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Here's a tutorial from a new player to other new players. It's Necromunda Dark Uprising straight out of the box. If any mistakes are made let me know in the comments so I can pin the corrections.
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Time Stamps
0:50 What Do I need to Play?
1:28 How to Build a Gang / Understanding Stats / Equipment
6:45 Phase Overview and Priority Phase
7:29 Action Phase
9:23 Turn 1 Gameplay (movement, shooting, blast weapons)
12:23 End Phase
12:48 Turn 2 Gameplay (aiming, shooting, wounding, pinning, grenades, 1" rule)
16:31 Turn 3 Gameplay (charging, close combat, injury rolls, coup de grace, consolidation, rapid fire, bottle tests, cool checks, nerve tests, group activation)
22:51 Closing comments
Corrections and Updates (Things I missed):
10:30 Shooting: You only roll one D6 against your ballistic skill to check for hit success, not the number of attacks on the fighter's card. The fighter's card attacks are for close combat.
11:52 If a blast weapon misses against your BS check, roll a scatter and a D6. If you roll the hit symbol and anything other than than a 1, move with the small arrow the number of D6 inches on the scatter die. If you roll a 1 and the hit symbol roll another D6. On a 1 it misfires and hits you. On a 2-6 it is a dud shot.
14:20 Knockback on blast weapons require a D6 roll that is equal to or greater than the hit fighter's toughness. So if the hit fighter has a T of 3, roll a D6 and if it is a 3+ they are knocked back. If they hit something such as a wall or a fighter from the center of the blast weapon, the weapon does one extra damage than normal.
15:30 Same as 11:52.
Other notes: You must target the closest eligible target within your line of site with ranged attacks. This includes if they are engaged (-1 to hit modifier) with another fighter. This does not apply if they are seriously injured or harder to hit than a target further away. A cool check allows you to bypass this rule and shoot any target.
Blast Weapons Cover: When targeting a model that is in cover with a blast weapon, the model gains a bonus to their armor save depending on how much cover they're in. +1 for partial and +2 for total cover
Reference Material
yaktribe.games/
Necromunda is a copyright of Games Workshop Limited. I am not affiliated with Games Workshop in any way.
Music:
Leaving Home Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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