How to make a Texture pack that you can rename tools to get a costom texture in minecraft Nova Skin: minecraft.nova... type=item items=diamond_sword netherite_sword texture=diamond_sword.png nbt.display.Name=ipattern:
Пікірлер: 439
@Purplesome_ Жыл бұрын
It's really nice to see videos like this now. I've been making a giant name dependent resource pack for over a year now to decent success on PMC and back when I began resources like this didn't exist, the only way to figure things out was through trial and error, and digging through code of other people's things to decipher how things work. There are a few things that were left out that I'm gonna mention now though. Click read more for the list V > It's a good idea to name the .properties file after the item it's for, so that you can add other items later without it being messy > You should put asterisks (these: *) around the item name in the .properties file, which means the phrase simply has to be somewhere in the item name instead of exactly as you put it e.g.: "nbt.display.Name=ipattern:*copper*" would allow any name with the word "copper" in it to work, instead of only things named "copper sword" (much more user friendly) > There's an extra line you can add to detect enchantments too, e.g.: "enchantmentIDs=minecraft:knockback" (or whatever enchantment you want) > If you can use Blockbench, you can add a model line as well (the models should be stored in a folder within cit) e.g.: "model=optifine/cit/models/2xhand" (the last two would change depending on what you named your models folder and the model itself)
@xingchen19willwork Жыл бұрын
hmm
@xingchen19willwork Жыл бұрын
how do you detect certain lores on an item...
@shosplecolupis879410 ай бұрын
thank you so much oh my god
@thomaskite722210 ай бұрын
Hi is there any way I can contact you to explain or you could post a tutorial for the blockbench part? I can't figure it out. Thanks!
@T0NI_6 ай бұрын
I just did the whole “digging through code to figure it out” thing, and it’s fine until you run into two packs by the same guy with the exact same properties but one of them doesn’t work lol. Did this yesterday, took me about an hour and a half of digging through every single thing in the pack to finally figure out that for some reason, a single bow not having all the “pull” states made broke the entire pack.
@crazyjj54416 ай бұрын
"Today I am going to be learning you" ☠
@_FennixFox3 ай бұрын
heh
@LiefReality3 ай бұрын
Learn we must, make resource packs we have to
@Cweepr3 ай бұрын
Ima learn you
@savageplayer64809 ай бұрын
How do I make a .properties file? It isn't working, but I assume it's because I'm just using a .txt and not .properties
@tribocat6 ай бұрын
rightclick > properties > click onto the name > set to .properties
@UnlimitedSpeeed_694 ай бұрын
Thanks for this tutorial! Straight to the point, amazing 🔥
@TheRealSnipish Жыл бұрын
Thanks mate, now I can finally become the master of texture pack creations
@mavis321811 ай бұрын
Hello, thanks for making such an awesome guide! You're so clear and concise, I hope your channel grows more. Take care!
@Aks847E7 ай бұрын
cypher main spotted W
@thatrandomlemondude Жыл бұрын
This was actually really nice, thank you :D ALSO I love how you said today I am going to be learning you XD (no hate but it’s still funny :>)
@snailgod3658 Жыл бұрын
this isnt working for me. i have optifine 1.19 and i folowed all the steps in the vieo but is not working. pls help
@CresclentLightwing5 ай бұрын
i just use cit thing cus im on fabric same thing happening
@coolmikegamer5 күн бұрын
I love That You Didn't Do Any OF The Boaring INTRO ❤❤
@SpectreIX11 ай бұрын
i love when people learn me stuff
@_KT0 Жыл бұрын
how can you make one item have different textures based on names
@cozyblossom4174 Жыл бұрын
Just change everywhere you put "sword" to "pickaxe" "shovel" "axe"...
@_KT0 Жыл бұрын
@@cozyblossom4174 What if im out of items?
@Whip001 Жыл бұрын
@@cozyblossom4174 can I do models?
@Whip001 Жыл бұрын
@@cozyblossom4174 can I do models?
@_treegfx Жыл бұрын
@@Whip001 U can't
@Violetvivi06 Жыл бұрын
Tysm, I spent hours trying to do this and when I found your video it helped so much. Thank u!
@iLikeBloo27 күн бұрын
deserves so much more attention!
@r1lzz Жыл бұрын
I made a texture pack that changes default swords into katanas but I would like the item to be called "Diamond Katana" instead of "Diamond Sword" which is what you normally get. I don't mean to rename it but to get that name as default
@ivanbashmachnikov6007 Жыл бұрын
change the english lang file
@Unknown5199_Ай бұрын
BEST TUTORIAL ITS VERY FUNNY PROPS TO YOU THIS HELPS MAKING A TEXTURE PACK CUS ITS WAY EASIER THAN THE NORMAL WAY sorry for caps im just so happy i found this video love the video btw
@Gioskar1 Жыл бұрын
i clicked link but when i click items it doesnt load
@F0x510 ай бұрын
hey, great video! just wondering how to make a doc property file, I don't really know how to do it. is it just saving a file from a notepad? Thanks!
you have a great voice, really good video it helped me fix my issue ^_^!! subscribing :3
@ginopaperino2608Ай бұрын
this does not work what type of issues
@yogut_Games7 ай бұрын
i did everything and it didn't work ;/
@VTXavi Жыл бұрын
Heavily Underrated, you planning on makin more content?
@SlusherP7 ай бұрын
how do i create a dock properties file?
@gladegorm39543 күн бұрын
I know this is a bit of an old video now, but if anyone sees this comment I have a question. I did everything as followed in the video, yet the texture doesn't appear in game when i rename. I have optifine installed, went through the video once more to make sure i did everything correctly. Does anyone know why i might be having this issue?
@gamer10usa3 күн бұрын
the document file has to be .properties mine isnt working either cuz it is .txt, the one that says like type= or whatever u can change it when you left click, right click and click on properties its somewhere in there
@gladegorm39543 күн бұрын
@@gamer10usa aight, thanks!
@gamer10usa3 күн бұрын
@@gladegorm3954 I figured it out, go to file explorer, the 3 dots, then options go to view and turn OFF hide extensions for known file types,then you can rename it and have the ability to change the .txt to .properties
@darkfrostfrozen Жыл бұрын
ty for being so chill!
@Overalt165 Жыл бұрын
i wanted to make a texture that add references to other gameslike iff you name a sword as murasama its turns 3d and have the jetstream sam HF blade texture and other things
@faniowsky2083Ай бұрын
hey i know its a bit late haha but a program for that u could use is blockbench that allows u to make full custom 3d models for java and bedrock
@benjiolsen6306 Жыл бұрын
thank you so much, i really wanted to make an item and you helped alot!
@Its.OP_SS10 ай бұрын
at first i think thats work on sodium but i was wrong then i try it on optifine then it works thanks bro
@Pfp_collecting_Adiction3 ай бұрын
tysm, it really helped me with my texture pack
@tobicaraballo_ Жыл бұрын
1.20 not working
@stealth_chan Жыл бұрын
Thx so much now I can make a lot of katanas and they’re all will be the best sword in the game
@Barley693 ай бұрын
Hi, everything works but I got one problem, when I use special letters like „ą,ę,ó” ( it’s polish letters) or something like that, my texture pack don’t load texture to them, can anyone know how to fix it?
@rrepcaK10 ай бұрын
It doesnt work.
@xlpayt6 ай бұрын
you have to have optifine
@Caelbb3 ай бұрын
I am doing an end fight on an smp and am planning to use invis on everyone but i wouldn't be able to identify who my teammate was until this pack
@d4le.7708 Жыл бұрын
hello, I've watch a lot of tutorials and even did it all correctly but somehow the textures isn't showing, can you please help me?
@witherr_6312Ай бұрын
you need to use optifine/CIT resewn
@TeaCup_L Жыл бұрын
Would there be a way of having Name Dependent Mobs? and also randomized textures for mobs? :3
@mayfield. Жыл бұрын
' randomized textures for mobs?" yes but im not sure about name dpendent mobs prob tho
@The_Commandblock6 ай бұрын
@@mayfield. There were many name dependent pig texture packs being made right after techno died
@WaffleLord_2 ай бұрын
its not working for me, I did everything the same and it just doesn't show the texture
@kirpyxl9 күн бұрын
all i heard in the video: "create another folder"
@nemoquid Жыл бұрын
help it wont work
@zupek2266 Жыл бұрын
what to do when i put the folder icon and it says "finding packs" and i can't use this
@voidDW2 ай бұрын
to people asking how to make a properties file make a notepad file then change the ending to ".properties"
@JxutCat6 ай бұрын
I'm just wondering if there's a way whitout optifine
@TomagPlayssАй бұрын
no
@omegacat Жыл бұрын
Ok I testet now 4 different tutorials about this and it wont work for me. Is there a known problem for 1.19.2 ?
@cozyblossom4174 Жыл бұрын
Im not sure im on 1.19
@wibwe Жыл бұрын
on optifine, you need to make sure options -> video setting -> quality -> custom items is on. a name dependant items pack didnt work for me until i turned it on
@AngelCrim8 күн бұрын
am i the only one that doesn't know how to make a properties file😭
@Spiralekk25 күн бұрын
can i make that, but the texture pack, like the item is colored? for example, I have an item that can only be spawned with command. can i make that so when i have it with a colorful name it works?
@_DarkJ101_ Жыл бұрын
Thank you so much for this video. I be looking for forever to learn how do this. And it's very simple. I hope you have amazing day!!
@cozyblossom4174 Жыл бұрын
💚
@NeijdavNSK56 Жыл бұрын
@@cozyblossom4174 blossom im waiting for a new video for 7 month dude!
@axotl0tl Жыл бұрын
@@NeijdavNSK56 keep waiting
@dominatorx141010 ай бұрын
Hey, I currently switched to fabric in 1.20.1 and this isn't working for me. Can you help?
@ChickenGodPlays7 ай бұрын
@@dominatorx1410 u need to use optifine i think
@Gioskar1 Жыл бұрын
thats the BEST Video on KZfaq
@blobVR7 ай бұрын
Do you have to have optifine for it to work?
@W0ffleWolfie11 ай бұрын
For some reason, it shows the missing texture thing instead of the textures. if any of you know why, that would help a lot. thanks for the video though!
@shosplecolupis879410 ай бұрын
hello! make sure the name of your texture file is spelled correctly and is in all lowercase letters. for example: "diamond_sword".png" would work, but "Diamond_sword.png" and "diamond_sword.PNG" wouldn't. there's a lot of things this could be, though - figuring it out is mostly trial and error, unfortunately
@mrgames_boyav64666 ай бұрын
bro when i use sodium textrue don;t comes fixed plz
@TomagPlayssАй бұрын
It needs to be optifine
@kaureau7286 ай бұрын
it just doesnt work for me , its not the first tutorial i try and idk what wrong
@jaxsonfalone924311 ай бұрын
Thank you cozy blossom!
@HBalint Жыл бұрын
this sounds awesome... I didn't tried it yet but thanks!
@HBalint Жыл бұрын
well it did not work
@siissaasdofcksuias5574 Жыл бұрын
yea same
@DJMind Жыл бұрын
dude finally a video for 1.19 omgg.
@Jack_gaples Жыл бұрын
thanks i have been makeing my own texturpack thx this helped
@ginopaperino2608Ай бұрын
but this does not work what the hell
@soupbowl60286 ай бұрын
Is there a way to do this without optifine? If so please make a video on it!
@M1dnightCrow Жыл бұрын
hes gonna be learning me
@Gioskar1 Жыл бұрын
can i download your texture pack? Add link.
@ytwolfy4242 Жыл бұрын
is it possible for the texture to be animated while it has the dependant name?
@jakmanjoe Жыл бұрын
hi can i please possibly have the copper sword texture pack?
@lucarioyt25658 ай бұрын
Thanks for this tutorial!!!
@smookbalu8198 Жыл бұрын
hello sorry but how can I make 2 different kinds of texture for only one sword or armor?
@godofportal5905 Жыл бұрын
Will this work if the item is a block, such as a carved pumpkin or a glass block?
@Mike0405H9 ай бұрын
nah, cuz once you place it it loses its named properties, and just becomes that block
@harusf60975 ай бұрын
Hey, I have a problem, it doesn't work anymore in 1.20.4, and I don't know how to counter that, can you help me please ? ^^'
@BOMBGAMERYT Жыл бұрын
Starting of video - go to bla bla and create a folder and go in it and again create a folder go in it and again create a folder go in it and again create a folder go in it and again create a folder go in it and again create a folder go in it and again create a folder 😂😂😂 Btw love your voice bro
@ClassicVR.4 ай бұрын
im gonna be learning you to make a texturepack :)
@KahiilxD17 күн бұрын
for me it doesent work i made in the folder assets pack.mcmeta pack in assets minecraft in minecraft optifine in optifine cit in cit sword then i called my sword that i made netherite sword netherite_sword_prorperties in netherite_sword.properties is type=item items=diamond_sword netherite_sword texture=netherite_sword nbt.display.Name=ipattern:npc slayer and it doesent work can anyone help me?
@RyDaCol16 күн бұрын
same problem :(
@Boltplayer3123 Жыл бұрын
One of my friends said he got a virus from one of my textures and I like how and now he hates me :/
@therealavo Жыл бұрын
So im on 1.19.3 and whenever i complete the steps my texture shows up as the debug one. Any help?
@jeuha Жыл бұрын
same thing
@BorkusWolf5 ай бұрын
i used one of my friends pack that made this type of thing however when we both had the same sword, his sword looked like a normal diamond sword but mine looked like the texture and he said i had the diamond sword and he had the custom text. so im really confused if you could help me
@meuakyАй бұрын
can you make a tutorial of the same thing but with mobs??
@gamerpizzaplayz2 ай бұрын
so I was trying to do it in 1.20.6 and could not get it to work does this still work? or in other words can somebody help me
@oceanmaalouf5431 Жыл бұрын
it doesnt work, ive tried with many tutorials
@aylawhitman Жыл бұрын
thx this helped alot
@Monkeee_Cs Жыл бұрын
on the start of the video did you say learning you insted of teaching you?😂😂
@olivers.78215 ай бұрын
I assume that I need to have installed optifine for this to work?
@antoniogamespi7 ай бұрын
i know that this works because on the past i can make this but today i tried and is not working and too saying thats is ot for 1.19.9, the name is correct and the code is this: type=item items=diamond_pickaxe texture=netherite_pickaxe.png nbt.display.Name=ipattern:super_pickaxe what i maked wrong?
@user-ni5rr4ce5p Жыл бұрын
Very Helpful! :)
@IvanGaponАй бұрын
u didnt show how to make a dot properties file im stuck
@Ikblox26 ай бұрын
"Hi I'm Blossom and I'm gonna be learning you how to make a texture pack"
@jameslost666910 ай бұрын
didnt work
@MrAnt-sf2skАй бұрын
this does not work in 1.20.5 and above
@janxpq3 ай бұрын
question, can this work for custom models too?
@SwordVR-real Жыл бұрын
when i tried making 2 different netherite sword file with different names one of them was a null texture and I dont know why
@cyber34_6 ай бұрын
can somebody tell me if this works for armour pieces? because i want to make a custom helmet but im not sure how to make it have a different texture when you have it on your head.
@SereneBliss-z2e16 күн бұрын
*Create another folder*, *Create another folder*, *Create another folder*, *Create another folder*, *Create another folder*, *Create another folder*, *Create another folder*, *Create another folder*, *Create another folder*,
@blitzwither Жыл бұрын
how do you create a .properties file on steam deck? would it be the same as on windows?
@ThatWunGuy01 Жыл бұрын
yes just make a text file and paste the stuff and rename the end from .txt to .properties
@PsychCamille5 ай бұрын
I thought I'm the only one who always typo g with d (1:24)
@MarvelousButter Жыл бұрын
You have a nice voice :)
@king_bob7959 Жыл бұрын
Doesn't work I think it is because I just made a notepad and added it in instead of a properties file but I have no idea what a properties file is I search it up and it says I need to script and code and it's annoying I need help
@GamingLegend3525 ай бұрын
can someone please tell me how to make a dot properties file? (im dumb)
@talhaorakza Жыл бұрын
Create another folder, and then click into it and.... Create Another folder, Got me lol idk if it was funny or not lol
@Paul8711gamezz3 ай бұрын
im using it for armour and other gear so i know if someone stole it
@dasslav3193 Жыл бұрын
it was nice but when i got on minecraft there was none