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How to Master Stockpiles - Dwarf Fortress - A Stockpile Tutorial

  Рет қаралды 5,901

Kodster Games

Kodster Games

Күн бұрын

Пікірлер: 20
@user-xh5sc3md3y
@user-xh5sc3md3y Жыл бұрын
Just a little note: you can remove one (or any amount) tile inside of a painted stockpile. For that you first draw a stockpile, accept it, then press Repaint this stockpile and go for the Erase a portion of this stockpile button. Great video! Keep it up, you`ve got good quality, you are good at explaining (you made a rather hard to comprehend topic look easy), the vid is really helpful. Subbed:)
@kodstergames
@kodstergames Жыл бұрын
Wow I did not know you could do that! I guess I never saw that little hot bar pop up. Thank you for all the support!
@Masterplan79th
@Masterplan79th Жыл бұрын
@@kodstergames on this, if the very first piece of information in the video is wrong, it makes it very difficult to decide to continue to watch the video.
@kodstergames
@kodstergames Жыл бұрын
@@Masterplan79th I don’t think it’s quite “wrong”, I just had a longer way of achieving it because I had a oversight. I’m just explaining how stockpiles interact with each other and your items. I don’t believe my oversight quite broke the video. I do appreciate the feedback though!
@fgsfdsmonkey
@fgsfdsmonkey Жыл бұрын
Came down here to say the same thing. I like to just drag out the margins, then trim back using the repaint eraser
@L0stf00l
@L0stf00l Жыл бұрын
What he said 😅
@DrSinisster
@DrSinisster Жыл бұрын
Every bedroom needs a cabinet, and room for a second bed if their married is a fun touch. Not aure if thats 100% needed, but I assume it’ll make them happy. Cheers on the Vid.
@kodstergames
@kodstergames Жыл бұрын
My buddy makes a 300+ bed dormitory 😂 I’d like to think my dwarves have it well off compared to his. Cabinets, extra beds and statues all slowly get added to my bedrooms. They are fun additions to each room. Thanks for the support !
@jwhite17
@jwhite17 Жыл бұрын
Absolutely great tutorial! Thank you!
@kodstergames
@kodstergames Жыл бұрын
Thank you for the support!
@oonaymanooblabla4812
@oonaymanooblabla4812 8 ай бұрын
This has helped me a lot! Now i understand why my dwarfs wont store correctly.
@jackalexandroff4550
@jackalexandroff4550 Жыл бұрын
This was useful thank you. My boys still seem to get pretty bogged down.
@novalith3778
@novalith3778 Жыл бұрын
You were incorrect on the leather stockpile and how it needs to be set up. Raw hides are refuse, listed under item types -> fresh raw hide. It only becomes leather after the tanner processes it.
@kodstergames
@kodstergames Жыл бұрын
Yeah, I have my auto-tan option on. So any rawhides go to my tanner and then that stockpile just stores that leather from the shop
@head0fmob
@head0fmob 7 ай бұрын
is it necessary to put food stockpile in barrack? I thought it's better if they go to proper dining hall so they get positive thought. Also I think you want auto process fish turn on and create a seperate unprepared fish stockpile next to your fishing zone, your fisherdwarf will fish and haul immediately next to him, and fish cleaner will take it to fishery to clean and then put to your main food stockpile. For raw hide you don't want your dwarf to put it in stockpile after butchering animal, they should automatically tan the hides at tan workshop, the output of that workshop is the one you want your leather stockpile linked too not butcher ws
@uaputte
@uaputte 4 ай бұрын
I have a problem when the loot is to far away so it say its none acceseble. I can only plase Ex the bead clost to wher its stored.
@ericwallach5286
@ericwallach5286 Жыл бұрын
Holy moly those stone stockpiles made me cringe so hard. This is the fastest way to put dwarfs in a never ending infinite loop of hauling I would recommend not doing that.
@smittywerbenjagermanjensen7027
@smittywerbenjagermanjensen7027 Жыл бұрын
REF-yoos. Like trash. Had to say it, nice video XD
@genuinedickies99
@genuinedickies99 11 ай бұрын
This drives me absolutely nuts about Dwarf Fortress streamers and I don't know what it is that y'all mix this up. As a noun, refuse (pronounced REF-yuze) is food waste, scraps, or garbage. As a verb, refuse (pronounced ree-FUZE) means to reject. You need to pronounce it the first way, not the second way. I know you are rejecting items, but you are rejecting trash, which is pronounced the first way.. you are ree-fuzing the ref-yuze. What I'm saying is in Dwarf Fortress the word is a noun not a verb. You are pronouncing it as a verb and it needs to be pronounced as a noun. This is why people hate English and now you and your fans probably me. It can be selected on its own therefore it cannot be a verb... why would you have a stockpile that just refuses items and does nothing else? It would just be an empty plot. That menu needs to be pronounced as a noun because it signifies the stockpile is accepting ref-fuze, not that it is ree-fuzing those items as a subsection of a previous menu choice. If you want to get right down to it in this specific case that word is actually being used as an adjective because it is a description of the stockpile. It is a ref-yuze stockpile. Not a stockpile that has orders to ree-fuze these specific items, which the game cannot do. The stockpile accepts certain ref-yuze, it is not ree-fuzing those items.
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