How to Make the CLIMBING MECHANIC from BOTW | Legend of Zelda in UE4 #17

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Cobb Dev

Cobb Dev

2 жыл бұрын

Make a survival horror game in 30 days: indiedevguide.teachable.com/p...
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Пікірлер: 141
@CobbDev
@CobbDev 2 жыл бұрын
*QUICK FIX* Hey everyone, after some research I found out UE4 can have trouble with landscape detection from line traces every frame. The fix I found is in the Wall Trace macro that we create at 0:53, use a BOX TRACE by channel instead of a line trace. The start and end will be the same, half-size you want something really small to emulate a line trace (since a larger box trace can mess up our min/max angle clamps). A half size of 0.01, 0.01, 0.01 worked well for me. Orientation will be the ACTOR FORWARD VECTOR -> RotationFromXVector node. Everything else can be left the same. I suggest everyone do this even if you don't have landscape in your game, it can eliminate some jitter problems in general
@cedricodigital
@cedricodigital 2 жыл бұрын
Hey thx for the fix.Unfortunately i seem to still loose the box trace very rapidly from up or down, or left to right. Did you experience that as well ? THX for this great tutorial BTW!
@teknoard
@teknoard 2 жыл бұрын
when ı am rotating my camera my character is rotating too.How can i fix.
@teknoard
@teknoard 2 жыл бұрын
when ı am rotating my camera my character is rotating too. How can i fix.
@gamingman936
@gamingman936 Жыл бұрын
There is a bug with this with Geometry meshes Character will rotate and not be able to move when you try to move left or right
@Kroniik_z
@Kroniik_z 2 жыл бұрын
why do you move so fast i cant even pause the video
@rocketpoweredchimpgamesphi7798
@rocketpoweredchimpgamesphi7798 5 ай бұрын
FINALLY! After 4.5 days... I finished a 10 minute tutorial! Mostly seems to work although have some fiddling around with Camera Look direction in my game messing up some of this if you aren't looking dead ahead, also the Mixamo animations I used are rubbish (if you use the Climbing Up one, make another one which is the Climbing Up but played in REVERSE as the "Climbing Down" one they have is appalling, also the "Braced Hang" Mixamo animation actually jumps DOWN and then INWARDS so you end up inside things when used on this project (tried changed to force root motion, and root motion lock but didn't make a difference!). 10/10 for the code, 1/10 for the Speed it was presented at! Sorry! Update: Be very careful on what you set your animations to in your blend space, I "think" I may have reused by mistake (as I have other systems that use the same animation) an "hanging idle" animation sequence from another tutorial which HAVE "enable root motion" and "force root lock" set on it, this will prevent the character moving/transitioning in the animation blend space - totally preventing movement!!!! So watch out for that! :o)
@1d33f1x3
@1d33f1x3 2 жыл бұрын
I love that everything I've been looking for in a climbing system is in one concise video. I think it took me about 2 hours to watch the the 10 minute video because I was stopping and starting so much. I have a few bugs that I still need to work out (my character detaches from the wall when I try to climb up, but side to side and down work perfectly). Thank you!
@MZONE3D
@MZONE3D 2 жыл бұрын
I have similar to you, the character buries itself in the wall while climbing up and then magically reappears :D
@sarahlynn7807
@sarahlynn7807 Жыл бұрын
Sounds like something that would between a ragdoll and IK arms with some parameters based on how wrists work. Think of the gang beasts game.
@rocketpoweredchimpgamesphi7798
@rocketpoweredchimpgamesphi7798 5 ай бұрын
@@MZONE3DSounds like your animation (for example my idle hanging one from Mixamo, the amim "jumps downwards" and then INWARDS) is moving you to the wrong position at the end!
@CCGS
@CCGS 2 жыл бұрын
Saw this in an article on Twitter, had to come here and leave a like (after I picked up my jaw) and say "daaaamn" lol. Really nice.
@CCGS
@CCGS 2 жыл бұрын
Subbed.
@ParaEquinox
@ParaEquinox 2 жыл бұрын
I did everything, and repeated twice, but mine dosen't work properly, the player just fly around when the camera is not aligned with him, so the angles of movement are not world absolutes, and I cant make the angle wall in the right vectors to work properly, only in the Up vector
@reeanimationgaming1034
@reeanimationgaming1034 2 жыл бұрын
Yes! Exactly what I’ve been looking for. Thank you!! ❤️
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
Thank you for this great video. I have 2 things I would like to share. 1) inorder for the wall normal to be detected correctly in UE5.1 I had to enable trace complex in the line trace in the wall trace function without it active the ceiling normal was not being detected correctly. 2) I would also add comment blocks in your code in future videos so large sections of nodes could be easier to understand. But I want to say again this is a great video. TY.
@abdiasnemo2634
@abdiasnemo2634 6 ай бұрын
Wow I cant believed it, I manage to fallow along and coded the system too! I had a bunch of bugs from my other systems interacting from this system but I manage to solve them! I am so proud of my self. Now I have a bug when Vaulting Up, if I keep holding W it slows down the action. Got no idea how to fix it but Ill keep trying.
@rocketpoweredchimpgamesphi7798
@rocketpoweredchimpgamesphi7798 4 ай бұрын
Add a bool toggle to block the key press input until you release the key, as I imagine it is repeatedly calling Vault over and over again!
@morganlak4337
@morganlak4337 2 жыл бұрын
Literally was just thinking about how to make this ahhh thanks
@joshagain8460
@joshagain8460 2 жыл бұрын
I've waited for this for so long
@hanythabet4027
@hanythabet4027 2 жыл бұрын
just add it to the UE marketplace so we can buy it ready as a component !! nice work
@smcfadden1992
@smcfadden1992 6 ай бұрын
ive watched this video at .5 speed and have been working on the first 4 minutes for about an hour and a half my laptop died..
@thirdagegames1605
@thirdagegames1605 2 жыл бұрын
Dude! #@%ing GO!!!!!!!! Great tutorial, just what I was looking for!
@furrybproductions
@furrybproductions 2 жыл бұрын
Yes please, show how to adjust the animations. Thank you 😊
@furrybproductions
@furrybproductions 2 жыл бұрын
Can you do a tutorial on doing this with ledge climbing? Jumping horizontally/vertically/diagonally from ledge to ledge, going around corners and vaulting over if the climb object doesn't have enough depth or on top if the object is too short?
@22vortex22
@22vortex22 2 жыл бұрын
Would love this too!
@DamonikArt
@DamonikArt 2 жыл бұрын
PLEASE
@Exponerad
@Exponerad Жыл бұрын
Thank you so much! I finished this using half speed and it only took me 10 hours, but it was worth it! Also, do you have any tips for making your mesh not stick to walls if the capsule radius is small enough to look like the hands and feet are touching the wall? Keep up the good work!
@Exponerad
@Exponerad Жыл бұрын
Noticed that I was trying to do a foot trace while climbing. So just unplug that if you have problems.
@CobbDev
@CobbDev 2 жыл бұрын
Sorry if I speak a little slow in this one guys, make sure to watch it at 2x speed for the full experience
@quilldev6280
@quilldev6280 2 жыл бұрын
LOL
@MaxStudioCG2023
@MaxStudioCG2023 Жыл бұрын
@@quilldev6280 :))))
@MaxStudioCG2023
@MaxStudioCG2023 Жыл бұрын
i gues you joking :))))))
@quilldev6280
@quilldev6280 Жыл бұрын
@@MaxStudioCG2023 Of course lol
@RAM-wk5iu
@RAM-wk5iu 7 күн бұрын
I had to slow down to 0.5 and is still to fast :( I gave up following this video
@jamaalsineke2405
@jamaalsineke2405 4 ай бұрын
Awesome tutorial, do you know how I'd modify this for a Shadow of the Colossus style climbing system where I can climb a moving, animated skeletal mesh?
@crazyguy7585
@crazyguy7585 2 жыл бұрын
I Love This Slow Type Tutorial :)
@CobbDev
@CobbDev 2 жыл бұрын
I'll try to speed it up a little next time
@crazyguy7585
@crazyguy7585 2 жыл бұрын
@@CobbDev 😊👍 ur way of tutorials is great and funny too keep it up I am ur new subscribers
@MZONE3D
@MZONE3D 2 жыл бұрын
Well slowed it down to half speed and spent 3 hours implementing and still didn't totally work for me. It would be awesome to see the long version of it, or better still be able to buy the project on gumroad or something?
@s.kanessuperbiatv6464
@s.kanessuperbiatv6464 Жыл бұрын
Same. Wasted an entire day and it never worked; character attached to wall but never moved. Tbh, there's better, more comprehensive tutorials out there. CodeLikeMe has a whole series dedicated to it
@developing4fun818
@developing4fun818 2 жыл бұрын
yayyy! its out
@ApeirogonGames
@ApeirogonGames 3 ай бұрын
Wow! That's a lot of info in 10 minutes. lol. It's like a 2 hour tutorial at max speed :P
@its_ratface
@its_ratface Жыл бұрын
This is incredible. How would you go about adding the “partial ragdoll” feature from shadow of the colossus? Like if you’re climbing a monster and it shakes you off, you can cling to it but your body ragdolls around the point you’re gripping.
@Shrooblord
@Shrooblord 4 ай бұрын
Partial ragdolling is actually totally possible! And what a fun idea, too! Use the node Set All Bodies Below Simulate Physics and choose the appropriate bone, for example one of the thigh bones (do it for both thighs), or maybe a spine bone in case you want to do the reverse effect (feet planted but torso, arms and head flailing around like a wacky waving inflatable tube guy).
@catchy5659
@catchy5659 2 жыл бұрын
Hey! I know im late, but im in a bit of a jam and kind of need some help, the climbing controls are inverted, and as I climb, I slowly fly off the surface. Any ideas?
@Itz_shuanlarry
@Itz_shuanlarry Жыл бұрын
I did the steps for right and left with the select but i still can only move up and down
@mhd3117
@mhd3117 5 ай бұрын
i try for 7 days to create the movement variable but something lacking the character movement, can you explain how you add a InputAxisRight and InputAxisForward ?? i see all your video's you use this one but what inside the input mode ?😅 i want make a game please
@Shrooblord
@Shrooblord 4 ай бұрын
Hey there! InputAxis variables are from the old system Unreal used for controller input, which have been deprecated in the current version of Unreal. You're looking for the Enhanced Input System, and creating your own InputActions that detect movement directions.
@jimmyjones3200
@jimmyjones3200 Жыл бұрын
Works really well on root character blueprint. However, it doesn't work on a child blueprint class. Could anyone help me with why?
@velvaraart1007
@velvaraart1007 2 ай бұрын
I have an issue where everything works perfectly only if i use unreal's basic shapes. As soon as i bring in a model from blender, or if i use brush editing on geometry, The character will attach correctly but moving will mess up the ortation and then stops at a weird angle(usually rotating downwards or sideward). I have tracked this issue to the "Set Rotation" node at the end of the "Wall Climb Movement" function. If I disable this, I am able to move on the mesh(with all the constraints from not being able to rotate). Once i plug it in again, it just attaches, turns if I move and gets stuck on that position until the character detaches from the wall. The closest to what I'm experiencing would be to put a "1" instead of "-1" before the "Rotation from X Vector" node that is plugged into the "RInterpTo" node before the "Set Actor Rotation" and trying to move once in the wall. Does anyone have any idea why this might be happening?
@QuiteDan
@QuiteDan 10 ай бұрын
wooo, and that's a subscription
@digitalsyanide1746
@digitalsyanide1746 2 жыл бұрын
On the wall trace macro I don’t get the hit I get something else can you tell me where I went wrong because I’ve went over this twice now
@joshuaponsano9655
@joshuaponsano9655 2 жыл бұрын
@cobb dev, any chance you know how to integrate this with ALS v4? I cant seem to get my movement modes to change.
@Cutlass2436
@Cutlass2436 2 жыл бұрын
For some reason my character now glides while falling if I keep tapping the climb button...anyone else have this issue?
@dpc3004
@dpc3004 Жыл бұрын
great tutorial, but i have a problem when after you climb a wall, if you go backwards the screan will sake like crazy. some one nows how to fix it?
@mincvinyl
@mincvinyl 2 жыл бұрын
@Cobb Dev did your final vault up part work automatically if you climbed to the top of a block? I also appear to have a bug where if you spam climb in air you can hover for a brief moment. Basically it is like having a parachute if you spam climb.
@mincvinyl
@mincvinyl 2 жыл бұрын
Fixed the vault up issue, it was due to setting the max turn angle too high. The parachute bug was caused by detach from wall on button release.( I am not using a toggle climb) To fix it, I had to make a boolean [Is_Climbing?] which is only active while climbing. So on button release it will only detach from wall if [Is_Climbing?] is true
@simpill81
@simpill81 2 жыл бұрын
Would this be extendable to ladders and ropes?
@elektrofox2746
@elektrofox2746 2 жыл бұрын
How would you arrange this logic if you want this to work the way it does in BOTW where you don't need to initiate climbing with a keypress? I can think of a few ways but they all feel a little hacky.
@Exponerad
@Exponerad Жыл бұрын
My guess is that you could do an on collision event with like a sphere collision so it triggers. But then you have to set it to a custom collision instead of world or dynamic.
@catshavelasers4696
@catshavelasers4696 2 жыл бұрын
This is awesome, I was wondering if you have tried it out on a Landscape? I have followed the tutorial and it works perfectly on static meshes but not at all on landscapes :(
@CobbDev
@CobbDev 2 жыл бұрын
Can you attach to landscapes and not move, or not attach to them at all?
@catshavelasers4696
@catshavelasers4696 2 жыл бұрын
@@CobbDev I can’t move at all, sometimes I get weird jitters like it’s trying to move
@CobbDev
@CobbDev 2 жыл бұрын
@@catshavelasers4696 I pinned the solution as a comment
2 жыл бұрын
Thanks so much for this tutorial! I did run into an issue however and I can't seem to figure out where I went wrong. When turning corners (or going back over the same corner) the rotation is off, i.e. the mannequin is still facing the original orientation. Jumping up on the wall and reattaching fixes it. Any ideas? I double checked the part where you limit the MaxTurnAngle.
@1d33f1x3
@1d33f1x3 2 жыл бұрын
This happens to me too - but only occasionally. Sometimes the exact same corner works just fine!
@drewhatfield2041
@drewhatfield2041 2 жыл бұрын
Did you ever figure out what was wrong?
@EagleTopGaming
@EagleTopGaming Жыл бұрын
I am also having the same problem. Not sure what I did wrong.
@RamblingGreek
@RamblingGreek 2 жыл бұрын
Had to like INSTANTLY so your dad doesn't cancel zelda 2
@matthewsteinmann891
@matthewsteinmann891 2 жыл бұрын
Im speechless
@pencilgun4934
@pencilgun4934 2 жыл бұрын
Does it have a negative impact on your credit score if you hit the pause button too many times? :-)
@rocketpoweredchimpgamesphi7798
@rocketpoweredchimpgamesphi7798 5 ай бұрын
I'm at minus 50,000 now then! ;o)
@VasaBigwater
@VasaBigwater 2 жыл бұрын
thank you for the fast pace video
@plasid2
@plasid2 Жыл бұрын
It will work in multiplayer?
@futurist1399
@futurist1399 2 жыл бұрын
At 4:09, I found that it works just by multiplying by Axis instead of Select works.
@CSharpM7_
@CSharpM7_ 2 жыл бұрын
I believe this is mostly for gamepad inputs where your Axis value could be .75 or .1, etc. Sign( float ) works best here; does the same thing with few nodes
@sarahlynn7807
@sarahlynn7807 Жыл бұрын
Great tutorial but I had to play it at 0.25 speed to follow the ideas. Damn not only did you speak fast but you edited this thing to just zoom. Longer videos are better for the algo aren't they? Still great tutorial.
@sarahlynn7807
@sarahlynn7807 Жыл бұрын
This was going really well but I swear I have the exact same code and yet my character keeps moving forward and never up. What am I misunderstanding here?
@sarahlynn7807
@sarahlynn7807 Жыл бұрын
Still having trouble with this code. I've been racking my mind over what I need to do to get this to actually turn corners properly. Anything more complex than a 45 degree angle causes so many issues.
@jacktaylor-stocksgamesport3471
@jacktaylor-stocksgamesport3471 2 жыл бұрын
When I press E and I'm not near anything it drags me to the centre of the map and into a hanging state although I'm not attached to anything. However, If I'm next to a wall it works perfect. any ideas? :) Thank you by the way!
@GorkaGames
@GorkaGames 2 жыл бұрын
The same happens to me!
@pigeony4085
@pigeony4085 2 жыл бұрын
same, but I fixed it because I have simply made a mistake by putting X somewhere instead of +
@pigeony4085
@pigeony4085 2 жыл бұрын
but I have a new problem now lol I can climb the wall while 0,1 sec and get stucked and can't move up/down/right/left and make a little strange 90° rotation...
@GorkaGames
@GorkaGames 2 жыл бұрын
I actually fixed it in a different way @el_pigeono_ by making a branch when I do the sphere cast to check if I am actually colliding with something.
@pigeony4085
@pigeony4085 2 жыл бұрын
@@GorkaGames do you know how to fix my problem?
@AliziaKaline
@AliziaKaline 2 жыл бұрын
The only tutorial about a climbing system on non-flat surface... And it's impossible to follow with the video x2... T.T
@user-mv1yw2qj2s
@user-mv1yw2qj2s 2 жыл бұрын
Thanks for the interesting and helpful video! How to implement the mechanics of the combat system from the game Darksiders III = Spikes of Contempt (Interested in the undulating movement of the whip). or Devil May Cry 2013 = Dante's whip, or god of war III = Blades of Chaos? I guess what can be implemented through: a guide curve Unreal Engine 4 Blueprint - Spline Spline?
@ef3353
@ef3353 Жыл бұрын
This is actually so good. This is where I think c++ wouild be better since it would be 100x easier to copy
@judofright4206
@judofright4206 2 жыл бұрын
wait movement input? jump input? where are those in the blueprints? i assume i have to make those too.
@CobbDev
@CobbDev 2 жыл бұрын
They're there by default if you use the third person template. If you start with a blank template you'll have to add them yourself
@judofright4206
@judofright4206 2 жыл бұрын
@@CobbDev same with the animation blueprints? i can't use actor, you used pawn to do the functions for the animations blueprint.
@judofright4206
@judofright4206 2 жыл бұрын
@@CobbDev haha i got him to do the side to side animations! im not able to get him to work properly but this is a huge step. now if can just fix the problems here. my char is moving to one side continuously. i lose control, so im doing something wrong. i cant move from side to side or up & down. also when i jump off the wall i can't move except for back & forth.
@judofright4206
@judofright4206 2 жыл бұрын
@@CobbDev figured it out i used C++ instead of blueprints.
@chAXvrl
@chAXvrl 2 жыл бұрын
man, your solution is beautiful. mine is a tangle weeks of brain smashing mess xD
@teuniswouterse9860
@teuniswouterse9860 2 жыл бұрын
i cant fidn the vectors
@anthonysimmonsacousticmusi1098
@anthonysimmonsacousticmusi1098 Жыл бұрын
Why is this one so fast I like the slower ones it was easier to follow
@pigeony4085
@pigeony4085 2 жыл бұрын
hey I'm stuck at 4:25 for my test when I climb the wall I'm stopped when I move and weirdly rotate one time, can you help me please? + I can't go down or up
@pigeony4085
@pigeony4085 2 жыл бұрын
(it work while 0,1 second but get stuck and make the little strange 90 rotation...)
@samialtas8340
@samialtas8340 2 жыл бұрын
same
@damienbucher355
@damienbucher355 2 жыл бұрын
Was this problem solved for you guys?
@pigeony4085
@pigeony4085 2 жыл бұрын
@@damienbucher355 no ;-;
@gamingman936
@gamingman936 Жыл бұрын
I solved moving up and down make sure you have this forward Axis on the proper move input node
@gamingman936
@gamingman936 Жыл бұрын
For some reason I am At 4:30 seconds in the video, I can not climb up and down only left and right what could I have missed? My graph looks exactly the Same.
@gamingman936
@gamingman936 Жыл бұрын
Solved moving up and down
@phobos_4708
@phobos_4708 6 ай бұрын
@@gamingman936 pls tell me howwwww
@gamingman936
@gamingman936 5 ай бұрын
Hm? @@phobos_4708
@velvaraart1007
@velvaraart1007 2 ай бұрын
@@phobos_4708 it also happened to me. For me, it was that inside the inputs section, I had plugged the movement up/down to a "GetActorForwardVector" instead of a "GetActorUpVector", probably because i just plugged the same nodes that were being used for normal movement inputs. When climbing, the character doesn't go forwards/backwards, so it looks like it's not moving.
@The_Harsh_Truth
@The_Harsh_Truth 2 жыл бұрын
If I could use Blueprint like this I would have made GTA 6 by now.
@judofright4206
@judofright4206 2 жыл бұрын
does it work on terrain?
@CobbDev
@CobbDev 2 жыл бұрын
As long as you implement the fix that I pinned as a comment it should work
@virtualworx
@virtualworx Жыл бұрын
Great explanation and i like the speed. Pause here and there and you are fine :) At 5:14 is a mistake. You have to plugin ResetRotation to Play from Start in the timeline, otherwise it wont play again. Thanks so much for this great tutorial!
@nierautomata9654
@nierautomata9654 2 жыл бұрын
turning corners on my case behaves randomly like there are instances that my player wont turn in a corner ?? i tried increasing the multiplier (float) for the capsule radius to make it longer but still didn't solve the issue.. --->>> kzfaq.info/get/bejne/e9p7aJB_zcCsZnU.html
@pigeony4085
@pigeony4085 Жыл бұрын
The definition of begginer-friendly:
@qr7557
@qr7557 Жыл бұрын
Please solve the problems please
@kinsmonfreemon9423
@kinsmonfreemon9423 Жыл бұрын
i had to slow this down lol
@digitalsyanide1746
@digitalsyanide1746 2 жыл бұрын
And gawd damn Brenda gots a baby and it’s a boy lmfao
@Adventure_Man
@Adventure_Man 2 жыл бұрын
Fo' Shizzle
@robertprescott9577
@robertprescott9577 2 жыл бұрын
Wow that's fast!!!!
@bobjob113
@bobjob113 4 ай бұрын
waay too fast my man
@oyeyre515
@oyeyre515 Жыл бұрын
Please slow down a bit, Playing the video at high speed while talking as fast as you can is a real detriment to "your" work. Often there is only 1/4 of a second to see what you clicked or set. Really good work, but you need to chill a bit. THANKS MUCHLY
@rocketpoweredchimpgamesphi7798
@rocketpoweredchimpgamesphi7798 4 ай бұрын
Agreed, took me around 4.5 days to do this with all the replaying of the video's split second important bits!
@HISTORYTODAY24
@HISTORYTODAY24 2 жыл бұрын
is this tutorial copied from code like me youtube channel. please tell?????
@CobbDev
@CobbDev 2 жыл бұрын
No it's actually pretty different! His tutorials were one of many references I used to put this together and they start off similar, but by the end they're very different
@user-fk2qz4yp2b
@user-fk2qz4yp2b 2 жыл бұрын
Why this video so fast. Slower please, slower.
@Mcreator121
@Mcreator121 2 жыл бұрын
even at the fastest playback time this is way too slow!
@khurramsa5133
@khurramsa5133 Жыл бұрын
Is this a tutorial or your car brakes failed?
@mitratoncortale2005
@mitratoncortale2005 2 жыл бұрын
Identical work from another tutorial 'Code like me' released about 2 months earlier, guessing your retelling his structure
@CobbDev
@CobbDev 2 жыл бұрын
Not identical actually! However, they do start out the same, since using that line trace (now a box trace, check pinned comment) is the easiest and most efficient method that I know of. If you've seen his whole series, you'll see we veer off in different directions.
@samialtas8340
@samialtas8340 2 жыл бұрын
It won't work I don't recommend it
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