How to Make Dungeons in 30 Minutes

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Master the Dungeon

Master the Dungeon

Күн бұрын

Did you run out of prep time this week and aren't sure if you should cancel your session? Follow our step by step process for making dungeons in less than an hour.
Kobold Fight Club: koboldplus.club/#/encounter-b...
Total Party Kill: dungeon.totalpartykill.ca/
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www.masterthedungeon.com/30-m...
00:00 Intro
00:27 Step 1: Get your Map
01:25 Step 2: Prepare your Map
02:08 Step 3: Doors, Locks, and Keys
03:34 Step 4: Add Encounters and Challenges
05:33 Step 5: Treasure, Rest Areas, and the Exit
06:59 Step 6: Adding Story
#DungeonsAndDragons #DnD #Animatic

Пікірлер: 103
@murgel2006
@murgel2006 Жыл бұрын
I have really grown to enjoy your videos very much. My tip for the "unprepared" GM: NEVER throw away your old stuff. I started playing and GMing in 84 and I kept every single dungeon, house, tavern, village, NPC and PC I ever made (even if he died) and I kept them in folders and boxes. And guess what :): I have enough stuff for at least 10-15 years of gaming with only a few minutes of preparation. But as I like making new worlds, and new adventures as well as working on, and refining old ones my collection grows. Sad really, if I would not need the money from my work, I could spend the rest of my life playing and GMing...
@masterthedungeon
@masterthedungeon Жыл бұрын
Reskinning something old is one of the best ways to speed up prep!
@sherylcascadden4988
@sherylcascadden4988 Жыл бұрын
Back in the 80's and 90's when I was playing First edition ADnD, I made half a dozen "spur of the moment" dungeons: six maps with different types of entryway, and three sets of monsters/traps/treasures per map geared for different level characters. I was always prepared for a one shot should no one else at the club be ready to DM. I liked it better if someone else would do the honors, as the club had three great and two pretty good DMs, but I was always ready for a one shot, or could drop these into my campaign world (campaign never got far, sadly). I would need to upgrade the higher level ones for today's advanced mechanics (feats, abilities, etc.) As the basic rules have changed so much, but I think I should pull them out and use them again.
@murgel2006
@murgel2006 Жыл бұрын
@@sherylcascadden4988 : Well, having something "lying around" has its downside to. Because the group notices that sooner rather than later and then the GM to be was to bussi to prepare something, so you step in. The next week the adventure needs to be finished but after that you get to play your character again, except the GM to be had to do extra hours at work/school... A vicious circle because you do not get to play your character for a long time...
@meaningfulmindfulness15
@meaningfulmindfulness15 Жыл бұрын
This is beautiful. A new age has begun in your overall campaign. 🤘
@scoots291
@scoots291 Жыл бұрын
I do the same thing with my old characters. I need a interesting npc just go through the files. With where they ended (level wise) is roughly the power they had. Just don't let your players know and let them be none the wiser.
@TrevorVonSeggern
@TrevorVonSeggern Жыл бұрын
Just what I needed! The only problem is that now I only have 22 minutes left after watching this video to prepare for my dnd session which was 30 minutes from now. ;)
@toddreynolds238
@toddreynolds238 Жыл бұрын
A great backup for an unprepared session is a couple good arena maps. Have the players “wake up” in the arena kidnapped by a God of war (whichever one fits your campaign). They are to participate in a great gladiatorial combat for their entertainment. The players get to test out their character in PvP destroying their friends. HUGE fun for them. VERY easy for the DM. And afterwards, they wake up unharmed and the victor find they have a magic item that will help the party in their current campaign.
@Oxaphosphetane
@Oxaphosphetane Жыл бұрын
Please tell me you have a bombastic NPC contestant enter to the John Cena theme
@xaviermartin3156
@xaviermartin3156 Жыл бұрын
I often read tips like these that sound awesome, but i dont think i could pull it off, only beacause i dont think i can fit something like that with the more serious tone of my campaign maybe.,.. nevermind, forget that and replace it with this question: How do you do it from then on out to make your players not fear being teleported any session, or prevent them from feeling like they lost all agancy in what happens?
@abelsampaio389
@abelsampaio389 Жыл бұрын
One problem I have with this scenario: magic items. Very often, players will not evenly distribute their magic items. One of them has a bag of holding full with little magic trinkets that the party has hoarded. That person will have an edge in this fight, and it might feel a little unfair.
@toddreynolds238
@toddreynolds238 Жыл бұрын
@@abelsampaio389 Loot division always has the potential for problems. With that said it is a player agency problem. I’m very careful to put in items that will “fit” certain characters better than others early on. It does take some practical experience and thought and sometimes just doesn’t work out the way you want or think. I’ve been doing it for almost forty years and can still be surprised by party decisions. If it is a problem, it could give an opportunity to be confronted by players or even a chance to analyze what magic items are being placed within the campaign by me. If the wizard is hogging all the magic maybe it’s time to put in an item or two that class specific for those characters you feel are getting the shaft. And there’s always the classic of having said bag ‘o magic stolen and making its recovery an adventure within itself. Hope that helps you out. ;-)
@toddreynolds238
@toddreynolds238 Жыл бұрын
@@xaviermartin3156 Never had that problem with this scenario. But you kind of hit the reason for that on the head. Player trust. When you have their trust it allows you to place the characters in situations that START OUT beyond their control while the players trust that they will have the opportunities to recover agency. Remember that player’s characters live in a world of magic and there are divine powers well beyond them that can just do something like this. As long as they get a fair opportunity to recover, and you don’t do it just to bone them, that trust shouldn’t be violated. If you think it will try talking to them before hand. I recently set up a scenario where our barbarian was confronted by a noble for having a magic weapon belonging to the nobles family. I ended the session with the noble and guards surrounding them in a tavern after another adventure. Everyone thought the next session would start with a fight in the tavern. But I talked to that player alone about what I was planning and with his trust It started with him being taken from the dungeon to his trial. Tortured with only 1/4 hp and a level of exhaustion. The noble challenged him to single combat. (Obviously a losing scenario) the noble dropped him in only 1 round but during his relentless endurance I had the other players leave the table and gave him a dream sequence where the magic weapon all but instructed him to call out to him. When he did I returned the other players to the table and he repeated his call to the weapon and it flew to his hand, lightning struck his character and threw his enemy to the ground and the weapon now had a flametounge like ability but with lightning not fire and he was restored like having a long rest. It was an epic moment for his character AND the other players that couldn’t have happened without the players trust in the fact that I would give him a fair opportunity for recovery. That by the way wasn’t a 30 minute planning session. More like six months. Hope that helps you expand how to use players trust to the advantage of everyone.
@Vespuchian
@Vespuchian Жыл бұрын
There's also a random dungeon generator in the back of the DMG, as well as a couple of premade maps. One of the DMs I know used the generator in the DMG to make a few dozen pre-stocked rooms/passages/features, wrote each of them on a cue card, then shuffled the deck to make The Mystic Dungeon of Randomonia! that aspiring adventurers would challenge to make names for themselves.
@liamjensen9156
@liamjensen9156 Жыл бұрын
A great way to make a dungeon layout is to find a top down map of a mall or casino, as they usually have large maze-like layouts to keep people inside and spending money longer. (If you want to make your players cry just use an IKEA map, and add in some traps from tomb of horrors.)
@canary8212
@canary8212 Жыл бұрын
I recommend dungeon scrawl for a quick and simple map maker. It's fast and looks pretty good as well.
@RikThunder33
@RikThunder33 Жыл бұрын
it takes me hours to use well. but i use it none the less
@rathorrath401
@rathorrath401 Жыл бұрын
I’ve been obsessed with 1 page dungeons recently. I’ve made 4-5 and plan to make 3-5 from each type and setting in the dmg. That way I can just drop it in wherever. This helped when I was running keep on the borderlands the other day. The castle ruins went a different route with my players and I was able to pull out my ruined castle 1 page dungeon. Went great
@cybermadness2503
@cybermadness2503 Жыл бұрын
Thank you SO MUCH for this helpful video!! As someone who has experienced the stress of 'Last Minute' problems, I find this video very helpful and will definitely use the advices for a last minute dungeon.
@masterthedungeon
@masterthedungeon Жыл бұрын
Glad it helped!
@4saken404
@4saken404 Жыл бұрын
Here's a DM hack for the idea of keys: have it possible to find them on the corpses of previous adventurers. This is something that you can easily do on the fly if the party gets stuck.
@witchesbruise8792
@witchesbruise8792 Жыл бұрын
One "trick" that I use to lure players into a dungeon is to have them each draw a random "rumor" from some paper I've printed off and cut up. Usually there are a few more rumors than players, so not all get used. Several rumors mention that great treasures and wealth in the dungeon and others warn of the dangers or give hints/info/history that can be taken advantage of for it. After each of the players shares the rumor they've heard, they usually say "Wow, I think we should go check out this place." If this is the only adventure you have prepped right now - it doesn't hurt to just tell them that too :) I do this because usually they can leave back out of the entrance in my dungeons (because they are deadly enough even with a known path for retreat :)
@Oxaphosphetane
@Oxaphosphetane Жыл бұрын
That's a great idea, I love a good raffle
@JimFaindel
@JimFaindel Жыл бұрын
Thank you soooo much. How did I even get by all these years without these resources?!
@carolinelabbott2451
@carolinelabbott2451 Жыл бұрын
Last session the party all met up at an Inn to rest up after their last adventure, no problem; they wake up to a scene of a violent struggle, the innkeeper missing and a trail leading to a hidden door. A reward of money by the Inkeepers daughter to find her father. Into the dungeon the Adventures go.
@GalvatronRodimus
@GalvatronRodimus Жыл бұрын
Had a similar situation last night, I'm in the early stages of a 2e campaign and, after a busy week, I suddenly remembered the dungeon I'm working on isn't anywhere close to finished. So I used the moathouse from Hommlet instead.
@masterthedungeon
@masterthedungeon Жыл бұрын
I wonder how many sessions Hommlet has saved all on its own.
@GalvatronRodimus
@GalvatronRodimus Жыл бұрын
@@masterthedungeon Very many +1 as of last night.
@ranty_fugue
@ranty_fugue Жыл бұрын
Thanks for a lot of great ideas! That said, though, I don’t see how a dungeon the size you recommend is doable in 30 minutes. ;-) One thing I’ve come to rely on for single-session dungeons is the “five room dungeon” method with added rooms or monsters as time allows. The technique really forces you to focus on the central idea of the place and its cohesion.
@AlanW
@AlanW Жыл бұрын
30 minute dungeon, nice! But I was almost expecting: "step one, clean, peel, cut and caramelize some onions (5 min)" 😆
@krinkrin5982
@krinkrin5982 Жыл бұрын
I would add one more consideration to the story bit: why are the monsters there? What exactly was this dungeon before they moved in, and what is it now?
@Balcamion79
@Balcamion79 Жыл бұрын
I always appreciate your content as well as the encouraging and enthusiastic tones in which you deliver it.
@jonwooldridge3766
@jonwooldridge3766 Жыл бұрын
Very helpful, and I really like the step by step process. Thanks!
@rkmh9342
@rkmh9342 Жыл бұрын
Thank you for the fantastic tips! One of your ideas set off an old memory. One thing that made my players call me a genius was to always create a backstory for the dungeon. Who first made it and why? How did the current inhabitants take over or move in? Answering these questions made it easier for me to justify why there were traps and puzzles and to also give them flavour. The dungeon's backstory also often provided a sort of flashback scene that helped make the story come alive rather than just being a door-to-door hack and slash. I also endeavoured to have at least one scene designed to stick with the players. After a few sessions, you learn what kind of scenes your players like talking about and reminiscing so I try to reverse engineer similar but different scenes. For puzzles or mysteries, I also liked to ensure that players always found every clue [either made the skill rolls super easy or just said they found the clue] but made the clues open to misinterpretation [or make the skill role matter to how hard I make the clue for interpreting correctly, e.g., often the order the players get the clue sets them up to interpret what the clues mean, so if they succeed with the skill role, they get the clues in a helpful order but if they fail they still get a clue, just out of order and more likely to be open to misinterpretation.] The satisfaction of players falling for the hindsight bias and saying "I knew it!" when it becomes obvious what the clues meant too late, delightful! Just make sure that the rewards for figuring out what the clues mean too late are still something the players will talk about. For example, if somehow the players learn what the clues mean in time, they win the entire treasure hoard [warning: power level creep!] but if they only learn what the clues mean too late they still get everything they had originally wanted from the dungeon. One group had been hunting for a bag of holding, so I knew that even if they did not put all the clues together correctly but still got the bag of holding, they would be talking both about the win with the bag of holding they had been searching for and the huge treasure hoard they had just missed out. They talked for a long while about returning to the area once they had levelled up enough to face a new threat that had chased them away. The campaign story went a different direction and the sense that they had unfinished business at this dungeon that took me 40 mins to make made that time feel like the best time spent for making the world feel immersive. tbh, I had a proper campaign story lined up but overheard them talking about how unlikely it was to find a bag of holding with what they were currently doing, so I lied about not being prepared and asked them to play video games for 40 minutes while I designed the adventure so they could find the bag of holding. So much fun!
@galentalkington1066
@galentalkington1066 Жыл бұрын
I love your channel! great ideas and content with each video :)
@seanfsmith
@seanfsmith Жыл бұрын
This was such a good vid! I've lost count of how many of my favourite dungeons I've made in this last-minute way --- so much so that I've memorised half of the random tables from basic and expert dnd haha
@thornangel16
@thornangel16 Жыл бұрын
Sometimes not being fully prepared can be a good thing. It can lend itself to creative ideas and/or good worldbuilding if you play your cards right. One idea I've got is having a dungeon who's levels above ground were torn down/repurposed into another type of building, but the underground parts are untouched and more dangerous. Another thing I like to keep in mind is that not every dungeon dweller has to be hostile. Heck, you could make a whole video about the effects of having people (usually goblins) living in a dungeon and how that would affect item/loot distribution.
@marcosmiotti7399
@marcosmiotti7399 Жыл бұрын
Just found your channel with this short but informative video. That's a great technique, especially for lazy DMs like myself. Thanks!
@meadnex331
@meadnex331 Жыл бұрын
thank you youtube reccomendations for sending me this video like, exactly when i need it
@DAMitAlI
@DAMitAlI Жыл бұрын
Lol I need this today. Going to run a test game in about an hour.
@AaronHill4
@AaronHill4 Жыл бұрын
Such a helpful video!
@Bluecho4
@Bluecho4 Жыл бұрын
I decent way to get the party involved in the dungeon is to literally drag them into it. Have slavers or harpies or some other monsters grab one or more players, either during a fight or while the party is resting. If they get all of them, great, just resume play in captivity, with need to escape. If only some are captured, allow the rest of the party to easily chase or track the captors back to their lair. Either way, getting the party members out will be the key objective. Liberating other captives and grabbing loot is a nice bonus. Even if the assailants fail and flee, the party might chase or track them simply to deal with the problem.
@sherylcascadden4988
@sherylcascadden4988 Жыл бұрын
When I began playing in the early 80's, I had problems where a DM didn't have anything planned, so with no DMing experience I made a few "Spur of the Moment Dungeons" I could throw in as one shots when needed. I wasn't terribly good as a DM, but I enjoyed making these.
@portaljumper2012
@portaljumper2012 Жыл бұрын
This is AMAZING!!! ♥ ♥ ♥ Just a suggestion, but could you perhaps do a video on the *NPC Roleplay* mechanic? It's when the party is split up and a scene with one party member is active, the other players get a chance to be involved in the scene by role-playing AS some NPCs.
@OrangeDragon04
@OrangeDragon04 Жыл бұрын
I don't think that's a good idea. At least not at my table. Your's may be different, but usually, the people don't know the characters as well as you do. Maybe that NPC is acting a bit shy, but when a player takes over it, they gain confidence, Wich breaks the character a bit. I only have 3 players, so they only split when they know they're safe. I only had one chance to make one or two of them go with an NPC, maybe once we get to the next town. But usually, the non-active player just wait around, checking their phones for time and messages. Or just messing around. This one time, the Dragonborn Sorceress had to get some information from another Dragonborn that works overnight lighting the street lamps with his fire. She thought he knew something about the kidnapping of Captain of the guard that happened late in the night during a festival. (He did) She wanted to talk with him alone, because she thought, the full group would feel like an interrogation. The other players at the table were like:„Alright, we'll go buy some supplies, have fun on your little "date".” Wich was the funniest thing that session. It'd be much weirder if the NPC was controlled by one of the players, it might get a bit out of hand.
@portaljumper2012
@portaljumper2012 Жыл бұрын
@@OrangeDragon04 I understand and respect your reason for not liking the mechanic. It's not for everyone, I guess. Usually, the DM writes down some notes with the NPC's name, personality, role, etc and passes each note to one player so they can Roleplay as them when given a cue(like the mention of the name) by the DM.
@OrangeDragon04
@OrangeDragon04 Жыл бұрын
@@portaljumper2012 Every table is different and I'm still a newbie, so I basically have no say in this. But maybe one day, I'll try it as well. Please, have yourself a nice day.
@RPanda3S
@RPanda3S Жыл бұрын
I guess this might work if the players are playing mostly extras, and the players themselves are of the actor variety. Requires very high level of trust between DM and players. Very "new school" style of play.
@erwindatema9268
@erwindatema9268 Жыл бұрын
I use the random tables for treasure alot to make oneshot and 'quickly made' dungeons and adventures to have a theme. Roll 3 times on 3 different tables for 3 nice items fitting for the level. These 3 items give you nice inspiration for the dungeon and also the rewards.
@AD_Gray
@AD_Gray Жыл бұрын
I can't wait to try this advice 🙂
@kalebwilson3946
@kalebwilson3946 Жыл бұрын
This is probably the most underrated tabletop channel right now
@legendzero6755
@legendzero6755 Жыл бұрын
Great tips, thanks :)
@kevincariffe3345
@kevincariffe3345 Жыл бұрын
Thanks for the awesome video, I really enjoyed it! If y’all take suggestions, I’d love to see a video about how to make folklore/Witcher-y monsters for D&D.
@eriathdien
@eriathdien Жыл бұрын
Learning how to improvise a dungeon is also helpful to mitigate GM burnout. It's helped me a lot to know that a 4 room dungeon with a combat encounter that I can use any online tool to make, and a non-combat encounter like a puzzle (that you can also find online in a jiffy) can keep my players busy for a couple of hours at least. One tends to overestimate the speed players can move the story forward
@michaelhockman3420
@michaelhockman3420 Жыл бұрын
I sometimes watch this right before a session, whether I’m prepped or not because it helps with creation/revision process
@TheGoblinoid
@TheGoblinoid Жыл бұрын
excellent video
@lofigamebuilds
@lofigamebuilds Жыл бұрын
YESSS this is incredible
@nvfury13
@nvfury13 Жыл бұрын
I, years ago, created a dungeon in 20 minutes that has seen dozens of sessions of play. It could see more again. How? I took two pregenerated maps (one of a tower and one of a cave system) tossed in some less used critters (especially extraplanar) discovered that a lot were “guardian” types that contract with Wizards…and one I had decided to use was a Demi-Lich (and this was back in 2nd Edition, where Demi-Liches came in two varieties, failed Lich or a Lich that had transcended into god-like power) and stumbled into the story and theme of the dungeon while doing so. The tower was the long ago home of an ancient wizard, so ancient that the oldest records of the longest lived races remember only that he was frighteningly powerful, and a “collector”: new (to him) race or creature( or even new “variant” be it a coloration he hadn’t seen or a new power on display), it gets a habitat (or added to an existing habitat) in the caverns; new (to him) item, magic, or magic item? Into the tower or certain areas of the caverns. His wandering and “collecting” weren’t limited to just that world either, but the Planes and other worlds (a big deal on that world, you usually need a God/Goddess to give you permission to travel that way off that world). As he grew in power and knowledge, he started setting up powerful magics that drew in new specimens, knowledge, and items to his tower from all the places he visited. Then he decided his (centuries extended) lifespan wasn’t good enough, and sought Lichdom; he obtained it, and started to work even more powerful lost magic to make sure his “collection” would never empty, and would be properly guarded when he went on his trips. Eventually he transcended his need for his old body and became a Demi-Lich; his home, now woven with extensive magic that kept it repaired and filled with all the things he enjoyed, stood for thousands of years without his spirit being present. Some of those “collected” by his traps managing to set up villages or such things in their “habitats”, while the people that eventually spread out enough to discover the pristine tower that had been built in the desert in the middle of nowhere learned to avoid it when those that entered didn’t escape…or parts of them got tossed out. Centuries later, enter the party, asked to check the place out by locals in the bustling seaside desert metropolis a day from where the tower stands. The tower has all the new “specimens” and goodies gathered by the magics, things the Wizard himself gathered, anything summoned into the place by those trapped there, and other adventurers (or raiding parties) from places where the traps (and “gatherers”, in other words magics/constructs stealing items and books from elsewhere) were found and traced back. An ever changing dungeon of wonders with cool backstory (told through both journals, magic mouth spells used like the audio clips from museums/art galleries/some zoos, and illusion based “video journals” by the Wizard) and theme.
@kevinerose
@kevinerose Жыл бұрын
A Difficult Scenario: Okay, I am in this adventure party with myself, a paladin, a thief, a cleric, and a MU. We open this door and a chamber is revealed to us. Inside the chamber is 6 Orcs who are completely surprised by our entry. It is a typical chamber with various furniture and such. One of the Orcs is lying in a bed with 2 other Orcs hovering over him. The Orc is lying flat on the bed and seems very old and feeble with grey hair. Of of the 2 Orcs beside the bed, one is wearing a long white robe and holding a clipboard. He is wearing some type of stethoscope around his neck and was leaning over the older Orc as you entered the chamber. Next to him, is a young attractive female Orc who is holding a vial of some sort, maybe a potion. She turns as you enter and you are mesmerized by her alluring appearance. These 2 are wearing a matching set of gold wedding rings and you suddenly feel a sense of disappointment. Now, you quickly surmise that the older Orc on the bed may be related to them in some way. The other 3 Orcs are located in the opposite corner. These are young child Orcs who seem to be playing one of the popular dice games that is common to the area. They are all sitting on the floor in a prone position. The child Orcs do not notice you entered the chamber. They seem to be consumed by this game they are playing. Suddenly, one of the child Orcs yells, "Yes! Critical hit!". And now it is your turn to act. What do you do? The Orcs are all surprised so you have the first move. What would you do in this situation?
@miguelangelperez7705
@miguelangelperez7705 Жыл бұрын
i love this channel ;w;
@minimoose7890
@minimoose7890 Жыл бұрын
Smart video. I listen to most content at fast speeds, but can't do that with your videos, too dense with content to digest. Are you guys familiar with the Lazy DM Prep method?
@scroletyper8286
@scroletyper8286 Жыл бұрын
the most important skill for a dm is improve. remember the players will take roughly an hour to complete each encounter. So if your running a modest game of three hour sessions like me you only need to bring three encounters planned. I usually bring at least six though in case one is made irrelevant. note two things about encounters, they aren't only combat and they aren't fleshed out. An encounter plan should be little more than a bullet list with each bullet being no more than seven or so words, unless you have side notes on it tying it to something else that happened in the campaign. For the most part though a bullet list should look like this "the farmer asks for help, they go to the woods and fight goblins, they find a cave where the goblins came from" just getting them to talk to the farmer can take an hour and combat can take a long time if the dice are unwilling or you want it to and add more enemies who the party did not see before or the goblins called for aid by blowing a horn. Then the cave exploration can be its own three bullet points or less or more. If the party doesn't talk to the farmer but instead ignore him and wander off they can just be attacked by goblins as they travel. then the farmer looks like foreshadowing for a goblin attack. Or if the party goes the other way to avoid the goblins just have them travel to the next town or to the wilderness. replace the goblin fight with some wolves or something. simple fixes on the fly are crucial to keeping the game going. also the most important thing for a DM is to READ YOUR PLAYERS BACKSTORIES!!!!!!!!!!! seriously nothing inspires impromptu fixes like a PC backstory. goblins are nice and all for a one shot but if you instead have the zelot group who killed the cleric's sister in those woods, well let's just say the party is far more inclined to do some murdering. Including the PC backstories in your game is a fast easy way to engage your party with the plot you've cooked up. in session 0 or at least prior to session 1 you should have each character come up with a little backstory for their character and inform you of it. backstories should include a secret about their character that other players don't necessarily know, a motivation to be engaged in the campaign, and where they're from, and what they did or would be doing if they weren't adventuring. you can also have players add things like fears, enemies, disabilities (optional), old friends to family. Thisberion the wizard is a fine character but Sir Thisberion Festus Dela Shakespear First Knight of the High Note third son of the eighth son of the second prince of Bebembur is a much more fleshed out and useful character for the dm. Think about how much of the worldbuilding was done on critical roll just to get through perciville's backstory. THink about what Grog's backstory brought to the campaign. See the difference? it isn't wrong if a player has little to no backstory for their character but don't ignore the benefits of having a lore happy player who made this up. It can also be a great way to figure out what kind of campaign the players want. if a player has his daughter Taken because they want to play out the plotline of Taken then you'll know there are likely going to be some implied sexual themes there so you can ask the table how comfortable they are with that. If they aren't you can find the middle ground between their comfort and the player who wanted to be liam neilson. reading PC backstory is probably the most important step to being a good dm. THough if its more than a page you might wan tot ask them to trim a bit.
@abelsampaio389
@abelsampaio389 Жыл бұрын
Locks and keys are great for a video gamey dungeon, but I find that locked doors don't really stop my players that much. There's always someone dextrous enough to open it, or strong enough to break it, or magic enough to teleport through it. Also, for most dungeons, it doesn't make sense that so much rooms would be locked. Creatures live there, right? Are they always unlocking and locking doors to pee or to go play cards with goblin C?
@softreyna
@softreyna Жыл бұрын
When a player goes through the locked door without finding the key, it's not that the lock failed, but that the lock succeeded in inviting the players to use a tool from their character sheet. As for it not making sense why some doors are locked, adding little details that make it make sense is one of the ways you can make the dungeon feel a lot more alive. Maybe Goblin C found a cursed amulet in a corner of the dungeon the other goblins haven't explored yet, and so they've locked him up so the curse doesn't spread to them.
@marcusblacknell-andrews1783
@marcusblacknell-andrews1783 Жыл бұрын
Good thing I enjoy worldbuilding and character creating as pastime.
@OrangeDragon04
@OrangeDragon04 Жыл бұрын
I have a problem, where I have amazing ideas for the future, like a chapter involving the Dragonborn in our group reuniting with her family after 12 years or a hidden society in a city behind a waterfall, a council of Dragon Riders, a naval war in the cold Northern regions, a cult seeking powerful artifacts to fight another cult that does something similar. Yet I have no idea how to get to these moments. And when I do, it suddenly sounds way less cool. My brain always goes like:„Wow, that's the best you can do?” These videos help me figure out, how I should do these things. Thank you
@BrenGamerYT
@BrenGamerYT Жыл бұрын
My personal strategy is to simply stop time so I can calmly take my time to prepare moments before we begin.
@Astalron
@Astalron Жыл бұрын
HI IM 30 MINUTES BEFORE MY GAME RIGHT NOW AND YOU SAVED MY ASS. thanks :D!
@VorpalDerringer
@VorpalDerringer Жыл бұрын
5:22 I mean...if they do...you get to ask the question...why? What writing is it? Elven juvenile delinquents defacing dwarven holds? Insane elven prophet forecasting the doom that came to the hold? Is one wandering the halls, alernatingly bitterly smug and sadly despairing about the now empty hold?
@Oxaphosphetane
@Oxaphosphetane Жыл бұрын
I love the idea of delinquent youths leaving rude graffiti in some sombre, majestic hold. Stealing this delightful bit of world building.
@ghosto3624
@ghosto3624 Жыл бұрын
Everything in this video is perfect but my advise is: every room shouldn't bee an encounter. Too many encounters can turn a dungeon into a slog, leaving empty rooms (empty of threat) leaves room for exploration and ambiance and are used for pacing, and the fear of a possible encounter around the corner. hell, don't even have rooms with monsters except their lairs if they live in the dungeon, use wandering monsters and see what shows up that's a lot of fun too and will help you prep less if in a pinch. If you are running out of "what should i put in this room" remember that some dungeons (abandoned keeps, crypts, caves, tombs and mazes) are places in ruins and abandoned and sometimes you could just find a room with debris and rubble, how ever you can leave clues of the possible denizens of the dungeon with clues. If you want an example of this just look up any urban exploration video youll see left items, graffiti and strange findings.
@AnnoyingNewsletters
@AnnoyingNewsletters Жыл бұрын
The entrance can double as the exit. 🙂
@kingwolf3044
@kingwolf3044 Жыл бұрын
I was wondering if there was a dungeon generator. It seems like a useful tool. I had my own concept for one that uses rooms made by users with puzzles, traps and encounters designed by the users. With a whole bunch of filters to feel a little less like a collection of random rooms and more like a single dungeon with theme and purpose. Or you could just have no filter and laugh at the absurdity.
@nobledragon1714
@nobledragon1714 10 ай бұрын
I do fully improv sessions, very chaotically fun
@7moOody999XD
@7moOody999XD Жыл бұрын
started a dungeon game will most defiantly use this lol
@mercurion08
@mercurion08 Жыл бұрын
English subs, yes!
@davea6314
@davea6314 Жыл бұрын
Also, adventures don't require a dungeon. If one of the PCs can ritual cast the tiny hut spell then rests will go better for the PCs.
@jonashansen6391
@jonashansen6391 Жыл бұрын
Thanks for the great advice in the video but you should have considered making it a bit shorter now I only have 21 minutes and 28 seconds left to prepare aaaaaaahelp
@tanna_k
@tanna_k Жыл бұрын
In my experience, if you place a locked door, the players will do their best to just break through without considering looking for keys
@jwarner1469
@jwarner1469 Жыл бұрын
You could always give those brute force options a "cost". Maybe it makes a lot of noise and draws monsters. Maybe the door is very sturdy and damages the equipment you try to pry it open with. Maybe the door is trapped, the obvious handle being a red herring that shocks someone who tries to open it without the special key. Maybe the time it takes to try and force it open allows for a wandering monster roll. Maybe there's some poisonous gas in the room that limits the time you can spend in there trying to open the door.
@TiredAkami
@TiredAkami Жыл бұрын
4:57 *did you just put Loss as a puzzle*
@Frederic_S
@Frederic_S Жыл бұрын
U realy have to prep at some point, but you can get away with not preparing once or twice. Good players will chew on a good plotbone for quiet a wile. You just have to take notes to remember what you improvised 😁 But I don’t think that what we see in this video can be done in 30 Minutes. At least not on the first try and with D&D 5e
@jacobs483
@jacobs483 Жыл бұрын
Making up maps is easy and fast. It’s the production aspects that are a pain, like making them in whatever VTT you are using, drawing them out in a presentable and readable way, and getting it laid out and ready for player consumption. None of this solves that problem
@AnnoyingNewsletters
@AnnoyingNewsletters Жыл бұрын
What is this word, pre-pare?
@JustaThing
@JustaThing Жыл бұрын
Preparing ahead a time? Nahh Preparing an hour before they show up and while they get set up? Yeahhh
@shwantheman1173
@shwantheman1173 Жыл бұрын
Oh no! I have 30 minutes left and have prepared nothing! (me every week). also this is not an advertisement for not planning, please plan and save yourself the mental aguish lol.
@AnnoyingNewsletters
@AnnoyingNewsletters Жыл бұрын
Don't know what you want to throw at your players? Let the characters take the wheel and drive
@KootFloris
@KootFloris Жыл бұрын
Dungeons yes, but I hate illogical monster distribution, as in, we are in an ancient tomb, then one room a giant spider, next deadly traps and next a bunch of goblins!? How did they get there? Makes no sense. Thus consider, if habited by whom? What rooms are in use for what? If not, what might live there anyway? How? What is the function of the dungeon as a whole, prison, tomb, temple, treasury, etc. Consider that, makes buy in to the story so much better.
@RikThunder33
@RikThunder33 Жыл бұрын
this takes waaay more than 30 mins to me.
@AxDeath
@AxDeath Жыл бұрын
This is a video game dungeon. I need tips on trasforming this to a D&D dungeon.
@fischstabchenmoluna8682
@fischstabchenmoluna8682 Жыл бұрын
We need to prepare our sessions?
@AlbertaGeek
@AlbertaGeek Жыл бұрын
Color-coded and single-use keys? That's a bit video-gamey. Besides, if a DM is cramped for time, easier to ignore all that. Proficiency with thief's tools is a thing, as is, in the absence of such a proficiency, a knock spell or just simply busting down a door.
@fpassow1
@fpassow1 Жыл бұрын
Building a dungeon this quickly is so cool you will really really want to tell your players. But don't. Seriously. Imaginative players create tons of backstory trying to understand your deep plans for your world. So resist the urge to tell them it was 30 minutes, random tables, and an old module. Instead, just smile, listen to their theories, and use those theories in your next game.
@RPanda3S
@RPanda3S Жыл бұрын
Yeah I thought that example of being praised at the end for the speed of dungeon creation was basically a fantasy of the most superficially positive outcome but this would be awful for players invested in their verisimilitude.
@MsLeVagabon
@MsLeVagabon Жыл бұрын
Are they really people out there who take dnd session so much for granted they forget to prep? Bruh if I have the chance to play I’m ready 3 weeks in advance. Privileged people taking dnd for granted smh
@anthonys3587
@anthonys3587 3 ай бұрын
Or they're busy?
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