How to Draw Shapes in Unity | Line Renderer Unity Tutorial 3

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BLANKdev

BLANKdev

Күн бұрын

Part 3 of my Unity Tutorial Series: • Line Renderer Unity . Focusing on How to use the Line Renderer Component. This video focuses on the Line Renderer by drawing Shapes with them that can be changed, deleted, created and moved all at run time!
📩 Download the Source Code here: tobyrcod.itch.io/linerenderse...
🕒 Timestamps:
00:00 - What are we making?
00:07 - Building the Scene
02:09 - Building the Pen Tool
08:15 - Upgrading our Code with Events
18:15 - Multiple Shape Support
21:15 - Fully Working Custom Shape Editor in Unity
😄 Join the BLANK Realm:
KZfaq: kzfaq.info/love/CXX...
Discord: / discord
Twitter: / blankdev_yt

Пікірлер: 33
@BLANKdev
@BLANKdev 2 жыл бұрын
Sorry for the re-upload! Just a few things I wanted to improve with this one that I couldn't do using the YT Editor. If you saw the original tutorial then you don't need to watch this one, it is the same content as before. Thanks for your understanding and as always, Happy Coding Everyone
@whateep
@whateep 2 жыл бұрын
I thought I was having a huge deja vu
@Isirkara
@Isirkara 2 жыл бұрын
Awesome !
@draggador
@draggador 2 жыл бұрын
thank you so much for this tutorial; it's a great help!
@BLANKdev
@BLANKdev 2 жыл бұрын
So happy I could help :D
@devfab
@devfab 2 жыл бұрын
Awesome tutorial!! Thanks
@BLANKdev
@BLANKdev 2 жыл бұрын
You're welcome!
@TylerGreen
@TylerGreen 2 жыл бұрын
As someone who has only has some basic line renderer experience, I thought this was pretty cool!
@BLANKdev
@BLANKdev 2 жыл бұрын
Thank you :D
@rumufazo3806
@rumufazo3806 Жыл бұрын
Hi. I want to make a prefab that will draw shapes inside Canvas. I want to instantiate this prefab inside the canvas in other scenes. 2 canvases are used in this video. How should I create my prefab if I create and instantiate it inside the canvas?
@jared4080
@jared4080 2 жыл бұрын
nice 👌
@greenhunter1983
@greenhunter1983 2 жыл бұрын
I need help, I'm trying to do this, but it was changing the points to Raycast Hit.Points. for example: i use ray to draw an invisible line and get hit.points from ray, after that draw a line with linerender. starting at startpoint until the 1st hit, and to next. but has no successes.
@hernandeztorresederjairdej5564
@hernandeztorresederjairdej5564 2 жыл бұрын
Could you do it but in 3d and fulfill the shape once its vertices are connected?
@BLANKdev
@BLANKdev 2 жыл бұрын
That could be a super fun challenge, thanks!
@rubennawas6233
@rubennawas6233 2 ай бұрын
I try your c# but don't use in unity. Can you help me
@lewis4188
@lewis4188 2 жыл бұрын
From your old channel remember me from the Super Mario Maker streams? The guy with the Dashie levels:)
@BLANKdev
@BLANKdev 2 жыл бұрын
Of course I remember you! Those where some great times glad to see you are still going :D
@lewis4188
@lewis4188 2 жыл бұрын
@@BLANKdev I'm actually starting to do more millionaire than Super Mario Maker 2. I'd like to be on the show in a couple years or so
@BLANKdev
@BLANKdev 2 жыл бұрын
Now that would be awesome! Good luck with that man I miss those stream!
@lewis4188
@lewis4188 2 жыл бұрын
@@BLANKdev I'm still playing Super Mario Maker 2 quite often but not this week as much having issues with the internet. Hopefully I can see you in a million stream for quiz night 😉
@BLANKdev
@BLANKdev 2 жыл бұрын
@@lewis4188 Absolutely I will try to catch one! Sorry you have been having issues hopefully that sorts itself out soon :D
@Exzamp
@Exzamp 2 жыл бұрын
Don't forget to add the EventSystem object to your scene :)
@BLANKdev
@BLANKdev 2 жыл бұрын
Absolutely!
@kurtdoerfel7620
@kurtdoerfel7620 Жыл бұрын
Public Action has a red line under it so it's not working. Why might this be?
@BLANKdev
@BLANKdev Жыл бұрын
You might need to import the correct library so unity knows where the action code comes from, I'm not at my computer right now but I think of you add 'using System;' to the top of the script it should be fine, if not let me know :)
@kurtdoerfel7620
@kurtdoerfel7620 Жыл бұрын
@@BLANKdev That worked! Thank you. I'm trying to make a doodle jump type game where you draw lines to bounce a character through a level with obstacles etc.. Just started learning unity and C#, coming from the artistic side of things. Having a really difficult time creating the mechanic and learning C# in general. I got a mechanical prototype working with a virtual camera, but my problem is, I want there to be a limit to how much line you can draw, but when I set a limit, my lines are never really a consistent length. I've been trying to take Udemy classes to better my understanding of things.. But so much goes over my head. How did you get so good at this! So freaking difficult.
@BLANKdev
@BLANKdev Жыл бұрын
It is a lot of work but you will get there eventually! My background is in C#, learning that well before I went and used Unity. I think it was a great decision to learnt that first before trying to also learn Game Dev at the same time, and I'd recommend it if you have the time :) I followed the full C# course from brackeys here on KZfaq, it's completely free and I cannot recommend it enough! Best of luck to you, you can do it!!
@skenda
@skenda 2 жыл бұрын
when did i subscribe to this channel?
@BLANKdev
@BLANKdev 2 жыл бұрын
*There are no accidents*
@pumancz
@pumancz 2 жыл бұрын
Why doesn't unreal have something like this. You have to do some complex shit to replicate what you did. :((
@BLANKdev
@BLANKdev 2 жыл бұрын
Sorry I have never tried Unreal so I can't help you get the same result, is Unreal UI really that bad?
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