын
If your working with the Oculus Quest and need Quest specific dependancies you can downlaod the new MetaXR Plugin for Oculus Specific dependancies developer.oculus.com/downloads/package/unreal-engine-5-integration/46.0/
@mpjstuff
@mpjstuff Жыл бұрын
@@GDXR Thanks, but I got this working finally. It's mostly that there is an entire process that has to be followed to not only install the right things, but to have a Quest2 launched and talking to Unreal before it can simulate (annoying). And, super important to know that not all USB-C cables that say they will work, are actually going to work.
@omegakenshin
@omegakenshin 2 жыл бұрын
Thank you for this!
@GDXR
@GDXR 2 жыл бұрын
You're welcome
@jakub2934
@jakub2934 Жыл бұрын
great video keep up the good work, would appreciate some bookmarks
@PownerMusicOfficial
@PownerMusicOfficial Жыл бұрын
Thanks a lot man!
@GregDowning
@GregDowning Жыл бұрын
I just installed it on a new machine w/ Unreal 5.1. Everything worked. The one speedbump I hit was that I was not getting the "VR Preview" option. This is a change due to deprecating the oculus plugin and switching to OpenXR. Oculus has to be the default OpenXR runtime. In the oculus Desktop App -->Settings-->General-->OpenXR Runtime, setting to active fixed the problem.
@DeeKnow
@DeeKnow Жыл бұрын
Great information.
@atiqrehman2695
@atiqrehman2695 Жыл бұрын
Great Man, Hats OFF.........
@Cuban
@Cuban Жыл бұрын
Thank you boss man!
@immersiveaudionft2203
@immersiveaudionft2203 Жыл бұрын
great job. thank you
@tedeusz83
@tedeusz83 Жыл бұрын
Cool i was looking for that. I was wondering how this basic unreal project will render on oculus without pc connect. It runs pretty fast. What is the frame rate?
@ThierryCoutier
@ThierryCoutier Жыл бұрын
Excellent ! Thanks
@omkarsarode4489
@omkarsarode4489 Жыл бұрын
This video is so detailed and perfect. I cannot thank the creator enough. Keep up the excellent work GDXR!
@GDXR
@GDXR Жыл бұрын
Thanks, will do!
@ChrixB
@ChrixB 2 жыл бұрын
As you suggest, as much as I find UE5 super apealing, I think I will stay with UE4.27 to keep my sanity intact for now. I had too many crachs with UE5 will I was trying to make VR projects on it. Thanks for making that video, I bookmark it for when I will be ready to move up!
@GDXR
@GDXR 2 жыл бұрын
No wories. Im also sticking with 4.27 for the time bneing especially for work content however I will be trying to use UE5 for tutorials from now on.
@ChrixB
@ChrixB 2 жыл бұрын
@@GDXR do you think UE5 fix the issue with mobile HDR for emissive & bloom effect or that on Oculus side ?
@jonathanherrmann1906
@jonathanherrmann1906 3 ай бұрын
Thank you so much!
@donnellyzaraki4518
@donnellyzaraki4518 Жыл бұрын
Very helpful. Thanks. One question however; I run into this issue, do you know how to solve this? Intermediate\Android\arm64\gradle ungradle.bat Error: ERROR: cmd.exe failed with arg
@xtruder3D
@xtruder3D Жыл бұрын
Hi! May i ask in which step jdk and jre get installed? I thought it was a necessary thing to have installed.
@arthurcatroli
@arthurcatroli Жыл бұрын
Very Very thanks :D
@visualimo
@visualimo Жыл бұрын
Thanks for this video @GDXR, i have a problem with the *SetupAndroid.bat* can you help me ? i have an error with the path to cmake is not found. the correct version of Cmake is however well installed via android studio 4.0 Do i need to add an environment variable?
@xerisex7207
@xerisex7207 Жыл бұрын
Hello ! thanks for the amazing tut ! i have a little problem when packaging. Got an error message at the end "Failed to create valid OBB. OBB may have exceeded 2 GiB limit; check log for details." I enabled "allow large OBB file" and "Allow patch OBB files" but the error is still here. Do you have a solution ? thanks a lot !
@GabrielDalposso
@GabrielDalposso 2 жыл бұрын
That option to remove signature files from Oculus, are they supposed to bypass the device’s entitlement check?
@kevintine6790
@kevintine6790 2 жыл бұрын
Thank You Master 😉
@GDXR
@GDXR 2 жыл бұрын
No problem 👍
@ManoCraftas3
@ManoCraftas3 Жыл бұрын
Hello, did you had issues with too big OBB file? Im making a project and mine surpasses thr limit of 4Gib when I try to package the project, throws me an error and fails packaging. Any ideas?
@justrendered
@justrendered 2 жыл бұрын
Hello sir can you tell me how can i build my application for Armabi_V7 architecture in unreal 5 as it only allows me to build for arm64 architecture, also is there any way to add another architecture support in my project using Android studio?
@vmunozbe
@vmunozbe Жыл бұрын
Tnx for the video. However I have a problem to find Android folder (11:24). Is it installed with Android Studio 4.0? I followed the video step by step but I just can't find that folder. At first I couldn´t install Android Studio 4.0 because I got this message "Your SDK location contains non ASCII characters" (My user name contains a special Character such as Ñ). I could solve that problem and install Android Studio 4.0, however, I can´t find the Android folder. Any thought?
@dalewyatt230
@dalewyatt230 2 жыл бұрын
Do you do freelance work or tech support? Thanks for everything you do!
@GDXR
@GDXR 2 жыл бұрын
I do. you can get intouch through the email on the channel.
@umangkapoor165
@umangkapoor165 Жыл бұрын
Is there a way to package VR project for windows? I want to use my Quest2 wired to the pc for a better quality and performance instead of installing a packaged file to the headset for standalone use.
@PeterAnimator
@PeterAnimator Жыл бұрын
I got up and running in Unreal Engine version 5.2 after 2 days of messing with it. I was getting an error while trying to build to the Quest 2 from Unreal: "Platform Android is not a valid platform to build". I got it working by going back to Android Studio 4.0 and downloading Android API 32 (which is equivalent to v12) and NDK 25.1.8937393 (which is also referred to as r25b). I also manually set the NDK API Level in the Project Settings to "android- 32" instead of "latest", though I'm not sure if that was necessary. I got the idea to use NDK r25b because your video showed how to view "Allowed SDK Version" information at 17:13 in the video, and my project showed "r25b". Thanks for the help! I hope this info helps someone else.
@PeterAnimator
@PeterAnimator Жыл бұрын
I should also say that I chose to download Android API 32 (v12) based on v12 being listed under Device Manager, as shown at 9:29 in the video.
@CH51234
@CH51234 10 ай бұрын
@@PeterAnimator You were able to package your VR project in 5.2? I've been trying and been unsuccessful for so long now, still just getting "Unknown Cook Failure"
@PeterAnimator
@PeterAnimator 8 ай бұрын
@@CH51234 Sorry I did not see your message earlier. Did you figure it out?
@amused-qg9tw
@amused-qg9tw 5 ай бұрын
Is it importat that only the accurate Android API level is installed in Android Studio for it to work as it should?
@Daniel-be6cj
@Daniel-be6cj 3 ай бұрын
Have you tried uploading an Unreal build to oculus via the meta developer app? I've gone through basically every error and warning but the thing beating me near the end is it complains about the apk not being signed with a "production certificate". I have signed it with the keytools but it seems not to like it.
@andygrove6772
@andygrove6772 2 жыл бұрын
This tutorial is very useful. But I found a problem, the default VR template provided by UE 5.0, if the number of players is set to 2 (in fact, as long as it is not 1), the template will not work. May I ask, have you tried it?Whether you choose to listen in server mode or client mode, quest2 can no longer run this template.
@GDXR
@GDXR 2 жыл бұрын
I havent personnaly tried it. If your building for quest it might be worth you checking out Metas shared Spaces multiplayer project for ue4.
@SteveTalkowski
@SteveTalkowski Жыл бұрын
At the 7:57 mark, it shows Android API 32 selected. On my install, Android API 33 is selected as being installed. Is this going to be a problem? I'm going through the install a 2nd time, as the previous install did not detect my headset in UE device manager. UPDATE: After going through the full video, installing Visual Studio and a few reboots, I’m finally seeing the Quest 2 appear, and was able to successfully transfer the package VR demo template over! Thx again for clarifying this all.
@StirlingGoetz
@StirlingGoetz Жыл бұрын
I had the same question. Got it working in the end as well. If only UE 5.1 documentation was as thorough as this video, the UE 5.1 document pages on this topic keep referring to UE 4.x and miss essential steps.
@shahabadeli2517
@shahabadeli2517 11 ай бұрын
hi sir. thank you for your tutorial, after packing apk, i install in quest 2, but in loading stuck. that should i do??? can you help me? unreal engine 5.2
@dadricriggs
@dadricriggs 10 ай бұрын
Which settings would you recommend for using Unreal Engine 5.2? Thanks !!! Such as the Android Studio version? Minimum SDK Version for compilation: Recommended: Minimum target SDK for shipping on devices:
@danielm5161
@danielm5161 9 ай бұрын
Meta requires targeting SDK32. I can't get Unreal to launch when I target to SDK32 though. I've been struggling with this for 4 days it's a waste of my fuckin life. It works fine when I target SDK29 but Meta won't allow you to upload to the store targeting SDK29 anymore.
@terrablader
@terrablader Жыл бұрын
Great work must have been a huge effort to figure all this out. perfect explanation thank you
@GDXR
@GDXR Жыл бұрын
It took a while and infact its why this whole channel exhists, it was so difficult to figure out that i created a video just so i could remind my self how to do it back in UE4.25
@darwinro3596
@darwinro3596 2 жыл бұрын
Hey you got some hand physics tutorial like in half life alyx?
@BalazsLengyelMD
@BalazsLengyelMD 3 ай бұрын
Here there! great video. Coming to you from 2024 is there now an easier way to place your unreal project onto Quest 2 for wireless use? Can you now maybe deploy your app directly from the PC onto the headset? I have a PC and everything works via Oculus link when I connect the headset. My project packaged for PC works perfectly well. All I want now is maybe run it on the Quest 2 without the need of a PC and wires. Can you now deploy without the need for these interim apps like android studio or XCode for iOS etc.?
@GDXR
@GDXR 3 ай бұрын
I don't know of any way to wireless deploy an APK to a Quest headset, I always recommend using a Windows PC and cable. Especially since Oculus Desktop isn't supported on IOS.
@BalazsLengyelMD
@BalazsLengyelMD 3 ай бұрын
Thanks!@@GDXR Yes sorry if I was not clear, I do connect with USB-C cable but my problem is Unreal Engine. It is just not willing to package the project as an android app. I keep getting those Gradle errors. I tried almost all combinations of SDK, NDK, and JDK and it is just not working.
@DiasJohnDias
@DiasJohnDias 3 ай бұрын
tks man!
@lifeartstudios6207
@lifeartstudios6207 2 жыл бұрын
I'm confused as to why your colors aren't busted like mine? Are you not on forward renderer? still using mobile hdr?
@GDXR
@GDXR 2 жыл бұрын
I used the default settings inside UE5. you see everything i do in the project. Mobile HDR is not supported on quest
@samueleseverini
@samueleseverini Жыл бұрын
PROBLEMS 1 question. (18.21) when I press platform> android> project package, I subsequently get an error called SDK not setup that says: "The SDK for Android is not installed properly, which is needed to generate data. Check the SDK section of the Launch On menu in the main toolbar to update SDK." Would you like to attempt to continue anyway? 2 question. but the end, is it possible to export an apk file without having ad VR device?
@HimansuGanguli
@HimansuGanguli Жыл бұрын
you found the solution? to your question 1?
@ahmadhussein1510
@ahmadhussein1510 Жыл бұрын
I couldn`t find the allow button on oculus 2, also after installing, didn`t show on the device manager, help
@3dstud_UA_Learn
@3dstud_UA_Learn Жыл бұрын
Hi. When I open my Project on headset, he's opened in window, not in VR...
@akshaysabherwal5240
@akshaysabherwal5240 Жыл бұрын
Hi my vr project does not opens and keeps on crashing when played in Quest 2 .. PLS Help!!
@slowhand_big8705
@slowhand_big8705 Жыл бұрын
i did everything like you show. everything is perfect but last moment when i install game on quest 2 its not launching. any sugestions? settings for vr from ue documentations for xr projects.
@AlBakerKY
@AlBakerKY Жыл бұрын
I also have this problem, see unreal splash screen then exits to home. Is this what you see?
@yannmassard3970
@yannmassard3970 Жыл бұрын
hi friend, what would be the advantages of using UE5 for VR ? It might just run slower than an ol good 4.x init ?
@GDXR
@GDXR Жыл бұрын
it depends on what you're trying to do. Right now learning UE5.1+ is really good for the enhanced input system but when it comes to Mobile vr there is a performance issue as the epic version is missing Software occlusion culling. However, someone in our discord has created custom source builds for us which add it back in for 5.1 and 5.2. you can find it in the #Quest2 channel i belive.
@ChrisBromley93
@ChrisBromley93 2 жыл бұрын
Following everything to a T but as soon as i try get ut to show in Platforms for building it onto the headset it wont show up, doe snot show up in device manager and when i plug into my PC it not asking for usb debugging but rather just to access the oculus files normally like a USB any help? (Using UE5 5.0.1) Thx great tutorial !
@ChrisBromley93
@ChrisBromley93 2 жыл бұрын
EDIT I installed Oclulus Developer Hub which allowed the message to pop up about USB Debugging and i set it to always allow, but still nothing shows up in the Platform Tab :( VR Preview works fne with link cable or over Wifi and my Oculus shows up in PC as a sotrage device
@thedeafvampire1854
@thedeafvampire1854 2 жыл бұрын
@@ChrisBromley93 Still no fix? @GDXR Any suggestions ?
@rbdijital
@rbdijital Жыл бұрын
@@thedeafvampire1854 check project settings-android sdk location and if you see red caution, fix them. I had figured that way
@n.w.9051
@n.w.9051 Жыл бұрын
Hi, first of all thanks for the great video! I have an issue: My VR Preview works in my Oculus Quest but it won't show up in my devices. What can I do to fix this? Thanks!
@n.w.9051
@n.w.9051 Жыл бұрын
For anyone who have the same problem: My solution was to set the sdk location in the project settings.
@sheawilliamgalley9608
@sheawilliamgalley9608 Жыл бұрын
@@n.w.9051 I have this problem, but this solution did not work for me. any ideas?
@wastelander7987
@wastelander7987 Жыл бұрын
@@sheawilliamgalley9608 where am I to set the sdk location to? what does that mean? please and thank you
@danielrubinstein6714
@danielrubinstein6714 Жыл бұрын
Hello, I started with the VR template and migrated a level I had built. I created the navigation mesh for it, but when I try to teleport, the pointer is not showing up, and the teleportation circle appears right next to me. How can i solve it?
@GDXR
@GDXR Жыл бұрын
This typically happens when you're inside an enclosed mesh, and it has collision that you're technically inside off.
@rtetnom
@rtetnom Жыл бұрын
I started to package the game but then had an error when I went to fix the error the android symbol went back to the warning and I have everything that’s needed I followed the steps but still nothing, if anyone has a suggestion please reply.
@user-ts1mp4td6w
@user-ts1mp4td6w Жыл бұрын
I have a question, when I build the project and install the apk to the Quest 2, the project work fine, but the resulotion quality is very bad, I dont know why this is happen, is there anyone know the reason ?
@the_JourneyPodcast
@the_JourneyPodcast 2 ай бұрын
My PC doesnt show me allow usb debugging I also dont get that on my headset hence I am nmot getting the same result as you are and I am getting really frustrated
@VREngineDeveloper
@VREngineDeveloper 9 ай бұрын
Great video mate, i have tried to make a package larger than 4gb but it gives me this error: "\Unreal Projects\A_OBB\Intermediate\Android\arm64\gradle ungradle.bat" :app:assembleDebug" do you know how to solve it?
@flurishart612
@flurishart612 2 жыл бұрын
Whenever I use the VR template with UE5 and try to build the lights it crashes (has been a bug for awhile now with UE5). Do you have any tips for resolving this?
@GDXR
@GDXR 2 жыл бұрын
Yes, in project settings of UE5 change the default RHI to Direct X11. it can be found under the windows header. this should remove some crashes.
@flurishart612
@flurishart612 2 жыл бұрын
@@GDXR Ah ic, thanks that worked!
@Rexas5
@Rexas5 Жыл бұрын
thank you
@volodymyrbondarenko9471
@volodymyrbondarenko9471 2 жыл бұрын
Is UE 5.01 any more stable while making projects in VR for Quest 2 ?
@GDXR
@GDXR 2 жыл бұрын
only if you change Default RHI to directX 11 in project settings.
@chrisriehm4457
@chrisriehm4457 2 жыл бұрын
Can you explain why the installed android sdk version is 29 but the target in unreal is 28?
@GDXR
@GDXR 2 жыл бұрын
I genuinly forgot to set it to 29. Im so used to putting 28 that i just did it from habbit. but it should work none the less.
@chrisriehm4457
@chrisriehm4457 2 жыл бұрын
@@GDXR oh ok, got it. Still didnt work for me. I can build but it just quits immediately when loaded on quest. Ive tried both android studio 4 and 3.53 and pretty much every combination of sdk and ndk : ( I think that there is like some setting that is incompatible with UE5 atm that i need to disable but i have no idea what.
@chrisriehm4457
@chrisriehm4457 2 жыл бұрын
What ndk version are you using?
@GDXR
@GDXR 2 жыл бұрын
Android Studio 4.0 is the only one you want. If its building the APK then your on the right track. it most likely has something to do with your Project settings. Unless your working in an already built project then chances are its just to big/heavy on performance for the Quest. If you arnt. try your settings with a default VR Template. My NDK (Side by Side) is 24.0.8 however it does say i have an update avalible.
@halibu82
@halibu82 Жыл бұрын
the best thx or All
@OracleFish
@OracleFish 2 жыл бұрын
Great tutorial! However, I'm running into an issue in UE5. Noteworthy that 4.27 works fine launching to Quest 2. In UE5, it'll successfully build and launch it to the HMD (shows the "running" dialog in the lower righthand corner - no errors in the output log), but it's just straight solid black on the Quest 2. I've tried the VR template. I've tried a blank project. I've tried the project I've been working on - all of them are just solid black when launched on the Quest 2 from UE5 - any ideas?
@mikem-zz4ui
@mikem-zz4ui 2 жыл бұрын
Same exact issue. Haven’t found the solution yet
@ornaghlynch
@ornaghlynch Жыл бұрын
does this mean that you can use the UE5 game when it is not attached to the laptop and just access directly from the headset without it being plugged into anything?
@GDXR
@GDXR Жыл бұрын
Correct. it lets you build and play your project wirelessly so you dont need a pc or laptop to play it.
@bgnonrobertwilfriedbassing7627
@bgnonrobertwilfriedbassing7627 10 ай бұрын
What can i do if on unreal the oculus is set on android 12??
@IronrotCoin
@IronrotCoin 2 ай бұрын
Does anyone have a tutorial for getting this set up for Unreal Engine 5.3?
@GiovanniDeFrancesco1
@GiovanniDeFrancesco1 Жыл бұрын
Is this procedure still valid now that the Meta XR plug-in exist?
@GDXR
@GDXR Жыл бұрын
Yes, you still require android on your machine to build an APK
@baroquedub
@baroquedub 2 жыл бұрын
Nanite is such a tentalising promise for VR devs... Once it works, that's it, I'm migrating from Unity :)
@GDXR
@GDXR 2 жыл бұрын
It really is, once it's up and running it will be a game changer. But don't put off learning unreal now just because it's not available yet. Start now and get a head start.
@baroquedub
@baroquedub 2 жыл бұрын
@@GDXR but of course that's why I'm subscribed here and on your discord 😊
@GDXR
@GDXR 2 жыл бұрын
Youd be suprised how many people put it of just becasue the features arnt avalible yet lol.
@jaaj1236
@jaaj1236 Жыл бұрын
Mae gracias!
@Macalaka
@Macalaka Жыл бұрын
Can this work with air link? I don't have a usb-c port on my PC...
@GDXR
@GDXR Жыл бұрын
It does, although installing the apk will be slightly more difficult. I belive Side quest can allow for Wireless app instillation so that could be a way around the USb requirment.
@Macalaka
@Macalaka Жыл бұрын
@@GDXR Thanks for the reply, i actually managed to get a usb-c to usb cable so I can do it normally now!
@lasereye159
@lasereye159 2 жыл бұрын
👌🏼👌🏼👌🏼
@lildevilgamer
@lildevilgamer Жыл бұрын
For me I had to also download and install dotnet-sdk-3.1.425-win-x64 for the errors to go away and let me build the project
@deimovprojects
@deimovprojects Жыл бұрын
Hello. i get this error.... ERROR: Stage Failed. Could not build OBB D:\UNREAL\Dali\Dali_Perforce\MULTIPLAYER\VRE-DragonIK-VRIK-master\Saved\StagedBuilds\Android_ASTC.obb. The file may be too big to fit in an OBB (2 GiB limit) does anyone know what can be?
@GDXR
@GDXR Жыл бұрын
the project your trying to build is larger than 2GB so it's failing. There is an option in project settings "Allow large OBB" that will make this 4GB.
@VREngineDeveloper
@VREngineDeveloper 9 ай бұрын
Great tutorial mate, but Is possible to package an apk larger than 4gb?? @@GDXR
@tassoskallianiotis6044
@tassoskallianiotis6044 Жыл бұрын
I package the app and I install it in the oculus quest 2 but it start only in simple window and not in 360 view. How can i fix this?
@GDXR
@GDXR Жыл бұрын
Try changing the max andoroid sdk version to 29. i think they might have changed it. See if that works.
@hazeyteeg1641
@hazeyteeg1641 2 жыл бұрын
Can you make a tutorial how to set up application spacewarp
@GDXR
@GDXR 2 жыл бұрын
It currently isnt implemented in the editor release of UE5 however it is avalible in the Oculus Source branch of Unreal Engine 4.27
@TheReapercris
@TheReapercris Жыл бұрын
Hi, Nice video, You have a way to package yo pcvr, not the mobile vr You set up here
@GDXR
@GDXR Жыл бұрын
Hey, so it's even easier to package for PC. You just need to select package for windows. And create and EXE.
@liteglow2000
@liteglow2000 Жыл бұрын
Inside UE5, the VR mode is not active ! any idea ?
@GDXR
@GDXR Жыл бұрын
Make sure to connect your vr headset to either steam or oculus desktop before launching Unreal, make sure your in the appropriate HMDs PC home environment. Then launch UE. Should appear.
@samueleseverini
@samueleseverini Жыл бұрын
Why my preview VR Mode is grey and dont work?
@GDXR
@GDXR Жыл бұрын
Make sure to connect your headset to Oculus Developer Hub or Oculus Desktop and enable link inside the headset before launching Unreal engine
@samueleseverini
@samueleseverini Жыл бұрын
@@GDXR is it possible to build an apk from UE5 without oculus quest connection?
@michailludner
@michailludner 2 жыл бұрын
Has anyone had success with baking lights with gpu lightmass? Couldn't package my project after baking lights even though I had disabled virtual lightmaps. Any input would be greatly appreciated, I'm at the end of the road!
@GDXR
@GDXR 2 жыл бұрын
I dont belive GPU Lightmass works with mobile devices in general. You could try building the lighting with it and disabling the plugin before you build the project to the device. Maybe that would work.
@SureAction
@SureAction Жыл бұрын
This alawys opens my project in a small window what did i do wrong.. does anybody have a clue? Thanks guys! :/
@GDXR
@GDXR Жыл бұрын
Ue5 now requires you to download the MetaXR plugin as the old Oculus VR plugin is deprecated. Instal MetaXR plugin and rebuild your project. It should work for you.
@indiramontoya8630
@indiramontoya8630 3 ай бұрын
Oculus 2 is using Android 12 now, and studio 4 does not support it, has anyone solved this? and If so, how
@indiramontoya8630
@indiramontoya8630 3 ай бұрын
Just in case, keep studio 4 and add 32. That worked for me after like eternity. This video saved me
@mahshiting9952
@mahshiting9952 Жыл бұрын
Have anyone here successfully build and install UE5.1 VR into quest 2? I build it but unable install into quest 2.
@GDXR
@GDXR Жыл бұрын
Mine builds fine. What errors are you getting.
@mahshiting9952
@mahshiting9952 Жыл бұрын
@@GDXR Requires newer sdk version #30 (current version is #29)] I suspect sdk requirement problem?
@SurajPandya
@SurajPandya Жыл бұрын
@@mahshiting9952 Getting same error in 5.1
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