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This video's pretty important for those who don't know about 'texture-swimming' - and it could well bail you out of some nasty situations.
I'll be covering the topic of 'texture-swimming', and demonstrate how to prevent/fix it via a variety of scenarios and solutions. This includes Maxon Noise nodes, Tri-planar nodes, and non-UV-projected textures.
For those who don't use Redshift, the 'Pin Texture' tag (previously know as the 'Stick Texture' tag) should work in most cases. People have claimed that this also works with Redshift textures too, but I've not really had any luck with it...
Let me know if you're having any issues, or if there's anything which you think I've missed on this topic.
Chapters:
0:00 Intro
1:00 Transform (PSR)
3:09 Deformers and Joints
5:10 Point-Level Animation
11:16 Non-UV-projected texture (Cubic)