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The Savage Frontier is an absolute nightmare. With over 100 locations, a few dozen quests, it takes some Dungeon Masters months to finish. In this video, I'll show you how to run SKT Chapter 3 in a single session using Shorthand Travel Rules and The Montage Dungeon. ▼CLICK▼
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at dnd.wizards.com/resources/sys.... The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/....
▼▼ Timestamps ▼▼
0:00 Introduction
0:15 Things to remember before starting
1:20 PART 1 Why Not Run SKT Chapter 3 As-Written
4:09 PART 2 The Purpose of SKT Chapter 3
6:37 PART 3 The Downside of the Montage Dungeon
8:25 PART 4 Shorthand Travel Rules
12:30 PART 5 The Montage Dungeon
24:33 Individual Scenes in SKT Chapter 3
26:00 The Party Meets a Cool Deer
26:50 The Party Goes to the Beach
27:13 The Party Meets Harshnag
28:48 The Party Finishes the Montage
29:35 The Party Impresses the Klauth the Great Dragon
32:12 The Party Learns How to Fly
33:09 The Party Recovers a Giant Relic
34:40 The Party Plunders a Dragon Burial Site
36:25 The Party Meets the Worst Adventurer Ever
39:37 The Party Stages a Prison Break
42:50 The Party Smashes a Cult
45:29 The Party Loses an Eating Competition
46:39 The Party Fools a Big Bird
48:06 The Party Chases the Dawn Titan
50:01 Frost and Cloud Giants
51:01 Believe in yourself
#dnd #5e #skt