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How to Make a Procedural Fence in Unreal Engine 4 with Splines | UE4 Tutorial

  Рет қаралды 19,365

CGI Nerd Unreal Engine

CGI Nerd Unreal Engine

Күн бұрын

Пікірлер: 44
@Al-tp1wn
@Al-tp1wn Жыл бұрын
Thanks a lot for your tutorial. It helped me more than you can imagine ! :D
@cginerdunrealengine3969
@cginerdunrealengine3969 Жыл бұрын
I am so happy to hear that this tutorial was able to help you out!
@kristinstetz9393
@kristinstetz9393 11 күн бұрын
I followed several different tutorials for a spline and this is the only one that works perfectly. Thank you!
@CGINerd
@CGINerd 11 күн бұрын
So happy to hear that this video worked for you and that you found this tutorial valuable. It is a bummer that others didn’t work for you.
@cginerdunrealengine3969
@cginerdunrealengine3969 11 күн бұрын
Sorry. I realized I commented above from the wrong account. I am hoping to post new and updated content on this channel soon working i UE5. 🤞
@NicksMadScience
@NicksMadScience 6 ай бұрын
Super helpful! Thanks! Love how it automatically slices the last bit of fence instead of rounding to the nearest mesh.
@cginerdunrealengine3969
@cginerdunrealengine3969 6 ай бұрын
You are very welcome. Glad to help.
@benjaminhiscott5993
@benjaminhiscott5993 4 ай бұрын
You singlehandedly saved my Uni project, I needed to place a lot of fences and fast and your tutorial really helped, THANK YOUUUUUUU
@kingmuze8219
@kingmuze8219 2 ай бұрын
Exactly what I was looking for. Not sure why people are overcomplicating it now with PCG
@cginerdunrealengine3969
@cginerdunrealengine3969 11 күн бұрын
You are very welcome. I think people are using PCG now because of efficiency and optimization. This works but depending on the game you are making it might be beneficial to get that extra tiny bit of performance.
@TorQueMoD
@TorQueMoD 7 ай бұрын
Great video! To get an acurate measurement of the spline overall to your mesh's length, you need to set the For Loop's last index to be the Truncated integer minus 1. Otherwise it will overshoot by a fraction (ie the last mesh will be slightly stretched). I also suggest instead of clamping the vector for the tangents, you instead Normalize the value and then multiply it by the length. This provides a more accurate tangent that will work with every mesh and avoid distortion.
@DungeonsAndDiving
@DungeonsAndDiving 3 жыл бұрын
This is going to come in extremely handy. My plan is to use this with invisible walls to create boundaries for where I don't want players to enter (jump off map, into water, etc). Thanks again!
@DungeonsAndDiving
@DungeonsAndDiving 3 жыл бұрын
Just a follow up.... made a simple flat mesh (very tall and narrow) for use as my invisible wall and added a "set visibility" node in the blueprint right after the "set forward access". It's working perfectly. When placing these down, I'm going to set the visibility to on (promoting to variable to make it easier) simply because I don't want to struggle ensuring it's placed right in the game. Thanks again for the AWESOME tips here.
@philip9611
@philip9611 3 жыл бұрын
You’re a hero for this!
@CGINerd
@CGINerd 3 жыл бұрын
That is awesome to hear! Thanks!
@ErikRoberts1981
@ErikRoberts1981 3 жыл бұрын
This is great! Thank you!I even cleaned up the BP a little too. Now, to look up how to change the meshes in the spline.
@VPTAusten
@VPTAusten 3 жыл бұрын
This is great! Helped a lot. Simple and easy to follow. Keep it up.
@cginerdunrealengine3969
@cginerdunrealengine3969 3 жыл бұрын
Awesome! Glad you found it helpful and easy to follow 😁👍
@XEBAXSX
@XEBAXSX 3 жыл бұрын
I Just needed that. Thank you man, you got a subscriber.
@CGINerd
@CGINerd 3 жыл бұрын
That is awesome! I am glad you liked the tutorial and that you found that helpful! Sorry I haven't posted here in a while. I tend to post on whichever channel relates to what I am doing at work at the time.
@delcobc9870
@delcobc9870 2 жыл бұрын
very good tutorial! straight to the point and easy to follow.
@KaitheArtGuy
@KaitheArtGuy Жыл бұрын
Great tutorial, exactly what I needed! Subscribed :D
@johnp3103
@johnp3103 3 жыл бұрын
Great video - thanks!
@glennet9613
@glennet9613 3 жыл бұрын
Fantastic, thanks - I did it using Unreal 5 with no problems.
@cginerdunrealengine3969
@cginerdunrealengine3969 3 жыл бұрын
That is awesome to hear.
@MrRoomper
@MrRoomper 3 жыл бұрын
Thank you so much. Finally I've done what I was trying to achieve.
@MrMurp35
@MrMurp35 Жыл бұрын
Great tutorial. Thank you so much.
@megtwin
@megtwin 3 жыл бұрын
Clear and simple, just what I needed. Thanks!
@TommyS04
@TommyS04 2 жыл бұрын
Great Tutorial!
@ParikshitBhujbal
@ParikshitBhujbal 8 ай бұрын
Hello there, thanks for this tutorial but I am stuck & need your help please. How does one edit this fence which we have created in the construction script in the PCG Graph itself? I want to pass a small path through this fence using the difference node but I don't know how to edit the fence in my PCG Graph :(
@officialrhythmicthoughts
@officialrhythmicthoughts 3 жыл бұрын
This will be really helpful, thank you!
@zaidyapat
@zaidyapat 3 жыл бұрын
I am ur big fan sir keep uploading videos pl
@cginerdunrealengine3969
@cginerdunrealengine3969 3 жыл бұрын
Will do
@flooblybub
@flooblybub 3 жыл бұрын
Nice one mate thanks
@ateequerehman1709
@ateequerehman1709 Ай бұрын
Thanks, this is really very helpful, what do I need to do If I want to add a space between every fence..
@cginerdunrealengine3969
@cginerdunrealengine3969 11 күн бұрын
Sorry. I haven’t touched Unreal Engine in years. So I don’t know off the top of my head. I am hoping to get back to it soon.
@TommyS04
@TommyS04 2 жыл бұрын
There is a gap between every asset, can anyone help me fix this?
@hausaaesa
@hausaaesa Жыл бұрын
Thanks a lot
@virxest
@virxest Жыл бұрын
Doesn't work with curbs. Cannot turn and transition points all wrong. I will continue to do it manually...1980 year method.
@DeathDealer-DD
@DeathDealer-DD 3 жыл бұрын
thank you for the easy explenation, but dont you think this spline tool should be a default already set within unreal, just drag and drop the element to the viewport and add the mesh, call it a spacing tool for exemple like in 3ds max, it would be easier then going through all the nodes since not everybody will be famiuliar with it...
@russellphillips8689
@russellphillips8689 2 жыл бұрын
awesome tutorial, thanks! What can I do to make it so the fence doesn't curve? So branches at hard angles like a fence does.
@3DWithLairdWT
@3DWithLairdWT 3 жыл бұрын
When I follow is smushed up real small along the X axis. Thoughts? I've triple checked that I followed exactly, and that the mesh length is correct
@lenstobrush7266
@lenstobrush7266 3 жыл бұрын
This may as well have been in a foreign language, where... how did you learn all this? Hopefully I can just copy it, but thanks anyhow.
@kup_guitarplayer
@kup_guitarplayer 2 жыл бұрын
Ve-e-ery bad idea: using static meshes instead of ISM/HISM will ruin as Hell all the performance.
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