How To Create Epic Procedural Dungeons In Unreal Engine 5 - Part 3

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REE ANIMATION & GAMING

REE ANIMATION & GAMING

Күн бұрын

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THE ADVENTURES OF GORM:
This game is inspired by some of my favorite game, like Wonder Boy, Diablo, Darksiders, Ghost'n Goblins, with a heavy focus on Exciting Combat, and exploration. It will all be combined into a RogueLite experience, where every playthrough will be different.
Let me know what you think in the comments below, and if you have any great ideas, feedback or requests, Please let me know ❤️
00:00:00 - Start
00:01:50 - Making Things Pretty
00:11:47 - Door Spawn System
00:25:12 - Door Blueprint
00:36:17 - Make The Door Open And Close
00:50:35 - Door Animation
01:07:26 - Switching Colors On Door
01:12:40 - Colored Door Lights
01:25:30 - Animating Colors
01:42:38 - Print Stream (Dungeon Seed)
01:45:38 - Outtro
Thanks for watching!

Пікірлер: 80
@reeanimationgaming1034
@reeanimationgaming1034 15 күн бұрын
Again Guys.. Thanks to ALL of you for watching my videos. It has helped my channel immensely the last few months. I will try and make more Tutorials, as it seems like that is what you want to see 🙂 Again, let me know if you want me to Cut Out all the Fumbling around in the videos. But so far, people actually tell me, that they like the Fumbling Around parts.. So, I have kept them in this Video too. I'm not sure how "Membership" works on KZfaq. But Members will from now on get Early Access to the Videos I make (it's just an option I can click ON, in the Video Settings)
@AstraJB
@AstraJB 15 күн бұрын
man with your inspiration I added doors and elevators etc to the dungeon, its really popping now! Next Im gonna try to implement procedural airvents that connect similar to exits ( most likely just duplicating all that code and plopping it as the air vents ) so there can be like smaller routes between. Thank you so much man for the inspiration and help! Keep up the good work!
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@AstraJB Awesome man! Thanks for the feedback.. I've been thinking about air vents myself, but I think I would like them to connect to each other more dynamically than what we do with rooms right now.. I just don't know how to...
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@AstraJB The question is, how are you able to watch this video? It's not going live until 3 hours from now 😀
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@AstraJB Also, you should post it on your youtube channel, so I can see it 🙂
@deliciousagony
@deliciousagony 14 күн бұрын
Please leave it as it is! It's part of your style, much better than some "smooth" and "clean"video's
@Alpha_GameDev-wq5cc
@Alpha_GameDev-wq5cc 13 күн бұрын
Liking and commenting for the algorithm… gonna watch later ❤
@reeanimationgaming1034
@reeanimationgaming1034 13 күн бұрын
@@Alpha_GameDev-wq5cc Thanks man 🙏❤️
@coolguy-xb2yn
@coolguy-xb2yn 7 күн бұрын
great tutorials! here are some ideas: trap templates, like spikes or chasms, stompers etc maybe hallways that have multiple directions before connecting to a room, instead of only going straight? like forward then right turn, to mix things up
@ashtonfora8418
@ashtonfora8418 9 күн бұрын
It will be nice if you upload the project to follow along, thank you for the amazing series
@reeanimationgaming1034
@reeanimationgaming1034 9 күн бұрын
@@ashtonfora8418 Thanks 🙂🙏
@Wilbyte
@Wilbyte 11 күн бұрын
Thanks for these tutorials, couldn't find any on yt like these.
@reeanimationgaming1034
@reeanimationgaming1034 11 күн бұрын
@@Wilbyte 🙂
@Rezinoc
@Rezinoc 14 күн бұрын
I haven't even watched the tutorial yet but I know it's going to be good! I got excited when I saw that part 3 came out! Thank you for taking the time to do this Ronnie. We all appreciate it. Looking forward to making doors spawn and work! Thanks for listening to viewer feedback. :)
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@Rezinoc Thanks for the kind words ❤️ And I appreciate you all watching these videos 🙂🙏
@AI-Music481
@AI-Music481 7 күн бұрын
Can you maybe make a tutorial for a specified area of generation. This would be great for a procedural house for example. And thanks for the great tutorials! Keep up the good work
@reeanimationgaming1034
@reeanimationgaming1034 7 күн бұрын
@@AI-Music481 Thanks 🙂
@sleepyjoe5380
@sleepyjoe5380 11 күн бұрын
Thanks mate, the tutorials are the best and so are you
@reeanimationgaming1034
@reeanimationgaming1034 11 күн бұрын
@@sleepyjoe5380 ❤️🙏
@cassie_000
@cassie_000 11 күн бұрын
Thank you very much for part 3, will you do part 4? : )
@reeanimationgaming1034
@reeanimationgaming1034 11 күн бұрын
@@cassie_000 Yes, at some point in the unknown future
@JPN767
@JPN767 13 күн бұрын
Yesss lets go! Another epic episode! :)
@reeanimationgaming1034
@reeanimationgaming1034 13 күн бұрын
@@JPN767 Haha. Yeah! 😁✊
@dollynhooetdevarginha8
@dollynhooetdevarginha8 13 күн бұрын
FINALLY!!! I'm here again liking and commenting to help you the same as you're helping me!!!
@RenierBanninga
@RenierBanninga 14 күн бұрын
oh gosh another long one. NICE
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@RenierBanninga Sorry for the length 😬
@RenierBanninga
@RenierBanninga 10 күн бұрын
@@reeanimationgaming1034 No not sorry :)
@reeanimationgaming1034
@reeanimationgaming1034 10 күн бұрын
@@RenierBanninga 🙂🙏
@chancleto_d6558
@chancleto_d6558 13 күн бұрын
Thank you for your great work!
@reeanimationgaming1034
@reeanimationgaming1034 13 күн бұрын
@@chancleto_d6558 🙂 Thanks for watching it ❤️
@simonperez3610
@simonperez3610 14 күн бұрын
amazing
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@simonperez3610 Thanks 🙂
@WilbertLensen
@WilbertLensen 14 күн бұрын
Mannn Ronnie, Thanks to your channel, I'm thinking about starting making a game again. Have been following you for a long time and just recognize so much in terms of the feeling that you say and show in the making of it. Just great and nice to see that you can now earn something with it. A win win for everyone. Great... and hopefully you will remain yourself now that you are sniffing at success ;) Greetings Wilbert
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@WilbertLensen Hey man. I remember you from many of my other videos. It’s great to have you here 🙂 Yeah, you don’t have to be a professional programmer to make a game. Anyone can do it, if they are willing to put in the time it takes to learn 🙂 Let me know if you start something. It can just be something small, like I’m doing now with my Lab Rats game (I tease it somewhere in the video) 🙂
@WilbertLensen
@WilbertLensen 14 күн бұрын
@@reeanimationgaming1034 Of course I noticed that well-animated RAT. Already looked very promising. How clever of you to let your brain create something different (or perhaps test it for your main game) such as your racing game and the rat game. Also keep you fresh to return to your main game. Nice Ronnie.
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@WilbertLensen Yeah.. I’m not tired of Gorm at all.. I just need to do something more simple and “releaseable” for a year or so 🙂
@pabloferro2872
@pabloferro2872 14 күн бұрын
Great tutorial. 👌👌
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
Thanks 🙂
@thunder_099
@thunder_099 14 күн бұрын
wow i cant belive you posted a new part, thank you so much!
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@thunder_099 thanks for watching man 🙂 More will come.. As soon as I get time
@NicoleSummer8
@NicoleSummer8 14 күн бұрын
Awesome tutorial! 👍💪🫶🏻
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@NicoleSummer8 🤜🤛
@DevLancelot
@DevLancelot 9 күн бұрын
I feel AI would be up there as quite important
@reeanimationgaming1034
@reeanimationgaming1034 9 күн бұрын
@@DevLancelot yes. It’s on the list 🙂
@MadpolygonDEV
@MadpolygonDEV 14 күн бұрын
❤️
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@MadpolygonDEV ✊
@SKIMIX
@SKIMIX 14 күн бұрын
Enemys 🙏🙏🙏‼️
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
It's on my list... 🙂
@SKIMIX
@SKIMIX 14 күн бұрын
@@reeanimationgaming1034 🧟‍♂️ zombis?
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@SKIMIX the best kind of enemies 🙂 Maybe
@reDActedGamedev
@reDActedGamedev 5 күн бұрын
I haven't watched the full video yet, but a new issue I've encountered out of nowhere that was working fine before is that the exit at the top of the stairs is spawning the next room/end cap underneath it at the base floor location. It's lined up correctly, but spawning below it.
@reeanimationgaming1034
@reeanimationgaming1034 5 күн бұрын
@@reDActedGamedev make sure that the exit folder is at 0.0.0
@reDActedGamedev
@reDActedGamedev 4 күн бұрын
@reeanimationgaming1034 it is. That's the weird part. It doesn't always happen, but more often than not in random seeds it does that. Only on rare occasions does it work properly. I'm not sure this could cause it, but it worked fine up until I was working on the coins and treasure chests.
@reeanimationgaming1034
@reeanimationgaming1034 4 күн бұрын
@@reDActedGamedev is it the same room and exit everytime or is it completely random?
@reDActedGamedev
@reDActedGamedev 4 күн бұрын
@@reeanimationgaming1034 I discovered what was happening. For some reason, my section going downstairs did a 180 degree rotation and moved itself up. Not sure how that happened, but I fixed it and now it's working perfectly.
@Foolsjoker
@Foolsjoker 4 күн бұрын
Keep up the good work, and while i'm sure this is late to the party. How about a video that gives better control over the procedural dungeon? I keep ending up with long hallways that lead to nowhere. How about a method that deletes a hall if it has no room attached to it?
@devmathur1410
@devmathur1410 14 күн бұрын
Another great video! I wanted to ask you, do you have any ideas on how to make certain rooms spawn at certain locations? So say there are 3 levels on the map, a ground level, a roof, and an underground level. So, if I wanted to spawn an underground room after going down from the stair room and just add more of the under ground rooms. How do I do that? So far I just made additional arrays of rooms similar to your last video. So special rooms, room list, and just added more lists with the rooms I want to spawn but it doesn't seem to be working the best.
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@devmathur1410 You could try, if the exit arrow is say below -1000 Z, then use a specific array with basement rooms in it.. Something like that
@rohithreddy75
@rohithreddy75 14 күн бұрын
Do you have a plan of how much time will you development take, if yes then how did you measure that . can you make a video on that on time management and planning this project?
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@rohithreddy75 No. That might be the hardest thing to plan.. Although… I have put “The Adventures of Gorm” on hold right now. And I am focusing on trying to make a much smaller game, with the goal of finish and release it. I have given myself one year to do that.. And then I will try and adjust the project as I go, to reach that goal.. That is the best answer I can give.. so, give yourself a deadline, and see where you are at with the game, when the time is up. Then give yourself a new deadline for round 2. Trying to measure how long everything will take, is impossible. And things will also always take much longer than expected
@veganporkkebab389
@veganporkkebab389 2 күн бұрын
novice question. so when you reach the end point will it spawn next level random dungeon? can we make these rooms larger? would it be possible to make so when you pass a room it locks the path behind you.
@reeanimationgaming1034
@reeanimationgaming1034 Күн бұрын
@@veganporkkebab389 You can make the rooms as large as you want. Or any shape that you want. Just make the overlap box is covering the whole room. Locking rooms behind you is more tricky to do, I don’t think I will cover that. And sorry, I didn’t understand your first question
@mirkoemir
@mirkoemir 14 күн бұрын
You need a timeline, because the execution of the game is differente (for the Engine) of the time of each object in the scene. Then you need a process to standarize the time pass for each object. Then, when you need to change a color or move an object over time, you need an object to mark each tick on the clock: this object is Timeline. Excelente Tutorial. You face each challenge like every developer, and solve them ... that is the most memorable of your videos. Thank you and keep it up!
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@mirkoemir Thanks man. I am very much in doubt when I screw things up in the videos. Is that really something people want to watch? Apparently it is 🙂 About the timeline. I mean, delays are also something that runs over time. Why can’t we get a delay-like thing with a time length and a value, to work the same way as a timeline, but without you having to go in an make curves and shit like that 😖
@mirkoemir
@mirkoemir 14 күн бұрын
​@@reeanimationgaming1034 I'm trying to get this in a logic way, because I don't know much about Unreal Engine (I'm just learning it), but I know about about Unity Engine and the logic is like the same (or similar). Like I said, I don't know if there is an object already implemented to delay, but I think that this is a way to do it (surely, there are others). Using curves will let you control the timeline more accurately. If I get a better way to do it, I'll let you know.
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
@@mirkoemir I don’t think there is a better way of animation a simple 0 to 1 in unreal.. Everyone I see on youtube are making timelines… I’m just complaining, because I find it overly complicated
@AiDNPlaysGames
@AiDNPlaysGames 4 күн бұрын
Hi, longshot but any chance you could cover navmesh when using this procedural system? I've been fiddling with it for a few days but the navmesh volume I've been using won't give me the green navmesh highlight when rooms get generated. I would like to see how to handle this properly :)
@reeanimationgaming1034
@reeanimationgaming1034 4 күн бұрын
@@AiDNPlaysGames Yes, it’s on the list for future episode, probably the next one. You have to set navmesh to dynamic in project settings somewhere
@AiDNPlaysGames
@AiDNPlaysGames 4 күн бұрын
@@reeanimationgaming1034 I did manage to work it out, but thanks for the reply. I look forward to seeing what other tuts you put up :)
@reeanimationgaming1034
@reeanimationgaming1034 4 күн бұрын
@@AiDNPlaysGames thanks man 🙂✊
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