How to Make a Realistic Earth in Blender in 20 mins

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Blender Guru

Blender Guru

Жыл бұрын

Blender tutorial showing you the surprisingly easy method to create a photorealistic earth. Using 100% Blender and some textures from the good ole boys and gals at NASA.
Download NASA Textures: www.dropbox.com/sh/1rxblwi19i...
Download NASA Reference Photos: www.dropbox.com/sh/3ghuz4477c...
Download the new Poliigon Addon: www.poliigon.com/blender?utm_...
NASA Imagery Use Policy: visibleearth.nasa.gov/image-u...
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@J.R.WilliamsFilmMaker
@J.R.WilliamsFilmMaker 4 ай бұрын
For those of you working through this on version 3.5 or later, the shadow pass is gone. So to fix this, you have to instead use a Diffuse Direct pass instead. It's the first option under the "Light" category in the Passes tab. You will need to tweak the blur amount, but that will get you back on track. The more you zoom out from the Earth by the way, the more you'll have to crank up the blur amount. Hopefully that helps! :)
@Bohr2um
@Bohr2um 4 ай бұрын
Thanks mate! This was the exact comment and support I was looking for! Big kudos!!
@LegendaryLife
@LegendaryLife 2 ай бұрын
Need to check it out, I gave up exactly after searching for hours about Shadow pass.
@TellingSecrets
@TellingSecrets 2 ай бұрын
I am on my 3rd day of blender, PLEASE could someone tell me where to find the Passes Tab and Diffuse Direct pass! Every time I feel like I make progress, I get lost with something lol
@J.R.WilliamsFilmMaker
@J.R.WilliamsFilmMaker 2 ай бұрын
@@TellingSecrets So in Blender, on the right side of the program is all of your tabs. The top one should be the one that looks like the back of a camera, that is your Render tab. The 3rd one on that list that looks like some photos is called the View Layer tab. The View Layer tab is going to be where all of your render passes options are, specifically if you scroll down in that tab to the "Light" category. (Something you dont have to worry about for this tutorial but you should know if you keep using blender is that if you render multiple layers to combine for a final image, each layer you will need to come in here to tell Blender what passes you want.) Don't stress out too much, even experienced Blender users agree that Blender's UI is not great at best and a radioactive confusing monster of a mess at worst. Keep sticking with it, and eventually it will become second nature in no time! Good luck! I believe in you! :)
@paulmeesters
@paulmeesters 2 ай бұрын
tweak what blur amount ? where ?
@navdeepsingh9743
@navdeepsingh9743 Жыл бұрын
You are the one who teach me blender 10 years ago, happy to see my favourite earth tutorial coming back. Glad you are still doing this.
@Cin3DyUEFNdeveloper
@Cin3DyUEFNdeveloper Жыл бұрын
me to, but after ten year, now since uly in UE5, but without Andrew I nver would work in UE5, byebye blender helo perfect program UE5
@shaheedgoni6594
@shaheedgoni6594 Жыл бұрын
Bruh... He taught us all!
@vxsniffer
@vxsniffer Жыл бұрын
@@LookBehindYou535 Blender classes, not English classes pls ;-)
@gauravghodinde2949
@gauravghodinde2949 Жыл бұрын
@@vxsniffer @VSAUCE4 or is it
@graphguy
@graphguy Жыл бұрын
I'm totally not in the 3d related business.... but I am a huge fan and admire the creativity, knowledge and willingness to share your gift with everyone. This was very cool :)
@zanuarkjordan7719
@zanuarkjordan7719 Жыл бұрын
14:50 for those on the latest version of blender, I tinkered around for a good 20-30 minutes and my best substitute for there being no Shadow pass anymore is to use Ambient occlusion. I ran ambient occlusion through the blur filter and the color ramp and increased the percents on the blur filter. Its not as good as the Shadow pass, but it was the best I could get.
@pipidudukk7548
@pipidudukk7548 Жыл бұрын
Thanks
@edgevfx
@edgevfx 11 ай бұрын
thank you!
@MrEIsBehindYou
@MrEIsBehindYou 11 ай бұрын
this needs to be pinned, thank you
@simonjacksparrow
@simonjacksparrow 11 ай бұрын
Yes.. I've been pulling my hair out trying to work out, which part I missed. Thankyou for pointing this out
@theoharisvarnas5315
@theoharisvarnas5315 11 ай бұрын
I ADORE YOU!!!!!
@LFPAnimations
@LFPAnimations Жыл бұрын
You can just tell that this had a lot of editing to get right. No fluff, step by step, and clearly as concise as you could make it. I got to admit sometimes I like the slower paced tutorials because we get a bit more info on each step, but man was this one efficient. Excellent work Andrew!
@saturnineNL
@saturnineNL Жыл бұрын
I love this style of tutorial, step by step and no nonsense. Easy to follow with pause from YT after each step. Every tutorial should be like this, too many tutorials just yada yada and explain too much noise knowledge. If you can't understand a step, google is your best friend too. You sir earned a BIG like.
@blenderguru
@blenderguru Жыл бұрын
Thanks mate. First attempt at heavily edited, less fluff, speedy approach to tutorials. Analytics show positive results so I’ll probably continue this style.
@Numb_
@Numb_ Жыл бұрын
@@blenderguru even a baby can under from this perspective I would totally keep at it.
@Allahuma.sali.ala.muhammad.
@Allahuma.sali.ala.muhammad. Жыл бұрын
@@blenderguru i like how you strive to achieve the most efficiency possible, inspiring.
@23GOOOFY
@23GOOOFY Жыл бұрын
@@blenderguru I never minded your extra insights, rambles, and humour in your longer format tutorials, though!
@Pandorarl
@Pandorarl Жыл бұрын
@@blenderguru yah, i like this. cuz if we get a lot of side information its hard to follow through
@Jakeurb8ty82
@Jakeurb8ty82 Жыл бұрын
One of the main reasons I started learning blender was to make stuff like this. Super grateful for you putting this together with everything needed. The result looks spectacular and versatile.
@harrytaylorgraphicshaul1393
@harrytaylorgraphicshaul1393 Жыл бұрын
Just as I've finished designing, modelling and texturing a spaceship I find this beauty. Great work Andrew!
@Zi7ar21
@Zi7ar21 Жыл бұрын
1:17 Tip: In the scene panel there is a units menu where you can change the scale so you can use real-world measurements and not have to deal with floating-point precision issues
@Sam-yk9kh
@Sam-yk9kh Жыл бұрын
Did you do it Evee because I tried to do it on it and got stuck...the atmosphere wasn't showing
@guigs4467
@guigs4467 3 ай бұрын
@@Sam-yk9kh pretty sure he does mention using Cycles' experimental features. Eevee is likely to be problematic here.
@artemisDev
@artemisDev Жыл бұрын
you can actually just use a cube and use the length of generated coordinate as density for the atmosphere with a little bit of map range to make it more perfect
@jarozehnal2688
@jarozehnal2688 Жыл бұрын
I used spherical gradient texture with color ramp and map range. Same process.
@ericcarlsen4603
@ericcarlsen4603 Жыл бұрын
Absolutely perfect timing. I need to make an earth and was literally just about to go through your much longer 2016 earth tutorial. Now I can use the latest and greatest methods in 25% of the time. You rock, Andrew!
@OvidiuHretcanu
@OvidiuHretcanu Жыл бұрын
being busy with other things, I was not following up on this channel for about an year... but now I get to see clearly the tremendous improvements in these tutorials. Well done, Andrew! Also, quite a lot of nice new features in blender. I think I will try it on, but using flat earth shape (LOL)
@brickmack
@brickmack Жыл бұрын
Most of this is fairly straightforward "how to make a planet in Blender" stuff common to most tutorials, but that compositing trick for the falloff on the atmosphere is a huge help. I've gone through dozens of tries at a solution for that (other than just doing it by hand in post) but this works way better than the rest
@gregmontroni1348
@gregmontroni1348 9 ай бұрын
Just one little doubt that I couldn't wrap my head around... Does the fallout work only if you have nothing behind the Earth and a Transparent background? Because I tried adding stars, both as a Material on a plane and on the world material and it just won't work... Dunno if you understand... Thanks!
@MikeMorrisonPhD
@MikeMorrisonPhD 2 ай бұрын
@@gregmontroni1348 - Same question! I assume many of us will want space behind planets, but wasn't sure how to accomplish this besides adding the background in after effects or something.
@smpritchard
@smpritchard Жыл бұрын
The oceans appear blue from space not (exlcusivly) because of sky reflection, that's a common misconception. Water actually does have an intrensic blue color, but it's only really visible in large volumes like, say, a swimming pool.
@VIIOmusic
@VIIOmusic Жыл бұрын
does that have something to do with chlorine?
@TheMULTIcanal
@TheMULTIcanal Жыл бұрын
​@@VIIOmusic ocean scatters blue and absorbs red part of the light spectrum... except of that its color can be influenced by algae, sediments or substances contained in it, thats why its pretty usual for ocean to appear green in some places
@MonsterJuiced
@MonsterJuiced Жыл бұрын
Pin this
@isodoublet
@isodoublet Жыл бұрын
@@VIIOmusic No, it's blue for the same reason that the sky is blue -- because high frequencies of light scatter more while low frequencies pass through intact.
@rohita.v6493
@rohita.v6493 Жыл бұрын
Yeah, that is called Raman Effect in physics, proposed by C V Raman (Nobel Laureate)
@fakermakerprops3948
@fakermakerprops3948 Жыл бұрын
Incredible work, your tutorials have really helped me grow in blender!!! Thanks!
@vikasgarg17
@vikasgarg17 8 ай бұрын
Bro, your animations are always some of the most detailed and realistic I've seen from a blender artist.
@wauthethird
@wauthethird Жыл бұрын
Don't use UV spheres if you don't want warping at the poles. Subdiv smooth a cube, then Shift-Alt-S to invoke Mesh ‣ Transform ‣ To Sphere. Then, to get the images displaying correctly, enable the included Node Wrangler addon, select the image node, and press Ctrl-T to generate the texture coordinate nodes. Finally, switch the output from the Texture Coordinate node from UV to Generated, and change the projection method of the texture to 'Sphere'.
@nikittan.4863
@nikittan.4863 Жыл бұрын
i tried this, but the texture wasn't showing up accurately. i changed the projection method to "sphere" though and it worked out
@wauthethird
@wauthethird Жыл бұрын
@Nikitta N. Ah, yeah -- that's something I neglected to mention, thanks I'll edit my comment
@I_am_Spartacus
@I_am_Spartacus Жыл бұрын
I tried this 3 different ways and it still pinches in the poles.... the only way to stop the poles pinching is by getting rid of the single vertex and using grid fill...
@nikittan.4863
@nikittan.4863 Жыл бұрын
@@I_am_Spartacus are you starting out with a UV sphere or a cube? the above solution reqires tat you start out with a cube. the reason i prefer not to use grid fill is that it created a flat surface and i wasn't able to remodel the top of the sphere without it looking too oblong or asymmetrical
@Ethan_Simon
@Ethan_Simon 7 ай бұрын
I'm extremely lucky I found this comment here! I noticed this issue and hoped it'd be in the video. You provided great instructions, so thanks!
@Slferon
@Slferon Жыл бұрын
this is what started my adventure 2 weeks ago! the mission to make a pixel art earth animation in 60 FPS and a realistic earth animation! this is amazing
@pudding1337
@pudding1337 Жыл бұрын
Its awesome to see just how far tools like blender how gotten and just how much more accessible imagine 20 years ago you told someone that the average person without much experience would be able to do something like this on their home computer in less than half an hour
@perecatherine
@perecatherine Жыл бұрын
Truely amazing
@zeeshanramay
@zeeshanramay Жыл бұрын
My i5 4th gen: Which takes more than 15 hours just to render a single 1080p image :/
@AnkushKumar-qu6yd
@AnkushKumar-qu6yd Жыл бұрын
@@zeeshanramay brand?
@nicoAKAtheCanon
@nicoAKAtheCanon Жыл бұрын
@@zeeshanramay rendering with graphics card is for several reasons way faster. use your graphics card. if you have one!
@zeeshanramay
@zeeshanramay Жыл бұрын
@@nicoAKAtheCanon The main problem was that I didn't have one, but now I just got GTX 1660ti. And it's way fast than my cpu :)
@arloc_official
@arloc_official Жыл бұрын
your videos are always fun. you teached me how to make a donut years ago and since then ive learned so much more about blender. always nice to get back to your videos.
@v-g-lant
@v-g-lant 6 ай бұрын
This man taught me everything I know ever since 2016 when I started my journey from pencil and paper to math and technology to create my artwork on another level I just want to say thank you again blender guru 👊🏾🧑🏾‍💻
@st.kamnakis
@st.kamnakis Жыл бұрын
I rarely use blender nowadays but I always enjoy your tutorials, I usually watch them more than once actually :D
@guibson1258
@guibson1258 Жыл бұрын
For those who didn't find the shadow option, you have to select Filter->Filter node and then set option from soften to shadow, link image output from your render layer node to filter image input, then link your filter image output to blur image input. After that you can follow the video. One last thing X and Y blur values can be different from tutorial.
@blub9633
@blub9633 11 ай бұрын
This should be pinned
@siemensohm
@siemensohm 11 ай бұрын
@@blub9633 No, doesn't work in 3.6 ;)
@Excalium
@Excalium 10 ай бұрын
@@siemensohm Have a solution for 3.6?
@siemensohm
@siemensohm 10 ай бұрын
@@Excalium I have a couple of different Blender versions on my system, so I just went back to an older one. Sorry.
@JohnKMcCarthy
@JohnKMcCarthy 7 ай бұрын
I was able to achieve the same thing n Blender 3.6 by just using the alpha layer, which is already there, just blur and apply the colour ramp to that
@ShaggyMummy
@ShaggyMummy Жыл бұрын
I remember following the older version of this tutorial for Blender 2.79, and now I'm back to reference the techniques again, Thanks Andrew!
@CarlMoebis
@CarlMoebis Жыл бұрын
BTW, Thank you so much Andrew. You're responsible for getting me into Blender and learning the first important skills that got me hooked. The Blender community would not be the same without you. Rock on.
@lassekalhauge4801
@lassekalhauge4801 Жыл бұрын
Awesome as always. Thank you so much❤
@bamboopublishing8662
@bamboopublishing8662 Жыл бұрын
Andrew, I still enjoy how you do these tutorials, other than that you make it look so DAMN easy! Other point of contention is what you said about the ocean being blue due to the reflection of the sky on it. It is only in extremely shallow water, rivers and some lakes, that the reflection is a major part. In the deeper water, it is more of an absorption and scattering issue. Water will absorb most of the light frequencies except for blue. The blue light is then reflected and scattered by stuff floating in the water, giving deep water a blue look. In the shallow parts of the ocean where there is a higher concentration of phytoplankton, the red and blue light is absorbed by the phytoplankton for photosynthesis, and the remaining green light is reflected, along with some scattered blue to give it the aqua color like off the coast of Acapulco. This is somewhat simplified. Keep up the great work!
@vickmc
@vickmc Жыл бұрын
Thank you so much for this amazing tutorial. It was so fun doing this on my free time and a learned so much new stuff I didn't know about blender. keep up the amazing blender work!
@ascotinva
@ascotinva Жыл бұрын
The river lake thingy is the Great Lakes and looks awesome in your tutorial. You are the best, Thank you:)
@nicholaspatton3797
@nicholaspatton3797 Жыл бұрын
This is quite amazing, Blender Guru. I am so curious if you'll do another tutorial on creating a node setup to create something like a realistic day-night cycle for Blender 3.2 someday in the future.
@SchloobySnack
@SchloobySnack Жыл бұрын
I can't be the only one that paused and went back to witness the glory of donut earth right?
@Patchnote2.0
@Patchnote2.0 Жыл бұрын
I tried doing this a year or two ago and I was never able to figure out why my ocean looked so garbage. I was anticipating being able to find out what I could have done differently/what I did wrong, and you delivered.
@MrSudzio
@MrSudzio Жыл бұрын
one of the best blender tutorials i have seen, and model great as well
@newax_productions2069
@newax_productions2069 Жыл бұрын
literaly in 1 minute this guys blend looks 100x better than anything ive ever done lmfao.
@DillandShaj
@DillandShaj Жыл бұрын
Following along to this tutorial, my computer sounds like an airplane. I feel like I'm flying over the earth model I'm making xD
@chaoyishih8324
@chaoyishih8324 Жыл бұрын
at least you see the earth, half of the time i am just seeing some blue green white noise orb on my screen
@DillandShaj
@DillandShaj Жыл бұрын
@@chaoyishih8324 haha the struggle eh
@Illumimate08
@Illumimate08 7 ай бұрын
Underrated comment
@muhammadarifakbar1497
@muhammadarifakbar1497 3 ай бұрын
Wht your computer specification
@TheFuzzypuddle
@TheFuzzypuddle Жыл бұрын
adding the lights to the night areas is a very nice detail
@Silliestgooberz
@Silliestgooberz 2 ай бұрын
I honesty don’t even use Blender- I just like watching you turn blank grey shapes into crazy complicated artworks.
@blenderanimeichons604
@blenderanimeichons604 Жыл бұрын
First there was two theories: Flat earth Spheric earth But now we all know the earth is a donut :D
@Karmai9
@Karmai9 Жыл бұрын
🤣 CONFIRMED BY BLENDER GURU
@holoflat1662
@holoflat1662 Жыл бұрын
Flat earth, globe sky, the matrix.
@wailboulmaarouf1920
@wailboulmaarouf1920 Жыл бұрын
This is the best free software Ive seen. Respect.
@daveb.8426
@daveb.8426 Жыл бұрын
I remember one of my first blender tutorials, quite possibly by you, was making earth in like blender 2.49. So much of the work was setting up the shaders with the ancient diffuse/glossy/alpha materials. The 4k textures blew my mind and nearly crashed my old laptop, now here we are at 43k and PBR rendered on gpu. We're living in the future.
@StephenWebb1980
@StephenWebb1980 3 ай бұрын
The intro to this video is amazing. That last-second doughnut earth is absolutely brilliant.
@terranplanetproductions
@terranplanetproductions Жыл бұрын
Holy cow! I have been looking for these extremely hi-res maps just recently. Woohoo! Thank you! Your results look killer! Good on you!
@LivingParadox87
@LivingParadox87 Жыл бұрын
That “little lake river thing” happens to be the Great Lakes, the largest group of freshwater lakes on Earth (at least by total area) and are so large that they have sea-like characteristics like tides. They were carved out by glaciers. 4 of them surround and define the borders of the state of Michigan where I have lived my whole life. Us Michiganders are very proud of our Great Lakes, even if they do make the weather here a bit… unpredictable. Thanks for the great tutorial! I’m working on model of the Enterprise that I think would look great orbiting the Earth in a render or two.
@thefreshest2379
@thefreshest2379 Жыл бұрын
I've lived on the tip of lake superior, Minnesota, my whole life and I'm proud too
@dyslexicstoner2408
@dyslexicstoner2408 Жыл бұрын
Here in Milwaukee we can't even swim in it anymore 😭
@neehgurg2111
@neehgurg2111 Жыл бұрын
who asked tho
@personguy1004
@personguy1004 Жыл бұрын
I have swam in all of the great lakes
@turboguppy3748
@turboguppy3748 Жыл бұрын
@TheCrispyChip it's weird to take the time to comment that no one cares. Smacks of some issues you might want to work out.
@trevorsoh2130
@trevorsoh2130 Жыл бұрын
Goodness, so many awesome mini-lessons in this one! Thanks heaps, had you not explained these to me - I’d be fumbling on so many of these concepts for years
@julzgaming4312
@julzgaming4312 5 күн бұрын
I'm learning this realistic earth blender tutorial, and I'm just a newbie. I'm happy that I'm here to learn and give life to this model. Thank you for sharing this blender guru.
@shivamroy04
@shivamroy04 Жыл бұрын
Magnificent masterclass
@mr_vky
@mr_vky Жыл бұрын
Nice tutorial. Some stars in the deep space would have made the environment much better. This tutorial reminds me of Andrew Kramers orb plugin. Great work by both Andrew(s)
@DavidsKanal
@DavidsKanal Жыл бұрын
Stars are basically invisible when exposing for the bright side of the earth
@mr_vky
@mr_vky Жыл бұрын
@@DavidsKanal May be another system that makes stars visible from the darker side!!!
@gordonbrinkmann
@gordonbrinkmann Жыл бұрын
Well, the tutorial is called "make a realistic Earth", so I guess a starry background wasn't the goal here ;) Apart from them realistically not being seen due to exposure, since Andrew renders on a transparent background it should be easy to add any starfield you like.
@gordonbrinkmann
@gordonbrinkmann Жыл бұрын
@Eazy Dub Yes, now you're someone who says Voronoi texture... in most tutorials they always use a Noise texture which I don't really think is good for that...
@ryleypalmer
@ryleypalmer Жыл бұрын
And animated clouds but that would be a whole project itself
@user-nd2bo7no7e
@user-nd2bo7no7e 11 ай бұрын
Great job, sir guru. Pushing the dimensions up to huge really does the trick to make the flyovers realistic. Thanks for the lesson!
@113joel
@113joel Жыл бұрын
Very nice tutorial, it is actually my second blender tutorial I was working with. I had to reduce the speed to play the video with 0.5, because otherwise I was too fast to actually try to understand and repeat the numerous steps. Would have loved to have some advice to create the fly over shown inbetween, but this is probably content of my next tutorial 😀
@SardiPax
@SardiPax Жыл бұрын
Very nice, I'd like to see improvements to the Atmospherics element though so will investigate alternatives there. Good to see some new (to me at least) nodes in use.
@eriktimme3558
@eriktimme3558 Жыл бұрын
Samuel Krug has a really good tut
@Undy1
@Undy1 Жыл бұрын
@@eriktimme3558 This. And Alex Heskett sells a really good planet shader (that's pretty similar to Samuel's atmospheric renderer but already premade and easy to use).
@eriktimme3558
@eriktimme3558 Жыл бұрын
@@Undy1 Samuel sells the completed one on Patreon.
@charlesskoutariotis2504
@charlesskoutariotis2504 Жыл бұрын
I found the pitch black of the dark side of Earth a little odd looking, so some kind of duller fill light representing the moon wouldn't be out of place. I also wonder how much of the Milky Way would act as ambient light as well. As always, these are such fantastic tutorials - without this channel I would have never made the jump from Maya to Blender!
@32_bhavesh_patilauto27
@32_bhavesh_patilauto27 Жыл бұрын
hi sir
@32_bhavesh_patilauto27
@32_bhavesh_patilauto27 Жыл бұрын
i have started learning blender. its been 3 months and have started making some vfx. and now i am making Thor's miojnir, problem is that how should i summone that in sky out of nowhere in between the video. means if i add that in video its there for whole time from beginning, i want that to appear at particular time in video
@vexnity460
@vexnity460 8 ай бұрын
plus lights from citie sand ubildings and whatnot
@adamjuwaied7212
@adamjuwaied7212 Жыл бұрын
I wish I were joking when I said I really needed this, but this actually helped me. Thank you for updating your tutorial! Keep up the great work.
@muzza152
@muzza152 7 ай бұрын
Thankyou so much for this Andrew, and for all your amazing tutorials over the years…you have been a true inspiration to me..I wouldn’t have started this journey if it were not for your beginners tutorials…just one thing…I made sure, as a fellow Aussie, to place Perth city at the centre of my globe!!…keep on doing what you do, great work!!
@AM-lm8ev
@AM-lm8ev Жыл бұрын
Awesome work as always! Just a math tip when remapping the night-lights falloff. The dot product (when both of the vectors are normalized) will return values from -1 to 1 based on the difference between the vectors (1 for identical, 0 for perpendicular, -1 for opposite, etc), so for much easier control just plug the dot output into a map range with a From Min value of -1, a From Max of 1, a To Min of 1 and a To Max of 0. After that you can plug it into a ColorRamp and have complete and easy control of the falloff. Thanks for all your tutorials, I never would have got started in 3D without that original donut!
@kerbybarrett
@kerbybarrett Жыл бұрын
Soooo much easier to control. Thank you!
@matthewgartner5339
@matthewgartner5339 Жыл бұрын
Thanks for explaining how the vector dot products work. I remembered that from math class a long time ago and now it makes sense. I apologize to my math teacher for "When am I ever going to use this?"
@freshcoastdrifttracks6074
@freshcoastdrifttracks6074 Жыл бұрын
this was cool! It would be sick to see an advanced version with animated clouds, northern lights, a few satellites and the moon!
@lukeae2001
@lukeae2001 Жыл бұрын
Bruh I was looking for something like this just a month back, I'm hyped. Thank you heaps 🙌
@dontbeconcerned
@dontbeconcerned Жыл бұрын
Amazing how you just know how to do all this. I'm in awe of your memory alone!
@mrnobody2929
@mrnobody2929 Жыл бұрын
Plss don't make our earth 🌎 donut shape 😂
@enegort2228
@enegort2228 Жыл бұрын
Har harr 😒
@CosplayZine
@CosplayZine Жыл бұрын
🍩
@Ikaruga_XD
@Ikaruga_XD Жыл бұрын
He actually did it hahahhahaha in the starting two mins there is a clip of it 🤣🤣
@elwiwithegreat7771
@elwiwithegreat7771 Жыл бұрын
@@enegort2228 has grey hair
@itslenis3395
@itslenis3395 Жыл бұрын
@@enegort2228 🤓🤓🤓
@fun2wotml516
@fun2wotml516 3 ай бұрын
I dont see the shadow pass on newer blender. Can you help me
@leonkennedy7776
@leonkennedy7776 Жыл бұрын
Great earth rendition. Especially clouds are awesome.
@vlogginggeneration3239
@vlogginggeneration3239 Жыл бұрын
Amazing tutorial 🔥 thanks Andrew 🙏
@user-ti8on9zb6y
@user-ti8on9zb6y Жыл бұрын
This is a tutorial where I would love to see a much slower and more detailled version.
@Max_Mustermann
@Max_Mustermann Жыл бұрын
Thanks a lot for the tutorial. Some additional things I found that could be useful: -In order to apply the NASA textures to a sphere without distortions at the poles, it is possible to use an environment texture node inside a shader. It's a hack I found online. -The brown tint in the area where the light meets the shadow can be reduced by adding a volume absorption node to the atmosphere material. -The atmospheric falloff at the edge can be simulated to a certain degree by using a fresnel node. This can be combined with the compositor approach from the tutorial for better effect.
@aero_smd
@aero_smd Жыл бұрын
i have distortions at the poles, but im not sure how to fix it with the environment texture node, please help
@Max_Mustermann
@Max_Mustermann Жыл бұрын
@@aero_smd You have to replace the image texture nodes with environment texture nodes and connect their vector input to the object coordinates of a texture coordinate node. The texture will be flipped horizontally, which can be fixed by placing a mapping node with the x scale set to -1 in between. Hope this helps.
@aero_smd
@aero_smd Жыл бұрын
@@Max_Mustermann I am still very confused, im not sure how to do what you said but i tried my best to do it and i didnt do it properly as its not fixed.
@Max_Mustermann
@Max_Mustermann Жыл бұрын
@@aero_smd Unfortunately KZfaq doesn't allow to post direct links, but if you search for "Mapping texture to planet blender" online you will find a post that describes the procedure in detail.
@hyperchunky7299
@hyperchunky7299 Жыл бұрын
I have a question and i cant seem to find an answer anywhere, after sometime following the tutorial everything went 100x slower and just viewing my earth takes extremly long to even render in, and when i render it says its gonna take 5 hours for a picture. ihave a 3060ti
@23GOOOFY
@23GOOOFY Жыл бұрын
wowoowow perfect timing! needed some specific Earth angles and tough to find exact matches in stock footage.
@ANDROMEDANEBULAGROUP
@ANDROMEDANEBULAGROUP Жыл бұрын
Thank you. Undoubtedly the simplest tutorial and with everything you need in one "click"
@virgilhawkins3390
@virgilhawkins3390 Жыл бұрын
To help with rendering speed, in Render view hit Num0 to get into camera view, then Ctrl+B and select a box slightly larger than your camera window. That'll set it to just render the selected area instead of everything.
@stablermusic
@stablermusic Жыл бұрын
Should this help reduce vram usage? Because I keep running out
@Sam-yk9kh
@Sam-yk9kh Жыл бұрын
Did you do it Evee because I tried to do it on it and got stuck...the atmosphere wasn't showing
@StaK_1980
@StaK_1980 Жыл бұрын
Incredible tutorial!! I'd suggest two things: 1- people turn on the light before dusk so a bit of bleed into the lighted part would be realistic (and turn off the lights after dawn) 2- The atmosphere looks a bit blocky there. You probably should increase the poly count on that. 🙂 PS: could you do a comparison between the quality of the full blown, max res images and poly counts and the low res one you did here? I'd love to see if the whole thing would be worth it or people should go with low / medium quality for most works out of studio?
@lildevilgamer
@lildevilgamer Жыл бұрын
I missed non color data so much from old tutorials. My life is empty without it. I think I will call my son non color data if I ever have one. Great tutorial as usual.
@jonsimcox725
@jonsimcox725 Жыл бұрын
always worth the wait, best tutorial on blender
@manthankapadia2126
@manthankapadia2126 Жыл бұрын
13:41 the shadow option is not available in the ewer version of blender that is 3.5 ... what should I do ???
@theworm7156
@theworm7156 4 ай бұрын
use Ambient occlusion and make the blur lower
@DJphotoandtech
@DJphotoandtech Жыл бұрын
14:00 Back in the early 2000s I used 3ds Max to make an Earth and there was a way to have a volume sphere that was basically invisible in the centre (when viewing perpendicular to the surface), but that created a soft edge for the atmosphere. The textures back then were only about 2-4K though, so these huge ones are awesome!
@azure8247
@azure8247 Жыл бұрын
You can do that with a fresnel node
@arkanthorartist__maker8328
@arkanthorartist__maker8328 Жыл бұрын
Yeah I remember messing with NASA files on my old Pentium 2 computer. At one point I tried opening what was probably an 8k file in Photoshop. That poor, poor computer, and it's 8mb video card, may it RIP.
@sulphurous2656
@sulphurous2656 5 ай бұрын
I remember doing this with C4D once, no idea how to do it with Blender though.
@JonathanNelson-nelsonj3
@JonathanNelson-nelsonj3 11 ай бұрын
Wow, I followed your original tutorial to get me started. It has been a few years since doing anything in Blender (life got busy) and I feel like I am starting out almost at the beginning again. A lot has changed.
@maikhowthomaz6322
@maikhowthomaz6322 4 ай бұрын
The guy is indeed the Master of Blender as they say. Thank you for the Tutorial. Truly amazing. I'm gonna make a short using this.
@kitsuahri6585
@kitsuahri6585 Жыл бұрын
3090 rendering a planet in 1 min. 1650: I CAN'T HOLD IT MAAAAN. Pc proced to crash...
@esscee96
@esscee96 Жыл бұрын
I shouldn't have been caught off-guard by that donut earth in the intro, but I was xD
@revolutionaryfilms5164
@revolutionaryfilms5164 Жыл бұрын
My mentor, you taught me all I need to know about blender. i am happy you are doing it great.
@DonikiDoniki
@DonikiDoniki 3 ай бұрын
Amazing work! Thank you very much for sharing your experiences!
@jamesfilios6138
@jamesfilios6138 Жыл бұрын
15:40 Every American watching this was screaming Great Lakes!!! at their screen
@ThatGuyThatCommentedOn_A_Video
@ThatGuyThatCommentedOn_A_Video Жыл бұрын
15:38 That lake river thing is actually a collection of the biggest lakes in the world.
@afkaqualls
@afkaqualls Жыл бұрын
The Great Lakes: Superior, Michigan, Erie, Huron, and Ontario.
@Arcessitor
@Arcessitor Жыл бұрын
I've never so much as touched a program like this, and I doubt I ever will, but it's really cool to see.
@kamensway3817
@kamensway3817 Жыл бұрын
Excellent tutorial Andrew. The efficiency, knowledge and usefulness reminds me of the turorials of another Andrew (hint-Video Copilot). Rock On.
@BUniqueBCreative
@BUniqueBCreative Жыл бұрын
Hello, for anyone that is having issues where your cloud is blurry, out of focus, the atmosphere looks weird. Go to your cloud layer and make sure the correct shader was added for Transparent and not Translucent. This will fix the blurred look.
@jmuurart
@jmuurart Жыл бұрын
THANK YOU
@talentedman5000
@talentedman5000 Жыл бұрын
15:45 thats Michigan and the great lakes! Where im from!
@JadDarawsha
@JadDarawsha Жыл бұрын
Love your tutorials!!
@tapchiipo179
@tapchiipo179 Жыл бұрын
Fantastic tutorial, keep up the great videos!
@sudd3660
@sudd3660 Жыл бұрын
for anyone having problems with the textures, make a new sphere and double the geometry. that fixed it for me.
@Exe3D
@Exe3D Жыл бұрын
or just add a smooth modifier. Happened to me too. Smooth modifier was faster.
@Frame4
@Frame4 Жыл бұрын
For the fuzzy atmosphere, you need a Gradient texture (radial) fac plugged into a colour ramp which has its colour plugged into the density of the Volume scatter. Dial in the colour ramp so the black is around position 0.565 - you'll also need a mapping node before the gradient (ctrl T) . After this, I mixed the above with a transparency node, just to ease back the atmosphere a little. Seemed to work well.
@smoothprox
@smoothprox 9 ай бұрын
Working for me. Thanks
@tattobotto
@tattobotto Жыл бұрын
Absolutely perfect tutorial, not like others 👍👍
@user-dp9ts9wz5s
@user-dp9ts9wz5s Жыл бұрын
Thank you so much! This is stunning work and great teaching. Even as a beginner I could follow the instructions easily! Liked and subscribed. :)
@LethalChicken77
@LethalChicken77 Жыл бұрын
The correct way to make the atmosphere look good is by using the object coordinates to create a sphere with exponential falloff. Then just tune the values until the surface has the density you want and the atmosphere is as thick as you want.
@amthx4005
@amthx4005 Жыл бұрын
Do you mind explaining that in steps ?
@tf2scoutpunch175
@tf2scoutpunch175 Жыл бұрын
@@amthx4005 This is a KZfaq tutorial with comments filled with pretentious snobs who dont want to actually explain something for some reason.
@spencer5028
@spencer5028 Жыл бұрын
Andrew: Blender Guru extraordinaire, wrangler of nodes Also Andrew: doesn't know the Great Lakes (^^')
@ObscureHedgehog
@ObscureHedgehog Жыл бұрын
He's Australian. Can you name one lake in Australia without Googling it? How about the capital? :P
@WaterShowsProd
@WaterShowsProd Жыл бұрын
@@ObscureHedgehog Hardly the same thing. The Great Lakes Region is the largest collection of liquid fresh water in the world. A better comparison would have been to geographically significant features like The Himalaya Mountain Chain, Ayers Rock, The Grand Canyon, The Nile, The Amazon, The Sahara, etc.
@spencer5028
@spencer5028 Жыл бұрын
@@ObscureHedgehog the largest fresh water body is kinda like knowing the tallest mountain in the world, largest ocean, largest continent etc.
@spencer5028
@spencer5028 Жыл бұрын
@@WaterShowsProd thinking alike
@r.yuksel9774
@r.yuksel9774 Жыл бұрын
@@spencer5028 Well most people wouldn't know these things except the tallest mountain and maybe the biggest ocean
@jscott8695
@jscott8695 Жыл бұрын
Thank you for another Great tutorial, Blender Guru!
@BJHSSkills
@BJHSSkills 5 ай бұрын
Time it took for : For you- 20 mins, For me- 2 hrs
@Attilakiralyart
@Attilakiralyart 5 ай бұрын
For me it took 5 hours
@robroy289
@robroy289 Жыл бұрын
I think there's a bit more light between the daylight and darkness. You're not accounting for timers on lights and a lot of people don't wait until it's really dark to turn on lights. Also a lot of US city/municipal/freeway/street lights are timed to come on at dusk - at least for public safety reasons.
@personguy1004
@personguy1004 Жыл бұрын
not really, the amount of distance between night and dusk, especially at this scale wouldn't really be noticeable
@She_is_Rose
@She_is_Rose 9 ай бұрын
Hi Andrew, i am new to this blender and animation thing, i m glad i stumbled on you, i made my first donut all thanks to you, you are a great teacher.
@AroundTheHouseShow
@AroundTheHouseShow Жыл бұрын
Great tutorial. Thanks very much for this...hugely useful!
@ian_wallace
@ian_wallace Жыл бұрын
Great tutorial, it really helped me improve my blender rendering skills, making everything look a lot more realistic. Thanks! Just wondering, what was the music you used at 21:56 ?
@michaelchileshe2619
@michaelchileshe2619 Жыл бұрын
Aero by Ryan Taubert
@ian_wallace
@ian_wallace Жыл бұрын
@@michaelchileshe2619 thank you man
@volgavis
@volgavis Жыл бұрын
When desaturating the oceans you actually made some coral reefs gray in the process. To keep reef colors I did the following: 1. Use the "Separate RGB" node and feed the color image to it. 2. The blue channel output of this node is fed into a math node with "less than" operator, and 0.1 as the threshold. 3. Finally multiply the output of this math node with the land ocean texture using another math node and feed this output to the fac in HSV. This was my first blender project and I can't keep but think I should've started earlier with your original earth tutorial. This is so much fun! Can't wait to try more.
@blenderguru
@blenderguru Жыл бұрын
That’s actually not a bad idea! Good suggestion.
@7EvenMorten
@7EvenMorten Жыл бұрын
I'm new to blender and would love to try that but I dont quite understand how you connected the nodes. I tried and failed. Can you for example show a screenshot of connected nodes?
@bloodaid
@bloodaid Жыл бұрын
I always wanted to create my own 3D earth. Thank you for this.
@lynnyoussef9119
@lynnyoussef9119 Жыл бұрын
Thank u for always saving the day ❤
@olivierhenry9516
@olivierhenry9516 Жыл бұрын
Wonderful as usual. But I have a problem : using UV Sphere and subdivision causes my color, bump and hydro texture to be deformed at the poles. Anything to fix this ?
@mz___
@mz___ Жыл бұрын
I think if you use an "environment texture" node instead set to equirectangular, that should map the texture as a 360 photo instead of using the UVs
@olivierhenry9516
@olivierhenry9516 Жыл бұрын
@@mz___ Many thanks !! You solved my problem. I had to add texture coordinates and mapping nodes to "unmirror" the textures, but now everything is ok. Thanks again !
@meatmeep3462
@meatmeep3462 Жыл бұрын
@@olivierhenry9516 Can you explain this in steps or link to a video that does? Can't find this anywhere online.
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