How To Make Low Poly Models (That Don't Suck)

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Garbaj

Garbaj

Күн бұрын

PHIA: / thevirtualrealityshow
Texture painting tutorial: • 3D Pixel Art Texture P...
Buy Me A Coffee: ko-fi.com/garbaj
Discord: / discord
Twitter: / garbaj2

Пікірлер: 347
@TheVirtualRealityShow
@TheVirtualRealityShow 3 жыл бұрын
You did such a good job on the model!! Thank you so much :D Can't wait to show this off in the near future ;)
@arcade215
@arcade215 3 жыл бұрын
This would be perfect as a change of pace in VRChat or for VTubing Retro or Low-Poly games
@muhammedibrahimtekin109
@muhammedibrahimtekin109 3 жыл бұрын
Bruh
@MekaniQ
@MekaniQ 3 жыл бұрын
Eyyy
@Mr_O
@Mr_O 2 жыл бұрын
saw the model, didn't see this video and my mind is blowing rn
@the1pigeon
@the1pigeon Жыл бұрын
with this you won't have anyone asking you to change into a poor or better xd
@speeddecline160
@speeddecline160 2 жыл бұрын
We NEED a tutorial on how you make your hair for these models, there doesn't seem to be any really good tutorials for low poly hair out there.
@tammesikkema5322
@tammesikkema5322 Жыл бұрын
I suggest taking the scalp geometry (where the hair will be), duplicate it, thicken it by extruding, then do some extrusions if you want a ponytail for example
@thefirebeanie5481
@thefirebeanie5481 Жыл бұрын
Everything uses the strongly stuff that I don’t like I came here for this
@MrMaskYT
@MrMaskYT 5 ай бұрын
Great fucking tutorial on showing few second of u modelling and skip to finished product. brilliant. Totally I could follow that yea totally.
@BD-tc6fq
@BD-tc6fq 3 жыл бұрын
The smooth mesh shading helped me alot on my models. By the way when texture painting, I find it a bit better to start off at slightly higher Res(512x512) to get more details when you downscale the image to 128x128 or 256x256.
@garbaj
@garbaj 3 жыл бұрын
that's a pretty schnice idea actually
@TheMikirog
@TheMikirog 3 жыл бұрын
@@garbaj Another idea: when downscaling try going for nearest neighbor scaling for that extra crispy pixel look that PS1 is known for. Bilinear gives more of an N64 look instead.
@Miraihi
@Miraihi 2 жыл бұрын
I think Megaman Legends pulled out the best looking low-poly 3d anime character models, that also were pretty damn expressive. Also Vagrant Story is a good source of inspiration for low-poly characters with more edgy design.
@bodhi8828
@bodhi8828 3 жыл бұрын
If you wanna go the extra mile then model in triangles
@garbaj
@garbaj 3 жыл бұрын
Technically, all 3D models are made of triangles, but I know what you meant lol
@rozumov
@rozumov 3 жыл бұрын
Who doesnt?
@1ogic948
@1ogic948 3 жыл бұрын
@@garbaj Actually, technically, there are kinds of 3d models that aren't based off of triangles used for other things like product design, but I know what you meant lol
@Aereto
@Aereto 3 жыл бұрын
All hail the Triangle. Hexagons are bestagons.
@raffamuhammadyusuf8618
@raffamuhammadyusuf8618 3 жыл бұрын
@@Aereto are you rooting for triangles or-... the bestagons >:)
@noiJadisCailleach
@noiJadisCailleach 2 жыл бұрын
Was helpful in a backwards kind of way. Everything said that's basically "a bad thing" in this video, is the exact aesthetic i wanted. example: I finally found 'shade flat'!
@novikovPrinciple
@novikovPrinciple 3 жыл бұрын
Modelling tip: You can have several 3D Viewports so you don't have to constantly switch (e.g between Front and Right View). At the very least, have one 3D Viewport in Camera Perspective (not Orthographic), and adjust the angles around the model so you can spot potential weirdness early on.
@garbaj
@garbaj 3 жыл бұрын
True, dunno why I keep forgetting about that 😆
@RREDesigns
@RREDesigns 3 жыл бұрын
Yeah, but I like the rotation, it looks neat and takes just half a second. :D
@Manas-co8wl
@Manas-co8wl 2 жыл бұрын
Yeah.. I just can't make a habit of it, maybe I just like the wide view
@Tuugii
@Tuugii 3 жыл бұрын
Now I'm curious why PHIA wants retro style of her avatar.
@Jakewake52
@Jakewake52 3 жыл бұрын
Time to play some 5/6th gen games! Eventually it’ll go to 32bit then 16bit, 8bit, 2bit, 1bit
@garbaj
@garbaj 3 жыл бұрын
🤔
@Gaven7r
@Gaven7r 3 жыл бұрын
@@Jakewake52 HALF BIT , QUARTER BIT!!!! THE WRIST GAMEEEEEEE
@MekaniQ
@MekaniQ 3 жыл бұрын
Hmmm
@FelineRaptor-gv4te
@FelineRaptor-gv4te 2 жыл бұрын
@@Gaven7r *wrist* game
@katesomnia
@katesomnia 2 жыл бұрын
This is fantastic information - thank you so much for sharing! High res stuff seems so out of reach for me as a 2D illustrator but you've made low poly modelling very accessible!
@FusionJBR
@FusionJBR 3 жыл бұрын
dude your channel is a godsend for these low poly blender tutorials. I hope you make more because as a newish blender user I can't get enough!
@mina_rabbit
@mina_rabbit 2 жыл бұрын
OMG! this is exactly the kind of tutorial I was looking for! Alongside wit your 3d pixel art tutorial Thank you!! ✨
@SaturnDahlia
@SaturnDahlia Жыл бұрын
Cool! Thank you for this vid because I’ve been struggling with how to make stuff in blender and this makes sense, it gives me an idea of where to look into next
@GoobyGooby
@GoobyGooby 3 жыл бұрын
I actually wanted to do this but didn't know how I wanted to do it. This is a good start!
@SamiTheAnxiousBean
@SamiTheAnxiousBean Жыл бұрын
Im glad this exists! also immidiatly recognized phia from the tumbnail, which is good cause it shows you translated the design well!!!
@danielhaup599
@danielhaup599 3 жыл бұрын
1:54 when she sees my lighning mc queen crocs
@livvy94
@livvy94 3 жыл бұрын
I think the only part of this I'm not confident in is the rigging, I've definitely tried and failed at weight painting in low poly but I'm not sure how to get it to treat the separate parts as connected to each other.
@IAmVarious
@IAmVarious 2 жыл бұрын
Really late here, but really all you need to do is parent the mesh to your custom skeleton with empty vertex groups, and assign each individual body part to their respective bones. That way, the seperate parts are still seperate, but they have the illusion of being connected since the bones themselves are connected
@jbear40
@jbear40 2 жыл бұрын
@@IAmVarious if you could find out the reason that my generate rig button is greyed out when i go to rig the character that would help me out
@Gaven7r
@Gaven7r 3 жыл бұрын
Nice videos dude, I've been enjoying them recently!
@rovertronic
@rovertronic Жыл бұрын
Another thing you can do is assign vertex groups named after the bone you want it to correlate to. I use this for actual N64 compatible skinned models.
@felineentity
@felineentity 3 жыл бұрын
The most unexpected crossover.
@garbaj
@garbaj 3 жыл бұрын
lol yeah it was a surprise when she reached out to me. I've been a fan of her content for a while too
@felineentity
@felineentity 3 жыл бұрын
@@garbaj Makes you wonder if Phia is interested in game dev. :D Hope she liked that model, it looks great!
@lukasallenbaugh4728
@lukasallenbaugh4728 2 жыл бұрын
Thanks! This was very entertaining and such a great idea.
@kushine_
@kushine_ 5 ай бұрын
oh wow your channel is not just game design commentary but actual game design too, nice
@LambVisionStudios
@LambVisionStudios 2 жыл бұрын
Wow this is a very underrated video great stuff this is extremely helpful!
@drgrand2048
@drgrand2048 Жыл бұрын
This creation inspired me! Thanks!
@eurusbaby
@eurusbaby 2 жыл бұрын
Please do more!! You’re my inspiration !!
@ianhandsup
@ianhandsup 3 жыл бұрын
This looks cute! Maybe I'll try
@niemieckaagenturawpolsce3390
@niemieckaagenturawpolsce3390 2 жыл бұрын
you made video titled "how to make low poly models" without actually telling how to model them
@zla_204
@zla_204 Жыл бұрын
This is probably for more advanced students and not one for beginners
@Kallensayz
@Kallensayz Жыл бұрын
@@zla_204 that’s not fair though, where’s a tutorial for us beginners??
@zla_204
@zla_204 Жыл бұрын
@@Kallensayz just search “blender beginners tutorial” and you’ll find thousands of series for beginners. Advanced students need their education aswell yk?
@matthall7359
@matthall7359 Жыл бұрын
But modeling is a very specific term, I want to know the process of making low poly models specifically, not just shading and drawing on them that’s the easy part lmfao
@Kallensayz
@Kallensayz Жыл бұрын
@@zla_204 yeah none of those are actually helpful. They explained everything as if you have EXPERIENCE. Which we DONT.
@TurquoiseIcy
@TurquoiseIcy 6 ай бұрын
Phia?! Let's go! Best collab ever.
@Summmer85
@Summmer85 Жыл бұрын
Wow! Thank you for inspirational video!
@fumomofumosarum5893
@fumomofumosarum5893 Жыл бұрын
you make it look so easy...
@samuelhugo3387
@samuelhugo3387 Жыл бұрын
can you make an tutorial on how to actaully make the model, like how do you make those shapes
@Kallensayz
@Kallensayz Жыл бұрын
Fr
@GraveUypo
@GraveUypo Жыл бұрын
this is the type of modeling that is fun. i should do this more. the more complex, the more investment, the less fun. keep it simple, do it a lot, you'll get good in no time
@5secondsago15yearsago4
@5secondsago15yearsago4 2 жыл бұрын
Can you do a tutorial or time lapse video of creating this type of low poly humans?
@NR_5tudio
@NR_5tudio 24 күн бұрын
BRO THAT REALY HELPFUL SO NOW IF I WANNA MAKE A HORROR GAME BUT I DONT HAVE A SCARY CHARACTER, I CAN MAKE ONE! THANKS AGAIN
@LandonEmma
@LandonEmma 5 ай бұрын
Bro basicaly said do it yourself, like how...
@brim-skerdouglasson
@brim-skerdouglasson 3 жыл бұрын
Not a super great tutorial to be honest, more of a technique. Im pretty new to blender so seeing how you broke it down would have been nice.
@flamentnagel
@flamentnagel Жыл бұрын
video was actually so unhelpful it made me close the program out of frustration that a guy saying "you can make a low poly model in blender' somehow passes as a tutorial..
@dragonusmolamola4140
@dragonusmolamola4140 Жыл бұрын
same
@Kiimo_Chii
@Kiimo_Chii Жыл бұрын
The collab i never thought would exist
@Furiac.
@Furiac. 5 ай бұрын
thanks. i recently realized that texturing can make low poly seem medium to high poly, so this was a great video to add to my understanding.
@acuddle
@acuddle 6 ай бұрын
Low-Poly Phia adorbs! 🥰 I love how the algo saw the two seconds of Minecraft and decided it was a video about it 😄
@cocomendos
@cocomendos 2 жыл бұрын
I need to try this one again later, I gave it a shot making a model for a friend, but texture paint gave me the hard time, most likely due to my uv unwrapping which didn't let me texture the model properly when texturing at 256 =(
@erickschusterdeoliveira2662
@erickschusterdeoliveira2662 3 жыл бұрын
your channel is fucking awesome for laymen that have an interest in game dev. also do something related to Guilty Gear Strive! seems like talking about its technical aspects is all the rage right now.
@RancorSnp
@RancorSnp 3 ай бұрын
Oooh, very interesting. I did not know that for the purposes of rigging and animation having the body parts be separate is actually easier. I do know retro models did it, I've been consuming references by tonnes looking for solutions and inspiration. But I thought that I will need to make a connected model for ease of animation. Learning that I actually can not do that - makes it a loooot easier. Thanks!
@RealJustinReed
@RealJustinReed 2 жыл бұрын
Could you do a full modeling tutorial?
@majorpaper4065
@majorpaper4065 4 ай бұрын
Thats awesome! Now I need to find a video on how to subscribe 2 times!
@carbonanimationproductions6537
@carbonanimationproductions6537 3 жыл бұрын
this is so dope bro
@bluniverse
@bluniverse Жыл бұрын
what shape is the best to start with? i've tried with a round cube mesh before but i can't get it to look right. i genuinely have no idea what i should start with edit: no actually using a rounded cube was the right choice!!! for anyone wanting tips, i recommend choosing either the octohedrod or quadsphere presets and changing the radius/divisions :D
@GrilledChickenRamyun
@GrilledChickenRamyun Жыл бұрын
this makes me want to learn 3D and make my characters come to life
@devanmauch7843
@devanmauch7843 4 ай бұрын
I appreciate the tutorial!
@AquariusAlexx
@AquariusAlexx Жыл бұрын
You don't really explain how you were able to model it you just talked and you did not even say what to do besides the reference sheet
@Tommyknocker.
@Tommyknocker. Жыл бұрын
That is the reason channel called "garbage"
@RetroPlus
@RetroPlus 3 жыл бұрын
That looks great
@Kutejikashi
@Kutejikashi 6 ай бұрын
I mean, you can rig it in the classic style with all the limbs separated, but you can also fix the topology and make a good rigging with weight painting. I just don't recommend automatic weigh painting since it's messy, and instead use empty groups.
@user-vg4on5cj8b
@user-vg4on5cj8b 3 жыл бұрын
One of the few artist on internt who like to show thier scerets !
@ZigealFaust
@ZigealFaust 2 жыл бұрын
What are you on about, many tutorials are available online. Heck, Royal Skies LLC has tutorials 100 times better than this that are all under 30 seconds. Seems you just either don't know about the other artist mate.
@diensilva
@diensilva 2 жыл бұрын
Pleasee full tutorial of this modelling 🙏🙏
@MsZyraMMD
@MsZyraMMD 6 ай бұрын
I needed this becuase I wanna make my own fall back model for VRchat
@StarkCraftsYT
@StarkCraftsYT 3 жыл бұрын
Looks so awesome man! I'm curious for what she is going to use the model for. Also God! I love phia's look and personality I would kill to collab with a vtuber.
@angrygeri7026
@angrygeri7026 3 жыл бұрын
YOOO THE PHIA FEATURE LET'S GOOO
@FeizaoDied
@FeizaoDied 2 жыл бұрын
I thought this was a tutorial on how to model it not just color it and stuff
@ShurekHam
@ShurekHam 5 ай бұрын
Never thought about making separated limbs, makes total sense! Then how to rig it? each limb is full Hard Weighted? Tying that later
@madcatmk213
@madcatmk213 Ай бұрын
that was cool, maybe this will come in handy lol
@amimirmimir512
@amimirmimir512 5 ай бұрын
even better if you have a ristricted pallete
@epicjonny155
@epicjonny155 2 жыл бұрын
Gonna make low poly models for a mod that's for 0 ad for performance reasons
@zupdude20
@zupdude20 2 жыл бұрын
I've been trying to do a PS1 styled low poly model myself where the model is seperate by chunks kinda like an action figure. My question is once you seperate the model and you rig a bone to each one of their limbs, what do you do to turn it all into one single mesh without ruining the rigging process?
@Boomrainbownuke9608
@Boomrainbownuke9608 2 жыл бұрын
i may not be garbaj but you can select the objects and combine them. click on one then use shift while clicking to select another object right click to bring up a menu and click on join
@Ketiseb
@Ketiseb 3 жыл бұрын
Actally a good tutorial.
@MicahBuzanANIMATION
@MicahBuzanANIMATION Ай бұрын
Man, now I really want to learn blender. This is making it feel a little less intimidating.
@marscaleb
@marscaleb 3 ай бұрын
You have to remember that they couldn't have weights for joints back then; a vertex could only be influenced by a single bone in a skeletal mesh. It was very common to have shoulders that didn't connect to the body. They usually still connected the elbows because they have simpler movement that was easy enough to deform properly. Hands would depend on the game; if they did a lot of intricate hand movement like in MGS they wouldn't be connected, but for a simple shooter where all they do is hold a gun they would be. The only alternative was to use vertex animation which came at the cost of memory. It was common in PC games but rare among console titles.
@roy_tr3s
@roy_tr3s Жыл бұрын
que good que me he topado with este video, thank you brother
@Batsbatsbatsbats
@Batsbatsbatsbats Жыл бұрын
This could be useful for a fan puppet combo killer
@sidclauwers5945
@sidclauwers5945 6 ай бұрын
Very cool also uncanny how much the model reminds me of someone I know.
@JeanMartinez-nb8ev
@JeanMartinez-nb8ev 3 ай бұрын
I will save this for later
@je_holate
@je_holate 6 ай бұрын
Gonna use this
@xxxxsuperduperstarxxxx7570
@xxxxsuperduperstarxxxx7570 Жыл бұрын
couldve been more detailed on the modeling process when it comes to a tutorial..
@franksalot114
@franksalot114 2 жыл бұрын
What do you think about having the limbs seperate but still part of one mesh just the acording bones are fully wieght painted to the acording limbs for optimization?
@blisterfingers8169
@blisterfingers8169 Жыл бұрын
This. So it still works like a skinned mesh and has all the GPU optimizations etc. Get a lot of these characters and low-poly or not you're gonna be boned in Unity when each one is a heavy af GameObject. Not sure if joining the model, after you've done all these steps, works or not.
@TinyDragonGamer250
@TinyDragonGamer250 Жыл бұрын
I am gonna make my own version of v1 and use it now.
@ShadowScorp99
@ShadowScorp99 2 жыл бұрын
How do I go about rigging the model at the end? I have a model with each of the limbs as their own objects but I'm not sure how to proceed from here.
@theeggoplant
@theeggoplant 2 жыл бұрын
does anyone know what tutorials he used to learn?
@NoSoyDib
@NoSoyDib Жыл бұрын
It looks like something Directly out of play 1 or nintendo 64, Nice!
@GrandeGio95
@GrandeGio95 4 ай бұрын
Heroes of the storm mentioned, YESS !
@marscaleb
@marscaleb 3 ай бұрын
An important trick for making an N64-style model is to have varied texel depth. Your model here used a 256x256 texture, but for an N64 model you'd need to use 64x64. The trick is to focus that detail on the portions that most need the detail, such as the face, and then make most surfaces use only a couple pixels.
@AnonymousXWeirdo
@AnonymousXWeirdo 6 ай бұрын
I'm struggling, but I must try
@Hyperfixatedx
@Hyperfixatedx 2 ай бұрын
could you make a longer tutorial ? please? XD
@buddy1337
@buddy1337 2 жыл бұрын
can i have a more simple and step by step tutorial about how to make low poly models in 1990 style?
@A.I.rchist
@A.I.rchist 3 жыл бұрын
This looks so easyyyyyyyyyyyy but is probably so difficult, why must art torment me like this?
@Yurik-the-marksman
@Yurik-the-marksman 2 жыл бұрын
So, if i make a military helmet and want to add night vision goggles will it work
@Tommyknocker.
@Tommyknocker. Жыл бұрын
Thanks! ......how to make a model. 💀
@huntermcmillan294
@huntermcmillan294 6 ай бұрын
i like the part wher u showed us how you made it
@TeamStarlane
@TeamStarlane 7 ай бұрын
a 256x256 was huge at the time. try 64x64 for a character and try to stay between 50-100 quads.
@aortaplatinum
@aortaplatinum 2 жыл бұрын
Oh shit, I'm just getting into 3D so I was under the impression I'd have to sculpt and then retopologize over it to get a low poly version. How do I import my concept art as a background so I can model over it like you did?
@iknowcharley5
@iknowcharley5 2 жыл бұрын
just import it into blender as a reference image. Shift+A > Image > Reference
@jackoc3336
@jackoc3336 3 жыл бұрын
a video on Godot character animation handling would be cool
@ame367
@ame367 3 жыл бұрын
animations made in blender can be imported directly into godot, and you can play the animations using godot's animationPlayer node
@deletedaccount4479
@deletedaccount4479 2 жыл бұрын
A good channel 👍❤️
@denizdemir9255
@denizdemir9255 3 жыл бұрын
that tiny blushing anime face made me lol
@zaehmd
@zaehmd 3 жыл бұрын
Ah, i see your man of culture
@marcoshenriquearrudadasilv1135
@marcoshenriquearrudadasilv1135 11 ай бұрын
Not the Jill sandwich cutscene 😭😭😭
@TheSuperCasual2914
@TheSuperCasual2914 4 ай бұрын
Well… time to start over again… (I used the same shape as the full body for mine 😔 )
@caoistico669
@caoistico669 2 жыл бұрын
Ok, and how do i do all these things?
@TheManudo00
@TheManudo00 4 ай бұрын
i swear to god "How To Make Low Poly Models" then proceeds to show a finished model and talk gloss over the texturing , jesus christ and then there is a lot of comments of acting as if it was a masterclass what the heck
@caoistico669
@caoistico669 4 ай бұрын
@@TheManudo00 yeah, basically that
@gamepatio1010
@gamepatio1010 3 жыл бұрын
how do you export 3d model from blender to fbx/obj with paint texture (i use material surface emission,image resource) ? because when i export it, the paint not included
@bubba9276
@bubba9276 9 ай бұрын
would try if I knew how to draw the characters in my head
@YouthfulPat
@YouthfulPat Жыл бұрын
now just add subdivision surface modifier and you get a high poly model
@blablagame3914
@blablagame3914 2 жыл бұрын
any tips on how to get references? I got this video, but no references/reference sheets
@jan45352
@jan45352 Жыл бұрын
thank you now i can make my game
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