How To Create Basic Two Person Animations - Unreal Engine Tutorial

  Рет қаралды 21,152

Matt Aspland

Matt Aspland

Күн бұрын

Hey guys, in today's video I'm going to be showing you how to create and set-up basic two person animations for your game in Unreal Engine 4. The example I use in this video is a handshake.
Mixamo: www.mixamo.com/#/
#Ue4 #UnrealEngine4 #Ue4Tutorial
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00:00 - Intro
00:16 - Overview
00:55 - Setting Up The Animations
05:12 - Moving The Characters Into Position
09:10 - Playing The Animation
10:03 - Final Setups
12:27 - Final Overview
12:51 - Outro
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Thank you :)
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To access the project files and screenshots from the video, check out my Patreon above!
My Public Video List: trello.com/b/7vJgXzBm
Unreal Engine 4 Tutorials Playlist: • Unreal Engine 4 Tutorials
The Basics Of Nodes Playlist: • The Basics Of Nodes In...
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♫Outro Song♫
●Kronicle - Chill Noons

Пікірлер: 55
@geoffrey3668
@geoffrey3668 2 жыл бұрын
Thank for the tutorial! I replace the "animation REF" mesh by a scene component once I get the correct position to save resources ^^
@MattAspland
@MattAspland 2 жыл бұрын
Great tip!
@TheTruthIsGonnaHurt
@TheTruthIsGonnaHurt 2 жыл бұрын
You sir read my mind!!! Thank you so much for this tutorial. You would think with how many games involve interactions between two people there would be more tutorials all over about this. I am happy to see you taking the ball and running with this. 👍👊
@alexmanolache8473
@alexmanolache8473 2 жыл бұрын
Amazing content as always Matt. I don't do Unreal Engine anymore but I enjoy watching your videos! Keep up the good work
@emirisik
@emirisik 2 жыл бұрын
Again very useful video. You never disappoint bro! =) Keep them coming!
@Achillez098
@Achillez098 2 жыл бұрын
Great job man, you are an absolute legend!
@TheJesusjones
@TheJesusjones 2 жыл бұрын
This is exactly what I've been looking for!
@woytecb2633
@woytecb2633 2 жыл бұрын
you have the best channel with tutorials for unreal engine
@MattAspland
@MattAspland 2 жыл бұрын
Thanks so much mate!
@mortenw2105
@mortenw2105 2 жыл бұрын
I have been looking for this for a while, you have just earned a subscribe and a like, please keep up making these videos
@MattAspland
@MattAspland 2 жыл бұрын
Thanks so much!
@billlin421
@billlin421 2 жыл бұрын
This channel always give us some video what I really need, thank you.
@MattAspland
@MattAspland 2 жыл бұрын
Happy to help! :)
@natlasmines
@natlasmines 2 жыл бұрын
haven't watched yet.. but ill def be coming back, this is something i've wanted to learn more about for a while!
@grey_wolf_studio
@grey_wolf_studio 2 жыл бұрын
I'm first hahahaha matt just wanna say thank you for all the tutorials! You are amazing at explaining and it helped alot!
@MattAspland
@MattAspland 2 жыл бұрын
Super happy to help! Thanks for your support!
@royzed2039
@royzed2039 2 жыл бұрын
Nice one! I'm about to make a stealth take down mechanic in my game, this is so easy after watching this video! Thanks!
@MattAspland
@MattAspland 2 жыл бұрын
That’s great to hear - all the best to you!
@wrstldev742
@wrstldev742 2 жыл бұрын
Might want to check out the grapple component for that stuff. Works VERY well.
@royzed2039
@royzed2039 2 жыл бұрын
@@wrstldev742 Just checked that one out, it's very interesting and deep, but we want to build it by ourselves. Thanks tho!
@YuaASMR
@YuaASMR 2 жыл бұрын
This is great, you've done a fantastic job as always An upgraded version down the line would be amazing, multiplayer replicated where you interact with another player (in this kit the second viewport ofc) But to run efficiently with other players, it would require some form of "Player wants to shake hands etc, do you want to accept?" Yes/No, you know yourself ofc.
@Yatra_yogi_Aniket
@Yatra_yogi_Aniket 2 жыл бұрын
awsome
@_just.a.player_
@_just.a.player_ 2 жыл бұрын
Love from India!! 😄😃
@GROW79
@GROW79 2 жыл бұрын
thank you😉
@TimboFilms
@TimboFilms 2 жыл бұрын
I was going to ask on such a video on your discord. Seems like you have already read my mind :) (sorry for bad english)
@MUSIC.JAY-2O
@MUSIC.JAY-2O Жыл бұрын
Hi mate great tutorial, works brilliantly. was just wondering would this work for random animations? or would you need to set up individual nodes depending on the location.
@JDRos
@JDRos 2 жыл бұрын
For killing enemy AI, I believe it's better to have the Animation Ref on the enemy instead so you could transition smoothly to a death animation and ragdoll. I would definitely try this out for so called "finishers" along with custom camera movement to hide jitters in the transitions.
@raktim_org
@raktim_org 2 жыл бұрын
One word substitution: EPIC
@TheFozze
@TheFozze 2 жыл бұрын
Awesome tutorial! I have a question though, if i wanted to make the player to move to the other actor instead, would i just use the same code but on the other actor? Im trying to make a button press animation, and having the button pop out of the wall and move to the player looks a bit silly, heh
@MrTreeGuy
@MrTreeGuy 2 жыл бұрын
it funni 😂
@virusocyrus
@virusocyrus 2 жыл бұрын
Hey Matt I've been going through your tutorials and have made a lot since ive ran into your channel. Im having an issue. Im using third person template for climbing mechanics and everything works fine but but once i set up the camera to be in 1st person the whole mesh rotates off the ledge while still hanging on capsule-wise. Pls help ive been wanting to have first person parkour for a long time and think you'd be able to know how to do it. Itd be appreciated and help alot
@ryanjdevlin87
@ryanjdevlin87 8 ай бұрын
is the best way of making them each do in sync random animation to throw the animations into two different arrays in matching order then use the same index to get and play them at the same time ?EDIT : I went with a struct full of arrays that have the data for each montage to b played, such as the montages themselves location offset's and bools 4 various things done during the different montages. thanks
@MartKart8
@MartKart8 2 жыл бұрын
Oh I noticed something in your punch tutorial if the character can punch and swim and you use the attack animation when swimming the character stops swimming and can walk at the bottom of the water. I fixed this by adding a OR node on the first branch of the punching code, on the Character movement I added is Falling and Is Swimming to the OR, attached Or to Branch and it fixed it.
@MattAspland
@MattAspland 2 жыл бұрын
Ah nice work Martin!
@logicreasonandevidence
@logicreasonandevidence 2 жыл бұрын
Hi Matt, what would cause the other character to sometimes teleport halfway through the floor?
@PerFeldvoss
@PerFeldvoss 2 жыл бұрын
Cool, but you could probably replace the mannequin with an actor component once you get the rotation/locating correct... 😉
@MattAspland
@MattAspland 2 жыл бұрын
Absolutely! Great optimisation tip!
@sams_3d_stuff
@sams_3d_stuff 2 жыл бұрын
Hey Matt, thanks for the video. How do I go about making a AI pick something up and then maybe interact play with it. (eg: taking lego bricks from table and then arrange them in predefined shapes, house , bus etc). Some some hints to show me the way would be amazing!!!!!
@MattAspland
@MattAspland 2 жыл бұрын
Hey mate, I’d recommend probably looking into have an array of locations for the AI to go to. I.e. where to place each brick. So make the AI go to the table, then through the array going to each index.
@sams_3d_stuff
@sams_3d_stuff 2 жыл бұрын
@@MattAspland Thanks!
@LetsPatrick
@LetsPatrick 2 жыл бұрын
Hi, is possible to make this happen for multiplayer and to Player Animation?
@MartKart8
@MartKart8 2 жыл бұрын
I noticed when importing any mesh having it on Import Rotation on the Z on 90 always helps it face forwards.
@MattAspland
@MattAspland 2 жыл бұрын
Ah nice tip - cheers!
@Yatra_yogi_Aniket
@Yatra_yogi_Aniket 2 жыл бұрын
can u plxx make tutorial on multiplayer solo duo squad sysytem plzz make tutorial its a huge request
@freshtechtips
@freshtechtips Жыл бұрын
Well, what if I have interaction with too many NPCs and each one do diffrent action and animation In that case I need to create Skeletal Mesh for Animation reference for each action and the two amimation?
@finnanimations1334
@finnanimations1334 2 жыл бұрын
Heyyy Matt, you wouldnt happen to know how to make an game thingy for pulling a sword out of something? For example from stone? (like the famous sword in the stone) i've personally tried looking all over this with no luck
@finnanimations1334
@finnanimations1334 2 жыл бұрын
Also, i did "discover" that i could make something like, press e to pull sword, the sword that you pull dissapears and another useable sword spawns on your hand
@multiplexgraph
@multiplexgraph 2 жыл бұрын
@@finnanimations1334 You could do what you said there exactly and add a animation if you want thats all there would be to it(You can use Anim Notify's to say when in the animation to equip it or if your animation is set up in a certain way then you can just add at the end or start of the animation).
@hoomankollol6379
@hoomankollol6379 2 жыл бұрын
Exactly in the middle of the target
@Jhtoastygames
@Jhtoastygames Жыл бұрын
Would this be doable for an enemy grabbing you as well?
@usmank617
@usmank617 2 жыл бұрын
2nd
@dr.infinite9481
@dr.infinite9481 Жыл бұрын
how do you do this to where instead its an ai that attacks you by grabbing you arm?
@samuelagius716
@samuelagius716 Жыл бұрын
For some reason my AI is not doing the animation. Is it because I have my ai to run at random places?
@screenapple1660
@screenapple1660 8 ай бұрын
call of shake hands... you play wars... you make players handshake. no wars... lol.
@borovikmotion
@borovikmotion 2 жыл бұрын
lul
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