How To Create Epic Procedural Dungeons In Unreal Engine 5 - Part 1

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REE ANIMATION & GAMING

REE ANIMATION & GAMING

Күн бұрын

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THE ADVENTURES OF GORM:
This game is inspired by some of my favorite game, like Wonder Boy, Diablo, Darksiders, Ghost'n Goblins, with a heavy focus on Exciting Combat, and exploration. It will all be combined into a RogueLite experience, where every playthrough will be different.
Let me know what you think in the comments below, and if you have any great ideas, feedback or requests, Please let me know ❤️
00:00:00 Preview
00:00:58 Scene Cleanup
00:02:15 Actor Creation
00:03:33 Room Setup
00:10:48 Room Explanation
00:11:42 Sorting The Room
00:13:46 Testing The Room
00:14:06 Making a Dungeon Material
00:15:02 Setting Up Room Exits
00:18:50 Generator Spawn Room
00:20:50 Storing Exits in a List
00:25:31 Setting it up as an event
00:27:03 Spawn NextRoom Event
00:42:13 Spawn More Rooms
00:49:00 Fixing Overlapping
01:04:06 Collision Fix
01:10:42 BP Cleanup
01:12:30 Adding More Rooms
01:18:22 Closing Unused Exits
01:26:11 DUNGEON COMPLETE
01:30:00 More Rooms!
01:36:53 Generation Failsafe
01:47:33 Outro
Thanks for watching!

Пікірлер: 252
@reeanimationgaming1034
@reeanimationgaming1034 26 күн бұрын
Hi Guys! Please let me know if this Tutorial was useful to You. I want to know. And please share if you make anything cool with this, I also want to see that 🙂 If you have better ways of doing some of these things I do in the video. Please let me know.. I'm always ready to learn 🙂 - Have a Nice Day 🙂
@v8matey
@v8matey 10 күн бұрын
Hello, I have an idea for a tutorial much like the one in this video. But for interiors of buildings. For example a suburb house. Say I purchased a house model thats only the exterior model off marketplace. I add a Volume(s)? inside the house model and place Doors and Window markers that line up to the exterior building model / texture. And the interior of the house will procedural generate. 1 Hallway. 1 or more rooms, each room must have a door an window. 1 lounge room 1 kitchen 1 Dining room 1 laundry 1 bathroom 1 toilet room 1 Front door "room" < No walls 1 Back door "room" < No walls That Suburb house actor BP etc. I then copy an paste it around in the level. The interior will always be slightly random an different to the other one. Maybe same layout but the room objects can also be placed randomly. Bed against the wall. or in the center?
@reeanimationgaming1034
@reeanimationgaming1034 10 күн бұрын
@@v8matey you should be able to do something like that with the spawn system I did in part 2 Make spawn point for walls, spawn points for furniture against the wall. But you will have to make a lot of specific spawn points, because a table can’t be placed anywhere right..
@mattgreen753
@mattgreen753 24 күн бұрын
Part 2 would be awesome! It would be cool to have something that adds elevation changes like stairs or elevators.
@reeanimationgaming1034
@reeanimationgaming1034 23 күн бұрын
You are not the first one suggesting that 🙂
@PhoenixArtistIvan
@PhoenixArtistIvan 22 күн бұрын
I second this
@bixarrio5251
@bixarrio5251 5 күн бұрын
I've been building dungeons like this for a while (albeit in Unity). I believe elevation is built-in since the exits line up. If you make a room with stairs and put the exit at the top or bottom, the generator should place the next room at the correct place. Another addition is to add rules to the rooms and exits that specify what types of rooms can connect to what exit. So, you randomly pick an exit and then filter the list of available rooms based on the allowed types of the chosen exit. Then pick a room from the filtered list
@reeanimationgaming1034
@reeanimationgaming1034 5 күн бұрын
@@bixarrio5251 yes.. It just works 🙂 Part 2 is up btw
@absolutemadman5115
@absolutemadman5115 19 күн бұрын
Tried out many different methods of procedural generation before and I have to say this is the simplest guide to follow, everything is so easy to understand! There's a lot of freedom in this system also, you can make tiles of any shape or size, including ramps that lead to other floors (as long as the exits are marked)
@reeanimationgaming1034
@reeanimationgaming1034 19 күн бұрын
Thanks. Yes exactly, your creativity with the room designs is what will make this dungeon really come to life.. We just have to make sure there’re enough exits to select from
@Arthur-1337
@Arthur-1337 19 күн бұрын
Not gonna lie I love this style of tutorial. After a few weeks botting around on my own its nice to see how someone else tackles those problems who has some more base knowledge. Thanks, I needed this, gave me a ton of ideas :D
@reeanimationgaming1034
@reeanimationgaming1034 19 күн бұрын
Awesome. Thanks 🙂 Please do share if you have improvements to this video ✊
@EagleTopGaming
@EagleTopGaming 23 күн бұрын
Throw this into the description of the video if you think these are OK chapters. Chapters: 00:00:00 Preview 00:00:58 Scene Cleanup 00:02:15 Actor Creation 00:03:33 Room Setup 00:10:48 Room Explanation 00:11:42 Sorting The Room 00:13:46 Testing The Room 00:14:06 Making a Dungeon Material 00:15:02 Setting Up Room Exits 00:18:50 Generator Spawn Room 00:20:50 Storing Exits in a List 00:25:31 Setting it up as an event 00:27:03 Spawn NextRoom Event 00:42:13 Spawn More Rooms 00:49:00 Fixing Overlapping 01:04:06 Collision Fix 01:10:42 BP Cleanup 01:12:30 Adding More Rooms 01:18:22 Closing Unused Exits 01:26:11 DUNGEON COMPLETE 01:30:00 More Rooms! 01:36:53 Generation Failsafe 01:47:33 Outro
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
I'm sorry, forgot to do this.. Thank you so much.. I have pasted it in now 🙂
@Euenise
@Euenise 3 күн бұрын
big help, couldn't find any tutorial that actually helped
@reeanimationgaming1034
@reeanimationgaming1034 3 күн бұрын
🙂🙏
@Rezinoc
@Rezinoc 4 күн бұрын
I don't ever comment on youtube videos but I have to on this one. This is an amazing tutorial and I greatly appreciate the time and effort that you put into making the video.
@reeanimationgaming1034
@reeanimationgaming1034 4 күн бұрын
Thanks man 🙏 I also appreciate your kind words 🙂❤️
@d74g0n
@d74g0n 22 күн бұрын
Having done thousands of tutorials. I have to say this one is an absolute gem. The way you make errors disappear is unparalleled.
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
Haha.. Thanks. I am very surprised myself that this has no errors.. 🙂
@LjTrader
@LjTrader 18 күн бұрын
@@reeanimationgaming1034 Mine throws errors. Though getting it completed is great. Although mine is not on a single level, and the final Sealing Wall is repeated multiple times. When finished it does works. Thanks for the tutorial! It was great way to start learning properly creating blueprint use correctly.
@vandercomics
@vandercomics 20 сағат бұрын
I love you for making this! I have been looking for sooo long!
@reeanimationgaming1034
@reeanimationgaming1034 17 сағат бұрын
🙂🙏
@squidz2720
@squidz2720 25 күн бұрын
This is amazing! About a month ago I was trying to figure out how to do this and i just couldn't understand and get the tutorials I followed to work! I tried making it myself but got very overwhelmed and lost motivation, so I gave up! Thank you so much for uploading this man, super super helpful!
@reeanimationgaming1034
@reeanimationgaming1034 25 күн бұрын
Thanks for watching man 🙏
@ronb.9850
@ronb.9850 24 күн бұрын
IF every Dev tutorial explained the process like you, there would be less confusion for new aspiring devs. I was able to use your information and rewrite it in CPP. Thank you for the great tutorial. Just a side note. When you cast to box component, that is the cube you are choosing. To cast to the Box Collision (OverlapBox), you need to select your Box Collison (OverlapBox) in the Components Panel, then search for it in the Event Graph.
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
Thanks for the kind words ❤️ Are you saying that I’m casting to the geometry box and not the overlap box? But how is it still working then?
@ronb.9850
@ronb.9850 24 күн бұрын
Yes, saying that though, I haven't tested what your new Collision setting is doing in the Collision presets. I'm still learning myself. And I'm doing this the same way you are at the moment. But, by the way it's set up as is seems to work fine.
@ronb.9850
@ronb.9850 24 күн бұрын
I will try to remember to test and comment here later when I have time. After thinking about it, I maybe mistaken that you are casting to the cube component. Either way, it works!
@Chuckstarrious
@Chuckstarrious 26 күн бұрын
Perfect timing, I searched for exactly this type of tutorial not too long ago, thanks!
@reeanimationgaming1034
@reeanimationgaming1034 26 күн бұрын
Thank you too. I hope it will be useful to you 🙏
@mikedolan03
@mikedolan03 23 күн бұрын
even tho you had to figure things out on the fly and you were a little self conscious about it hurting your tutorial --it totally didnt! this was really a great explanation with a cool result! thanks for sharing this solution and your process!
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
Thanks for the kind words 🙂🙏
@yellowflash5838
@yellowflash5838 2 күн бұрын
31:28 perhaps before the split, the transform input is taken as null and after the split, it is defaulted to...default values
@BooneyTune
@BooneyTune 25 күн бұрын
Fantastic! Thanks for putting in the work to share this with us
@reeanimationgaming1034
@reeanimationgaming1034 25 күн бұрын
🙂✊
@Nkrasart
@Nkrasart 23 күн бұрын
Awesome! Would love to see more stuff like that
@reeanimationgaming1034
@reeanimationgaming1034 23 күн бұрын
Noted 🙂
@t3hpwninat0r
@t3hpwninat0r 17 күн бұрын
i did a similar thing with branching paths to look like slay the spire maps and it was a real pain the butt but i got it to work. your use of arrows is super clever and i wish i had thought of that. i'm definitely going to use this tutorial for a new little dungeon looting game. thank you! :D
@reeanimationgaming1034
@reeanimationgaming1034 17 күн бұрын
Cool man. Thanks 🙂
@ripsy
@ripsy 24 күн бұрын
Part 2, yes please =D
@PhoenixArtistIvan
@PhoenixArtistIvan 23 күн бұрын
Smashed that subscribe & like button faster than the speed of light. Just in time I needed a tutorial for my game. Thank you.
@reeanimationgaming1034
@reeanimationgaming1034 23 күн бұрын
Thanks 🙂✊
@HutchstarEnt
@HutchstarEnt 4 күн бұрын
Really Excellent tutorial, really helped seeing all the steps.
@reeanimationgaming1034
@reeanimationgaming1034 3 күн бұрын
🙂❤️
@ronb.9850
@ronb.9850 24 күн бұрын
Also, it is easier to select your Box Collision (OverlapBox) in your master room, create an event in the Event Graph, then go the the Dungeon Generator Event Graph, you can then cast to the Box Collision (OverlapBix).
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
Oh.. That is actually a good idea, and much simpler I think. Thank 🙂
@collider4378
@collider4378 22 күн бұрын
Good suggestion and something I had been playing with but haven't figured out - can you clarify a little? In Master are you creating a custom event, or using the On Component Begin Overlap (Overlap Box) event? I find that overlap doesn't trigger if an actor is spawned on top of another one, only if one of the objects moves. Are you adding any additional code here (like destroy actor?) Thanks!
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
@@collider4378 I never trust begin overlap, as you say, when it spawn inside it doesn’t trigger overlap.. That is why check for overlap is much more solid
@forfanw1ososbie990
@forfanw1ososbie990 22 күн бұрын
Finally! i was looking for something like this for ages
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
Me too ✊
@ayron419
@ayron419 18 күн бұрын
Ive been researching different methods of procedural generation and find this video very helpful. Thank you!
@reeanimationgaming1034
@reeanimationgaming1034 18 күн бұрын
Cool 🙂
@lucasribeiro3292
@lucasribeiro3292 23 күн бұрын
Amazing tutorial ! Thanks man, part 2 would be cool.
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
Thanks.. I’m thinking about it 🙂
@Hello-cq6re
@Hello-cq6re 22 күн бұрын
Thank you so much for this tutorial, It is very useful and I can't wait for the second part!!
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
Thanks.. 🙂
@WildebeestLabs
@WildebeestLabs 23 күн бұрын
This is fantastic. Subbed and looking forward to more for sure. Great work man! :)
@reeanimationgaming1034
@reeanimationgaming1034 23 күн бұрын
Thanks 🙂🙏
@viniguerrero
@viniguerrero 23 күн бұрын
Awesome content, already subscribed! 😄
@reeanimationgaming1034
@reeanimationgaming1034 23 күн бұрын
Thanks for being here. I means a lot to me 🙏❤️
@WilbertLensen
@WilbertLensen 20 күн бұрын
Great as Always Ronnie.
@reeanimationgaming1034
@reeanimationgaming1034 20 күн бұрын
🙂✊
@yanhu
@yanhu 21 күн бұрын
That is exactly what I wanted, Great work, and Thank you!
@reeanimationgaming1034
@reeanimationgaming1034 21 күн бұрын
Thanks, no problem 🙂❤️
@sylvaindelaine
@sylvaindelaine 22 күн бұрын
Thanks for this tutorial. Keep going you do it well ! Best
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
Thanks 🙂
@nogabss410
@nogabss410 20 күн бұрын
Man, i can't thank you enough, i was looking for something like this for months, im studying Digital Games in my College and i was looking for a way to do procedural dungeons/labyrinth, thank you : D
@reeanimationgaming1034
@reeanimationgaming1034 20 күн бұрын
🙂🙏
@RoboPike
@RoboPike 24 күн бұрын
Was also looking for this like others, thank you
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
🙏
@Szefittooo
@Szefittooo 25 күн бұрын
Insane work my man, keep it up
@reeanimationgaming1034
@reeanimationgaming1034 25 күн бұрын
Thanks 🙏
@Ashimoido
@Ashimoido 12 күн бұрын
This was exactly what I needed and the pacing was perfect for a beginner like me. Thank you for this!
@reeanimationgaming1034
@reeanimationgaming1034 12 күн бұрын
Thanks man, I’m happy you liked it 🙂❤️
@mfat_1090
@mfat_1090 12 күн бұрын
This is fantastic!!!
@reeanimationgaming1034
@reeanimationgaming1034 12 күн бұрын
Thanks 🙂🙏
@ThePOD3
@ThePOD3 21 күн бұрын
Loved it, thank you!
@reeanimationgaming1034
@reeanimationgaming1034 21 күн бұрын
Thank YOU 🙂✊
@texmo1
@texmo1 18 күн бұрын
Great tutorial! Thanks for sharing
@reeanimationgaming1034
@reeanimationgaming1034 18 күн бұрын
Thanks for watching 🙂🙏
@reiiigns
@reiiigns 22 күн бұрын
super clear and concise! I followed this pretty easily and I don't know UE that well. looking forward to pt.2 with multi-levels
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
Thanks.. I find it a little odd that people are requesting multiple levels. As you can basically just make a room with two floors, and then just set the new exit point on the second floor. And it should just work 🙂 But.. It’s on my part 2 to-do-list 👍
@reiiigns
@reiiigns 21 күн бұрын
@@reeanimationgaming1034 I was actually just thinking that as I was falling asleep. I'm going to experiment with it today. It should work perfectly fine as you've suggested
@alphamineron
@alphamineron 24 күн бұрын
Jesus, I was literally on a hunt for this topic for a few weeks now! Can’t believe this came out at such a perfect time! ❤
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
Hehe. Awesome 🙂✊
@Alternatywny_1
@Alternatywny_1 21 күн бұрын
Thank you for this guide. I plan to enhance these dungeons a bit by adding additional layers :>
@reeanimationgaming1034
@reeanimationgaming1034 21 күн бұрын
Awesome ✊🙂
@stevenhalliwell1229
@stevenhalliwell1229 14 күн бұрын
This is awesome. I know you find tutorials hard, but the way you do them 'warts n all' is the besy way. Kinda shows that it's okay to make mistakes and this is how you then fix them :) Keep up the good work.
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
Thanks man. It means a lot 🙏❤️
@austinscottful
@austinscottful 22 күн бұрын
Great Video! Thank you for creating this. Very easy to follow even for noobs.
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
Thanks for the kind words 🙏❤️
@collider4378
@collider4378 21 күн бұрын
Thanks for this, great to see the thought process. I had been working on exactly this, just a nice simple room based implementation that I can build on. Some of the tile based versions out there are cool, but too much for my needs. Like you, I prefer understanding the code I'm working on and experimenting to see what works. Btw, this is the first I've heard of your channel and game, glad I found it. Gorm looks absolutely beautiful, you've put your heart into it. I'll be following along, looking forward to seeing how it ends up!
@reeanimationgaming1034
@reeanimationgaming1034 21 күн бұрын
Thanks man! Appreciate you dropping by and staying around 🙂🙏❤️
@EagleTopGaming
@EagleTopGaming 25 күн бұрын
4:40 Set the OverlapBox to have an extent of 50,50,50 versus the default of 32,32,32 and they will match. EDIT: Best to set it a hair smaller actually. Like 49,49,49. Otherwise you will get an infinite loop because the valid next room will count as overlapping.
@reeanimationgaming1034
@reeanimationgaming1034 25 күн бұрын
Haha. Thanks 🙂 I’m an idiot at things like that.. Just doesn’t make a lot of sense to me 😬
@EagleTopGaming
@EagleTopGaming 24 күн бұрын
@@reeanimationgaming1034 Completely understandable. I feel like my brain turns off when I go to record tutorials. Loving what I have seen so far as I follow along.
@zlatty88
@zlatty88 24 күн бұрын
I'm glad you said it I was going to. Collision boxes/spheres go by radius not diameter so yeah I had the same solution.
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
@@EagleTopGaming thanks 🙂 Yeah, I feel the same, brain turns off 😁
@Deamonboy
@Deamonboy 15 күн бұрын
This was a very clear, very well done Tutorial, great for beginners that want to do stuff. 10/10 would definitly reccomend! (als the fact you left your mistakes in, and showed how you solved them is very very usefull for people, so double bonus points on that! ). Most tutorials on this subject use very complicated stuff, and you just Kept it simple.
@reeanimationgaming1034
@reeanimationgaming1034 15 күн бұрын
Thanks. Appreciate the kind words 🙂🙏
@deko_servidoni
@deko_servidoni 15 күн бұрын
Great video!
@reeanimationgaming1034
@reeanimationgaming1034 15 күн бұрын
🙂🙏
@sami444L
@sami444L 25 күн бұрын
Thanks for this because i was following some outdated tutorials
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
🤜🤛
@the-green-fox
@the-green-fox 24 күн бұрын
I like what you i've done. i've never touch unreal untill today. i had a lot of fun following along
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
Nice! 🙂 Keep going, and thanks for watching ❤️
@wolfsblessing
@wolfsblessing 24 күн бұрын
I don't sub. to any channel but, this time I was so freaking happy to sub to anyone. If I could, i'd sub more times, but won't allow it. Thanks a ton for this tutorial. It's perfect.
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
Thanks man 🙂🙏
@martineugenionunellrey7924
@martineugenionunellrey7924 17 күн бұрын
Very nice totorial, I´ve found it very useful! I wouldn´t use timers to check for a closed dungeon but eliminating exits after an overlap and checking for exits > 0 before placing the next room. Also, overlapping seems not as the best way to make this, as it is easy for begginers to understand, but it´s really resourse inneficcient, I would use some logic check with a 2 dimension array (or 3 for a pro dungeon with different levels) to check for overlapping without generating anything so it doesn´t take so many resourses generating, colliding, eliminating.
@reeanimationgaming1034
@reeanimationgaming1034 17 күн бұрын
Thanks. Yes agree with the overlap thing.. Should perhaps just spawn the overlap box alone to check, and not the entire room.. Or something completely different..
@Monokirb
@Monokirb 22 күн бұрын
Thank you soooo much ! I'm waiting for a part 2 ;)
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
Oh man.. It feels like I have to do a part 2 now 😁 Tutorials are hard. I envy those people who make these fancy nicely edited tutorials
@Monokirb
@Monokirb 22 күн бұрын
@@reeanimationgaming1034 Personally, I actually prefer your natural approach to the subject ! You don't go too fast, and we can follow the tutorial without going back many times 😆
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
@@Monokirb even though the tutorial is 10 times longer than a good produced one?
@Monokirb
@Monokirb 22 күн бұрын
@@reeanimationgaming1034 Well we can also see the potential errors and how correct them, which helps us understand the code, whereas in an edited tutorial, of course the video is shorter, but the errors are not shown, so we copy the code without understanding how it works
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
@@Monokirb makes sense 🙂👍
@GLADlATHOR
@GLADlATHOR 24 күн бұрын
Incredible, thx a lot
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
Thank YOU 🙂🙏
@ShadowHawk69420
@ShadowHawk69420 16 күн бұрын
Amazing tutorial
@reeanimationgaming1034
@reeanimationgaming1034 16 күн бұрын
Thanks 🙂🙏
@pabloferro2872
@pabloferro2872 25 күн бұрын
Thank you for the tutorial
@reeanimationgaming1034
@reeanimationgaming1034 25 күн бұрын
Thanks for being here 🙏
@CrimsongCatDev
@CrimsongCatDev 22 күн бұрын
Great video! I would love to see this things if you plan to expand on this tutorial: - A Boss Room that spawns at the end (like before the closing walls Event) - Some way to avoid the same room spawn 2 o 3 times in a row (I mean 2 its fine, but 3 feels more repetitive) - Maybe an Event for "Unique Rooms" so it spawns one of them always in a Dungeon (Like a Chest Room, Healing Room or a Secret Room) Also Changes I made: - A Custom Start Room: Just made a smaller room similiar to the first one and replaced it in the Start Event. - Rooms with multiple floors: Just Made the walls higher, duplicated the floor (plus added some ramps) and moved the arrows to the elevated exits. Also made the Overlap box height like the height of the walls minus 1.
@CrimsongCatDev
@CrimsongCatDev 22 күн бұрын
Well I solved the Boss Room, heres how: - Made a Spawn Boss Room Event - This works similar to Spawn Room Event (the first nodes until "Set Latest Spawned Room" and the Object Class is the Boss Room instead of Random) but with a "Check Boss Overlap Event at the end" - Check Boss Overlap works like the Normal Overlap but replacing the Spawn Next Room with Spawn Boss Room and deleting the Room Amount stuff - In the end of this Event i put the Holes Event and the Dungeon Completed Stuff - Finally in the Check for Overlap Event, after Room Amount > 0, I put the Spawn Boss Room Event This might work for Unique Rooms aswell
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
Your changes are great 🙂👍 the multi floor solution is exactly how I would do it too.. Special rooms I have put on my part 2 to-do-list 👍 Same rooms spawning is something I’m not sure I can find a solution for. Other than removing used rooms from the list.. But I’m not sure that is the best solution, because some room would be fine to spawn multiple times.
@CrimsongCatDev
@CrimsongCatDev 21 күн бұрын
@@reeanimationgaming1034 Yeah its a bit complex but I thought something like: - A variable of Room that stores the Type of room spawned - A boolean that checks if Last Room Spawned is equal to the Room Type stored - An Int that increments when the same room spawns - If Int > 2 remove the room and try again - If the´re not the same, spawn that room and reset the variables I have to try it, so I´ll update this comment if succedeed
@reeanimationgaming1034
@reeanimationgaming1034 21 күн бұрын
@@CrimsongCatDev Yeah, it does require some more stuff in the rooms them selves if you want to categorize them in some way
@marcelosegovia6863
@marcelosegovia6863 17 күн бұрын
Thanks!
@reeanimationgaming1034
@reeanimationgaming1034 17 күн бұрын
Wow man!! Thanks! My first super thanks donation. This is epic dude. I appreciate it SO much 🙏❤️ What a great day thanks to you 🙂✊
@koreymartin2732
@koreymartin2732 21 күн бұрын
The only thing I would change is rather than having the reset be based on time, I would have it get the number of rooms and check if the number of rooms created is greater than last time (set to zero at the first time the timer runs.).If it is greater than the last timer run then store the current number. If it isn't greater and dungeon complete is false then call the restart level.
@reeanimationgaming1034
@reeanimationgaming1034 21 күн бұрын
But that would mean that it would reset every time a room fails… Right?
@lazarobenitez4206
@lazarobenitez4206 6 күн бұрын
37:30 my room keeps growing to twice the size of my other room But other than that witch i fixed by only putting in world location and rotation. AWESOME Video. Taught me everything i wanted to know cant wait to start part 2. Hopping in part 2 that he tells me how to Always have rooms at the end of hallways.
@reeanimationgaming1034
@reeanimationgaming1034 6 күн бұрын
It’s because your exit arrows are scaled up
@lazarobenitez4206
@lazarobenitez4206 6 күн бұрын
@@reeanimationgaming1034 thank you man. ima go fix it now. Does part 2 cover how to always add rooms to hallways?
@reeanimationgaming1034
@reeanimationgaming1034 6 күн бұрын
@@lazarobenitez4206 no, unfortunately not.
@darkestdaysvideogame
@darkestdaysvideogame 25 күн бұрын
I was doing something like this for my game, but problem from design perspective is that you still want some control over your layout especially if you need certain things to actually appear, not too far not to close from spawn point so I decided to keep layout mostly the same but randomly generate things inside the room. But I believe you can create some integer to count the amount of rooms that spawned and after that to spawn the specific room you need. Also look into hiding rooms(actors) that are for example of 20k units from the player so it doesn't lag the game. Those additions could make for a good part 2 for people using your system.
@reeanimationgaming1034
@reeanimationgaming1034 25 күн бұрын
Good suggestions.. But doesn’t unreal hide geometry outside of the camera view automatically?
@darkestdaysvideogame
@darkestdaysvideogame 24 күн бұрын
@@reeanimationgaming1034 I believe it does (not sure for nanite meshes), though I'm not sure if said actors stay in memory, if you were for example to generate to infinity (in the direction that player is moving).
@azcrook
@azcrook 24 күн бұрын
dropped a subscribe!
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
Appreciate it 🙏❤️
@badashphilosophy9533
@badashphilosophy9533 20 күн бұрын
BROOoo! Great tutorial!!!! What a topic too and you explain it so well. im dling UE right now, never used it b4, but saw your vid come up just had to check it. it reminded me of diablo 2. random maps is why people are still playing it now maybe 20 years later even on single player. id def like a way to put in special rooms and unique rooms thrown in at random too and how to maybe make the rooms more of an organic shape coz out door above dungeons would be cool like in n64 where rthe edge of the map is just mounds with plants on them. Super keen for pt 2 3 4 5 6... etc lol. i want to see what else we can do with this. thanks a lot for making this im glad i came across it and will be looking out for more of your videos. ty again for all the time u took to make this for us, it will save a lot of people a lot of hours especially noobs like me btw is there a way to copy and share these little nodes in your workspace to save even more time? beginning with the barebones would be great and then we can spend more time on making it look pretty
@reeanimationgaming1034
@reeanimationgaming1034 20 күн бұрын
Thanks for the kind words. I really appreciate it 🙏❤️ Copy and share notes in the workspace? I don’t know what you mean by that. Sorry 😬
@badashphilosophy9533
@badashphilosophy9533 19 күн бұрын
@@reeanimationgaming1034to clarify, i meant you took an hour or so to make all those blueprints do the cool randomiser thing, then if all your fans started where u left off they could spend more time adding advanced features or stylization built on the pillars of what uve left them. Is that possible to do, share the blueprints? Unreal engine open source could or would lead to some much beastier game builds if people can skip steps and build off impressively done foundations
@reeanimationgaming1034
@reeanimationgaming1034 19 күн бұрын
@@badashphilosophy9533 Well, that is two different things, right? Tutorials are for people who want to learn. Giving stuff away is for the marked place. Spending time on making things to give them away for free, does not sound very appealing to me 🤷
@badashphilosophy9533
@badashphilosophy9533 18 күн бұрын
@@reeanimationgaming1034 i hear you. so it is possible to for those who want to? thats what i was curious about, i am brand new to all of this your video was the first or second video ive watched on unreal engine and am just glad i came across it
@reeanimationgaming1034
@reeanimationgaming1034 18 күн бұрын
@@badashphilosophy9533 🙂
@iAnony
@iAnony 20 күн бұрын
bro holy sh* thank you!
@reeanimationgaming1034
@reeanimationgaming1034 20 күн бұрын
🤜🤛
@Sworn973
@Sworn973 24 күн бұрын
That is gold right there, at the very begining you already went over most questions I had, I was wondering if you were going to make the second part, like having door lockeds, some kind of path tracing, and most important, how to preserve it in the save game, so you can load it back. I mean, like any basic dungeon game where you can't continuing without a key or press a button, those logics are quite hard to prevent a dead lock or impossible to complete dungeon And it is nice to see the strugle as we usually end up in similar places ourselvs
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
Thing is. I’m still learning all this myself. And I’m still fumbling around and doing things wrong all the time. It was only because I got this to work so well that I decided to make a video on it. Some thing I can’t do is like making sure that we have a “main path” through the dungeon, or divide it up in sections for example.. I mean, it could be nice to have the dungeon in 3 parts with a locked door in between each section right.. Haven’t tried that out yet. In my own dungeon I’m using stream (seed), so you can get the same dungeon everytime. Which you need for save game and things like that. But I cut that part out to keep it more simple for the viewers here. I could add that in part 2, so you can set a seed for the dungeon. Thanks for watching 🙂❤️
@Sworn973
@Sworn973 24 күн бұрын
@@reeanimationgaming1034 yah please do, like seeding it and some how persisting it, that already inspired me to try some stuff now. Also if you make a video about what you are trying to do now even though it doesn't work yet, I am sure we will find more people with ideas to make it work
@MrPangahas
@MrPangahas 24 күн бұрын
@@reeanimationgaming1034 looking forward to part two,that seed system would be very helpful when you want to try out the same layout.Also just an idea,can you have like collision boxes in the master around the main room.Like a perimeter to direct where the next rooms can be spawned,basically they cant spawn outside that perimeter,would something like that work?
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
@@MrPangahas I am not sure what you mean here 😬
@MrPangahas
@MrPangahas 24 күн бұрын
@@reeanimationgaming1034 we have the starting room,and the next rooms are spawned in random directions in the orientation of the exit points.Since its random,they spawn whichever way and you have collision check so they dont spawn on top of each other.Imagine a fence built around the starting room,basically collision boxes around it,if we do collision check against those so the next rooms cant spawn outside it.Basically I want a controlled way to determine the area the rooms can only be spawned at.
@MrPangahas
@MrPangahas 25 күн бұрын
would be cool to expand it to like multistory,in part 2 maybe?great video
@reeanimationgaming1034
@reeanimationgaming1034 25 күн бұрын
Thanks 🙂 Would be fairly easy to do. Just make a room with stairs and make sure that room has exits to spawn new rooms from 🙂
@MrPangahas
@MrPangahas 24 күн бұрын
@@reeanimationgaming1034 right,i forgot they adjust their loc and rotation dynamically in relation to the exit point so it could work.Just need them to have flat roof each.Having angled roof would be tricky though and might be too complicated for me atm.Anyway,thanks and Id look into integrating this into my randomized level system.
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
@@MrPangahas yeah, you can’t really have taller rooms then. Unless you make the stair go up a few extra room hights
@mikedolan03
@mikedolan03 23 күн бұрын
perhaps instead of a timer or in addition - you could make an event that detects overlaps on the exit arrows - if they are colliding with something new - the removed themselves from the list of exits. this would prevent it from looping over a bunch of exits that dont exist. and then eventualy the exit list will reflect the real amount of exits and if you detect the list is 0 length you can declare the dungeon failed and regenerate a new one
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
Yeah. There’re probably many ways to solve this. It’s hard stuff for my brain to understand
@mikedolan03
@mikedolan03 6 күн бұрын
@@reeanimationgaming1034 i demoed a little of the version i created based on your video on my channel this morning kzfaq.info/get/bejne/l52Hos6m2aybiYk.html
@mavencore3557
@mavencore3557 21 күн бұрын
I made something similar to this in the past then accidentally deleted it... Good to have some reference if I needed to remake it.
@reeanimationgaming1034
@reeanimationgaming1034 21 күн бұрын
🙂
@mauroariel84
@mauroariel84 22 күн бұрын
Hace unos años hice algo asi para un juego de carreras, tenía varias alturas.
@thelionszen3352
@thelionszen3352 24 күн бұрын
2.6k views in 1 day. its safe to say this video is a hit!
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
It’s mind blowingly good for my small channel here 🙏
@CrisisDispenser
@CrisisDispenser 24 күн бұрын
Omfg, for so long I was wondering how they get those soft ambient lighting in interiors! It just felt like UE isn’t built for that! All I needed was to turn off Realtime Capture. Ffs.
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
Yeah, I don’t understand why the start templates are not better than this.. they could easily spend just a little more time and make them look awesome.. oh well 🤷
@deliciousagony
@deliciousagony 12 күн бұрын
Same here! After 5 minutes I already opened an other project to fix this 🙂
@reeanimationgaming1034
@reeanimationgaming1034 12 күн бұрын
@@deliciousagony Hehe. Great 🙂✊
@geekpotion
@geekpotion 22 күн бұрын
Is there a way to "force" the generator to load special rooms, like 1 boss room every run or someting like that .
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
I haven’t tried that. But I would probably after 10 rooms or so change the room list to another list with special rooms, and when that is placed, go back to the normal room list again..
@Ryan-tl4kz
@Ryan-tl4kz 19 күн бұрын
Thanks for the tutorial, I admire your determination in getting this working, I'm just thinking, surely there is a more efficient method of spawning rooms right? Did you experiment with different techniques before you found this one? Just seems counterintuitive to spawn rooms, check if they are overlapping, remove them and attempt to spawn another or am I missing something?
@reeanimationgaming1034
@reeanimationgaming1034 19 күн бұрын
Hehe.. You are not missing something. I’m not a very smart guy, so I end up using simple solutions.. If you have a better way of doing it, I’m very interested in learning more 🙂
@Ryan-tl4kz
@Ryan-tl4kz 17 күн бұрын
@@reeanimationgaming1034 Believe me, you are smarter than I am for bringing this to the table. Unfortunately I don't know a more efficient solution. The only thing that comes to mind is to iterate over a 2D array and assign tiles (Essentially spawn points for rooms), then determine which tiles are occupied and check the adjacent tiles for overlaps before spawning rooms to the empty ones. I have done something similar to this before in C# but Blueprints is still pretty new to me so I have yet to try this out, I'm not sure if it would even work. Food for thought I guess. Kudos on what you have achieved though my guy 👍
@reeanimationgaming1034
@reeanimationgaming1034 17 күн бұрын
@@Ryan-tl4kz Yeah, like laying out a grid first, and then place rooms down, knowing which area is taken and which are free right? I think I have seen something like that.. Unfortunately that is beyond my level, I have no idea how to go about that 😬
@zerobadideas
@zerobadideas 8 күн бұрын
I like this a lot, it's so logical and makes so much sense. I have no use for it, but my mind is racing to come up with ideas to distract me from the two projects I'm already distracted enough from lol I just gotta ask, why would you need to clear the overlapped rooms array on the false side of the branch? That makes the logic say "if the array is not empty, clear it. Otherwise, the array is empty, so clear it." It's already empty, I can't imagine a reason you would need to clear an array you have already established is definitely empty.
@reeanimationgaming1034
@reeanimationgaming1034 8 күн бұрын
I don’t know 😁 Just to make sure? This is not a perfect solution at all, I’m well aware of that. But it’s a great start to get people started, and improve things on their own 🙂
@AI-Music481
@AI-Music481 20 минут бұрын
The Overlapping and Collision fix doesn't work for me... If hit simulate, it generates infinite rooms and some of those are still overlapping
@chrisnuss6313
@chrisnuss6313 15 күн бұрын
Great Tutorial, it was/is very helpful. I am however getting hung up when I fill in the holes. It appears that my exit list is of course full of exit arrows 1,2,3 so it seems it is just adding to any Exit Arrow 1,2,3 that it finds which is closing holes that shouldn't be closed. Any thoughts on this?? I'm Using UE5.4 and figured I should also mention I had an issue using Get World Transform and had to take it back to using location and rotation. I found that adding Scale blew the next room way out of proportion size wise.
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
Hmm.. Someone else on my discord also had the room scale problem.. It could be a 5.4 thing. I’m still on 5.3.. Make sure the scale of the exit folder is 1.1.1, and make sure the exit arrow is scale 1.1.1
@WubbobBub
@WubbobBub 25 күн бұрын
Thank you for the tutorial ! But around the time mark at 30:00 where I have to to change the variable type from actor to array, Unreal just crashes every time.
@reeanimationgaming1034
@reeanimationgaming1034 25 күн бұрын
Hmm.. Very odd.. what if you disconnect it before changing it? Perhaps try and make a new variable instead of “promote” to viable”?
@xinpengliu
@xinpengliu 14 күн бұрын
Great Tutorial it is!Thanks for sharing
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
My pleasure 🙂🙏
@officialgreenhero1435
@officialgreenhero1435 19 күн бұрын
f i had this video before i decided to buy one off a patron 😞
@reeanimationgaming1034
@reeanimationgaming1034 19 күн бұрын
Well, I will assume the one you got from patreon is better than this? This is very barebones for now. Which one did you get ?
@ninjaghost860
@ninjaghost860 10 күн бұрын
ive used a counter rather than a timer for detecting when the dungeon is infinitely looping. i was also having trouble with an infinite loop when deleting overlapping rooms but found a 0.001 delay after 'is array not empty - true' solved that.
@reeanimationgaming1034
@reeanimationgaming1034 10 күн бұрын
Yeah, sometimes a delay can solve errors, oddly enough.. But I’m not getting any errors, so I wonder what the difference is between your dungeon and mine 🤷
@reeanimationgaming1034
@reeanimationgaming1034 10 күн бұрын
I haven’t heard if counters before.. What’s that?
@ninjaghost860
@ninjaghost860 9 күн бұрын
@@reeanimationgaming1034 Sorry, i just just meant i would count the amount of times the dungeon failed as an integer. then stop if is is about 4x more then the room amount (since mOsT rooms have 4 sides max).
@arnesso92
@arnesso92 25 күн бұрын
Good tutorial ;) I'm wondering how could I reach kinda same result wtih premade prefab rooms- Where I can control end room or objective room will be a certain count from start room e.g : all spawn 20 room - where boss room at least 10 room from start :)
@reeanimationgaming1034
@reeanimationgaming1034 25 күн бұрын
No idea.. I don’t think you can from this system.. Perhaps put ALL room in an array, and check the furthest one away at the end
@MrPangahas
@MrPangahas 25 күн бұрын
maybe you can have different types of exit points,and each type has its own array of rooms it can spawn.It might be complicated to do since you have to do more checks dunno haha
@reeanimationgaming1034
@reeanimationgaming1034 25 күн бұрын
@@MrPangahas yes, that could be one way of making it less random 🙂
@hazyb511
@hazyb511 24 күн бұрын
I love you
@reeanimationgaming1034
@reeanimationgaming1034 23 күн бұрын
🙏❤️
@Madpvponline
@Madpvponline 11 күн бұрын
when will you be puting out part 2?
@reeanimationgaming1034
@reeanimationgaming1034 11 күн бұрын
It’s already out
@devinbrasher6752
@devinbrasher6752 9 күн бұрын
How are you able to edit a child object of MasterRoom without changing master room?
@reeanimationgaming1034
@reeanimationgaming1034 9 күн бұрын
All the child objects are not in the master room, they are in the room instances
@JPN767
@JPN767 23 күн бұрын
Just subbed. Damn your content's lit!!! Just wanna ask -please refrain from saying Jesus Christ when you're stuck or making a mistake. Other than that, gr8 work man. Looking forward to the next vid :)
@reeanimationgaming1034
@reeanimationgaming1034 23 күн бұрын
Thanks, and sorry.. I can’t really change the way I talk. Where I live it’s not something that offends people, so I’m never thinking about it 🤷
@JPN767
@JPN767 23 күн бұрын
@@reeanimationgaming1034 Nah its cool man, was just asking if you can consider it but apart from that, I honestly enjoyed the video. Just finished it now. Can't wait to see what's next! :)
@reeanimationgaming1034
@reeanimationgaming1034 23 күн бұрын
@@JPN767 Thanks 🙂 I will consider it 😉
@JPN767
@JPN767 23 күн бұрын
@@reeanimationgaming1034 Thank you dude, much appreciated!!! :)
@ShamaShaheen19
@ShamaShaheen19 18 күн бұрын
can i do the same thing with a maze
@reeanimationgaming1034
@reeanimationgaming1034 18 күн бұрын
Well.. It’s already a maze, just increase the room amount 🙂
@unrealopenworld
@unrealopenworld Күн бұрын
Unfortunately 'Check for overlapping Rooms' doesn't work in UE 5.4. It works in 5.1 and 5.3. Do you have any idea how to fix this?
@unrealopenworld
@unrealopenworld Күн бұрын
'Close Holes' doesn't work either :/
@reeanimationgaming1034
@reeanimationgaming1034 Күн бұрын
@@unrealopenworld That is very odd… It’s very basic nodes.. I’m sorry guys, I don’t know a solution for that 😔
@unrealopenworld
@unrealopenworld Күн бұрын
@@reeanimationgaming1034 Let's hope an update comes out soon. I would like to use the new game animations in UE 5.4.
@ggplayer1170
@ggplayer1170 26 күн бұрын
Is this what you use for your game?
@reeanimationgaming1034
@reeanimationgaming1034 26 күн бұрын
For Gorm I’m using a more advanced system. But I am working in something else (will talk about another time) where I use this system 🙂
@Furios_Ethan
@Furios_Ethan 14 күн бұрын
Hey i have an issue and that is for some reason only if one dungeon room that is the master dungeon for me it'll work but if i add an dungeon room variation to it it doesn't work meaning it'll only do like 3 rooms instead of 30 that i put into room list I've checked everything in the view port to make sure everything is correct i just don't know what's wrong with it edit: if i removed an dungeon room from the room list and leave dungeon master in there it'll wont work at all unless i click the trashcan symbol basically remove all elements and then click plus button and add back dungeon master it works completely fine so it's either the rooms i've duplicated are not working or something in room generation is not working with an extra room in the room list and also why is the reply i put in not working all it has a link to the ue blueprint website were it shows the code i've put in
@reeanimationgaming1034
@reeanimationgaming1034 14 күн бұрын
I don’t think you can put in links in youtube comments. That’s why you don’t see any other comments with links. I don’t know about your problem. Could it be the overlap that is setup wrong? Make sure it’s inside the rooms, and check that it’s ONLY overlapping with “overlap” in the collision. Perhaps even start over, if nothing works 😬 You are the first one that can’t get it to work.. It sounds like you have missed an important step. Are the exit arrows in the exits folder?
@Furios_Ethan
@Furios_Ethan 14 күн бұрын
​@reeanimationgaming1034 checked everything couldn't find the issue I'll have to restart again. it can't be the overlap cuase there's nothing wrong with it and everything should be ok cuase i duplicate the dungeon master which was fine and still is idk man
@Furios_Ethan
@Furios_Ethan 14 күн бұрын
Even though i had the room amount to 10 the most it will do with a different dungeon room in the room list is 5 and always go for false in check for overlapped
@Furios_Ethan
@Furios_Ethan 14 күн бұрын
​@@reeanimationgaming1034 i found something interesting i click on the plus in room list default value but i don't put anything in there and when simulate it messes up so it's not the rooms issue but something else the only different thing in mine is in spawn start room the spawn actor is master dungeon which is also on latest room maybe it's thats
@Furios_Ethan
@Furios_Ethan 14 күн бұрын
Yeah changing spawn actor doesn't work
@graygz8326
@graygz8326 22 күн бұрын
Hi ! First tx for the tuto it's awesome ! But I I got some issue that make me stuck to the overlap part... I got my rooms spawn in "stair" form, as if they were stacked, to the transform of the red arrow ( that is not in the exits folder) If I erase this arrow it spawn 3 of 4 rooms and after it stops. On the item label, I got my spawned room numbers, and it jump from room_17 to room_118 and after that the generator erase every room. When I stop the simulation, I got error logs, and it says that the spawn actor is impossible. It's been some ours now and don't know how to solve this... If you anyone can help ✌️ Tx a lot !
@reeanimationgaming1034
@reeanimationgaming1034 22 күн бұрын
Oh.. I don’t think I actually understand the question here 😔
@graygz8326
@graygz8326 22 күн бұрын
Oh sorry it's hard to explain like this, and my English is not really at his top hehe. I found something, it seems that when it create the exit list, I got 6 components instead of 3 ( the 3 arrows). And those six components are all the folders and the red arrow... So that's why it spawn new room at the transform of the red arrow... If I'll can show picture it will be easier sorry .
@reeanimationgaming1034
@reeanimationgaming1034 21 күн бұрын
@@graygz8326 you can always try and join the discord, and post questions and screenshots in there 🤷
@graygz8326
@graygz8326 21 күн бұрын
@@reeanimationgaming1034 ok that's what 'll do , thank you ✌️
@sparkelvr1
@sparkelvr1 24 күн бұрын
hey er du også dansker
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
Jep ✊
@Madpvponline
@Madpvponline 24 күн бұрын
I'm sorry but you sound like honored Schwarzenegger
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
It’s the first time I hear that.. I love Arnold, but I can’t hear it, sorry 🙂
@itsAJ819
@itsAJ819 24 күн бұрын
@@reeanimationgaming1034oh I can hear it. Especially in the intro
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
@@itsAJ819 alright then 🙂
@Madpvponline
@Madpvponline 23 күн бұрын
@@reeanimationgaming1034 like i said im sorry .. but that actor is my favorite actor. and thank you for this vid
@Albertbz
@Albertbz 2 күн бұрын
Are you Danish?
@reeanimationgaming1034
@reeanimationgaming1034 2 күн бұрын
Nemlig 🙂
@dollynhooetdevarginha8
@dollynhooetdevarginha8 24 күн бұрын
Why are you doing this without a lot of ads and direct to the point? just kidding! thanks for the help man
@reeanimationgaming1034
@reeanimationgaming1034 24 күн бұрын
Thanks man 🙂❤️
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А что ты любишь на завтрак? Я кушаю кашу и сосиску)
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