How to Create Cloth Texture in Substance Painter [BEGINNER TUTORIAL]

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Stylized Station

Stylized Station

Күн бұрын

Ever wonder how to texture your character's clothing? In this video, I'll show you 7 easy steps to follow to create great looking stylized materials for fabrics, cloth and any other textiles.
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Check out more tutorials at stylizedstation.com

Пікірлер: 39
@StylizedStation
@StylizedStation 4 жыл бұрын
If you enjoyed the video and think I deserve a buck or two, check out my Patreon to join the community: patreon.com/stylizedstation
@GontijoGamer
@GontijoGamer 5 ай бұрын
Love about the first light set up , did not know that and make huge difference! Amazing video!
@gul-e-ranagul9319
@gul-e-ranagul9319 4 жыл бұрын
wow.. feeling lucky to come here...Thank you.
@Exodus-sh5mq
@Exodus-sh5mq 4 жыл бұрын
This is gonna be good for my project!
@gul-e-ranagul9319
@gul-e-ranagul9319 4 жыл бұрын
love how you break down steps. great teaching * 2x thumbs up
@StylizedStation
@StylizedStation 4 жыл бұрын
Thank you my friend :)
@Lyowynn
@Lyowynn 4 жыл бұрын
Great vid! Have done some handpainting in Photoshop, but wanted to try out stylised painting in SP for my current project. Some of those were such a great help! Thank you! :)
@StylizedStation
@StylizedStation 4 жыл бұрын
You can do it!
@kanonkagerou3207
@kanonkagerou3207 2 жыл бұрын
this look so good I wanna try this metod in my near model, thank you for tut
@user-ou8hx7dy5e
@user-ou8hx7dy5e Жыл бұрын
Awesom! Thank you so matsh!
@haniyedelshakib2765
@haniyedelshakib2765 7 ай бұрын
woooow ... amazing 😍🤩😍
@meenakumari9176
@meenakumari9176 2 жыл бұрын
very nice you did good
@sylviem.4832
@sylviem.4832 2 жыл бұрын
Thank you!
@AeronPrince
@AeronPrince 4 жыл бұрын
Dude! Super helpful, thank you! :D
@StylizedStation
@StylizedStation 4 жыл бұрын
Glad to hear it!
@eazyvfx7360
@eazyvfx7360 4 жыл бұрын
loved it dude!
@StylizedStation
@StylizedStation 4 жыл бұрын
Thanks :)
@TechCarnivore1
@TechCarnivore1 3 жыл бұрын
The course on stylized Station myTeachable doesn't have the model/asset to work with.
@moumitaahmed61
@moumitaahmed61 Ай бұрын
Hello for the folds, is there any way you can get the same affect with folds that are textures on? For example, I use fold alphas and stamp them on my model, will the high and low shadows still work?
@Ikxi
@Ikxi 3 жыл бұрын
At the seams of my object. the colors are different for some reason.
@ifranckie
@ifranckie 4 жыл бұрын
hey, great tutorial. How is stylized filter lighting works when you want to export it to unreal engine or unity? thanks :)
@StylizedStation
@StylizedStation 4 жыл бұрын
Its a baked filter, so its baked right into the albedo :) you jsut export the texture maps.
@LostArkLover
@LostArkLover 3 жыл бұрын
The position gradient doesn't work, it just blends colour and changes entire mesh with no gradient
@eagleoneart
@eagleoneart Жыл бұрын
Specifically the Curvature map and I think the Position map play into this. You should of course have Normal, World Space Norm, and AO. All these are baked from your high res import if you have one, otherwise bake from what you're using.
@seoindigo6319
@seoindigo6319 3 жыл бұрын
looks great trick. and i have a question, so then if we export those textures to such as Maya, would it have that lighting trick information with the texture maps? or is that trick just for Render view? hmm... cuz that seems like shading option.
@StylizedStation
@StylizedStation 3 жыл бұрын
Yes, the light is baked into the texture map itself, so itll look more or less the same when you export it
@seoindigo6319
@seoindigo6319 3 жыл бұрын
@@StylizedStation ah ha! got it thank you so much!
@darkogalic5422
@darkogalic5422 4 жыл бұрын
Great. When did you named the layers (base, curvature, dirt...), watching this video and didn't noticed you double-click on them and rename it :). Sorry for minor question like that. Greetings from Croatia !
@StylizedStation
@StylizedStation 4 жыл бұрын
I cleaned up the names in between takes :)
@semyonrutz3315
@semyonrutz3315 3 жыл бұрын
Having the same issue as a person below. I can't get it be gradient. It's just solid.
@semyonrutz3315
@semyonrutz3315 3 жыл бұрын
Finally got the issue You need to bake maps first to stuff do like that In this video an author hopes that you should understand things like that So keep that in mind)
@eagleoneart
@eagleoneart Жыл бұрын
Specifically the Curvature map and I think the Position map play into this. You should of course have Normal, World Space Norm, and AO. All these are baked from your high res import if you have one, otherwise bake from what you're using.
@wg5548
@wg5548 3 жыл бұрын
For me too as 2 others below, can't get the position gradient to work - just applies the color to the entire piece with no gradient
@StylizedStation
@StylizedStation 3 жыл бұрын
Youll probably have to bake your maps first!
@tokimatsu
@tokimatsu 3 жыл бұрын
I feel very confused about how to make the UV maps before start to paint the textures... If you have some tutorial that teach how to make a high poly mesh in zbrush turn into something i can put in Substance painter and start to paint, please tell me... It would be very helpful
@yarugatyger1603
@yarugatyger1603 2 жыл бұрын
Don't UV in Zbrush, the program sucks at it, export it into maya or whatever software you're using and then lay UVs out there, it's much easier and more reliable for good end results.
@tokimatsu
@tokimatsu 2 жыл бұрын
@@yarugatyger1603 yeah youre right! I find out that it was impossible to have good UVs on zbrush! For now i'm using blender to do it! Its free so, was the best option i found.
@paikabr
@paikabr 4 жыл бұрын
To paint stylized just do something like what you did with the cloth?
@StylizedStation
@StylizedStation 4 жыл бұрын
Sure! Painting highlights, AO and lighting are important parts of handpainting. I'll be doing handpainting tutorial int he future :)
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