How to Make a Character in Daggerheart | Open Beta

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Critical Role

Ай бұрын

Game Master Matthew Mercer and fellow Critical Role founder Travis Willingham create the Campaign 3 character Bertrand Bell using the Daggerheart character creation system.
Our Daggerheart Open Beta Playtest is now open! Sign up at www.daggerheart.com/
Please play often and submit your surveys at www.daggerheart.com/play
Learn more at critrole.com/daggerheart-open-beta-playtest-is-live/
All Daggerheart Open Beta Playtest materials can be accessed via PDF on www.daggerheart.com/ and drivethrurpg.com.
Daggerheart digital character creator and Nexus are also available virtually at app.demiplane.com/.
Written and produced by Kyle Shire
Produced by Maxwell James
Edited by Paul Foyder
Animations by Christian Brown
Graphic Design by Bryan Weiss & Jordyn Torrence
Additional Animations by Max Schapiro
Sound by Chris Willmott
Camera by Eric Thompson & Nate Corys
Quickstart Adventure sketches and One Shot Artwork by Shaun Ellis
Sound mixed by Poolhouse Audio
CURRENT DAGGERHEART CREDITS:
Lead Game Designer: Spenser Starke
Additional Game Designers: Rowan Hall, Matthew Mercer, Alex Teplitz, Michael Underwood
Additional Writing: Layla Adelman, Carlos Cisco, Felix Isaacs, Erin Roberts, Eugenio Vargas
Combat Wheelchair Design: Mark Thompson
Developmental Editor: Laura Hirsbrunner
Archivist: Dani Gage
Senior RPG Producer: Elise Rezendes
Junior Games Producer: Alex Teplitz
Additional Production: Alex Uboldi
Art Director: Anthony Jones
Associate Art Director: Leesha Hannigan
Playtest Program Coordinator: Brieger Creative
Lead Graphic Design: Matt Paquette & Co.
Additional Graphic Design: John Harper, Vee Hendro
Consultants: Daniel Delgado, Rue Dickey, Rob Hebert, James Mendez Hodes, David Lezzi, Erin Roberts, Christine Sandquist, Rogan Shannon, Mark Thompson
Lead Concept Artist: Shaun Ellis
Cartographer: Marco Bernardini
Artists: Juan Salvador Almencion, Zoe Badini, Paul Scott Canavan, Kristina Carroll, Stephanie Cost, Nikki Dawes, Benjamin Ee, Geoffrey Ernault, Laura Galli, Juan Gutierrez, Leesha Hannigan, Hendry Iwanaga, Anthony Jones, Samantha Joanne Key, Priscilla Kim, Michael Lim, Linda Lithén, Samantha B. Lucas, Julia Metzger, Reiko Murakami, Jess Nguyen, Irina Nordsol, Tamara Osborn, Mike Pape, Simon Pape, Jen Pattison, Marzena Piwowar, Andreas Rocha, Ernanda Souza, Jenny Tan, Rafa Teruel, Mateusz Wilma
Want even more games? Follow Darrington Press
Website: darringtonpress.com
Newsletter: darringtonpress.com/newsletter
Twitter: DarringtonPress
Instagram: darringtonpress
Facebook: darringtonpress
#Daggerheart #CriticalRole #DarringtonPress

Пікірлер: 566
@stevemahan4212
@stevemahan4212 Ай бұрын
I love that they're making Bertrand, and there is a pile of Werther's sitting next to Travis's tankard
@lordofillusions
@lordofillusions Ай бұрын
Werther's originals are great!
@aqacefan
@aqacefan Ай бұрын
I love that the character art for the Warrior cards looks like Fjord 😏
@kyla2707
@kyla2707 Ай бұрын
​@@aqacefan And the Daemon looks like a certain lilac coloured pirate.
@savingpyro
@savingpyro Ай бұрын
I guess the feud is over🤣🤣
@cocopete
@cocopete Ай бұрын
I love that they do the little things like that.
@karahtar
@karahtar Ай бұрын
"The Warrior sits between Blade and Bone." I see why they invited Travis and not Laura to this
@ravager2-636
@ravager2-636 Ай бұрын
Bertrand is just Travis in like 20-30yrs, he’s just building his future self.. 😂 Just like Fjord is him now.. and Grog is him during football season..
@michelheinrich9379
@michelheinrich9379 Ай бұрын
When will he be Chetney... the phase after Bertrand?
@georgercop
@georgercop Ай бұрын
@@michelheinrich9379 Bertrand is his public grandpa persona. Chetney/Chutney is his true grandpa self
@happyslapsgiving5421
@happyslapsgiving5421 Ай бұрын
Jester is Laura when they met. Vex is Laura after they got married.
@ravager2-636
@ravager2-636 Ай бұрын
@@happyslapsgiving5421 this is true, though Jester and Vex are in a constant battle for control in Laura now.. 😂
@Ariescz
@Ariescz Ай бұрын
@@michelheinrich9379 Chetney is Travis after he finally learns the secret of immortality from the resident eldritch being, Taliesin
@sinbycosvi9
@sinbycosvi9 Ай бұрын
I love that Travis is the Daggerheart guinea pig - we're learning the game right along with him!
@joshuaherring1711
@joshuaherring1711 Ай бұрын
he is always the guinea pig, we love him for it
@CScott-wh5yk
@CScott-wh5yk Ай бұрын
So are the developers 😅
@anikaknudsen3379
@anikaknudsen3379 Ай бұрын
I love that Travis’ title is “Daggerheart Guinea Pig”, not anything CRAZY like CEO of a company. 😂
@obiwankenobi9439
@obiwankenobi9439 Ай бұрын
Creative Exploitation Object
@AKNeal81
@AKNeal81 3 күн бұрын
nice
@13gondolla37
@13gondolla37 Ай бұрын
"I just want him to clank around like an old bastard" I love how Travis describes things
@faranior
@faranior Ай бұрын
Is he calling Pike an old bastard?
@2nd_Vice
@2nd_Vice Ай бұрын
Props to the editors for the visual aids. The cards really help make this complex game system feel more fun and intuitive.
@connorhamme1176
@connorhamme1176 Ай бұрын
Even this short peek is a lot of intrigue into the systems of Daggerheart. I like the Heritage system and the way damage is handled overall
@NerfThisBoardGames
@NerfThisBoardGames Ай бұрын
The damage is brilliant, fun dice rolling without lots of math, very very smart
@Yattatt
@Yattatt Ай бұрын
​@@NerfThisBoardGames Minimum math, maximum shiny rock rolling, perfect system
@pippastrelle
@pippastrelle Ай бұрын
I love that idea of being able to replace abilities whenever you want at a cost. Really alieviates that stress of "ARGH I DIDN'T KNOW THIS WAS GOING TO HAPPEN" when selecting spells etc. while preserving the tension Also I need fanart of Cosmonaut Bertrand stat
@teqqqie8991
@teqqqie8991 Ай бұрын
That's why I love the "Flash Recall" feat from the TD:CSR 5e book. Great for my druid character when he suddenly needs to speak to plants or send an animal messenger.
@schorpio
@schorpio Ай бұрын
Bertrand being slyborne but living his live pretending to be a noble is EXTREMELY in character.
@mattball8622
@mattball8622 Ай бұрын
There's some really neat design decisions here, but one of my favourites is making a rapier's base stat Presence. Means martial classes have more reason to bump that stat and means you can have some fun with making the charming, Robin Hood-esque warrior of your dreams. As a wider point, I'm just a fan of using stats from across the board to power the weapon mechanics in general!
@davidskidmore3442
@davidskidmore3442 Ай бұрын
I agree, it's great that there are weapons for every stat; and many of the stats have options for both a normal and magical/spellcaster weapon.
@Ezullof
@Ezullof 28 күн бұрын
yeah except that in practice you really don't want to do that with martial classes. DnD4 tried to do that (classes relying on two main abilities) but it didn't work. What will happen is that martial classes simply won't use rapiers at all. In the end, every character in this kind of game is defined by one main offensive ability, and sometimes one main secondary/defensive ability. You don't build a martial character with points that are a bit everywhere just so they can use rapiers.
@samholder7520
@samholder7520 Ай бұрын
I love how stormlighty this feels. From the 10 classes with 10 domains split between them to Travis calling his old group the heralds who betrayed him
@craiggumz
@craiggumz Ай бұрын
I was thinking the same thing!!!
@xandermcdonald8543
@xandermcdonald8543 Ай бұрын
Though there is a lot of space for new classes with opposing domains, like shadow/protection for something like a bodyguard, or arcane/bone for the classic hyper agile mage
@literallyjustgrass
@literallyjustgrass Ай бұрын
@@xandermcdonald8543taking a page from MTG's book having "ally" and "enemy" 2 and 3 colour combinations. It opens up a lot of creative room, while still maintaining a relatively restrictive "color identity". For example 2 wildly different colors, Green being the domain of life & nature and Black being the domain of undeath, can work together fantastically to create a theme of fungal spores infecting & raising the dead
@LevTheLurker
@LevTheLurker Ай бұрын
It's cool that the CEO could take time out of his schedule to do a PR video
@NerfThisBoardGames
@NerfThisBoardGames Ай бұрын
MINOR, MAJOR, and Severe, Brilliant way to do damage and let people roll big number dice, nicely done
@connorgrynol9021
@connorgrynol9021 Ай бұрын
I can just imagine someone trying to do a build where they have no evasion and just tanks any incoming damage.
@davidbeppler3032
@davidbeppler3032 Ай бұрын
@@connorgrynol9021 I feel like meat shield will be very much a common pick.
@meowpurpur
@meowpurpur Ай бұрын
Edit: added a P.s. section It's just Fate Core with HP, which I like, but not as original as everyone thinks. P.s. not the entire system just damage, experiences (a lot like Fate's traits), and the live but at a cost option upon death.
@Achridian
@Achridian Ай бұрын
I like that you can really pick and feel the difference between the two. The unstoppable tank who takes blows but shrugs them off versus the quick and nimble fighter who deftly evades every attack. In some other systems both of those just mean “AC”, but here there’s a distinct difference and you can build both of them.
@josephdifiore8471
@josephdifiore8471 Ай бұрын
The stress number on the top of the cards is a REALLY good idea. Thanks for the video y'all. Hope to try the game soon
@davidbeppler3032
@davidbeppler3032 Ай бұрын
Power gamers approve.
@gabriellemorrow321
@gabriellemorrow321 Ай бұрын
I actually think full plate armor for Bertrand is great. Lol after the betrayal of Sandy, he goes a little overboard in protecting himself. 😂
@davidbeppler3032
@davidbeppler3032 Ай бұрын
No amount of steel will protect your heart.
@Panoptes100
@Panoptes100 Ай бұрын
Yes! SO pumped for the pile of Werther's Originals next to Travis there! Oh, and Daggerheart, obviously.
@davidbeppler3032
@davidbeppler3032 Ай бұрын
We came for the Werther's, we stayed for the Daggerheart.
@JamesBuggemo
@JamesBuggemo Ай бұрын
I can’t blame anyone who makes a Ribbet. I’m sat here sculpting mine already, because I want it next to me at the table.
@kmaguire7161
@kmaguire7161 Ай бұрын
If Sam doesn't make a Ribbet I will die of shock.
@crimsoneclipse1882
@crimsoneclipse1882 Ай бұрын
I love the domains because it essentially allows you to make your own classes considering each class is a mix of 2 domains. So you can adjust your class depending on what you want to play.
@popinjayishuman
@popinjayishuman Ай бұрын
Have you ever played Fabula ultima? It’s got one of my favourite class systems. It’s essentially jobs from the final fantasy tactics games. You have a max level of 50 but you can pull levels from any class but each class only maxes at 10 so if you have a fully end game character they would be a mix of a minimum of 5 classes.
@crashpeil9890
@crashpeil9890 Ай бұрын
Thats how divinity’s class system works as well
@lycanarachnid2435
@lycanarachnid2435 Ай бұрын
Bit late but I'll throw out old mmo Rift as although I never got that into it I ALWAYS adored how there were a few classes (I think just four with like mage,warrior,healer,rogue?) but each class had like 10-12 subclasses and you build your version of lets say a mage by combining three different subclasses (for mage I remember it was basically different magic types like frost, chronomancy, even some nature magic stuff).@@crashpeil9890
@rosywatkins8786
@rosywatkins8786 Ай бұрын
I LOVE LOVE LOVE the Experiences mechanic. When leveling up, it can turn in-game moments into actual character stats. Such a potential for story to affect mechanics, which is extremely my jam. So excited to play!!
@itsregal
@itsregal Ай бұрын
I was interested before, but the second you showed the page of Magic-user weapons I was locked in. I LOVE THE CONCEPT of magic users not being stuck just using quarterstaff or their bare hands.
@dragonicdoom3772
@dragonicdoom3772 Ай бұрын
I like how the Heritage options seem to be less combat focussed (mostly, the Orc is still very combat-centric) and instead provide minor upgrades for utility and social encounters. The Daemon being able to resist Fear and intimidate people is really appealing. Also, seems like there were two that we didn't get a clear look at: the Halfling and the Tortle. There's also likely more unless the Fawn from a previous version got scrapped
@therealsamtheman
@therealsamtheman Ай бұрын
I love the physical stat split, Dex is always a strong stat in 5e
@Menhtrol
@Menhtrol Ай бұрын
I just realized how much i actually miss Sir. Bertrand Bell. 😔
@henrysoules8500
@henrysoules8500 Ай бұрын
Im just imagining that Bertrands calendar is just different pictures of Lieve'tel for each month, with December being a picture of Bertrand and Lieve'tel.
@Quotenwagnerianer
@Quotenwagnerianer Ай бұрын
What I would like to see in the future is a little deep dive into developing the math behind the system. It's always interesting to learn how game design works in the aspect of figuring out how the mechanics should be structured to get the results you are looking for.
@kl-1447
@kl-1447 Ай бұрын
I would love to see them do a chat with Spenser and Ronan (I believe that's the other person who helped develop Candela?) and Matt about how they created their game systems.
@devinspencer1678
@devinspencer1678 Ай бұрын
A lot of it is trial and error. I would say most of it, in fact.
@EarlSwigert
@EarlSwigert Ай бұрын
The two domain overlap reminds me of the Stormlight Archive for Radiants.
@stevenphilpott4294
@stevenphilpott4294 Ай бұрын
I love how Travis calls Mat Matt Mercer, whenever he is trying to have banter or wind him up lol
@TANSamuraiSmurf
@TANSamuraiSmurf Ай бұрын
I am so so excited to play!! Thank you to all of the developers!
@ramsfan515
@ramsfan515 Ай бұрын
Ohhhh. This was a shot across the bow of WoC. Showing how to translate an existing DnD character into Daggerheart. I am here for it.
@henkmalan13
@henkmalan13 Ай бұрын
I love that Travis has the "How do you want to do this?" tankard and Matt has the "I would like to rage" one... 😊
@cour0846
@cour0846 Ай бұрын
I like the DEX split. I can see areas in which armor could be pointless based on build potentially... I'm interested to see combat in action with this.
@FablesD20
@FablesD20 Ай бұрын
For the last year, we've been playing ancestry and community (highborn, forestborn, desertborn, underborn etc) for 5e backgrounds to better fit our custom worldbuilding, it's really cool to see someone else use something similar!
@SavanniDGerinel
@SavanniDGerinel Ай бұрын
I love that the ability cards are a callback to Dagen Underthorn. :)
@leebannister3759
@leebannister3759 Ай бұрын
This video was the best of the daggerheart videos to drop. Travis asked some good questions (and I wish he would have asked more).
@IgthornOfDrekmore
@IgthornOfDrekmore Ай бұрын
It's kinda fun to soo just how many inspirations this took from the AGE system, which is fantastic btw. So really looking forward to this!
@StefanEnslin
@StefanEnslin Ай бұрын
This clarified the process and rules so well. I can't wait to start playing
@MorningStar13yt
@MorningStar13yt Ай бұрын
Would love to see you guys play this. I downloaded it and working on a quest! SO excited
@mkang8782
@mkang8782 Ай бұрын
I really appreciate Travis' trademark joy and hype while going through character creation.
@dewtain1363
@dewtain1363 10 күн бұрын
All that's missing is an app for tablets that's basically a DND beyond copy but just for Daggerheart. What an awesome game, i love it. Well made Darrington Press
@tagvolatile
@tagvolatile Ай бұрын
Its great to see it differentiating ac and evasion! Love to see it. Def wanna try this!
@dexterity1474
@dexterity1474 Ай бұрын
I can't wait to see the test 🥳
@astralluna
@astralluna Ай бұрын
i adore the variety in weapon mechanics with this system! it’s so cool!
@MatsGarage
@MatsGarage Ай бұрын
Cant wait to see you all play this for us soon !
@conactionsirjohn1197
@conactionsirjohn1197 Ай бұрын
Holy shit, if D&D allowed you to spend a resource to prepare an un-prepared spell, it would be incredible! I am geeking out over that situational cost for swapping your domain cards on the fly. Awesome design!
@Gibbons3457
@Gibbons3457 Ай бұрын
I am 100% down for this so far. Really interesting character creation mechanics.
@dr4g0nplaysvr93
@dr4g0nplaysvr93 Ай бұрын
Imma say it, the chemistry betewen Matt And Travis is amazing! I've never NOT seen these two have fun 😂
@kortecs2905
@kortecs2905 Ай бұрын
i love the damage threshold system, it really simplifies the numbers but makes it very fluid
@stephencarmickle
@stephencarmickle Ай бұрын
So pumped!!!
@JohnnyG860
@JohnnyG860 Ай бұрын
Can't wait for more, the game is loaded and ready i am making another campaign TONIGHT !! Seriously amazing job guys i really love the approach you have taken with this game, flexible and grounded and adds a more collaborative way of doing things between GM and players, I'm so excited to try it out :D
@Harry_f_Wight
@Harry_f_Wight Ай бұрын
Here we go! :D
@EoinW974
@EoinW974 Ай бұрын
I look forward to seeing this system in action
@craigofinspiration
@craigofinspiration Ай бұрын
these videos are so helpful, thank you!
@Jaysil2
@Jaysil2 Ай бұрын
Some of the stuff that gets simplified is great but holy moly those abilities are ridiculously wordy and complex
@antrodeldungeonmaster
@antrodeldungeonmaster Ай бұрын
you are great dudes, can't wait to play this
@MemphiStig
@MemphiStig Ай бұрын
This is a great look at the inner workings of the game, something which hasn't been clear to me with the little hints I've seen so far. This looks much more interesting and detailed. I'm liking it. And I really want to see this Bertrand in full Boost mode!
@dermot671
@dermot671 Ай бұрын
Really looking forward to trying this at the table
@Kasino80
@Kasino80 Ай бұрын
I like that there are cards for the different things. It makes building a character much more tangible.
@LABJOC_Games
@LABJOC_Games Ай бұрын
love travis just saying Bertrand in full plate - my mind jumped to Sven lead director for BG3
@Wyrmshield
@Wyrmshield Ай бұрын
same here lol
@kayleymiddleton2024
@kayleymiddleton2024 Ай бұрын
This is cool guys! Thanks for sharing this 🙌
@lazyauthoress
@lazyauthoress Ай бұрын
i feel like there should be a base list of possible experiences for people who have a a hard time imagining scenarios/uses for this, but it should still be encoraged to make your own. i'm definetly thinking about some of my players and if i didn't give them at least some options on this they would definitely get stuck on it
@matthewmorgan5108
@matthewmorgan5108 Ай бұрын
I think it sounds amazing. Easy to understand and Bert sounded well built as how he was in game.
@magpie1466
@magpie1466 27 күн бұрын
Making a whole TTRPG is the ideal direction for the CR story line to go imo
@buddybleeyes
@buddybleeyes Ай бұрын
Very interesting, looking forward to see how it plays!
@terra6713
@terra6713 Ай бұрын
Very hyped to play Daggerheart eventually! (if schedule allows...)
@paulhufton-howe5818
@paulhufton-howe5818 Ай бұрын
Ooooh can't wait to try this out.
@stumbling_
@stumbling_ Ай бұрын
Character creation is so fun and unique. The level up system being so customizable even between the same class feels more like a video game and I love it.
@neko_mewkawaii7120
@neko_mewkawaii7120 Ай бұрын
Love everything about this
@MrKhanage
@MrKhanage Ай бұрын
This feels super crunchy, keen to see how it plays
@delmaralmeida3065
@delmaralmeida3065 Ай бұрын
Eager to playtest Daggerheart ❤
@greystorm9974
@greystorm9974 Ай бұрын
The physical stats are amazingly named and relatable
@birdscritters
@birdscritters Ай бұрын
Now we need a Battle Royale of the Daggerheart versions of several existing characters from across Tal'Dorei!
@annawilliams449
@annawilliams449 Ай бұрын
this looks like it's gonna be so fun!!!
@grandadmiralthrawn4727
@grandadmiralthrawn4727 Ай бұрын
Wow! Daggerheart looks amazing 😍 Best character creation system I have seen in a TTRPG...
@joshpreston7147
@joshpreston7147 Ай бұрын
Really hoping someone comes out with a thorough list of ideas for starting experiences, whether it's RAW or homebrew, because there are so many directions players can go with this mechanic it can be hard to narrow in on one before the game has started. I'm sure that some would come up more than others. Other than that, the flexibility with this part of the system is aspirational! Reminiscent of AGON and possibly other TTRPGS as well.
@callummorrow2058
@callummorrow2058 Ай бұрын
Love the Matt Travis combo!
@xWellJustMex
@xWellJustMex Ай бұрын
At first this sounds really complicated but then so did 5e. I believe the main problem will be to stop using 5e lingo. I love how Daggerheart uses "Presence" instead of charisma because many bosses aren't charismatic but they still have a really opressive presence.
@magni_multika
@magni_multika Ай бұрын
Seems very intriguing. Definitely want some DM guide
@eyflfla
@eyflfla Ай бұрын
The free materials is like half GM advice. They are leaning super heavy into that.
@JJinVenice
@JJinVenice Ай бұрын
Bertrand! To glory! Clank,clank,clank,clank,YEET!
@lilithtrishlilac4730
@lilithtrishlilac4730 Ай бұрын
I'm so hyped for daggerheart
@Lynch2507
@Lynch2507 Ай бұрын
"Im not saying this is Canon" 🤝 "Dont fckin @ me" Cast of Critical Role being too tried of internet bs We love that for them
@JanterCyrano
@JanterCyrano Ай бұрын
Cosmonaut Bertrand sounds like a movie that I would absolutely Go to the Cinema on premiere to enjoy, thanks for this introductions to character building and the level up!
@onewsfalsetto9439
@onewsfalsetto9439 Ай бұрын
this looks fun, so far.
@MrJackolicious
@MrJackolicious Ай бұрын
This looks seriously fun and awesome. Can't wait to play it. I would think versatile fighter would be a first level ability, so you could build your character around it? Perhaps without the secondary ability, or a less powerful version of the secondary ability.
@stephennicoil5225
@stephennicoil5225 Ай бұрын
This Game is going to be AWESOME!
@mysticmouse7983
@mysticmouse7983 Ай бұрын
What a cool character creation process
@FablesD20
@FablesD20 Ай бұрын
Damage threshold converted to Hit Points, is a really cool way of lowering the resolution of Hit Points to keep the stakes understandable in combat, but at the same time not taking away the fun for damage dealers who love big numbers.
@writerofunimportantthings
@writerofunimportantthings Ай бұрын
Man I can't WAIT for this to come out!
@LydiaTereK
@LydiaTereK Ай бұрын
I love Shaun Milmore already
@itsandyagain
@itsandyagain Ай бұрын
These are great! I would love to see more Daggerheart content
@bgfouryou
@bgfouryou Ай бұрын
This is amazing.
@SoulsNThings
@SoulsNThings 13 күн бұрын
I really like the idea of swapping out the cards during combat.
@sloubser01
@sloubser01 Ай бұрын
This is so fascinating, and the character creation brings mechanics that are unique to the chara ter you want to play. Crazy and so cool.
@C33Fernandez
@C33Fernandez Ай бұрын
I can say, without a doubt in my mind, that Bertrand Bell is the best Daggerheart character I've ever seen (he's the only Daggerheart character I've ever seen)
@britbillly
@britbillly Ай бұрын
24:24 I LOVE that there are RP-related features. What a great way to encourage healthy RP at a table.
@lucashamrock817
@lucashamrock817 Ай бұрын
Wow, WOW. I am in love with this game ❤fantastic job on every step of the creative process. I already backed the new MCDM RPG but now I think I will buy this when it is released, and join open beta right now. You’ve surpassed my expectations 🎉
@xanianjamfalcon
@xanianjamfalcon Ай бұрын
Yeah I wanna play this now.
@martinjrgensen8234
@martinjrgensen8234 Ай бұрын
So far I am liking what I am seeing
@nelsonacess944
@nelsonacess944 Ай бұрын
This sounds interesting, could be a little confusing for new players. At least the health is more understandable then the d20 sw ttrpg
@emerynoel567
@emerynoel567 Ай бұрын
Looks fun! I like that "experiences" are similar to FATE's aspects. Can't wait to try it out!