How to precisely scatter grass | Twinmotion Tutorial

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Twinmotion

Twinmotion

10 күн бұрын

In this tutorial, learn techniques to precisely scatter grass in your project.
www.twinmotion.com
#Twinmotion #Twinmotion2024

Пікірлер: 70
@alex5140
@alex5140 8 күн бұрын
At last after 2 years I know how make nice detailed grass) Thank you, and please do more tutorials!
@aboutsketchupbyms
@aboutsketchupbyms 8 күн бұрын
Well explained, with the necessary and important details (cm) and easy to follow and understand. Thank you! I hope you will continue to create many more such tutorials.
@nebadon2025
@nebadon2025 6 күн бұрын
This seems insanely convoluted and its nice you can do this, but the fact that we have to is insane.
@geometramartiniantonio
@geometramartiniantonio 8 күн бұрын
This is not a method, or a solution. It's a palliative. A tortuous path that requires time and work, in external software, to overcome a chronic lack of twinmotion.
@santiquiss
@santiquiss 7 күн бұрын
Exactly! Twinmotion needs to improve the way grass is applied and controlled. This feels like a workaround and not a method, like you said.
@mateuszchmielinski4049
@mateuszchmielinski4049 8 күн бұрын
Thanks for the tutorial but this is a workaround of a problem. As I'm working in Revit I love it paired with Twinmotion but I never have time to spend for additional modeling just to make the grass look good. I need my model with one surface and one material to do the trick. That is why I kindly encourage TM developers to make grass more user friendly as additional modeling time is not worth it or possible in a professional environment. I can't speak for other but I suspect that other architects using BIM programs have the same feeling about it.
@gabrielduarte3904
@gabrielduarte3904 3 күн бұрын
YES! im sure lots of people have the same issue, i think both Lumion and D5 have better solutions for grass in this regard.. if i where to use another software other than Twinmotion for rendering, i would go with D5 (i ditched TM almost a year ago for things like these..
@Ericaandmac
@Ericaandmac 8 күн бұрын
There can be simply a built in way to do this without geometry, 1. choose geometry 2. click scatter 3. drag 1 detail grass and 1 regular grass 4. choose detail grass and click checkbox ''only use in borders'' 5. choose regular grass and click ''offset from borders according to distance between assets center to its external bounding box limits 6. choosing both and clicking on surface to scatter, it will scatter long regular grass to internal parts while filling borders with detail grass So, No even need to invent new method for scattering system, applying this to current scatter system can even fix it.
@rabbittdesign8482
@rabbittdesign8482 8 күн бұрын
Good Tute but really just need Twinmotion to add an option for edge detection to replace with border grass with collision detection, OR even a simpler implementation, calc a bounding box of the grass patches being instanced and allow collision but dont allow the bounding box to extend passed the mesh bounds it is being applied to
@Moskeeto
@Moskeeto 8 күн бұрын
I imagine they will eventually add that after a few more years of development. I've been using Twinmotion since 2019 and they only recently added fabrics with transparency which is something I have desperately needed since my work involves a lot of drape for events that I design. They have been slow to add desperately needed features but they do add them eventually and it does get better every year.
@rabbittdesign8482
@rabbittdesign8482 8 күн бұрын
@@Moskeeto We could do translucency before we just had to start with translucent materials. A pain I know. This particular one is the main reason to use TM for me, so it'd be nice if we didnt have to zone out our borders. Would also mention we are losing features. We used to be able to save grass groupings to library...I know this because I still have it in my library and it still works!
@Moskeeto
@Moskeeto 8 күн бұрын
@@rabbittdesign8482 Well, I used to use glass materials which didn't allow for normal mapped textures. I also used to use styrofoam materials which only helped light shine through but didn't have any sort of opacity slider. Now the new fabric materials achieve exactly what I have been needing.
@ys4448
@ys4448 8 күн бұрын
We need a Blender Twinmotion direct link plug-in
@lorenztribucio20200
@lorenztribucio20200 9 күн бұрын
great tutorial ! I hope in the future updates we can also use 3d grass
@gabyanto2690
@gabyanto2690 8 күн бұрын
Amazing Tip!!! Good Job!!!
@janledwon
@janledwon 8 күн бұрын
Awesome! thank you so much for the tutorial!
@Labisa256
@Labisa256 9 күн бұрын
very helpful, thanks
@ogarga666
@ogarga666 7 күн бұрын
thanks! instead of adding several times, maybe a density slider or something like thaat?
@danielgiorgi2245
@danielgiorgi2245 8 күн бұрын
Great video!
@rennycepeda6576
@rennycepeda6576 8 күн бұрын
very nice but we NEED SMART GRASS
@joecerdikiawan5614
@joecerdikiawan5614 9 күн бұрын
Wow !!! thanks !!
@DavidPerez-co
@DavidPerez-co 8 күн бұрын
Amazing... as always :)
@benwaddington9272
@benwaddington9272 8 күн бұрын
It would be useful to be able to apply a similar technique for gravel or stone paths.
@Trimanonymous
@Trimanonymous 8 күн бұрын
When Twinmotion users found out that LUMION and D5 RENDER next door have 1-click smart 3d grass material.They'll find this tutorial is so ridiculous.For a simple grass effect, but to do such a complex thing in sketchup uh...😅
@vaughanthayer2566
@vaughanthayer2566 8 күн бұрын
Great tutorial, but they should really sort this out, couldn't the actual physical model of grass axis auto detect an edge and shift to the far right/left and then have a rule that it should aways 'face' inward from the edge, surely a simple thing to code and execute with a check box?
@jonassidney3606
@jonassidney3606 8 күн бұрын
muito bom! obrigado!
@1insp3ru16
@1insp3ru16 8 күн бұрын
wow this is amazing
@Wtf-11
@Wtf-11 7 күн бұрын
U should fix grass scaling if U trying less than 50% downscale it’s doing to growing under landscape
@Sergi999Sergi
@Sergi999Sergi 8 күн бұрын
Прекрасно!
@martinezq1
@martinezq1 8 күн бұрын
Better you can make autocut by elements or one click like in Lumion
@carvingtheway
@carvingtheway 8 күн бұрын
Awesome
@aafox
@aafox 5 күн бұрын
Just seems so far from D5… Their latest vid sent shivers down my spine, and then we get this for TM…
@SivTeaze
@SivTeaze 5 күн бұрын
Not sure if learning twinmotion is worth it and a waste of time... I just tried D5 and everything there is so easy and faster to do. And it even runs faster... What only keeps me from switching is the Lumen feature which provides a good fast result.
@rendrafirdaus8957
@rendrafirdaus8957 2 күн бұрын
can you make tutorial about rendering without Path tracer but still looks good? especially interior scenes. Thanks
@ArchiProcess
@ArchiProcess 8 күн бұрын
Helpful! (Never enough SKP extensions/plugins 🤣)
@allansmith350
@allansmith350 8 күн бұрын
they definitely have a deeeeep menu and a lot on screen :)
@Traveller-665
@Traveller-665 5 күн бұрын
Super
@dinefarouk134
@dinefarouk134 8 күн бұрын
Great ! I would like to know how you created those amazing ivy on the walls.
@pawelrymsza
@pawelrymsza 8 күн бұрын
There will be tutorial about ivy in next weeks.
@avicohen2k
@avicohen2k 8 күн бұрын
Really good tutorial! Until a better 3d grass tool comes 😜 Also in next tutorial, how did you do the ivy leaves on the wall? I was unable to paint leaves on vertical surfaces..
@prajwalgowdaaaa
@prajwalgowdaaaa 8 күн бұрын
Great tutorial, How was the ivy on the walls made in twinmotion?
@pawelrymsza
@pawelrymsza 8 күн бұрын
There will be tutorial about ivy in next weeks.
@joevega7558
@joevega7558 9 күн бұрын
Devs going to do anything, but NOT 3d grass textures, bruh...
@EL.-SO
@EL.-SO 9 күн бұрын
For what?
@joevega7558
@joevega7558 9 күн бұрын
@@EL.-SO for making grass in one click, instead making 3 types of surface, 3 different scattering with own specific settings etc.
@Kainis80
@Kainis80 8 күн бұрын
@@joevega7558 it's on the roadmap as a high priority
@lost-spirit-exploration
@lost-spirit-exploration 8 күн бұрын
Amen
@milbauer61
@milbauer61 8 күн бұрын
coughs in lumion
@o2cokolja
@o2cokolja 8 күн бұрын
When is the fur material coming to twinmotion?
@conmes3077
@conmes3077 8 күн бұрын
❤️❤️❤️
@jameshindley379
@jameshindley379 2 күн бұрын
Very odd - -I have matched you move for move and i dont get the same result. Grass still looks trash and the grass scatter is growing through the stones. Wonder what im doing wrong or what is different
@jonassidney3606
@jonassidney3606 8 күн бұрын
quero vê animação DMX no twinmotion! será que teremos algum dia?
@anthonygirard-dellupo8071
@anthonygirard-dellupo8071 7 күн бұрын
Faut il améliorer l'outil ou soumettre l'utilisateur ?
@caiodelrei1
@caiodelrei1 8 күн бұрын
poderia disponibilizar o arquivo
@ArchAdemia
@ArchAdemia 8 күн бұрын
I get some of the criticism around this being a workaround, but I quite like it. I don't think it's too much additional effort to get a really good result. Great video.
@wayneseymour1
@wayneseymour1 7 күн бұрын
model link please
@mdex1
@mdex1 8 күн бұрын
It’s a workaround, and looks ok, but, it shouldn’t have to be like this in the year 2024
@Wtf-11
@Wtf-11 7 күн бұрын
And PLEASE add cut lawn grass 🤯
@camerongregory5815
@camerongregory5815 58 минут бұрын
As some else has said better than I will here, this is not productive way to add 3D grass. Lumion handles it so much better, effectively using 3D as a drag and drop material. Worse still if you need to refresh the existing geometry or add more to it, there's always a risk that they grass you've spent hours placing to begin with just goes! I appreciate that maybe there will be situations where you don't necessarily want full dense coverage, but I think of plenty more times where I've wanted that then when I haven't... There's not much I don't like about twinmotion but this is often quite the dealbreaker.
@antonivanov2167
@antonivanov2167 8 күн бұрын
where is our beloved french accent?))
@GeepeBrow
@GeepeBrow Күн бұрын
My GPU: Nuh uh... don't try
@cpsvis
@cpsvis 8 күн бұрын
modelling 3 surface for 1 grass...joke!:D
@Wtf-11
@Wtf-11 7 күн бұрын
It’s super silly approach this year
@guillaumevandermaas9316
@guillaumevandermaas9316 8 күн бұрын
pain in the ass tutorial. you want 1 or 2 clicks not change your 3d model. d5/lumion beat TM
@ComparisonPoint
@ComparisonPoint 7 күн бұрын
Time to shift🫡
@2023Meta
@2023Meta 5 күн бұрын
wonderful
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