Get my Unreal Engine 5 Action Adventure Course on GameDev.tv! www.gamedev.tv... Join this channel to get access to perks: / @mikethetech Outro music by: Eme7 - "Eme7 x MikeTheTech" eme7.com/ Discord: discord.mikethe...
Пікірлер: 52
@yinpayofficial10636 ай бұрын
It takes you 2 minutes to make split-screen local play and yet Halo Infinite can't even do that in the past 2 to 3 years. Also thank you for this, I'm a guy who loves couch co-op and I wasn't trying to trash on halo it's just we were promised split-screen and got 1 player only
@dantenage96875 ай бұрын
Lol
@Vlyood5 ай бұрын
well they don't use unreal, and would have to actually code the implementation from scratch in their own engine
@yinpayofficial10635 ай бұрын
@Vlyood It's the fact that they have to be my concern. We've had Halo running online split-screen 4-players since 2002. Didn't get popular until Halo 2 came out. (Popular as in people started talking about it more often and became a normal topic through gamers, magazines, etc.) Halo 3 had split-screen 4 players, including story mode, having like 8 players playing as elites, and 2 being the The master chief and the arbiter. Yet now it's nearly impossible to have games with split-screen. Couch Co-op adventure games are rare to see nowadays. I don't like having to set up a headset and play games with my little brother from the other room all the time. Every game is a 1 player solo, multiplayer grinder, online co-op for grinding, and I haven't seen any game that were a team playing online defeating mosters and beating the final boss that's not a Souls game. Some people just like to set across from each other and play as a team and beat the game, and that's it. I lost count on how many times I've played Resident Evil 5 alongside my little brother because to us, it was just that good. Sorry, I'm not angry at you. I'm just annoyed that they are coming out with games that clearly could have a 2-player option, but they don't. I mean the new Jujutsu kaisen video game (which looks like a Ps2 game but I'm not judging by first game in the series of games that'll follow because everyone will definitely talk about how the sequel to the game will look 10x better) is a 2v2 and 1v1 online ONLY fighting game! There was a Jojo's bizarre adventure game that had almost 50 characters to play as and team up with, with multiple character interactions and specials like the Ninja Storm series for Naruto. And it's a one player, 2-player online game. Fighting games being 1 player local is like everyone agreeing that the sky is a sandwich. No at home tournament's amongst friends and family? But we can play it in the other room, though, right? No wifi, bad internet connection, lag, that account hasn't played the game, so they don't have their favorite character unlocked. The new Dragon Ball Z budokai tenkaichi game (that's now being dubbed, Sparking Zero) is what long term fans have been wanting in a Toybox dragon ball z (toy box being able to play with whatever is in there like action figures that can be played your way with no handle bars). And I saw it said 1 Player Local... that's when I almost lost all hope and retired from buying new games, and I found out they said it's only there as a placeholder until they get the game finished to completion. So my hope is still standing. This has inspired me to make my own game with all the beliefs of what a game I want to play in it. May not be finished by 2026, but I will do push to see something come out of it!
@thomastiffay57905 ай бұрын
how do you configure controls for the others players ? @@yinpayofficial1063
@Dethgears3 ай бұрын
@@yinpayofficial1063 Dude, comparing online co-op games and local multiplayer games is ridiculous. Replication in Unreal is a different ballpark than in an engine like slipspace, especially for an open world story based game like Halo Infinite. Optimization having to render up to 4 different screens IN AN OPEN WORLD if playing on a single console is a nightmare 343 clearly didn't see worth the time. Not every engine has a cookie cutter premade checkbox that makes local co-op work.
@user-hn6hu8ji4m5 ай бұрын
how do you get the character to have their own atributes which can change over time (such as Lv and Hp)?
@1979nige5 ай бұрын
Thanks for making this Mike I am making a multiplayer VR project so hoping this will help with what I am aiming for. Thanks again for taking the time to make this.
@sauravsharma879129 күн бұрын
im also working on a vr multiplayer gaming project . can you suggest me some resources or videos how i can make it.Im new to this unreal engine.Its difficult for me to understand it.
@deusvult9806 ай бұрын
map a controller to each player. i cant get it for the life of me. setting the Controller ID does nothing
@moeenghiyas91935 ай бұрын
Very nicely explained topic .... Impressive .... You just got me subscribed .... Hope to see more tutorial videos from you
@MikeTheTech5 ай бұрын
Thanks for the sub!
@GhostnStuff2pt06 ай бұрын
Thanks for this tutorial been struggling trying to get it to work to test with a friend
@fabulamcafee8 ай бұрын
did someone figured out a workaround how to do splitscreen (with 1 controller as 2 player) in 5.3 ? | i think unreal engine is buggy or something
@phoenixgold973529 күн бұрын
Mike!!! Omg this helped alot for my current project but can you go more in depth. Like im trying to assign it at the beginning of main menu -> select kart then when all players selected a vehicle they would wait for player 1 to choose a track level
@karenposos62969 ай бұрын
Hello, thank you for your video, I only have one question, I want to play on the same computer, but have player 1 play with the arrows while player 2 with a,s,d,w. I don't know how to assign those values to player two. Might you help me?
@TheSicklyOne8 ай бұрын
You could try setting inputs separately. Like "up arrow" and "w" being 2 separately events. Then pass those values from the player controller to the 2 pawns u want to control using an interface rather than trying to possess both. Think of it like each set of inputs is a seperate remote control for a seperate rc car. There may be different ways to do it but something simple could be done by getting a reference to both controllable characters, then use interface calls on both when ever u press a key. Just make sure the events u are trying to call have 2 sets, like w = "player1forward" and up = "player2forward"
@Thatsunrealdude4 ай бұрын
Would love a follow up video about customizing this system further
@fabienguenot17688 ай бұрын
For everyone having trouble with the player controllers, I changed my Net Mode to "Play as Client" Kinda working but strangely. We searched for 3 hours with my friends and tumble on this by accident! Hope it helps.
@imigratingbox14 күн бұрын
thank you so much!
@squishysqu8 ай бұрын
really thank u , i'm making my first 3D game and this is the chad tutorial for me ngl
@OldManStudiosLTD9 ай бұрын
Cheers....awesome tutorial, straight to the point.💯 keep up the good work
@gocurt5 ай бұрын
Great Info, thank you very much ❤
@m1k4n576 ай бұрын
Hello, you know how when you set the number of players to 2 (and listen client) in the viewport player you get two windows, one for each player? I want it to be like that ingame, how would I do that in blueprints since I don't think just setting it to that will work after the game is packaged. I need this because I want one thing to be showed on one screen and another on the other screen in a dual monitor setup
@user-gb9kd7yf3n6 ай бұрын
Im working in a two player game But I can’t move player 2
@Fenixx253 ай бұрын
Is there a way to do this using c++?
@martem0009 ай бұрын
Thanks for the video, but you didn't write that controlling this way only works in UE 5.0.3
@MikeTheTech9 ай бұрын
Works in all versions.
@martem0009 ай бұрын
@@MikeTheTech My second gamepad doesn't work like that, but I've already customized it Screenshots: drive.google.com/drive/folders/1iSnxZcLSyJll0YnYDh3pfcxkCQOYGSzt?usp=sharing
@liquidized1068 ай бұрын
No, it doesn't @@MikeTheTech
@fabulamcafee8 ай бұрын
@@MikeTheTech no, it does not (of course we want to control the second player and not only have the split windows . . . how about you continue from where this video ends, edit some controller input add stuff you want and see for yourself that local multiplayer is currently not working? )
@2slick4u.7 ай бұрын
@@fabulamcafee Yeah like wtf is this tutorial ????
@EUFate7 ай бұрын
How do you allow access for your map editor to your unreal editor map?
@mangogo48229 ай бұрын
You control your fist screen only. I think your keyborad and gamepad contol fist screen only.
@GameDeveloperPrim-Evil8 ай бұрын
Amazing! Ty
@desarrollou71x725 ай бұрын
you have the SAME voice as the Silent Hill 4's radio.
@xa4478 ай бұрын
3:10 how, why the hell don't you explain this. why make a tutorial if following it WONT WORK
@MikeTheTech8 ай бұрын
Instead of getting mad I didn’t cover a specific feature, it would be more productive to ask me to make a video on the thing you’re having trouble doing. This negativity makes me NOT want to cover the topic. I legit record so many tutorials. It’s impossible to cover everything that everyone would ever want covered. Especially if they don’t tell me what they want until the video is over. Lol
@xa4478 ай бұрын
@@MikeTheTech you literally say what needs to be done and just expect people to know how, that's literally just you being bad
@rena100097 ай бұрын
@@MikeTheTech lol could you do that video? cause that's the part we're having trouble with