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How to Mix Two Materials Together in Blender (Tutorial)

  Рет қаралды 34,842

Ryan King Art

Ryan King Art

Күн бұрын

In this Blender tutorial I will show you how to mix two materials together in the shader editor.
● Procedural Material Packs: ryankingart.gumroad.com/?quer...
● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
❄️ Procedural Snowy Ground Tutorial: • Procedural Snowy Groun...
❄️ Procedural Snowy Ground Material: ryankingart.gumroad.com/l/sno...
🪨 Procedural Rock Cave Tutorial: • Procedural Rock Cave W...
🪨 Procedural Rock Cave Material: ryankingart.gumroad.com/l/roc...
● Help support the channel:
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• KZfaq Memberships: kzfaq.infojoin
● Timestamps:
0:00 Intro
1:17 3d Setup
2:11 Add Both Materials
4:04 Mix Materials Together
5:26 Create a Factor Mask
9:07 Mix Displacement
11:24 Editing the Material
12:49 Closing
_________________________________________________________________________
● My Website Links:
• All links on my about page: ryankingart.wordpress.com/77-2/
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• Artstation: www.artstation.com/ryanking
• Blender Market: blendermarket.com/creators/ry...
• Sketchfab: sketchfab.com/ryankingart
• Website: ryankingart.wordpress.com/
• Amazon Affiliate Link: amzn.to/3l1NoqH
As an Amazon Associate I earn from qualifying purchases.
#ryankingart #blendertutorial #blender

Пікірлер: 66
@RyanKingArt
@RyanKingArt Жыл бұрын
❄Snowy Ground Tutorial: kzfaq.info/get/bejne/aJNxmNCC1rymd30.html ❄Snowy Ground Material: ryankingart.gumroad.com/l/snowy-ground 🪨Rock Cave Tutorial: kzfaq.info/get/bejne/eNlieM9lr7Xak5c.html 🪨Rock Cave Material: ryankingart.gumroad.com/l/rock-cave
@user-kf8xm1pi2n
@user-kf8xm1pi2n Жыл бұрын
Sir, in whole KZfaq, you're the most badass content creator when it comes to procedural textures in Blender. Thanks for all your work!
@RyanKingArt
@RyanKingArt Жыл бұрын
wow thanks!
@Harunoraiu
@Harunoraiu 3 ай бұрын
I was looking for how to properly create this thing with nodes for a 3 freaking days and you, sir, made my life a little bit easer for now on. Thank you
@RyanKingArt
@RyanKingArt 3 ай бұрын
glad it helped
@georgiosrigas8094
@georgiosrigas8094 Жыл бұрын
Excellent once again. Thank you!
@RyanKingArt
@RyanKingArt Жыл бұрын
you're welcome! 👍‍
@aosodi
@aosodi Жыл бұрын
Very helpful! Never seen anyone explain this before, thanks
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad it was helpful!
@mangoesfly1594
@mangoesfly1594 Жыл бұрын
Just what I was looking for. Big thanks!
@RyanKingArt
@RyanKingArt Жыл бұрын
glad it helped!
@josephbrandenburg4373
@josephbrandenburg4373 10 ай бұрын
in case anyone is wondering: there is a performance cost to mixing BSDF's -- Blender has to sample *each* BSDF, so you end up saving a lot of time if you mix the textures and use a single BSDF. You save even more time by baking! So if you're going to bake it in the end, it isn't worth the trouble to mix the textures instead, since the result is identical.
@sadksirin4144
@sadksirin4144 Жыл бұрын
great tutorial as always thanks !
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching!
@Xenocraft
@Xenocraft Жыл бұрын
Was literally just wondering how i was gonna do this. Your videos are always perfectly timed. Another great explanation, thank you so much lol.
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad it helped!
@blenderstuffs
@blenderstuffs Жыл бұрын
Amazing 🤩🤩
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks!
@craigbaker6382
@craigbaker6382 Жыл бұрын
Thank you for this very clear tutorial. I am learning Blender more and more each day and, like learning a language, the 'sentences' are now forming instead of me translating 'individual words'. This specific tutorial is perfectly timed in my Blender comprehension. I am inspired to wonder if there is a way to add nodes to this to make the snow vs rock differences based on their height within the various displacements either at the bump level or in a larger context of say a whole mountain terrain. So procedural based on height but in multiple factorings of height.
@RyanKingArt
@RyanKingArt Жыл бұрын
yes there are ways to do that. maybe I can make a video on it sometime.
@ViniciusRocha23
@ViniciusRocha23 Жыл бұрын
Thanks mate, yoy really saved my life! You´re the best! \m/
@RyanKingArt
@RyanKingArt Жыл бұрын
glad it helped!
@ajstyles8998
@ajstyles8998 10 ай бұрын
Awesome thanks. And how to use the pattern of wave texture on the top of image texture without blocking the colour of image texture. Like how to add the only lining pattern of wave texture on top of image on products? Plz help
@orplecgstudio-aliaksandrts3034
@orplecgstudio-aliaksandrts3034 5 ай бұрын
Great Tutorial as always !! Thank you so much !! BTW , is there any way to add material that was created for other object into shader editor to mix it with current one? at this moment i can only copy material and add it into shader editor and mix it. But i do not want to make any copies. I want to have one that will be mixed with others in other places and always will be updated if i change something with this material in any places. Thank you in advance.
@sherlockholmes7625
@sherlockholmes7625 9 ай бұрын
thank you
@RyanKingArt
@RyanKingArt 9 ай бұрын
You're welcome!
@kenzietownsend6644
@kenzietownsend6644 Жыл бұрын
Brilliant
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you like it!
@sergiopatil7632
@sergiopatil7632 6 ай бұрын
Thanks Man
@RyanKingArt
@RyanKingArt 6 ай бұрын
welcome!
@sithumsriisankabandara1373
@sithumsriisankabandara1373 Жыл бұрын
as always, a nice video. Thank u and can you plz show us how to save this kind of textures to use it in another projects
@RyanKingArt
@RyanKingArt Жыл бұрын
watch my tutorial on how to use the asset browser.
@Gygantis3DRullz
@Gygantis3DRullz Жыл бұрын
how do you paint a texture onto a premade texture? for example panting Procedure Gold on procedural wood. or how to make a procedural texture into a paint in blender.
@hybridphoenix7766
@hybridphoenix7766 Жыл бұрын
Can you do a video on how you can add in surface imperfections to your materials in the Sahder tab? Assume I have metal panels, but I want to make the edges slightly grungey.
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tutorial request 👍‍
@arifinaja963
@arifinaja963 Жыл бұрын
Finally my dude..!!! Finally..!!!
@RyanKingArt
@RyanKingArt Жыл бұрын
hope it helps!
@arifinaja963
@arifinaja963 Жыл бұрын
@@RyanKingArt of course it would 👍
@user-oc9be5bb2v
@user-oc9be5bb2v Жыл бұрын
Hay RyanKingArt, do you know the way to convert generated material to the seamless maps?
@worldkeyvideo9080
@worldkeyvideo9080 Жыл бұрын
I am intrested in why you chose not to make a snow group node and a rock wall group node before creating the new material. I find making groups is more useful especially when I am mixing a material between several different objects. For example I had a dust group node that I added to many objects. Then any changes I made to the dust group node applied those changes to multiple objects.
@RyanKingArt
@RyanKingArt Жыл бұрын
Yes you could totally do that too. either way will work fine.
@jeffspinner6579
@jeffspinner6579 Жыл бұрын
Hey, I wondered why sometimes things copied and sometimes they didn't... I needed to ensure I had a node actively selected. Tyvm! Not for nothin' but Idk how to mix displacement textures for the two or more... I tried Vector Math Add and Multiply, ng. You used a mix shader color lighten... Yoo hoo!
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks for watching! Glad it helped.
@Sabeximus
@Sabeximus Жыл бұрын
This just has the problem that if you now want to change the original material, you have to copy all the changes to the copied nodes in the mixed material. Is there a way to do the combination non-destrcutively?
@capitalplayground
@capitalplayground Жыл бұрын
Is it possible to bake this?
@marsmotion
@marsmotion Жыл бұрын
would be good to use the same mask as the factor to mix the height or displacements together as you used for the shaders themselves
@RyanKingArt
@RyanKingArt Жыл бұрын
Oh yeah thats a good idea.
@sarcasme-_-6549
@sarcasme-_-6549 10 ай бұрын
I'm using an image texture but it only shows 1 of the tuxtures when I paint...
@PowersVideo3D
@PowersVideo3D 11 ай бұрын
I thought you don't need a subdivided plane if you're using adaptive subdivision to get displacement mesh info. Doesn't a displacement map work even on simple meshes with adaptive subdivision?
@jeffreyspinner9720
@jeffreyspinner9720 Жыл бұрын
Given you're going down this random walk, I coming from UE4's shading system where AOs are a socket _unlike_ Blender not having one in the "everything node but AO" Principled BDSF, it would be nice to get a definitive way to add/mix/overlay with or without a color ramp to use the AO (local or not) stuck into the color socket of the Principled BDSF... Additionally, I wonder from an efficiency perspective, does procedural textures use as much GPU memory as a texture based shading system? I know the texture based one renders faster (depending on how high the resolution is...) Given your expertise with procedural shading in Blender, making a series where you show how to get all your procedural textures into UE4 (Unity sucks, no bias, honest, I tested both) may be something that ppl would be interested in. Not all bakes are trivial. I literally had to use Marmoset Toolbag for a good AO bake and sometimes normal bake, so I just use Marmoset now. Not all shaders are bakeable* (more than one shader mixed, as a texture like this video)... unless that's not true, I just stick an emission node between the mix shader node output and the texture out... ffs I have to try that...) and you're just holding out on us (I can't find ANYTHING about baking out shaders made with more than one shader still, paid or free.) *I made up my own word! Nothing can keep me brained chained to the ordinary!
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tutorial request.
@rajatuppal4232
@rajatuppal4232 Жыл бұрын
Can you teach us how to make a big ship like titanic i really want to to make a tutorial on this because i love your work mate
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tutorial idea.
@tonightsstorytelling1034
@tonightsstorytelling1034 Жыл бұрын
Can you please teach us how to make real skin in a blender, for example, I sculpted a famous character and I want to put the material that matches reality from a picture and I want to add details, but all the methods did not work for me
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tutorial request. 👍‍
@tonightsstorytelling1034
@tonightsstorytelling1034 Жыл бұрын
@@RyanKingArt thank youuu, and please if you know how we can download a quad remasher addon for free
@p.l.3568
@p.l.3568 Жыл бұрын
One thing anoyed me on the snow material, is the look like more ice snow then a real snow
@RyanKingArt
@RyanKingArt Жыл бұрын
Oh ok
@ambrishsingh7363
@ambrishsingh7363 Жыл бұрын
👍👍👍
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks!
@nubithecreator
@nubithecreator Жыл бұрын
How do you keep predicting what I really want to learn 😩😩
@RyanKingArt
@RyanKingArt Жыл бұрын
I don't know. : ) But I try to make a tutorial if I get a lot of requests for it.
@rajatuppal4232
@rajatuppal4232 Жыл бұрын
Can you teach us how to make a big ship like titanic i really want to to make a tutorial on this because i love your work mate
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tutorial idea.
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