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How To Plan Building Factories With Blueprints in Satisfactory Update 8

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TotalXclipse

TotalXclipse

8 ай бұрын

How To Plan Building Factories With Blueprints in Satisfactory Update 8
Today we're talking about How To Plan Building Factories With Blueprints in Satisfactory Update 8.
Let me know what tips you'd recommend in the comments below!
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About: Satisfactory
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
#TotalXclipse #Satisfactoryupdate8 #Satisfactorybuildtips

Пікірлер: 56
@TotalXclipse
@TotalXclipse 8 ай бұрын
What are your best tips when planning out a factory in Satisfactory?
@Jean_Mi
@Jean_Mi 8 ай бұрын
It is to achieve perfect optimization of all machines to produce at least one part of each final item, without any waste to be crushed.
@TayschrennSedai
@TayschrennSedai 3 ай бұрын
Stay hydrated and buy a mini freezer and microwave for quick snacks near by
@Wales123
@Wales123 8 ай бұрын
Always underclock your machines and also build waaaaay more than you need. Then when it comes to upgrading production you’ve already accommodated for the space😊
@PSChrisDC
@PSChrisDC 8 ай бұрын
I always underclock for mk3 miner (200% or 250% overclocked) later. After upgrading the miner, i just change the clock speed. I sometimes mess up with the belts/pipes as they become to slow even with mk5 Belt :/
@Trimonu
@Trimonu 8 ай бұрын
Why underclock?
@bobboulden
@bobboulden 8 ай бұрын
@Trimonu So I've never actually done what they're describing but I think I know why. Early on in the game you're limited by how many items can fit on a belt. You also don't have access to MK2 miners, so the amount of ore you can get out of a node is limited. Here's an example: Let's say you have a pure iron node. A MK1 miner can extract 120 ore per minute, which is the same amount that a MK2 belt can carry. The intuitive solution is to build 4 smelters, each smelting 30 iron ore per minute. However, it won't be too long until you get access to MK2 miners and MK3 belts, which can extract 240 ore per minute (270 ore can fit on the belt if you want to overclock the miner, but let's ignore that). Now you want 8 smelters because you have twice as much ore. But you might not have room for 4 more smelters next to the 4 you built earlier. You could overclock all 4 smelters, but overclocking adds up fast and you could run out of power shards. Instead, you build 8 smelters in the early game, and underclock all of them to 50% until you unlock the better miners. Then you bring all 8 smelters back up to 100% and upgrade the belts to MK3.
@wuppi
@wuppi 8 ай бұрын
@@bobboulden this, or simply just reserve the space beforehand but maybe it's easier to forget about it than building it right away.
@TylerMcVeigh1
@TylerMcVeigh1 7 ай бұрын
​@@wuppiI feel like a bit of both does best. Building for the desired input or output while keeping some space for potential expansion should mean you never accidentally encroach on another factory or section.
@flirtyshirty9040
@flirtyshirty9040 8 ай бұрын
I could be sad that I didnt have this last week or I could be happy that I have this now. I choose happiness.
@danielbright5672
@danielbright5672 8 ай бұрын
Excellent - clarity of explanation, simple elegance of individual blueprints, and laid out so it is easy to understand how it all fits together.
@ongoy13
@ongoy13 8 ай бұрын
Oh yes plese , we definitvly need a How to plan Megafactory video ! :D
@UltraXan
@UltraXan 8 ай бұрын
Good stuff! Something I have a tendency to struggle with is planning production for MASS assembly lines. The math itself isn't difficult - Satisfactory Calculator makes it rather trivial - but when you're tasking yourself to make a walkable factory building for TITANIC production lines... It can get rather... let's say "challenging". I'll just take the numbers from my last Modular Frame build as an example: 80 smelters (iron ingots), 32 + 56 + 50 constructors (plates + iron wire + rods respectively), and 34 + 62 assemblers (reinforced plates + frames respectively). I managed to put together something that works, but I won't lie and say it's something I'm entirely proud of. I tried going for this sort of Aperture Science kinda vibe where I have stacks of blueprints spaced apart with a walkway snaking between them, at least for the section containing the assemblers and rod constructors. The rest is more brutalist hallways using signs with warm white as illumination (first build I made with Lumen!). I also didn't have very much horizontal room to work with, so I ended up going for verticality. The second half of the building feels so damn tall I'm pretty sure it could have its own weather patterns! Haven't even TRIED decorating the outside of it yet because it's basically just a collection of MASSIVE flat concrete walls! Anyway, I'd love to see how you tackle such a challenge. I suppose it falls into the category of mega-factory, but for a single assembly line and built atop a pair of pure iron nodes (the ones in the rocky dessert near the lake to be specific). I worked with the assumption that, at some point in the future, I could extract a total of 2400 ore per minute out of them. That way I know that the only modification I'd have to make is upgrading the miners and overclocking them.
@donaldpetersen2382
@donaldpetersen2382 8 ай бұрын
My current challenge is to create everything in lumen lit tunnels. I normally scale everything into vertical towers so I look forwards to having a satisfying horizontal factory industrial park.
@MrDarvis69
@MrDarvis69 8 ай бұрын
I love planning out factories, it is actually rare that I build one without sketching it out on paper first. I can offer a few tips to people. A common mistake is focusing only on the machine layouts. if you do that you end up with a cramp space that is really hard to navigate if you ever need to go in and adjust or upgrade the system. Another tip is choose an expansion direction for your factory and keep it cleared of any other things like roads or train lines. Expanding in a haphazard way can quickly become a nightmare when you need to get inside but having a designated expansion zone helps keep it orderly. A final tip for planned factories is break the structure up into zones. Receiving/shipping, distribution, production, assembly, and warehouse. In this context distribution is local, within the factory, pulling the received materials from the warehouse and distributing them to the various production lines. Production and assembly are separate things, with production dealing with turning raw materials into something and assembly being manufactured items being turned into more complex items.
@Jean_Mi
@Jean_Mi 8 ай бұрын
Congratulations, your factories are always super stylish and refined. They make me want to come back to this game
@BoswenMcBastok
@BoswenMcBastok 8 ай бұрын
The final scene you enter @ 9:21 has some cool Techtonica vibes to it! Love it! Great video too -- very informative.
@strengin1
@strengin1 8 ай бұрын
Mega factory tip video would be appreciated. In particular I find lately that I’m having trouble planning out how to bring logistics and (stairwell) access to each floor vertically, especially when I’m using blueprint modules to create multi-level factories (not necessarily mega factories.. but concepts would be shared between factory styles)
@strengin1
@strengin1 8 ай бұрын
Bit more context for what I’m trying to do.. I’ve been creating 4mx8m wall segments (for easy snapping or hot swapping pieces) in different architectural styles so that I can easily build mini skyscrapers that have production of only one or two items per floor. I struggle with how to cleanly incorporate stairwells and conveyor lifts into this type of build.
@kjetilknyttnev3702
@kjetilknyttnev3702 7 ай бұрын
The "easy" step upgrade for beginners -both to save space and to make it look much cleaner -is the add a logistics room under all the production units for belts and elevators. It takes a lot of time at first -when figuring out how to connect everything, but once you get the hang of it, its not that bad. Add 2x2 walkway space in both logicstics room and around each blueprint, and you end up with both space to connect belts, but also to style your factory into rooms or make walkways, ladders and railings alter. I even add another empty room under all that in my blueprints! It always comes in handy, for just connecting tunnels, space to work, or to add future belts and resources to upgrader machines built on top of the first layer! Personally I make use of this for 2-4 bus rows for easy access to the entire production line and future production too. It'll take you another 15 minutes with each blueprint -but once its done, you are set up "for life", instead of having to go back later and redo entire floors to clean up earlier mess.
@jonasginzovaz7075
@jonasginzovaz7075 8 ай бұрын
I was looking for a video exactly like this literally yesterday night! hahaha
@XeruTec
@XeruTec 7 ай бұрын
Thank you for the guide. It helped alot to understand some few things!
@referee7285
@referee7285 8 ай бұрын
I see the thoughts behind planning everything in advance and than pre-building everything in the Blueprint Designer. But, as I see it, that only shifts the amount of time needed for building from actual working on the factory to working with the Blueprint Designer. So far, the best way for me is to habe a standard design in the Designer and changing the Outflow individually to the desired product. But I do not really care about optics, so it is quite a lazy approach.
@sergeykuznetcov3755
@sergeykuznetcov3755 8 ай бұрын
Thank you! It would be quite usefull to have some pieces of advice how to plan a underfloor communications. The major challenge is to connect them accordingly to the main floor
@MrRainbow666666
@MrRainbow666666 2 ай бұрын
The Foundery design at 3:33 is blody genius with in and output on the same side and no wasted space
@shawnmorgan7644
@shawnmorgan7644 8 ай бұрын
I like the blueprint mod that gives you a 22x22 build space!
@ALEXSW46
@ALEXSW46 7 ай бұрын
i was actually looking for a megafactory video when i stumbled upon this video. I've tried to make one before but i had a very outdated PC and it couldnt handle it. but I just upgraded and now the megafactory is getting planned out. haha
@TinyPirate
@TinyPirate 8 ай бұрын
Nice one!
@Raclex13
@Raclex13 8 ай бұрын
So my question is, you've got this motor factory up and running. But now you want to make modular Engines. Do you build a whole new factory just for that, or do you take some or all of the output of your motor factory to use in the modular engine factory? And if you do the latter, are you then building the modular engine factory nearby, or are you moving the motors via truck or train to some far off location?
@Homarid1
@Homarid1 8 ай бұрын
This is where I stalled on my last playthrough. Obviously this will be different for each person, but I see a lot of youtubers do the latter. They make a factory that is large and then ship materials via train/truck to where they want stuff to be.
@Raclex13
@Raclex13 8 ай бұрын
@@Homarid1 Yeah I'm having a similar OCD problem, because once I get everything working the way I want, I unlock the next tier of items and want to rebuild everything all over again to make it work with the new items, but I feel like I'm spinning in circles doing that.
@IainB
@IainB 8 ай бұрын
Yes, planning mega factories please!
@arjanb7158
@arjanb7158 8 ай бұрын
Would love to see the megafactory planning video!
@lopirj
@lopirj 8 ай бұрын
Does anyone know why the quality of ore are not showing to me when I look to the ore node??? been searching everywhere for the answer but cant find it. Great Video!!
@FwappyDuck
@FwappyDuck 8 ай бұрын
Found it within 5sec new personal record yay! :)
@TotalXclipse
@TotalXclipse 8 ай бұрын
Nice work! You even beat me to it :D
@SirHackaL0t.
@SirHackaL0t. 8 ай бұрын
I saw a video yesterday that shows how you can use blueprint designer to make way bigger blueprints by utilising space outside the designer box. The only limitation is that you can’t bridge from inside to outside. Blew my mind watching him make way bigger designs than the space would seem to suggest.
@P3d3r0s0
@P3d3r0s0 2 ай бұрын
What sorcery is that? Do you remember the name of the video please?
@fredlevyart
@fredlevyart 8 ай бұрын
Please do a mega factory plus include how you get all the resources to the factory
@MoonHowlerGaming
@MoonHowlerGaming 5 ай бұрын
Hello Total, don't know if you have any pearls of wisdom on this question, but I'm gonna ask it anyway. I use Satisfactory Tools to plan, what I want to produce per node, how many smelters, constructors etc. So I know what I want to build and what I need. But the one issue I "always" run into, I have a location where I want to build, but end up standing around, looking at the space from all angles for hours, days in game and can't figure out "how" I want to do this. 2 floors, 3 floors, where am I going to place which machines, how am I going to build the surrounding factories that will link up with this one, how am I going to link them, where am I going to put the storage, where am I going to bring in the train.... I get overwhelmed, I basically trying to plan seventy steps ahead so that I don't have to dismantle and rebuild the entire thing a couple of times over. So end up standing there for hours and then quite without having done a single thing because I can't decide where to start. I hope you understand what I am talking about and have some insight and knowledge to share. You/your videos are my go to if I want new insperation or a refresher after a long btreak, but this is a constant issue I have from the very beggining. Hoping to hear from you. Keep up the excellent work.
@MrRainbow666666
@MrRainbow666666 2 ай бұрын
Yea I got the same issue like you wrote. Then another factor I come in is that I came from factorio to this game so I want to place everthing end everything on on level but that just is not really working long therm.
@pedramkavian
@pedramkavian 8 ай бұрын
I'm searching on youtube to see if I can find any guide to know what I must do after building the starter factory. There isn't even a single video to help with it. I built the Starter Factory which produces the basic materials. But I just don't know what is the correct way to continue and expand the factory.
@vadimnelidov7591
@vadimnelidov7591 8 ай бұрын
As much as I like blueprints for things like roads, walls and roofs, I must say I often find them counterproductive for my inner factory designs unless they are already designed with lots of additional walking space and attention to detail. Otherwise you just end up with dense and similar looking machinery that looks uninspiring and tedious to further organize and decorate
@MistaH1N1
@MistaH1N1 8 ай бұрын
Its been a few years since I played this. I love the game but as I got into further stages, it just got too overwhelming...like this video. Its just too much for me to figure out. Which is why I really like the blueprint feature. Let someone else do the brainwork and I just plop it down. Is that possible to do right now? I want to start from scratch again.
@TotalXclipse
@TotalXclipse 8 ай бұрын
There are certainly plenty of blueprints that you can find online to do that
@MistaH1N1
@MistaH1N1 8 ай бұрын
Thanks!@@TotalXclipse
@Bambeakz
@Bambeakz 8 ай бұрын
To be honest, I think I will never use a blueprint for anything more than some roads or rails because I always maximize the miners and then makes a much parts as possible. All my saves stop after 100-150 hours anyway because then I need a break
@Gardureth
@Gardureth 8 ай бұрын
My biggest issue i have building a factory is, how high should i place the foundations above the ground, and still make it look like it is part of the terrain.
@probablypragmatic6893
@probablypragmatic6893 8 ай бұрын
I always pick a high-ish spot and then drag a foundation to the nearest "higher than that" spot. That tells me about how big I can go at any given height. If you go high enough you can build little "maintenance" hallways beneath the factory without having a gravity defying floor plan. You just wall off the raised bits so it looks like a properly intertwined and confusing sub-city system
@gere7739
@gere7739 4 ай бұрын
I am building a 100 motor per minute block, stack of assembler made unbalanced the feed ratio...i have to redo all... redo is a nigthmare. This game need a blueprints sistem like factorio, also train like factorio and real programmable splitter where i can set math rules, and the game will be awesome.
@chriswhittington5790
@chriswhittington5790 8 ай бұрын
If I'm being honest their need to be two different size blueprint designer, the one in vanilla (which should be on a lower tier) and an XL which should be on the tier the blueprint designer is on.
@ChrisClines
@ChrisClines 8 ай бұрын
11 minutes late damn it! Haha
@TotalXclipse
@TotalXclipse 8 ай бұрын
😂 there's always the next one!
@nojuice457
@nojuice457 8 ай бұрын
the blueprints just dont fit the way i play the game past the constructor stage. i always kind of end up with a similar design that places everything past the constructors on a two tiered main bus. everything then pushes and pulls from that. i simply do not see the game in a modular way and it sucks.
@alexhigginbotham8635
@alexhigginbotham8635 8 ай бұрын
I planned a factory once... it was awful.
@Takillas149
@Takillas149 8 ай бұрын
When you put in 350 hours of Satisfactory and only now realize that Mk. 3 belts run at 270 and not 240. /facepalm
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