This works amazing, thanks man. For anyone who can be interested, I modified the for to this so the last one can fill all the empty space: float columnCount = 0; float rowCount = 0; for (int i = 0; i < rectChildren.Count; i++) { rowCount = i / columns; columnCount = i % columns; if(fitType == FitType.WIDTH || fitType == FitType.HEIGHT) { var rest = (rows * columns) - i; if (i == rectChildren.Count - 1 && rest > 0) { cellSize.x *= rest; columnCount /= rest; } } var item = rectChildren[i]; var xPos = (cellSize.x * columnCount) + (spacing.x * columnCount) + padding.left; var yPos = (cellSize.y * rowCount) + (spacing.y * rowCount) + padding.top; SetChildAlongAxis(item, 0, xPos, cellSize.x); SetChildAlongAxis(item, 1, yPos, cellSize.y); } Also someone write the script and put it on github so yall don't need to pause and copy for the eternity. github.com/IkeThermite/GameDevGuide-CustomTabsAndFlexibleGrid/blob/master/Custom%20Tabs%20and%20Flexible%20Grid/Assets/Scripts/FlexibleGridLayout.cs
@connorking92174 жыл бұрын
For anyone having trouble with spacing causing overflow with more than a 3x3 grid: float cellWidth = (parentWidth / (float)columns) - ((spacing.x / (float)columns) * 2).... Should be: float cellWidth = (parentWidth / (float)columns) - ((spacing.x / (float)columns) * (colums - 1)).... Same for height. Thanks for the great video, keep it up!
@bausHuck4 жыл бұрын
Thanks. I was wondering this was happening.
@timhengeveld4 жыл бұрын
Awesome! This also fixed a problem I was having where a grid with two columns erroneously added spacing to the rightmost and bottommost items in the group
@daniellord41744 жыл бұрын
Not just 3x3, it's all grids. Wandering if OP left this one little flaw to find those blind copy pasta's out there. Best part is OP definitely fixed it before he drags the grid around in the editor. new lifegoal: make awesome unity tutorial, leave one blatant flaw. Play unity games looking for ones that made it to production still containing flaw
@CorgiCA4 жыл бұрын
Cheers I was just about to commit to a night of stepping through ✌️😅😇
@eliebeaino4 жыл бұрын
watching this vid half asleep, and i barely understood half of what he said as i'm skimming through it to get a general idea of the system he's done, but when he hard-coded that 2 for the spacing, i was so confused and doubtful. I'm glad to know my confusion was put in the right place. I'm a new unity learner and a new coder, this feels good to know that i'm in the right direction of learning.
@liormax4 жыл бұрын
is this true? did someone actually made a grid layout tutorial that is actually usefull!?
@ben_burnes4 жыл бұрын
Amusingly, by bypassing Unity's grid system and making their own haha
@jameshood7904 жыл бұрын
Not only that, but it gets right to the point and it's not a series of 27 videos where you watch someone type and debug for hours!
@motifgaming20804 жыл бұрын
Hey, there are very few KZfaqrs who make advanced tutorials so please continue making these videos even when I think I already know everything about the topic I still learn something new from your videos.
@bip9014 жыл бұрын
When picking a font, read the font license VERY carefully to avoid copyright issues. I'm pretty sure Unity embeds fonts into the game, and most font licenses don't allow that.
@GameDevGuide4 жыл бұрын
Great advice! Yeah, licensing popular fonts can be very expensive, but there's also a lot of similar ones that are more affordable. Definitely agree that, like anything, it's worth making sure your usage is covered!
@StigDesign4 жыл бұрын
@@GameDevGuide use default Comic Sans? :D
@heparo87044 жыл бұрын
Lots of free fonts sites out there 1001Fonts for example my favorite. Edit : free fonts for commercial use, free for personal use etc..
@ben_burnes4 жыл бұрын
@@heparo8704 Word of warning: "Free" might mean "Free to use non-commercially". If you intend on selling or distributing your game, do a bit of research beforehand to make sure.
@koko0riginal4 жыл бұрын
A free font that is a suitable replacement recommendation? free as In for commercial use with distribution without modification free
@thatanimeweirdo4 жыл бұрын
Honestly, it's so refreshing to see someone finally talk about these things. As a UI designer myself, it always seems as these topics just fall flat for most smaller/middle-sized projects.
@_denzy_63104 жыл бұрын
You go so fast dude! I cannot follow without pausing every second. Also share the scripts where possible. Awesome stuff
@aerond88514 жыл бұрын
This channel is so informative and fun to watch at the same time, much more than other Unity tutorial channels I've seen. You definitely deserve more subscribers and attention. Keep it going, your videos are amazing and they help me with my Unity projects, thank you!
@MassimoRough4 жыл бұрын
don't hesitate to share the video so the channel will get more subscribers as you wish him so. Apply yourself.
@JT_6233 Жыл бұрын
I just wish the "Tab" script used at 2:55 would be somewhere to find. I can't find it here in the comments, not in any fan made repository and not in his other videos. Not sure how to proceed without this script
@Knollee_oder_so4 жыл бұрын
So you are telling me i just found this amazing guy who can code AND explain to me how it is done? No leaving out extra steps. Love it
@r1pfake5213 жыл бұрын
For dynamic or flexible grid I always combine a vertical layout group and filled it with horizontal layout groups for the rows and then every horizontal layout group contains the "cell" elements of the current row. You could also achieve a dynamic grid by using the existing grid layout and update the cell size property in code depending on the total grid width / height. But still nice to how a custom layout group can be implemented and bookmarked for later.
@jameshood7904 жыл бұрын
I love how you explain what you're doing without making us watch hours of typing and debugging like many other Unity tutorials. Brilliant, right to the point, and right at my level of expertise. Subscribed, and thanks.
@aktchungrabanio6467 Жыл бұрын
Exactly!
@The_Ancient_GuardianАй бұрын
This video is a gold mine to learn, thank you.
@aussieraver71823 жыл бұрын
You just simplified every future UI pain. Flexbox did the same for web development.
@shidygames6 ай бұрын
This is lit. Thank you for taking the time to show and explain such things, we all agree that the default Grid system is lacking some basic features. Cheers!
@oscar-qr5yy4 жыл бұрын
I usually don't comment videos. I was already subscribed to you but finding this video looking for a dynamic grid made me activate notifications and comment this. THIS IS AWESOME. Thank you very much!
@ben_burnes4 жыл бұрын
As someone who usually abhors UI work in Unity, this channel is absolutely brilliant. Thank you for this!
@APPLEZCRISP3 жыл бұрын
//Tweaked the code to add more functionality //Added a minimum to some variables so they don't go under 0 or 1 //Added all child alignments using UnityEngine; using UnityEngine.UI; public class FlexibleGridLayout : LayoutGroup { public enum Alignment { Horizontal, Vertical } public enum FitType { Uniform, Width, Height, FixedRows, FixedColumns, FixedBoth } public Alignment alignment; [Space] public FitType fitType; [Min(1)] public int columns; [Min(1)] public int rows; [Space] [Min(0)] public Vector2 spacing; public Vector2 cellSize; public bool fitX; public bool fitY; public bool NudgeLastItemsOver; public override void CalculateLayoutInputVertical() { base.CalculateLayoutInputHorizontal(); float sqrRt; switch (fitType) { case FitType.Uniform: default: fitX = fitY = true; sqrRt = Mathf.Sqrt(transform.childCount); rows = Mathf.CeilToInt(sqrRt); columns = Mathf.CeilToInt(sqrRt); rows = Mathf.CeilToInt(transform.childCount / (float)columns); columns = Mathf.CeilToInt(transform.childCount / (float)rows); break; case FitType.Width: fitX = fitY = true; sqrRt = Mathf.Sqrt(transform.childCount); rows = Mathf.CeilToInt(sqrRt); columns = Mathf.CeilToInt(sqrRt); rows = Mathf.CeilToInt(transform.childCount / (float)columns); break; case FitType.Height: fitX = fitY = true; sqrRt = Mathf.Sqrt(transform.childCount); rows = Mathf.CeilToInt(sqrRt); columns = Mathf.CeilToInt(sqrRt); columns = Mathf.CeilToInt(transform.childCount / (float)rows); break; case FitType.FixedRows: fitX = fitY = false; columns = Mathf.CeilToInt(transform.childCount / (float)rows); break; case FitType.FixedColumns: fitX = fitY = false; rows = Mathf.CeilToInt(transform.childCount / (float)columns); break; case FitType.FixedBoth: fitX = fitY = false; break; } float cellWidth; float cellHeight; switch (alignment) { case Alignment.Horizontal: cellWidth = (this.rectTransform.rect.width / (float)columns) - ((spacing.x / (float)columns) * (columns - 1)) - (padding.left / (float)columns) - (padding.right / (float)columns); cellHeight = (this.rectTransform.rect.height / (float)rows) - ((spacing.y / (float)rows) * (rows - 1)) - (padding.top / (float)rows) - (padding.bottom / (float)rows); break; case Alignment.Vertical: default: cellHeight = (this.rectTransform.rect.width / (float)columns) - ((spacing.x / (float)columns) * (columns - 1)) - (padding.left / (float)columns) - (padding.right / (float)columns); cellWidth = (this.rectTransform.rect.height / (float)rows) - ((spacing.y / (float)rows) * (rows - 1)) - (padding.top / (float)rows) - (padding.bottom / (float)rows); break; } cellSize.x = fitX ? (cellWidth
@shyxiaolong2 жыл бұрын
thanks dude because i was had a problem but didn't understand where. now i can found it
@sdjmixom2 жыл бұрын
Hello! This code almost is correct, you should remove all fitX = fitY = false; to make these flags work as intended. Otherwise huge kudos to you!
@HingalshDealer2 жыл бұрын
thank you bro.
@winstonchua60782 жыл бұрын
Thanks!
@Gorathon-e5z Жыл бұрын
This doesn't seem to actually change the cell width or height for me, they're both constant no matter my settings. edit: nvm it's because i had a content size fitter on the object i was putting in there edit 2: nvm again, still doesn't work for some reason
@AmanKumar-tu2og4 жыл бұрын
I cannot thank you enough for this. I was totally frustrated by the default grid component, but was too lazy to build an alternative.
@Andycraft6084 жыл бұрын
I'm so happy I found your channel! There are very very few informative and high quality UI Unity tutorials like yours on the internet. Thank you for sharing the knowledge.
@SanyaBane3 жыл бұрын
That's crazy how Unity doesn't have such useful thing out of the box. Thanks a lot!
@RetroGrazer10 ай бұрын
This script saved my butt when trying to make a grid of n x n size. Thank you so much
@SassyPantsy Жыл бұрын
This is incredible! Hands down the best tutorial about Unity UI I've ever seen, even general purpose UI implementation. Plus sharing the script itself is very generous of you, it's a must have asset. Subbed&Liked!
@TheRealMonkeyCrime3 жыл бұрын
Thanks for making a great series of clear, factual and enjoyable videos. I'd love to see something covering best practices for interfacing your game's logic, variables etc to the UI.
@moromann14 жыл бұрын
How have I never seen this channel before?? You have some amazing videos that are very explanatory, concise, and easy to understand. Please continue making videos!
@darkotomic9433 жыл бұрын
The only Unity channel that is based on real practices.
@pandaengine4 жыл бұрын
To people who are having overflowing issues with spacing, change the lines where you set cellWidth and cellHeight with these. Parentheses are very imporant here. float cellWidth = (parentWidth / columns) - (spacing.x / ((float)columns / (columns - 1))) - (padding.left / (float)columns) - (padding.right / (float)columns); float cellHeight = (parentHeight / rows) - (spacing.y / ((float)rows / (rows - 1))) - (padding.top / (float)rows) - (padding.bottom / (float)rows);
@SnakPak4 жыл бұрын
This is the best Unity tutorial I've ever seen for so many reasons. Instant subscribe
@TheJeffries74 жыл бұрын
I love the venom anytime grid layouts are mentioned.
@rmt3589 Жыл бұрын
Thank you. I think this'll give me most of what I need to make my website simulator!
@rubyrails23294 жыл бұрын
The best channel for unity tutoral with Brackeys
@afrakes45102 жыл бұрын
I'm speechless. This is amazing!! Incredible work bro.
@techmaster90413 жыл бұрын
OMG there is someone better than Brackeys. U R My new FAVOURITE KZfaqR!!!!!
@andreperegrina2 жыл бұрын
For anyone needing the fixedWidth and fixedHeight I added this: // fixed width if (fitType == FitType.FixedWidth) { // calculated columns based on width and spacing float width = rectTransform.rect.width; colums = Mathf.FloorToInt((width + spacing.x) / (cellSize.x + spacing.x)); rows = Mathf.CeilToInt(transform.childCount / colums); } // fixed height if (fitType == FitType.FixedHeight) { // calculated rows based on height and spacing float height = rectTransform.rect.height; rows = Mathf.FloorToInt((height + spacing.y) / (cellSize.y + spacing.y)); colums = Mathf.CeilToInt(transform.childCount / rows); }
@admulberg4 жыл бұрын
Hi! For enabling/disabling you can just do: panels[i].gameObject.setActive(i == panelIndex); instead of using if/else
@OverAndOverAndOver3 жыл бұрын
I LOVE your channel!!! You always have exactly what I need!! I've watched every one of your videos now, and they're all just incredible! You deserve more subscribers, I wish there were more videos to watch!
@iamvironic2 жыл бұрын
I should check the comments earlier. Was sure something wrong, but still spent a hour trying to understand the logic, as I was sure in great videos like these there are no mistakes.
@llareia4 жыл бұрын
Thank you SO much for your videos. Unity UI has always been very frustrating for me, and you make it so much easier!
@CodingWithUnity4 жыл бұрын
Really good video! Deff the best channel for UI/UX related topics by far
@ImSendingXOXO Жыл бұрын
Wow, what an amazing tutorial! So educational, well-made, and perfectly paced. Thank you so much!!
@iamjimgroth4 жыл бұрын
This is great. I never knew I needed something like this until you mentioned it in the discord the other day. Thanks!
@blaiseandthebambina2 жыл бұрын
I’m an Unreal user all the way but your video was still so dang good and useful. Thank you! Unfortunately now KZfaq keeps suggesting Unity videos. Lol :/
@MaxIzrin5 ай бұрын
Very good code, and really brings to question why Unity, 4 years later, still has the same stale grid layout component.
@TNTCProject4 жыл бұрын
Super useful Matt! Smooth and clear as always! As the name suggests it is really flexible :D
@RugbugRedfern4 жыл бұрын
Is there any way you can post the code on github?
@mahna_mahna3 жыл бұрын
Another coder has made this from the videos: github.com/IkeThermite/GameDevGuide-CustomTabsAndFlexibleGrid
@RugbugRedfern3 жыл бұрын
@@mahna_mahna Thanks!
@mahna_mahna3 жыл бұрын
@@RugbugRedfern You're welcome. I didn't expect any response, since this is 8 months late. :D I just dropped it in response to all the people I saw asking for it so that the NEXT person that came along could find it easily.
@johnsartain41608 ай бұрын
Wow this makes me so happy
@UmeshVerma-pi8oi4 жыл бұрын
Thanks for this awesome tutorial, now I am getting some confident and scale UI designs to the next level by programmatically.
@5thBabbitt3 жыл бұрын
I found your channel just recently and I love it
@cradle_of_chaos4 жыл бұрын
This is excellent work.
@Endoo954 жыл бұрын
Love it! Grids are so important, and your tutorial is so great. Thanks man!
@quantumpanic4 жыл бұрын
Yes! I've always dabbled in trying to customize the grid layout group component because of its potential for functionality (despite being lackluster in what it offers initially). Really hope Unity doesn't overhaul it too much in the future.
@gloriousptr4 жыл бұрын
Really love your channel, every video is so exciting and helpful. Thanks for all the tutorials.
@user-tn6nd3zl6d5 ай бұрын
Where you multiplied cellSize.x / columns * 2 and cellSize.y / rows * 2 ,you can replace the literal 2 with (columns - 1) or (rows - 1) to fix the code for all capacities ie: cellSize.x = parentWidth / cols - spacing.x / cols * (cols - 1) - (float)padding.left / cols - (float)padding.right / cols; cellSize.y = parentHeight / rows - spacing.y / rows * (rows - 1) - (float)padding.top / rows - (float)padding.bottom / rows; Also, most of the brackets (except the ones I've added) don't do anything, because of the order of operations and commutative laws of multiplication and division. I understand you adding them anyway, as a safe practice from a logical standpoint. Amazing tutorial series, though! This helped a ton!
@TrueIndian4 жыл бұрын
Informative and in depth tutorial on a specific topic.Thanks.
@rutchjohnson4 жыл бұрын
This is so super helpful!
@Pedro_Marangon4 жыл бұрын
I've been waiting for this video for a long time!
@kronusexodues72834 жыл бұрын
So, urm, I'm curious: are you aware that you are the best unity tutorial channel ever?
@ArthurDetaille4 жыл бұрын
Every video is even more impressive as the previous one !! :)
@gamerzshare5504 жыл бұрын
Simply awesome. Sourcecode will be great.
@mahna_mahna3 жыл бұрын
Another coder has made this from the videos: github.com/IkeThermite/GameDevGuide-CustomTabsAndFlexibleGrid
@offsider_4 жыл бұрын
Just wondering where you got the tab script at 9:01 from? I looked at the tabs video but i couldn’t find it. Thanks
@asclepiiusunknown10904 жыл бұрын
Https://kzfaq.info/get/bejne/aJdhp5mjlpi8gIU.html is the link for the advanced tab system if you still want it. Definitely worth checking out.
@Saikodan993 жыл бұрын
@@asclepiiusunknown1090 it's not there.
@Shinobi314159264 жыл бұрын
Really useful tutorial. Thank you!!
@shazplay88784 жыл бұрын
Keep doing tutorials! It's very informative and your code is example of good code for me :)
@danthesandman4 жыл бұрын
It felt a little cathartic when you took a jab at the grid layout in the last video. After seeing that in this video as a UI/UX person I had to sub. One question though: Does this Flexible grid work with a content size fitter?
@RickMcMichael3 жыл бұрын
Great videos, my only complaint is not being able to see what components are on the parent objects before you get started. Also did I miss the creation of the "Tab" Script? - I saw TabGroup and TabButton. Assuming you made one off camera? Maybe one day you could do some tutorials for World Space canvas scripts xD
@pandaengine4 жыл бұрын
Hey man, this is great! I'll definitely use it to design my UI from now on. I already have a half-baked dynamic grid system, but it's only for dynamically initializing an inventory in a scroll rect. I can see that your solution can be easily adapted to that. Keep up the good work man! I love your tutorials!
@ahmedradwan53854 жыл бұрын
one of the best channels ever
@alextreme984 жыл бұрын
you should post more, you are so good dude, i learned a lot from you, thanks 🥇
@help_master3 жыл бұрын
The idea is good because it looks like professional game ui system. The issues is that there are many files and we do not lnow where to find there.
@frostoise4 жыл бұрын
The biggest problem with the Default Grid Layout is that it assigns a fixed size for each child element and by doing so it creates major resolution scaling problems, especially when the aspect ratio changes. This works very well around the problem and scales accordingly to all aspect ratios and resolutions.
@while.coyote Жыл бұрын
They should take this and make it the new standard layout group.
@simoncodrington4 жыл бұрын
Great content mate, hope to see more UI stuff in the future ❤
@osmancanernurdag4 ай бұрын
This is amazing bro. Thank you :)
@lauch88444 жыл бұрын
Why is it so hard to find advanced tutorials/guides like this? There are million of beginner tutorials but no advanced stuff. Really depressing
@g.radovilskiy4 жыл бұрын
if anyone has problems with understanding and work of cellWidth and cellHeight I think this version will be better: cellWidth = (parent.width - (spacing.x * ((float)columns - 1)) - padding.left - padding.right) / (float)columns; you first get sum of all sizes and then divide it in columns count.
@Trymops2 жыл бұрын
You approach also fixes the bad padding on the right/bottom for 2x2 grids that can be seen in the video at 8:35 where right and bottom has more space due to spacing being added as extra padding. :)
@rahulcorleone42222 жыл бұрын
Thanks, It came in handy for my current project.
@FearlessNite3453 жыл бұрын
I would love to see a video on how to make those buttons and how to outline them like you did
@erdemalpkaya8 ай бұрын
This is amazing. Thanks for the great work
@OblivionTanks4 жыл бұрын
Cool vid. For the project I'm working on I went for a 3D type menu system that navigates like a point and click adventure. Though at first I was using a typical 2d tabbed grid Ui. It was slow and boring to navigate, The 3D menu made things so much more fluid, fast and fun to navigate. If you are going to make a game with lots to do like my project. Might as well make the menus/inventory fun to open up. That the issue I have with lots of AAA games the menus are slow and boring to navigate and for most open world games you spend to much time in them.
@ObsessiveGames2 жыл бұрын
Great explanation, will use this in one of my future games
@szpickij4 жыл бұрын
Excellent! Keep it up Matt!
@TheMonyarm4 жыл бұрын
I would love it if you could make a vud on crating Fallout/Skyui esque list inventories, with a 3d preview.
@danyoutube694 жыл бұрын
If anyone needs this to work with a content size fitter take a look at doing something like the following below the rest of the code described in the video. This is just a draft and needs expanding on to fully work with the different configurations of the component, but it should give you a good base to work from - if (GetComponent() != null) { var totalMinWidth = (rectChildren.Count * (cellSize.x + spacing.x)) + padding.left + padding.right; var totalMinHeight = (rectChildren.Count * (cellSize.y + spacing.y)) + padding.top + padding.bottom; SetLayoutInputForAxis(totalMinWidth, -1, -1, 0); SetLayoutInputForAxis(totalMinHeight, -1, -1, 1); }
@junliangho501 Жыл бұрын
if (!fitX) { var totalMinWidth = columns * cellSize.x + padding.left + padding.right + spacing.x * (columns - 1); SetLayoutInputForAxis(totalMinWidth, -1, -1, 0); } if (!fitY) { var totalMinHeight = rows * cellSize.y + padding.top + padding.bottom + spacing.y * (rows - 1); SetLayoutInputForAxis(totalMinHeight, -1, -1, 1); } worked from the cellWidth/cellHeight equation
@martinschiffer4280 Жыл бұрын
@@junliangho501 bro you literally saved me, thanks!
@wyrda2452 Жыл бұрын
@@junliangho501 Worked perfectly!
@LuRybz4 жыл бұрын
feels high quality
@chrlw3 жыл бұрын
Absolute top notch video! Thank you so much!
@Tauruspasific4 жыл бұрын
I only want to say thanks for all this such amazing job are you doing. ❤️
@adammed86674 жыл бұрын
Every single video on this channel makes you doubt that unity guys know what they're doing.
@FerdieSwinkels4 жыл бұрын
This is an amazing tutorial, nice work!
@homemacai3 жыл бұрын
Your videos are awesome mate! Thank you!
@unitypro3 жыл бұрын
Loads of thanks for this video
@vasil-yt4 жыл бұрын
I added this so it works in a vertical scrollview: if(fitType == FitType.FixedColumns) { rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, (cellSize.y * (float)rows) + (spacing.y * (float)rows) - spacing.y); }
@Khanguyen_2 жыл бұрын
You just helped me out so much. Thank you.
@bruhmanbruhmanzz6 ай бұрын
shouldnt it be "+ spacing.y" instead of "- spacing.y" ?
@322ss4 жыл бұрын
Thanks! This is really neat solution! I've (tried) to create something similar, but it wasn't nearly as clean - and I think I just used grid layout group + script that modified grid child sizes...
@juanmiguelfernandezaraya7168 Жыл бұрын
I love You, You saved my protect.
@artourprice2435 Жыл бұрын
Great Tut. Thank you so much for teaching this.
@dankenarigato4 жыл бұрын
WOW!!!!! this is very useful .thank you GDG~
@christinaVennegerts2 жыл бұрын
Awesome tutorial, thank you very much!
@btiwari-games52794 жыл бұрын
This is awesome buddy 🤩
@thecookies61092 жыл бұрын
Great Found what I was looking for.
@clairej39602 жыл бұрын
fantastic tutorial, thank you
@haos4574 Жыл бұрын
great tutorial, exactly what I am looking for. I wonder if you have plans to add a scrollview to the custom grid layout, which would be extremely useful.
@drakel59434 жыл бұрын
What sprites did you use around 3:30? Looks like you had a bunch of simple 2d sprites that would be good for UI. Was that an asset pack you could recommend or did you make them yourself?
@nebulagaming6784 жыл бұрын
Could you add the source code? I can't get this quite right...