How to Make Stylized Roman Vase for Games /Blender/ZBrush/Substance Painter

  Рет қаралды 370

IceCrystal ART

IceCrystal ART

4 ай бұрын

This Videos Show how to Sculpt and Texture Stylized Roman Vase.
Buy my Tools and Courses :
icecrystalart.gumroad.com/
Or :
icecrystalart.artstation.com/...
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Become My Patreon : / icecrystalart
Or :
Gumroad : icecrystalart.artstation.com/...
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Programs Used :
Blender
ZBrush
Substance Painter
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Song : Tobu - Heat (Original Mix)
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#StylizedGameArt
#Blender
#Zbrush

Пікірлер: 6
@IceCrystalART
@IceCrystalART 3 ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/RmnVase www.artstation.com/a/37371661
@damls6580
@damls6580 2 ай бұрын
Hi, I was wondering when you import your mesh into Zbrush, do you divide and dynamesh only? (I have the smooth/facet problem visible when I import) I have to divide by 5 (but that make a huge polycount) and the dynamesh makes a weird topo.
@IceCrystalART
@IceCrystalART 2 ай бұрын
Hi . Normaly i export the model from Blender with a Subdivision Modifier and after i import it into ZBrush and add More Subdive just to remove any visible Polys (Mostly visible in Round Models) and then i apply Dynamesh it will fix your topology (By adding New Polys and removing the usless ones )
@IceCrystalART
@IceCrystalART 2 ай бұрын
And just an idea . Keep your Topology low Like 2 Mil for the Full Model And if you still see the polys and you cant add more subdives .Add them before you Decimate and you will have a Good model with Low Polys.
@damls6580
@damls6580 2 ай бұрын
@@IceCrystalART That's what I'm doing, but the Dynamesh part is disgusting and has facets, weird.. But thanks for the answer ^^'
@IceCrystalART
@IceCrystalART 2 ай бұрын
@@damls6580 Try to use it on simple objects and see .if it worked just fine mybe your models have some wierd faces hidden or some topology problems
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