How To Synth 37: Realistic String Bow Control

  Рет қаралды 9,248

SeamlessR

SeamlessR

2 жыл бұрын

FLP: drive.google.com/open?id=1O0f...
PRIVATE LESSONS INFO: drive.google.com/file/d/1T4_I...
PATREON: / seamlessr
MUSIC/SAMPLE PACKS/MERCH:www.fixtstore.com/SeamlessR
EMAIL: SeamlessRG@gmail.com
DISCORD: / discord
SOUNDCLOUD: / seamlessr
FACEBOOK: / officialseamless
TWITTER: / seamlessr

Пікірлер: 51
@OperculumAudio
@OperculumAudio 2 жыл бұрын
SeamlessR, one day you should attempt at synthesizing animal calls as realistic as you do these acoustic instruments
@baronvonbeandip
@baronvonbeandip 2 жыл бұрын
Bruh, ikr? The xoxos plugins only take a person so far. I put out a call on reddit to see if anyone is doing this but the concensus was that there's not a huge market for that, which sucks.
@namoviot
@namoviot 2 жыл бұрын
good idea
@SeamlessR
@SeamlessR 2 жыл бұрын
Hah well I can say I've definitely never tried that. And so I should!
@sympholiloquist7404
@sympholiloquist7404 2 жыл бұрын
lmao... Dude... I just spewed coffee everywhere
@OperculumAudio
@OperculumAudio 2 жыл бұрын
@@sympholiloquist7404 and SeamlessR should now try to resynthesize that! Coffee spewing!
@dpmfarmasiump753
@dpmfarmasiump753 2 жыл бұрын
Now I feel I don't need expensive solo violin kontakt libs
@RicoLee27
@RicoLee27 Ай бұрын
This solo violin is legendary. Normaly you need expensive libraries for it, pure for the solo over the open strings. So cool
@ZakMeow
@ZakMeow 2 жыл бұрын
*lesson - *tangent - *lesson - *tangent - *Tangent - *TANGENT - lesson. 😂
@aroseinthehouse
@aroseinthehouse 2 жыл бұрын
This is absolutely absurd. SeamlessR, you are truly a master sound designer.
@WhiteLionExperimentalMusic
@WhiteLionExperimentalMusic 2 жыл бұрын
SeamlessR, the sound design god
@Taketaketak
@Taketaketak 2 жыл бұрын
This is deeply appreciated. & they werent joking about harmor being pretty deep.
@StevensSounds
@StevensSounds 2 жыл бұрын
Holy crap bro, I thought you used some violin sample and just tweaked some things, but this is completely synthesized 🤯 Absolutely insane how accurate it sounds!
@leinexkeith291
@leinexkeith291 Жыл бұрын
This synth staff hit harder when sound design from scratch rather than explaining the already made sound You're great with sound design 🥭🔥
@flimedime
@flimedime 2 жыл бұрын
Thanks!
@HarmanPremiumYT
@HarmanPremiumYT 2 жыл бұрын
The realistic piano and string bow harmor vids are awesome!
@dee7953
@dee7953 2 жыл бұрын
Wow dude, you really know how to bring science to music. I love this one, as a classical composer, it sounds great for what it is and I will definitely be experimenting with this one.
@PoolzOfficial
@PoolzOfficial 2 жыл бұрын
Oh wow this is gonne be good, thanks SeamlessR!
@delirium.tremens
@delirium.tremens 2 жыл бұрын
Wow that's amazing! Thank you so much!! I'd really love to see a brass synthesised like that. I'm definitely gonna try but if you get to it first I'd love to hear your take. Big up
@nitroanilinmusic
@nitroanilinmusic 2 жыл бұрын
Man, you're a beast, this is mindblowing! It's a bit of a shame it uses so many Harmor-specific features, but I guess that's what ends up happening when you're so good at it.
@Someone89a
@Someone89a 2 жыл бұрын
Okay. That, is absolutely insane.
@cdasteez
@cdasteez 2 жыл бұрын
Had no idea I needed this
@MultiRockGamer
@MultiRockGamer 2 жыл бұрын
I cant stop rewatching! Hey Seamless! Where can find more info about physical modeling? Happy new year!
@logancoats
@logancoats 2 жыл бұрын
amazing! thanks for sharing this gold
@JP-420
@JP-420 2 жыл бұрын
This is amazing and you for sure have some god level understanding of sound and synthesis. But what I really want to see is Hardstyle from Scratch 2.0, please consider Seamless.
@sympholiloquist7404
@sympholiloquist7404 2 жыл бұрын
This is amazing
@sb848
@sb848 2 жыл бұрын
Could you do an Eli5 version of this lol or how you would go about analyzing and mimicking something like the bow. Like the fundamentals on physical modelling, it's insane how real that sounds
@SeamlessR
@SeamlessR 2 жыл бұрын
The most basic description of "physical modelling" is just picking a parameter and assigning it to a real "parameter" and trying to treat it with the same constraints as real life. So it applies to a super wide field of stuff to do. For example: based on observing waveform shape, I've noticed that where you pluck (or bow) on a string is exactly the same as pulse width modulating. If you pluck near the edges, it'll look like a shorter pulse square, but with minor harmonic differences, if you pluck near the center, it looks like a balanced square, but with minor differences. So now, when I "physically model" a plucked string, a parameter I have is "pluck location" on the "real thing" but linked to the synthetic parameter "pulse width". Purely as a method to create that same behavior in a way I can control like you could on the real thing. ie: using harmor, which does not have a pulse width modifier because of it's additive nature, I have to use the phaser set to the specific mode that does the thing to all the harmonics in the way that, somehow, generates the result of pulse width modification. So I get to have that parameter that way, despite not using a literal pulse generator. After that it's all about those remaining "minor harmonic differences". The biggest ones being, if you just go as far as I've said, you'll hear no "motion" applied to the sound, the way you do the real thing. Any way at all you can think to represent that behavior in a way you can convincingly puppet to sound like you control like the real thing, is effective "physical modelling". I'm trying to go full "hard mode" about it where I wanna go all the way down to the nittiest gritty to achieve the result by way of having allll of it be real. Pure brute force. Unlike, for example, how they did the Matrix UE5 demo with city SFX happening. They "physically modeled" a city, but those sounds aren't being generated by every literal visible interaction, it's actually a smear of plates being mixed via AI based on what's around the player in real time. The part where that's still the same is because the changes are still based on parameters that are linked to what would be the real thing in the real environment. In that case, it's more about that things move when you move than it is the sources are perfect. Which is a serious savior of processing resources vs hard brute forcing do the thing mode like I'd wanna ;p
@miguelangelveragaray3794
@miguelangelveragaray3794 2 жыл бұрын
bro this is sick!?!?
@ZakMeow
@ZakMeow 2 жыл бұрын
Good morning!!
@SeamlessR
@SeamlessR 2 жыл бұрын
A fine day to you, sir! ;D
@ajaciedenniettestoppen71
@ajaciedenniettestoppen71 2 жыл бұрын
Insane
@S81YT
@S81YT 2 жыл бұрын
dude that violin legitimately sounds like it was used in "Feint & R7CKY - Lost & Found" (at 1:39 in the song) tell me i'm wrong lol
@akzentprod
@akzentprod 2 жыл бұрын
fun!
@murph8020
@murph8020 Жыл бұрын
If you crank up the pitch really high it sounds like a harmonica
@sinane.y
@sinane.y 2 жыл бұрын
Hi SeamlessR, can you make a tutorial on how to synth a girlfriend?
@LawrenceAaronLuther
@LawrenceAaronLuther 2 жыл бұрын
have you tried synthesizing a voice? I've done very specific voice synthesis via harmonic editing in morphine and sytrus for vocalise purposes, but of course with the harmonics "hard coded" the result only works on the note I made it for, give or take a semi-tone at most (assuming you want it to sound like a human voice still). It would be quite challenging getting all five vowels and keeping the formants dynamic and accurate in different registers.
@TheParadox1010
@TheParadox1010 2 жыл бұрын
That would be a challenge haha. I’d love to see it done though
@Hexeyy
@Hexeyy 2 жыл бұрын
you're are insane
@GlortMusic
@GlortMusic 2 ай бұрын
Vivaldi, is it you?
@delirium.tremens
@delirium.tremens 2 жыл бұрын
The prism that stopped working happened to me also. It's definitely a bug but can't find the trigger.
@VenstaMusic
@VenstaMusic 2 жыл бұрын
what the HECK! 🤯🤯🤯🤯
@fidgetgadget3475
@fidgetgadget3475 2 жыл бұрын
That actually is pretty realistic.
@z0n4l1
@z0n4l1 2 жыл бұрын
SeamlessR officially broken
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