💡 BECOME A PATRON: bit.ly/3yOADb8 📢 JOIN THE DISCORD: / discord 👕 GET SOME MERCH: www.addyvalentine.com Unity Assets Mentioned in this Video: Hair Designer: assetstore.unity.com/packages...
Пікірлер: 36
@SalmanShhh4 ай бұрын
if i was shaving company, I'd be kicking myself from not paying for a short ad spot rn
@Tsea2004 ай бұрын
I love the look of your world scene set thingy. It just looks so calm and beautiful!!!!
@AddyValentine4 ай бұрын
Thanks! I really hope it's relaxing atmosphere balances out my ADD editing style
@bonnielake627619 күн бұрын
I cannot imagine how time-consuming it is to make videos in this format, but oh my god please keep doing it.
@joshleap4 ай бұрын
Great video! I bet you could have sped up the hair card rotation process with a combination of a few things. 1. Proportional editing (with a random falloff for lazy, some other curve for pro-mode) 2. Probably individual origins as your transform pivot. 3. "Normal".. or local as your transform orientation, whichever one does the thing right Then select a strand of hair, constrain rotation to whatever the right axis is (Z or Y probably) and rotate. Crank your mouse wheel until the proportional editing blast radius lets you do the whole head at once.
@AddyValentine4 ай бұрын
Well shit. This could have saved me a lot of time haha.
@BadTunes.4 ай бұрын
I wana give your brother a hug ❤ He deserve it 😢
@Michael-The-Composer4 ай бұрын
Yo great video! High quality as always, and the final render looked fantastic!
@AddyValentine4 ай бұрын
Thanks! Gotta keep that fidelity up!
@Cosmic_Commentary2 ай бұрын
I love this vid, it's hilarious. I was googling this to see what I can do for my vtuber model and you gave me a good idea lol, thank you!
@AddyValentine2 ай бұрын
Hey! Glad I could help!
@user-ue1pf9wn3m4 ай бұрын
Looking good!
@AddyValentine4 ай бұрын
Thanks!
@alexjawny87054 ай бұрын
cool video :3 I love your models
@AddyValentine4 ай бұрын
Glad you like them!
@HugoBDesigner4 ай бұрын
Fluffy!
@saeshiiАй бұрын
MAKE THE BLUE GIANT give you a hug if you give him blueberries.
@AddyValentineАй бұрын
I can't make him do anything he doesn't want to
@saeshiiАй бұрын
@@AddyValentine hateful mf
@jamesduston92924 ай бұрын
The real hair was the ones we grow along the way.
@ninkotop4 ай бұрын
With all that hair benny gonna be mistaken for big foot
@G33X4 ай бұрын
Happens all the time in real life, too
@AddyValentine4 ай бұрын
Damn, bro. How hairy are your feet??
@G33X4 ай бұрын
@@AddyValentine That's a dangerous question to ask someone on the internet. But it's like velcro for climbing trees
@StickyLabDev2 ай бұрын
i thought the hair will move naturaly
@travotravo61903 ай бұрын
I've found performance is too terrible in Unity with most hair systems still. There's an add on for blender called Hair Tool that is great for designing hair card styles that are so good for performance. Went that direction. That add on does have a *bit* of learning curve but once you get the basics it's kind of great for realistic styles.
@AddyValentine3 ай бұрын
That's definitely a great route to go down. I had been looking at Hair Tool myself but I'm more comfortable with my Unity skills than I am my blender skills so I didn't want to put down the $60 in the wrong direction. But it looks like a great asset for people with more blender skills
@DarkDax4 ай бұрын
Must. Resist. Cuddling.
@AddyValentine4 ай бұрын
Be strong
@niuage4 ай бұрын
Hum, is it just me or is your brother looking kinda THICC?
@AddyValentine4 ай бұрын
He's siiiiiingleeee
@machelul4 ай бұрын
@@AddyValentine With that hair, not for long.
@KHJohan4 ай бұрын
Why didnt you just make a cones containing other cones, then use the hair texture with alpha clipping. Then render the back faces with a slightly darker version of the hair texture. You could then make the hair a soft-body mesh. This way you get low geometry. For the body, you could make a hair texture with no alpha, but with a normal map. Then do a second-pass or doublicate the mesh and grow it a tiny bit with a hair texture where hair is clumbed that has normal map and alpha. So when the body moves, it will have the illusion of hair moving, despite there being no extra vertices. I’m a complete amateur, so you might have a reason for not doing it this way, I’d love to know why :)
@AddyValentine4 ай бұрын
No worries! I'm an amateur at this kind of thing too! Like I said in the video there really wasn't a ton of information for me or at least I wasn't really good at finding it. But I went down this path after learning about Unity HDRP's hair shader and how they function using "Hair Cards" which are usually quads attached to the mesh with hair texture on them. So my research just brought me down the path of how to generate those in a performant way in blender even though I never ended up using the shader anyway. Your cone method never even crossed my mind actually 😋 However, the fur actually works very similarly to how your describing. Hair designer automatically generates multiple layers of extruded hulls and uses a noise texture to create the hair, blending from a dark root color to a lighter tip color.
@G33X4 ай бұрын
You must craft the cones,@@AddyValentine
@KHJohan4 ай бұрын
@@G33X the essence of the game! kzfaq.info/get/bejne/p7-hfs-Qsd2pimg.htmlsi=TUt-1KYbzkNjXIKD