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How To Use iFacialMocap in UE5 Tutorial (Webcam Face Tracking)

  Рет қаралды 14,343

Rikku VR

Rikku VR

Күн бұрын

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Welcome to my channel, where I specialize in creating short, informative videos dedicated to helping you learn Unreal Engine 5! Whether you're a beginner or an experienced developer, these videos are designed to equip you with the knowledge and skills to unleash your creativity and build amazing experiences with this powerful game development engine.
In this quick tutorial, I will show you how to set up iFacialMocap inside Unreal Engine 5 so you can track your face with any cheap webcam and don't need to use an iPhone. This setup uses Nvidia's AR SDK (Nvidia Broadcast) as well as ARKit blendshapes.
Join me as we explore various aspects of Unreal Engine 5, including its robust features, tools, and techniques. From creating stunning visuals to implementing gameplay mechanics, each video is packed with concise yet valuable information to accelerate your learning process.
Discover a wealth of tips and tricks that will enhance your workflow and efficiency, saving you time and effort. Dive into topics such as level design, blueprints, lighting, materials, animations, and more, as we unlock the full potential of Unreal Engine 5 together.
Whether you aspire to develop games, create virtual reality experiences, or bring your architectural visions to life, this channel aims to provide you with the guidance and expertise to succeed in your projects. Don't miss out on these bite-sized tutorials that will empower you to create the epic worlds you've always imagined.
Subscribe to my channel and join the community of Unreal Engine enthusiasts. Together, let's dive into the exciting world of Unreal Engine 5 and transform your game development skills!

Пікірлер: 51
@RikkuVR
@RikkuVR Жыл бұрын
Come Join LIVE UE5 Q&A, every Monday and Wednesday on twitch.tv/rikku_vr/ If your cam is just flashing for a second and then turning off, you need to redownload the AR SDK From Nvidia Broadcast's website www.nvidia.com/de-de/geforce/broadcasting/broadcast-sdk/resources/ (thank you CapNamNam on Reddit 🙏)
@cymarin3d511
@cymarin3d511 Жыл бұрын
Yay... what a legend!!
@RikkuVR
@RikkuVR Жыл бұрын
haha thank you cymarin :D
@JoshTrevisiol
@JoshTrevisiol 10 ай бұрын
I got it working, however there are occasional single-frame jitters of the affected bone locations. These happen at any frame rate and last for a single frame. They also occur in shipping builds. The blend shapes work just fine. You wouldn't happen to know what is causing this, would you? The skeleton I'm using is the UE5 default one I extracted from Manny.
@RikkuVR
@RikkuVR 10 ай бұрын
hmmm no idea what might cause that...maybe lots of USB devices so some packets get lost?
@JoshTrevisiol
@JoshTrevisiol 10 ай бұрын
I did think about that, but the avatar image was coming in clean, just the bone transforms were being fidgety. Maybe it was my rotation orders or local rotation axes.@@RikkuVR Anyhow, I just wound up making my own IK solve instead so it's fine in the end. Thanks for the video that got me started! Excited to try out being a 3D Tuber. 😁
@RikkuVR
@RikkuVR 10 ай бұрын
@@JoshTrevisiol oh nice work on making your own! welcome to the 3D VTuber world haha
@lucienbrandt111
@lucienbrandt111 Ай бұрын
The tracking only shows in anim blueprint. But nowhere else? And ... How do u record the face tracking in sequence? Advice?
@RikkuVR
@RikkuVR Ай бұрын
did you apply the animBP in the actor itself in the scene? You could record the face with take recorder and put that into sequencer
@Tenchinu
@Tenchinu Жыл бұрын
the legend returns! always love ur tinny tips saw it in the Epic Store for free as well. Downloading and installing into engine through there would make any difference?
@RikkuVR
@RikkuVR Жыл бұрын
thank you! it's the same...the website will link you into the launcher after you click to get it there haha
@DeadsunPrime
@DeadsunPrime Жыл бұрын
very cool. So you can have this running on a separate computer and stream to the unreal PC?
@RikkuVR
@RikkuVR Жыл бұрын
yeep!
@billyboy1er
@billyboy1er 5 ай бұрын
Looks amazing! Is there a way to make this work in a compiled video game?
@RikkuVR
@RikkuVR 5 ай бұрын
thank you! hmmm you would need to create a menu for the player to select their webcam device probably, cause it cant auto recognize but technically that should work yeah
@VtuberHotelVKing
@VtuberHotelVKing 3 ай бұрын
아이네.. 언니?
@Spookydigy
@Spookydigy 4 ай бұрын
IFacial Mocap 8 months later cost money and has less features, like why? also it sticks you in T-Pose
@RikkuVR
@RikkuVR 4 ай бұрын
oof that sucks :(
@drollord9550
@drollord9550 6 ай бұрын
Hey, tell me you have an answer for this. I want to buy a camera with infrared to use for tracking, like they do with iPhones, but every forum says it's not possible. Do you know if there's any way to do this?"
@RikkuVR
@RikkuVR 6 ай бұрын
Hey! no idea tbh since apples ARKit stuff is proprietary
@pfg8800
@pfg8800 4 ай бұрын
NVIDIA AR SDK what to do? what to do?
@christophermcsomething
@christophermcsomething 5 ай бұрын
When using with Unreal Engine 5 Metahuman, only the head tilt data is being interpreted. Is there a mismatch in bone names perhaps, if so is there a way to correct this?
@RikkuVR
@RikkuVR 5 ай бұрын
it is probably because the blendshapes on the metahuman are named not exactly after ARKit conventions / a lot of facial animations are driven by bones as well iirc so you could look more into that...theres a node in the animBP "anim node fix curves" you can use to rename / reroute those blendshapes
@jennnital
@jennnital Жыл бұрын
Hey Rikku! For some reason when I open the application it flashes webcam on for a second and the app shuts down. Any pointers? Thanks so much !!
@RikkuVR
@RikkuVR Жыл бұрын
hmm could be a driver issue? Did the Nvidia broadcast drivers install properly? I had some issues with them and needed to reinstall a second time
@RikkuVR
@RikkuVR Жыл бұрын
Heya its me again :) someone on reddit found the solution for it, you need to get the ARKit SDK from Nvidia Broadcast as well, apparently I had it on my PC for a bit now cause I was testing different things before lol
@martinmenso6671
@martinmenso6671 6 ай бұрын
Would it be possible to get the tracked webcam head location from the Evaluate LiveLink node (or any other way to get the data) to track the head location 2d to world location in Unreal Engine. What I am trying to achieve is to have a virtual avatar to always look towards the person on the webcam.
@RikkuVR
@RikkuVR 6 ай бұрын
thats a good question, I havent looked into what data you can manually pull out of the setup
@martinmenso6671
@martinmenso6671 6 ай бұрын
Okay thanks!@@RikkuVR
@sentalogic
@sentalogic 5 ай бұрын
how are you using an alpha background so I can live stream with mine on youtube?
@RikkuVR
@RikkuVR 5 ай бұрын
I put a virtual greenscreen into unreal and key it out in OBS
@sentalogic
@sentalogic 5 ай бұрын
@@RikkuVR can you do it in realtime like when live streaming on KZfaq
@RikkuVR
@RikkuVR 5 ай бұрын
yes I can turn it on and off with my streamdeck (I have a tutorial how to connect streamdeck)@@sentalogic
@AceLive_
@AceLive_ 4 ай бұрын
I wasted my money for an iphone when I could do this. Damn
@RikkuVR
@RikkuVR 4 ай бұрын
if you want to use a headrig, the iphone could still come in handy! :)
@AceLive_
@AceLive_ 4 ай бұрын
@@RikkuVR I tried iFacialmocap. Everything is working except the mouth and the blinking. Idk what I'm doing wrong. There's literally no tutorial anywhere besides yours that constantly keeps popping out. Hoping it wasn't because it's UE 5.3 or else I may have to downgrade.
@RikkuVR
@RikkuVR 4 ай бұрын
@@AceLive_ hmm have you checked if you have all the blendshapes for mouth and blink? sometimes they are driven by bones instead of blendshapes
@AceLive_
@AceLive_ 4 ай бұрын
@@RikkuVR It took me several days and a lot of youtube videos so at least lemme share it or maybe I could make my own tutorial. You can skip below but I have to explain what I'm using this for. Okay so I'm using Daz Studio Characters on Unreal Engine. I have use the DaztoUnreal to export Genesis 8.1 character model to Unreal. I connected iFacialMocap to the source and the head and eyeball movement is working but the entire arkit morphs aren't working at all. So I dived in to all tutorials you can find on youtube to figure out what's wrong and it's making me give up on unreal itself. Then I realized something and here's the skip. SKIP The Morph names on Unreal are named differently. I think it's case sensitive. Even if it's the same name, if it's upper case on unreal, the default names from iFacialMocap won't work. Also it has space so you have to include that. I tried renaming all 52arkit names on ifacialmocap and it's now working. My God, I feel like I wasted 3days of my life. Anyways, I thought I share that. I know you don't do Daz Studio stuffs but just in case you decided to do a CodeMiko vtuber stuff, this is godsend. Anyways, thanks for your initial aid.
@EdgeTypE
@EdgeTypE Жыл бұрын
Can I use this for MetaHuman?
@RikkuVR
@RikkuVR Жыл бұрын
yes!
@samuelfebrian9398
@samuelfebrian9398 10 ай бұрын
any tutorial to use this with Metahuman?
@RikkuVR
@RikkuVR 10 ай бұрын
its pretty much the same setup@@samuelfebrian9398
@rodolfouc
@rodolfouc 9 ай бұрын
Good tool, but, Is the cost 5 dollars or 5 thousand dollars? Because 5 thousand dollars, in my country, is more than 4 million pesos.
@RikkuVR
@RikkuVR 9 ай бұрын
it's $5 haha
@Taki7o7
@Taki7o7 9 ай бұрын
can you show that with metahumans?
@RikkuVR
@RikkuVR 9 ай бұрын
its pretty much the same setup for any rig!
@maxgenuine
@maxgenuine 9 ай бұрын
@@RikkuVR The blendshape names are completely different for Metahuman. The one should rename all to make it work.
@Chigga6996
@Chigga6996 Жыл бұрын
Bro what happened to you
@RikkuVR
@RikkuVR Жыл бұрын
huh wdym
@bruninhohenrri
@bruninhohenrri 11 ай бұрын
Not free anymore :v
@RikkuVR
@RikkuVR 11 ай бұрын
ah damn :(
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