In this tutorial, learn techniques to precisely scatter grass in your project. www.twinmotion.com #Twinmotion #Twinmotion2024
Пікірлер: 70
@alex51408 күн бұрын
At last after 2 years I know how make nice detailed grass) Thank you, and please do more tutorials!
@aboutsketchupbyms8 күн бұрын
Well explained, with the necessary and important details (cm) and easy to follow and understand. Thank you! I hope you will continue to create many more such tutorials.
@nebadon20256 күн бұрын
This seems insanely convoluted and its nice you can do this, but the fact that we have to is insane.
@geometramartiniantonio8 күн бұрын
This is not a method, or a solution. It's a palliative. A tortuous path that requires time and work, in external software, to overcome a chronic lack of twinmotion.
@santiquiss7 күн бұрын
Exactly! Twinmotion needs to improve the way grass is applied and controlled. This feels like a workaround and not a method, like you said.
@mateuszchmielinski40498 күн бұрын
Thanks for the tutorial but this is a workaround of a problem. As I'm working in Revit I love it paired with Twinmotion but I never have time to spend for additional modeling just to make the grass look good. I need my model with one surface and one material to do the trick. That is why I kindly encourage TM developers to make grass more user friendly as additional modeling time is not worth it or possible in a professional environment. I can't speak for other but I suspect that other architects using BIM programs have the same feeling about it.
@gabrielduarte39043 күн бұрын
YES! im sure lots of people have the same issue, i think both Lumion and D5 have better solutions for grass in this regard.. if i where to use another software other than Twinmotion for rendering, i would go with D5 (i ditched TM almost a year ago for things like these..
@Ericaandmac8 күн бұрын
There can be simply a built in way to do this without geometry, 1. choose geometry 2. click scatter 3. drag 1 detail grass and 1 regular grass 4. choose detail grass and click checkbox ''only use in borders'' 5. choose regular grass and click ''offset from borders according to distance between assets center to its external bounding box limits 6. choosing both and clicking on surface to scatter, it will scatter long regular grass to internal parts while filling borders with detail grass So, No even need to invent new method for scattering system, applying this to current scatter system can even fix it.
@rabbittdesign84828 күн бұрын
Good Tute but really just need Twinmotion to add an option for edge detection to replace with border grass with collision detection, OR even a simpler implementation, calc a bounding box of the grass patches being instanced and allow collision but dont allow the bounding box to extend passed the mesh bounds it is being applied to
@Moskeeto8 күн бұрын
I imagine they will eventually add that after a few more years of development. I've been using Twinmotion since 2019 and they only recently added fabrics with transparency which is something I have desperately needed since my work involves a lot of drape for events that I design. They have been slow to add desperately needed features but they do add them eventually and it does get better every year.
@rabbittdesign84828 күн бұрын
@@Moskeeto We could do translucency before we just had to start with translucent materials. A pain I know. This particular one is the main reason to use TM for me, so it'd be nice if we didnt have to zone out our borders. Would also mention we are losing features. We used to be able to save grass groupings to library...I know this because I still have it in my library and it still works!
@Moskeeto8 күн бұрын
@@rabbittdesign8482 Well, I used to use glass materials which didn't allow for normal mapped textures. I also used to use styrofoam materials which only helped light shine through but didn't have any sort of opacity slider. Now the new fabric materials achieve exactly what I have been needing.
@ys44488 күн бұрын
We need a Blender Twinmotion direct link plug-in
@lorenztribucio202009 күн бұрын
great tutorial ! I hope in the future updates we can also use 3d grass
@gabyanto26908 күн бұрын
Amazing Tip!!! Good Job!!!
@janledwon8 күн бұрын
Awesome! thank you so much for the tutorial!
@Labisa2569 күн бұрын
very helpful, thanks
@ogarga6667 күн бұрын
thanks! instead of adding several times, maybe a density slider or something like thaat?
@danielgiorgi22458 күн бұрын
Great video!
@rennycepeda65768 күн бұрын
very nice but we NEED SMART GRASS
@joecerdikiawan56149 күн бұрын
Wow !!! thanks !!
@DavidPerez-co8 күн бұрын
Amazing... as always :)
@benwaddington92728 күн бұрын
It would be useful to be able to apply a similar technique for gravel or stone paths.
@Trimanonymous8 күн бұрын
When Twinmotion users found out that LUMION and D5 RENDER next door have 1-click smart 3d grass material.They'll find this tutorial is so ridiculous.For a simple grass effect, but to do such a complex thing in sketchup uh...😅
@vaughanthayer25668 күн бұрын
Great tutorial, but they should really sort this out, couldn't the actual physical model of grass axis auto detect an edge and shift to the far right/left and then have a rule that it should aways 'face' inward from the edge, surely a simple thing to code and execute with a check box?
@jonassidney36068 күн бұрын
muito bom! obrigado!
@1insp3ru168 күн бұрын
wow this is amazing
@Wtf-117 күн бұрын
U should fix grass scaling if U trying less than 50% downscale it’s doing to growing under landscape
@Sergi999Sergi8 күн бұрын
Прекрасно!
@martinezq18 күн бұрын
Better you can make autocut by elements or one click like in Lumion
@carvingtheway8 күн бұрын
Awesome
@aafox5 күн бұрын
Just seems so far from D5… Their latest vid sent shivers down my spine, and then we get this for TM…
@SivTeaze5 күн бұрын
Not sure if learning twinmotion is worth it and a waste of time... I just tried D5 and everything there is so easy and faster to do. And it even runs faster... What only keeps me from switching is the Lumen feature which provides a good fast result.
@rendrafirdaus89572 күн бұрын
can you make tutorial about rendering without Path tracer but still looks good? especially interior scenes. Thanks
@ArchiProcess8 күн бұрын
Helpful! (Never enough SKP extensions/plugins 🤣)
@allansmith3508 күн бұрын
they definitely have a deeeeep menu and a lot on screen :)
@Traveller-6655 күн бұрын
Super
@dinefarouk1348 күн бұрын
Great ! I would like to know how you created those amazing ivy on the walls.
@pawelrymsza8 күн бұрын
There will be tutorial about ivy in next weeks.
@avicohen2k8 күн бұрын
Really good tutorial! Until a better 3d grass tool comes 😜 Also in next tutorial, how did you do the ivy leaves on the wall? I was unable to paint leaves on vertical surfaces..
@prajwalgowdaaaa8 күн бұрын
Great tutorial, How was the ivy on the walls made in twinmotion?
@pawelrymsza8 күн бұрын
There will be tutorial about ivy in next weeks.
@joevega75589 күн бұрын
Devs going to do anything, but NOT 3d grass textures, bruh...
@EL.-SO9 күн бұрын
For what?
@joevega75589 күн бұрын
@@EL.-SO for making grass in one click, instead making 3 types of surface, 3 different scattering with own specific settings etc.
@Kainis808 күн бұрын
@@joevega7558 it's on the roadmap as a high priority
@lost-spirit-exploration8 күн бұрын
Amen
@milbauer618 күн бұрын
coughs in lumion
@o2cokolja8 күн бұрын
When is the fur material coming to twinmotion?
@conmes30778 күн бұрын
❤️❤️❤️
@jameshindley3792 күн бұрын
Very odd - -I have matched you move for move and i dont get the same result. Grass still looks trash and the grass scatter is growing through the stones. Wonder what im doing wrong or what is different
@jonassidney36068 күн бұрын
quero vê animação DMX no twinmotion! será que teremos algum dia?
@anthonygirard-dellupo80717 күн бұрын
Faut il améliorer l'outil ou soumettre l'utilisateur ?
@caiodelrei18 күн бұрын
poderia disponibilizar o arquivo
@ArchAdemia8 күн бұрын
I get some of the criticism around this being a workaround, but I quite like it. I don't think it's too much additional effort to get a really good result. Great video.
@wayneseymour17 күн бұрын
model link please
@mdex18 күн бұрын
It’s a workaround, and looks ok, but, it shouldn’t have to be like this in the year 2024
@Wtf-117 күн бұрын
And PLEASE add cut lawn grass 🤯
@camerongregory581558 минут бұрын
As some else has said better than I will here, this is not productive way to add 3D grass. Lumion handles it so much better, effectively using 3D as a drag and drop material. Worse still if you need to refresh the existing geometry or add more to it, there's always a risk that they grass you've spent hours placing to begin with just goes! I appreciate that maybe there will be situations where you don't necessarily want full dense coverage, but I think of plenty more times where I've wanted that then when I haven't... There's not much I don't like about twinmotion but this is often quite the dealbreaker.
@antonivanov21678 күн бұрын
where is our beloved french accent?))
@GeepeBrowКүн бұрын
My GPU: Nuh uh... don't try
@cpsvis8 күн бұрын
modelling 3 surface for 1 grass...joke!:D
@Wtf-117 күн бұрын
It’s super silly approach this year
@guillaumevandermaas93168 күн бұрын
pain in the ass tutorial. you want 1 or 2 clicks not change your 3d model. d5/lumion beat TM