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Unreal Engine 5.4 have introduced a powerful new method to creating expansive landscapes with the help of PCG. This allows you to create huge open worlds quickly and effortlessly.
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Patreon: / procedural_minds
Discord: / discord
Twitch: / krozjin
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Chapters:
00:00 - PCG Biomes is Here
00:30 - Enable Plugins
01:43 - Grabbing Assets
06:09 - PCG Biome Core
12:24 - Point Filters
15:25 - Child Point Filters
17:38 - Biome Configuration
21:14 - Adding Biomes