How to Create VALUE in Victoria 3 (FREE Money & a Common Price MISTAKE) Pinned Comment = Corrections

  Рет қаралды 13,475

Generalist Gaming

Generalist Gaming

Күн бұрын

Check out my ideas KZfaq here:
/ @generalistideas
Other Strength/Fitness KZfaq, Generalist Strength:
/ @generaliststrength7578
Instagram:
/ peter.curtiss
0:00 Intro
0:44 Value is Contingent
4:16 Expensive Goods (Overall) is Better
7:12 Passing Around Value
9:34 Construction Loop
12:19 Demand
15:33 Money Velocity & Consumption
17:10 Government Spending
18:55 Free Money - Minting
19:47 Investment Pool Bonus/Malus
22:59 Throughput
25:06 Peasant Levies
26:59 Destruction of Value - IP Malus
27:26 Council Republic Lategame
28:36 Positive Balance is Negative
31:10 +75%/-75% Prices
34:05 Summary
Tags:
Strategy Games, Victoria 3, Vicky 3, Interest Groups, Economics, Production Methods, Colonization, Playing Tall, Grand Strategy Games, Paradox Interactive, Laws, Passing Laws, Production Methods, Politics, Authority, IG Approval, Vic 3, Which is Best, Best, Better, How to, Mistake, Tutorial, Guide, How to,
Trade Goods, Tier List

Пікірлер: 74
@generalistgaming
@generalistgaming 9 ай бұрын
CORRECTION: TAX WASTE ALSO DELETES MONEY FROM EXISTENCE - IT TAKES IT FROM THEM BUT DOESN'T END UP REACHING THE GOV. I thought I recorded a segment on this but it seems I might've accidentally left it out. SEE LAST EDIT TOO. Edit: As someone on the discord pointed out, dependent's income is also a source of free money, although this is admittedly a system I haven't taken a close look at and am having trouble verifying that base dependents income is materialized (not just the positive modifier). I was really trying to remember this phenomena while making the vid, but couldn't. (Individually) high prices also destroy value in a sense. It's offset by increasing the net, but when you have high prices this means you have more buy orders than sell orders, so you're not passing the full value from one industry to the other. You don't lose value though if your buy orders are coming from exporting though. The value of the increased net more than offsets this in the resource/agricultural industries, but wouldn't do as well in the manufacturing industries. Thank you to @alexandererhard2516 for pointing this out.
@paperhats5201
@paperhats5201 7 ай бұрын
You got the goods backwards. Low prices are always good, but it's beneficial if resources get used till higher prices than other goods. Looking at spreadsheet is not viable, just do the math with buy / sell orders. You lose a lot of money by having a good high price.
@generalistgaming
@generalistgaming 7 ай бұрын
High prices aren't preferable to middling prices, but I can assure you that high prices are better than low, and I have done the math. The spreadsheet is literally doing math for me here. If I +75% inputs and outputs its considerably better for net than if I -75% inputs and outputs.@@paperhats5201
@peterschmidt1900
@peterschmidt1900 Ай бұрын
Does MAPI below 100% delete money?
@generalistgaming
@generalistgaming Ай бұрын
​@@peterschmidt1900 effectively, yes. Preventing it from being created might be a little more accurate.
@idsbraam
@idsbraam 15 күн бұрын
@@generalistgaming And what about construction efficiency.
@eliasurrell7445
@eliasurrell7445 9 ай бұрын
28:14 Minor correction: In Worker Coops, the owners of the buildings aren't just the shopkeepers, instead every worker gets a share. So all pop types that aren't normally owners (machinists, laborers etc) get part of the dividends and still reinvest 0% into the pool.
@al103
@al103 9 ай бұрын
On other hand you need less to depress price of consumer goods as they have higher income.
@qaz120120
@qaz120120 8 ай бұрын
33:30 same reasoning as when the pice gets over +75%, -75% will result in added value as strange as it may sounds. Those products pruduced at 25% will receive money while nobody has to pay that money to consume it adding net money to the system.
@lesdeuxanes6203
@lesdeuxanes6203 9 ай бұрын
Hey Generalist. Been lurking for a while and love the stuff. One of the things to mention about manipulating supply and demand is the corn laws. Whichever patch made it where you had to get 25%+ price to kick off got me thinking about grain price and how to kick it off since it cant be abused anymore. 1. First step is to make grain as cheap as humanly possible. This is best done by having a large import route and no tarrifs. This is also done by decreasing the price of fish and meat. 2. Do NOT under any circumstances build Food industries. I thought this would help jack demand for grain, but what it does is lessen it by giving a substitute good. 3. Once grain, fish, and meat are cheap, build the hell of your economy to lower peasants. Even sticking to wooden frame construction if needed. 4. Wait until the grain import is a significant portion of your buy orders for grain are imports. 5. Save the game and pull the rug out. Cancel all trade routes for grain, change fishing and meat to the worst PMs and produce only citrus orchards. This should get you over the mark and corn laws kick off. This strat works very well for me in Piedmont. I think it works good for small to medium countries where the land owners are in power anyway. Also works best if you dont have serfdom. This might be a good strat for places in the Americas as well.
@brandonzzz9924
@brandonzzz9924 9 ай бұрын
The simplest way to state this is: buildings add value by transforming some resources (goods, labor) into goods of higher value. Therefore, if all goods are expensive then the total amount that is added is higher. If goods are expensive, the total amount is lower. This doesn't factor in efficiency, only total output. For example: inputs of 10 creates outputs of 20. If prices double, inputs of 20 creates outputs of 40. Efficiency is still 2:1, but there is now twice as much stuff to inflate that sweet, sweet GDP number.
@alexandererhard2516
@alexandererhard2516 9 ай бұрын
Prices between 0% and +75% also destroy value (though not as bad as a shortage dcreasing the output of buildings), because a price being above normal means more buy orders than sell orders, conversely prices below 0% mean that more sell orders than buy orders are being created. What's more important imo is the relative prices of output and input goods. For heavy industry buildings with tight relative profit margins like steelworks, expensive iron and coal coupled with cheap steel is a desaster, already at maybe +15% input and -15% output for example. But that's basically just why expanding a profitable (industrial, although later on even agricultural is acceptable) building with (compared to each other) cheap inputs and expensive outputs is never a bad idea.
@generalistgaming
@generalistgaming 9 ай бұрын
Ah, I was trying to remember this phenomena when making the video, which is why I was careful to say it's better having everything be expensive, rather than everything cheap, damn. You're right. Very often though when you use trade to increase buy orders you do get to have your cake and eat it too though.
@abelmolina3835
@abelmolina3835 9 ай бұрын
@@generalistgaming Perhaps you have already done a video about it, but if not, it would be instructive to see simulations of what the SoL equilibrium is under different price levels (and considering constan other key factors like imports and so on)
@khlopzi
@khlopzi 9 ай бұрын
Cheap prices lower gdp but allow to raise sol and more sol means basically more birth rate and more migration
@keithlemke865
@keithlemke865 9 ай бұрын
Increasing SOL raises the pops wage they receive, and a pop after meeting their needs spends all excess money on luxury. Creating more economic activity in luxury makes GDP skyrocket.
@francoisverdeil8025
@francoisverdeil8025 9 ай бұрын
Wages are a lot more important than goods prices for SoL because prices are caped at +75% (not even double) and generally don't even get over +30% because of the private construction. And high prices create high wages (so high SoL) because your profitable industries will compete for workers. That's not the case if you have unemployment, but if you do, you don't need the pop growth/immigration that comes with high SoL
@MrErdem95
@MrErdem95 9 ай бұрын
Planned economy into full War economy is the meta for late game MP. You can literally be on the lowest taxes with no consumer goods + Max barracks to fill up your general limit. General limit is so kneecapping for big countries, Russia has hundred + states but 20 general cap. 100 barracks limit is also weird. Like why are we hard capped from military, economy should be the soft cap.
@MegaBanane9
@MegaBanane9 9 ай бұрын
"it's beneficial to keep constructing, even if the buildings are never going to be employing, because it stimulates the economy" Ah, China IRL :D
@jcc019
@jcc019 9 ай бұрын
What is the rationale for the investment pool transfer malus late game? It seems like it is just a straight nerf.
@conradmills4977
@conradmills4977 9 ай бұрын
It is to provide a reason to use the other government/economy types in game: to push the player towards pursuing the more historically accurate shifts away from things like Laissez-faire. Without it, there would be no reason NOT to run Laissez-faire permanently, outside of a true one tag on Interventionism (which is probably unnecessary even then).
@jcc019
@jcc019 9 ай бұрын
@@conradmills4977 But all that does is push players to always move to coop ownership. Solving the one size fits all problem of LF with a one size fits all solution of coop ownership is rather gamey for what is supposed to be a simulation.
@conradmills4977
@conradmills4977 9 ай бұрын
@@jcc019 I didn't say it was good, just that it was the reasoning. The way to fix what you correctly identify is to make labor a market good, like IRL, which would also make Minimum Wage Laws in game not terrible. Not sure how the game could model it though.
@Varok8870
@Varok8870 9 ай бұрын
Thanks for the explanation, Generalist! Could you also do a guide on what is the optimal price of goods mid and late game industrial economy(based of your experience) for each good?
@Varok8870
@Varok8870 9 ай бұрын
For example: Is it optimal to decrease price of sulfur by importing/creating more mines if sulfur mines in my country are profitable even when price is slightly depressed?
@dannys.5190
@dannys.5190 9 ай бұрын
Thanks for explaining the deeper mechanics!
@generalistgaming
@generalistgaming 9 ай бұрын
Glad it was helpful!
@addictedfoolgamer1970
@addictedfoolgamer1970 6 ай бұрын
This was a Beast of an instructional video, crammed into 38:50 minutes of no nonsense. With some high octane additions in the background. I've fumbled around stupidly before but playing and watching your video i've finally been able to watch my GDP climb steadily. Now i'm just fumbling. I look forward to whenever/ if you ever try out Anno as i'm sure your insights will be refreshing.
@LightningFastStudios
@LightningFastStudios 9 ай бұрын
some german guy with a beard told me that it's with labour
@MrErdem95
@MrErdem95 9 ай бұрын
This reason is why for big countries National militia or Mass mob is the best. You can double the soldiers you put on the front. Especially good as Usa. 50 odd states means 250 normal brigades without conscription.
@tanner4280
@tanner4280 9 ай бұрын
Right but you’re also limited by states. I once was forced to change to Militia as Qing and it was the limiting factor for expansion for decades because I couldn’t have a standing army that would either deter or solo beat an enemy. 200-300 soldiers backed up by conscripts that can’t have as good support equipment is just not as good as basically unlimited from Professional. Obv this doesn’t apply to Mass Mob, but I really don’t like militia for this reason
@MrErdem95
@MrErdem95 9 ай бұрын
@@tanner4280 Militia can get supports. Mass mob can't get it.
@twigman6246
@twigman6246 4 ай бұрын
Is that spread sheet updated live *per in game week/month or you just got a basic spread. I member Vicky 2 I could keep track off all diplomatic action of all nations updated monthly trough the autosave for my role play lol.
@BiNumLi
@BiNumLi 6 ай бұрын
This is why Central Bank policy always targets inflation to be positive not zero. Higher prices make businesses more profitable, and if trickle down economics worked, wage income would also rise. However, in the real world worker wages are not a fixed percent of unit value minus cost of inputs. In the real world worker wages are negotiated separately. Resulting in windfall profits for businesses and workers wages growing slower than inflation. But in Vicki 3 worker's share is tied in, so if prices rise their income rises. It makes a good game. But socialism was birthed in the late 1800's world of cut throat capitalism where workers were oppressed and didn't share equally or at even at all in the value their work created. Vicki 3 gives government levers to rectify the injustice right off the bat in 1936. Education and better jobs mostly. But historically, governments and programs like this didn't appear until the 1900's.
@DS-ze7yc
@DS-ze7yc 9 ай бұрын
Months of playing missed SO much on my own. ThANK YOU❤
@generalistgaming
@generalistgaming 9 ай бұрын
You're welcome!!
@GeFlixes
@GeFlixes 5 ай бұрын
I think now in 1.5 MAPI differences are value lost as well. Like if a steel mill sells at -75 percent locally but the buy price in the whole market is +75 percent, the difference disappears, and impacts both the steel mill and the buildings that have steel as input negatively. Conceptionally this is logistics losses beong simulated (which is why MAPI scales off infrastructure access, and why techs like Zeppelin increase it).
@ChrisBin3
@ChrisBin3 9 ай бұрын
Great stuff! Just one thing that always sound weird when you say "Laissez-Faire", it's "less- ay" not lezz ay ;)
@declan6447
@declan6447 9 ай бұрын
It's technically lay-say but I've never heard an American pronounce it that way
@Nighato
@Nighato 8 ай бұрын
Less-is-fair
@SaberStories
@SaberStories 7 ай бұрын
I can never get costs and production down and under control respectively. I almost always go for Japan but have recently tried belgium and others. How many constructon sectors is the right amount. Do I only focus on construction and for how long? Ty
@generalistgaming
@generalistgaming 7 ай бұрын
Construction is the main focus for a while, and the two things that disrupt that focus is running out of either labor or resources, which will both cause construction to fall off.
@warior882
@warior882 8 ай бұрын
Best Victoria videos
@generalistgaming
@generalistgaming 8 ай бұрын
Thank you!
@samuelaylmer804
@samuelaylmer804 9 ай бұрын
Couldn’t one argue that institutions destroy value? They cost wages and materials, but some of them are only giving political benefits but not actually economic value (Law Enforcement, Home Affairs, Workplace safety). Sure they can mitigate potential problems but that’s kind of difficult to quantify. They are almost a cost of doing business in some way. What are you thoughts on this?
@AdNecrias
@AdNecrias 9 ай бұрын
Turmoil affects building efficiency which magically makes your construction cost more. Unless you are at a point where the new building level won't hire, that's a loss of value you are preventing.
@Elvayas
@Elvayas 9 ай бұрын
Where is the value destroyed? The institutions are paid for by Bureacracy. The production of bureacracy requires administration - In Vic 3, paper and workers. Both are paid for by the government however this is an equivalent value transfer within the economy, not a loss (unlike investment pool transfer described in this video which has modifiers which create or destroy value)
@generalistgaming
@generalistgaming 9 ай бұрын
Elvayas is correct - the money cycles through the economy. Institutions become a really good money sink actually as marginal buildings start falling off.
@samuelaylmer804
@samuelaylmer804 9 ай бұрын
@@generalistgaming thanks for the reply!
@GreekMishima
@GreekMishima 9 ай бұрын
holy marx
@mauricio2647
@mauricio2647 9 ай бұрын
I don't get why or how Cooperative Ownership is better than Laissez faire in late game. I enacted it when I already had around 1B gdp and it crippled my investment pool so bad that my balance became untenable (near bankruptcy) and my GDP fell down by 1/5 or so. Many industrial buildings also became unprofitable because of this. I'd be grateful if anyone could explain what had actually happened lol
@generalistgaming
@generalistgaming 9 ай бұрын
Because an increasingly large percentage of the money that would go into the IP just gets deleted, and it would be preferable to have that money spin in the economy instead, raising prices and making industries more profitable. You'd rather have the pops spend the money in consumption at that point, and instead extract money from your economy w/ higher taxes to cover gov expenses. So, you swap to CR, which swaps ownership from capitalists, who contributed 20% dividends to IP to shopkeepers/farmers, who only contribute 5%, which means that they spend 95% on consumption instead of 80%.
@miroslavhenkel6223
@miroslavhenkel6223 9 ай бұрын
I have a question for you: How can I effectively boost the economy when my market is already saturated with inexpensive goods? In the mid to late game, my economy is robust, but I'm finding it challenging to further enhance it. Currently, nearly 99% of the goods are priced below market value, with only high-value items like coal, steel, and oil holding their value. What's even more concerning is the difficulty I encounter in refining my production methods. Whenever I upgrade my steel factories, for example, the prices plummet, triggering a market-wide crash. Furthermore, implementing method upgrades results in a significant portion of my workforce, approximately 50%, becoming unemployed. This happens because my factories are operating at full capacity, discouraging me from building additional ones since doing so would lower my income by further depressing prices. As a result, I've refrained from upgrading to production methods, as it would increase production costs and increase unemployment. Is there a viable solution to this conundrum? Would transitioning to a free trade system or considering alternative strategies help address these issues effectively?
@WhenDoesTheVideoActuallyStart
@WhenDoesTheVideoActuallyStart 9 ай бұрын
That's called an economic crisis, and we still haven't found a solution that didn't involve artificial demand.
@miroslavhenkel6223
@miroslavhenkel6223 9 ай бұрын
@@WhenDoesTheVideoActuallyStart When will devs fix it?
@rabidfurify
@rabidfurify 9 ай бұрын
Get more demand, i.e. more pops and higher SOL pops. If you've already maximised both of those I guess you're stuck.
@lateralus6512
@lateralus6512 3 ай бұрын
Did you find a solution? What about finding/opening up new export routes/markets to sell excess production to?
@dylan__dog
@dylan__dog 7 ай бұрын
Expensive goods = higher transaction value = higher GDP, same in real life In the game you can't keep most stuff cheap even if you wanted to everyone is just going to import it from yoy
@JokerDR71
@JokerDR71 8 ай бұрын
I always try to balance supply and demand out am i doing it wrong?
@generalistgaming
@generalistgaming 8 ай бұрын
That works pretty well, w/ some adjustments because some PMs are more efficient than others so you'd probably prefer slightly lower prices on some and higher on others. +0% prices is better than either -75% or +75%
@aelsi1337
@aelsi1337 9 ай бұрын
Free money!!!
@richardbraakman7469
@richardbraakman7469 7 ай бұрын
Don't high prices also destroy a lot of value because the sell orders are less than the buy orders? Like, suppose the price of a good is 10. If your producers produce 50 of it, they get 50 × 10 = 500. If the consumers are buying 80 of it, they pay 80 × 10 = 800. The difference (800 - 500 = 300) just disappears.
@generalistgaming
@generalistgaming 7 ай бұрын
Yes, I think I might have this phenomenon in the corrections? Both high and low prices destroy value because of the mismatch between buy/sell orders and your preference, but between the two you do prefer high prices to low prices, and generally high prices is also preferable to generally low.
@slymonkeyinc20
@slymonkeyinc20 5 ай бұрын
I more tend to think of it like real life. If you want something which isn’t immediately available the price is high and you just wait till it becomes available. It’s far worse for an economy to overproduce as they then have nothing to do with the goods. Do you recall in the last few years there was a moment when oil prices were so low companies were basically paying people to take it?
@megabotvideos
@megabotvideos 8 ай бұрын
can the car outside be a permanent character?
@generalistgaming
@generalistgaming 8 ай бұрын
Carlist Gaming
@perisan_military
@perisan_military 7 ай бұрын
Just realized inflation is good
@generalistgaming
@generalistgaming 6 ай бұрын
Stonks- mid prices overall best tho
@Redribbon_iv
@Redribbon_iv 9 ай бұрын
Play TGR mod !
@AdventurerPrimefire
@AdventurerPrimefire 9 ай бұрын
18:21 don't broken window here.
@generalistgaming
@generalistgaming 9 ай бұрын
Oof
@marcwilliamsvaldez9328
@marcwilliamsvaldez9328 7 ай бұрын
But aint this guide just saying "every country is basically the same in ways to make money, just the starting problems change"? Let me elaborate, maybe japan or persia has a better start if they invest a little on silk or drugs twords the end but all countries have to industrialize like hell
@generalistgaming
@generalistgaming 7 ай бұрын
I wouldn't say that this guide is saying that as much as it's implying it and (at the time of making the guide) also that that is the case, but that's not the primary thrust. After a certain point though every country played basically the same when this came out, and to a large extent this is also the case on the 1.5 beta, where there is a little more variation w/ companies, local prices, and unique IGs.
@marcwilliamsvaldez9328
@marcwilliamsvaldez9328 6 ай бұрын
Thx for the replay, keep the good work dude! Im fine with every country playing more or less the same towards the end bc, just like real life, the most efficient way is with industrial products. I was focusing on the early to mid game ,at the end of the day the soil that is cultivated and the mines that are exploted and how thoes resources affect the country eco thats my dream. Just like certain countires where famous for one product irl and others struggled for the lack of anothers. But hell, 1.5 seems really good so far from what i saw so im good, colossus of the south will be fun too
The BEST (and WORST) Trade Goods in Victoria 3
1:03:32
Generalist Gaming
Рет қаралды 31 М.
Victoria 3: Consumer Goods Strategy
45:07
Generalist Gaming
Рет қаралды 19 М.
Normal vs Smokers !! 😱😱😱
00:12
Tibo InShape
Рет қаралды 113 МЛН
Glow Stick Secret 😱 #shorts
00:37
Mr DegrEE
Рет қаралды 142 МЛН
顔面水槽がブサイク過ぎるwwwww
00:58
はじめしゃちょー(hajime)
Рет қаралды 123 МЛН
Victoria 3 Price Equilibriums - Advanced Tutorial
30:53
Generalist Gaming
Рет қаралды 18 М.
Midgame INDUSTRIALIZATION in Victoria 3 through AUTOMATION
41:03
Generalist Gaming
Рет қаралды 18 М.
BEST Economic Laws in Victoria 3
49:53
Generalist Gaming
Рет қаралды 16 М.
The Oldest Buildings in Pompeii
4:17
Scenic Routes to the Past
Рет қаралды 2,5 М.
Crusader Kings 2 Tutorial 🔴 How to Play CK2 in Under 30 Minutes Guide! [No DLC]
27:08
Mah-Dry-Bread - Gameplay & Streams!
Рет қаралды 1,1 МЛН
How to AUTOMATE Your Economy in Victoria 3
38:02
Generalist Gaming
Рет қаралды 16 М.
Victoria 3: Disempowering LANDOWNERS Tutorial
28:56
Generalist Gaming
Рет қаралды 15 М.
Dynamike 1v3 Challenge 💣
0:38
Toodyxz
Рет қаралды 5 МЛН
Cars VS King Kong 🚗 | BeamNG.drive #shorts
0:57
DriveTrickX
Рет қаралды 61 МЛН
Игра про змеек в реальной жизни😅 #фильм #сериал
0:59
Dynamike 1v3 Challenge 💣
0:38
Toodyxz
Рет қаралды 5 МЛН